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#26
GodlessPaladin

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Kalas321 wrote...

If anyone could do it you could.

What was the final score? What was the most challenging part of the game?


I don't remember what the final score was exactly.  IIRC, I had a little over 200k and the second place was about 60k and that the third and fourth place were about half that.  This shouldn't be taken as an indication that they didn't contribute though, I liked my teammates.  I thought we were going to be screwed on the wave 10 "do 4 things" objective, since it was stuck in a pretty bad position on the second activate-thingy, and they pulled together and grabbed it.  It was awesome.  They revived, stuck together, did crowd control, went for objectives, and were in general a lot better than pubs.

Modifié par GodlessPaladin, 15 juillet 2012 - 05:32 .


#27
Skyance

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What's the credit payout?

#28
Deucetipher

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Congratulations, GP. I tip my imaginary hat to you. I'm looking forward to blurry videos of you soloing platinum next week :).

#29
GodlessPaladin

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JerZeyCJ2 wrote...

How fast is Shadow Strike's cooldown if you have a 200% bonus?


I didn't try out Shadow Strike, unfortunately.  I was planning to try out all of the new classes after completing Platinum, but unfortunately I didn't get a chance to play after that.

#30
ParkBom

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Wow. Congradulations ten times over. Just to ask, what class did you play? Did they seems on par with the current classes or better?

#31
Killahead

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GodlessPaladin wrote...

JerZeyCJ2 wrote...

How fast is Shadow Strike's cooldown if you have a 200% bonus?


I didn't try out Shadow Strike, unfortunately.  I was planning to try out all of the new classes after completing Platinum, but unfortunately I didn't get a chance to play after that.


What class were you playing, and what map?

#32
sartt

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GodlessPaladin wrote...

JerZeyCJ2 wrote...

How fast is Shadow Strike's cooldown if you have a 200% bonus?


I didn't try out Shadow Strike, unfortunately.  I was planning to try out all of the new classes after completing Platinum, but unfortunately I didn't get a chance to play after that.

Yeah so when i start farming platnium  how much Credits do we get?

#33
FearTheCompany

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Are u allowed to tell us the reward for completion?

#34
ValorOfArms777

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Sigh lets get this in ORDER

What class did you play

How Much Credits did you attain

How Long did it take you

were the Enemy HP/Shield/Damage higher?

#35
GodlessPaladin

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This is going to sound stupid, but I wasn't really paying attention to the credit reward at the end. I was more interested in talking to the devs and my new Chimaera 5.1 and the accolades of the audience. I think it was 150k+, but don't quote me on that.

were the Enemy HP/Shield/Damage higher?

  Yes.  Moreover, pretty much all the enemies were things like phantoms, speedster hunters, atlasses, et cetera.

ValorOfArms777 wrote...
What class did you play

  I was a Geth Infiltrator.

How Long did it take you

 Don't remember exactly.  It was at least 30 minutes IIRC.

Modifié par GodlessPaladin, 15 juillet 2012 - 05:37 .


#36
ValorOfArms777

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GodlessPaladin wrote...

This is going to sound stupid, but I wasn't really paying attention to the credit reward at the end. I was more interested in talking to the devs and my new Chimaera 5.1. I think it was 150k+, but don't quote me on that.


qouted and yes I saw aroudn 150k on others posts too xD

#37
x75dnaflames

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GodlessPaladin wrote...

This is going to sound stupid, but I wasn't really paying attention to the credit reward at the end. I was more interested in talking to the devs and my new Chimaera 5.1. I think it was 150k+, but don't quote me on that.


Perfectly ok and understandable. Who cares about giving their friends every detail to news thats
 a few days away when you could talk to celeberaties, right?

#38
RamsenC

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Would you say fitness is less useful in Platinum than it is in Gold?

edit: Being a GI probably doesn't give much info on that.

Modifié par RamsenC, 15 juillet 2012 - 05:38 .


#39
kingvenom41392

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Modifié par kingvenom41392, 15 juillet 2012 - 05:37 .


#40
Arppis

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Well then, seems like it's not impossible atleast.

#41
GodlessPaladin

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RamsenC wrote...

Would you say fitness is less useful in Platinum than it is in Gold?


I took zero Fitness on my build and  rarely got hit.  When I did though my shields vanished right away, despite a Cyclonic Modulator IV.

Modifié par GodlessPaladin, 15 juillet 2012 - 05:40 .


#42
kingvenom41392

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GodlessPaladin wrote...

RamsenC wrote...

Would you say fitness is less useful in Platinum than it is in Gold?


I took zero Fitness on my build and almost never got hit.  When I did though I went down right away, despite a Cyclonic Modulator IV.

see your someone id love to play with if only there was a cross platform my uncle has a 360 with the game but its not online 

#43
RamsenC

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Does hunter mode also cut the shields the Cyclonic Modulator gives. If not you should have had a ton of shields so that's telling. No more getting hit I guess.

#44
heybigmoney

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Which enemy combos stood out? I imagine phantom+hunter or banshee+engineer was a pain.

#45
x75dnaflames

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RamsenC wrote...

Would you say fitness is less useful in Platinum than it is in Gold?

edit: Being a GI probably doesn't give much info on that.

