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Dragon Age would be better DND 4e Based


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#26
KalosCast

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Part of the reason your favorite tabletop RP seems so much better (for Fantasy settings, mine is Fantasy Craft), is because as the GM, you can tweak the rules as you please or block exploitative moves on the basis of "don't be a dick, dude", which your computer can't do.

#27
Aidunno

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No.. base it on Rolemaster instead... OK only joking, just want my characters to always roll 66 and enemies to fumble by "falling over an imaginary deceased tortoise".

#28
Cuthlan

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WKWBlank wrote...

I would f*kn love a 4e DnD game by Bioware. Dragon Age is the perfect setting to do it in since 4e is much more realistic and that was what they were aiming to do here.


Sure, except for Dragon Age to be a D&D game, they'd probably scrap that perfect setting and story because it doesn't fit in with D&D canon lore.

#29
Lycidas

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WKWBlank wrote...

Shoot me but I think the game would have been much better if it was based off DND 4e.

People don't seem to give 4e a chance and in a game like this I think it would have worked very very well.


Oh yeah we sure need that D&D "you can not gain any more level in your class because you have done too much good / evil" crap. I do miss that...NOT!
I was pretty much done with D&D after playing NWN2 the system just felt so out of place there (I know this was not 4e).

#30
gotthammer

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No thanks. There's already a fair share of D&D (hehehe, and AD&D) games out there (or games that use the ruleset), anyway. I wouldn't care if it's a new edition, either.

While I won't mind a new Dragonlance game (preferably a revisit of the WotL), I'm not fond of the system. (plus, as the mod mentioned, there's the problem w/ other folks' IP and said folks' approval/etc.)



That and I prefer WFRP or Chaosium's BRP. :D

#31
WKWBlank

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Cuthlan wrote...

WKWBlank wrote...

I would f*kn love a 4e DnD game by Bioware. Dragon Age is the perfect setting to do it in since 4e is much more realistic and that was what they were aiming to do here.


Sure, except for Dragon Age to be a D&D game, they'd probably scrap that perfect setting and story because it doesn't fit in with D&D canon lore.

Sorry, what?

The Dragon Age Universe is completely separate to any other Universe. In no shape or form is any lore, canon or non-canon, connected.

#32
Jhegan

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Read through 4e rules with disappointment, tried a game and came to the conclusion that it was designed for a video game or mmo and for some reason put into a pen and paper setting instead. 3.5 was a system that worked, but it became increasingly about pushing the power threshold and became extremely complicated. Pathfinder simplifies everything again, and that's awesome.

A 4e based Video Game/Computer RPG? Can't imagine it any other way. Keep it out of DA though. The DA system is original, it works (what system doesn't have flaws?), and is a great basis to start from and BioWare has the freedom to change it however they want instead of being locked into another system they're borrowing.

#33
Cuthlan

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WKWBlank wrote...

Cuthlan wrote...

WKWBlank wrote...

I would f*kn love a 4e DnD game by Bioware. Dragon Age is the perfect setting to do it in since 4e is much more realistic and that was what they were aiming to do here.


Sure, except for Dragon Age to be a D&D game, they'd probably scrap that perfect setting and story because it doesn't fit in with D&D canon lore.

Sorry, what?

The Dragon Age Universe is completely separate to any other Universe. In no shape or form is any lore, canon or non-canon, connected.


Hasbro/Wizards doesn't license games that use their system but not their world. If you use the D&D system, you have to make the game they want you to make, essentially.

#34
metatheurgist

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Funny. Bio specifically went and spec'd an RPG for computer gaming and came up with 4th Ed's twin brother. What's WotC's excuse?



On the other hand it did answer my "would I enjoy a 4th ed", video game question. But it's definitely not a PnP RPG, but then that wasn't the market they were aiming for....

#35
Mikey_205

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2ed was king and always will be. Lots of silly rules but at least they stopped the metagaming of some of those weird class hybrids that cropped up in 3ed, paladin warlock bard dragon disciples cus that made so much sense. If there was something open source like D20 or whatever it might be good but I like the DA setting and see a lot of room for growth.

#36
Adria Teksuni

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ejikvkaske wrote...

I've had enough of D&D games. Modern RPGs should be more advanced, meaning you shouldn't be able to reproduce the gameplay with a pen and paper. Having said that, DA:o is not quite there yes.


But it will be next year when the pen and paper version comes out.  Posted Image

#37
AsheraII

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There are only 2 good D&D editions:

DnD and AD&D-2e

#38
Edelwolf

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a bit late for asking DAO to be based on 4E now isn't it?



Yeah 4E is a great balanced ruleset, but this one isn't so bad. I got some issues with DAO, like ****** poor shifting, bugged xbows and warriors genearlly being too weak, but I can deal with it.

Also, we the players would ultimately end up paying hasbro the 4e license fee.

#39
royen1

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What I'd really like to see is a crpg system that actually exploits the fact that a computer can handle vastly more complex calculations than your average human. What if, instead of using 99 out of a hundred processor cycles to draw stuff to the screen and the last one to handle game mechanics, the split was