As some one who plays Glass Geth Eng on Gold, I can safly say that if there is still shield gate where you must be hit 3 times, Shields, Health, last sliver of Health, then finess is overshadowed by most DPS choices on Gold, and by extension, probably Platinum. Killing the insta gibbers is top priority, no amount of health will save you from them. Primes, Atlas, and Ravagers don't care how much Shields/Health you have, 3 hits and your gone. The only time fitness is usefull is when combined with and armor, shield amp, or your under automatic fire, in which case you're probably already dead. 

#46
GodlessPaladin

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RamsenC wrote...

Does hunter mode also cut the shields the Cyclonic Modulator gives. If not you should have had a ton of shields so that's telling. No more getting hit I guess.


The initial impression I got was that the game got "harder" in ways that affect Infiltrators less than other classes.  Infiltrators don't worry much about enemy damage (they just avoid it or rely on gates), they don't worry much about all-heavy-enemies (they're great at killing those guys quickly), don't worry much about multiple factions (they're great against all of 'em).  It seemed like shield recharge speed (how fast the shield bar came back, not talking about the delay) was slow too (could be wrong, I was too busy focusing on killing all the things), and that again is something Geth Infiltrators don't really mind so much about health so much as just the shield gate. And of course Geth Infiltrators aren't particularly faction-specific with their builds (unlike many other characters), and so the "fight every faction at once" thing isn't really intimidating for them.  There are also new weapon mods that increase your weapon weight... which Infiltrators don't mind as much as, say, your Asari Adept.

However this is just an initial impression.  I haven't had a chance to test with every class yet or anything like that.  I only got to play a coupla times.

Modifié par GodlessPaladin, 15 juillet 2012 - 05:49 .


#47
Killahead

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GodlessPaladin wrote...

RamsenC wrote...

Does hunter mode also cut the shields the Cyclonic Modulator gives. If not you should have had a ton of shields so that's telling. No more getting hit I guess.


The initial impression I got was that the game got "harder" in ways that affect Infiltrators less than other classes.  Infiltrators don't worry much about enemy damage (they just avoid it), they don't worry much about all-heavy-enemies (they're great at killing those guys quickly), don't worry much about multiple factions (they're great against all of 'em).  It seemed like shield recharge speed (how fast the shield bar came back, not talking about the delay) was slow too (could be wrong, I was too busy focusing on killing all the things), and that again is something Geth Infiltrators don't really mind so much about health so much as just the shield gate. And of course Geth Infiltrators aren't particularly faction-specific with their builds (unlike many other characters), and so the "fight every faction at once" thing isn't really intimidating for them.



Would you say we can expect to be properly challenged when using other classes, even with a good team that is communicating?

And again, what map did you do it on?

#48
GodlessPaladin

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Killahead wrote...

GodlessPaladin wrote...

RamsenC wrote...

Does hunter mode also cut the shields the Cyclonic Modulator gives. If not you should have had a ton of shields so that's telling. No more getting hit I guess.


The initial impression I got was that the game got "harder" in ways that affect Infiltrators less than other classes.  Infiltrators don't worry much about enemy damage (they just avoid it), they don't worry much about all-heavy-enemies (they're great at killing those guys quickly), don't worry much about multiple factions (they're great against all of 'em).  It seemed like shield recharge speed (how fast the shield bar came back, not talking about the delay) was slow too (could be wrong, I was too busy focusing on killing all the things), and that again is something Geth Infiltrators don't really mind so much about health so much as just the shield gate. And of course Geth Infiltrators aren't particularly faction-specific with their builds (unlike many other characters), and so the "fight every faction at once" thing isn't really intimidating for them.



Would you say we can expect to be properly challenged when using other classes, even with a good team that is communicating?

And again, what map did you do it on?


It was Glacier / Cerberus.  Though the "Cerberus" part didn't seem to matter much.  There were banshees, marauders, ravagers, brutes, hunters, pyros, and primes everywhere, straight from early waves.  At least as early as wave 3 I was seeing Brutes dropping in to try to throw you off of objective grabs and such.

Modifié par GodlessPaladin, 15 juillet 2012 - 05:52 .


#49
RedJohn

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So, soloing wave on tuesday? :(

#50
Killahead

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GodlessPaladin wrote...

Killahead wrote...

GodlessPaladin wrote...

RamsenC wrote...

Does hunter mode also cut the shields the Cyclonic Modulator gives. If not you should have had a ton of shields so that's telling. No more getting hit I guess.


The initial impression I got was that the game got "harder" in ways that affect Infiltrators less than other classes.  Infiltrators don't worry much about enemy damage (they just avoid it), they don't worry much about all-heavy-enemies (they're great at killing those guys quickly), don't worry much about multiple factions (they're great against all of 'em).  It seemed like shield recharge speed (how fast the shield bar came back, not talking about the delay) was slow too (could be wrong, I was too busy focusing on killing all the things), and that again is something Geth Infiltrators don't really mind so much about health so much as just the shield gate. And of course Geth Infiltrators aren't particularly faction-specific with their builds (unlike many other characters), and so the "fight every faction at once" thing isn't really intimidating for them.



Would you say we can expect to be properly challenged when using other classes, even with a good team that is communicating?

And again, what map did you do it on?


It was Glacier / Cerberus.  Though the "Cerberus" part didn't seem to matter much.  There were banshees, marauders, ravagers, brutes, hunters, pyros, and primes everywhere =p



Haha. Guess this means respeccing and ignoring everything that's only effective against unshielded and unarmored enemies if one hadn't already.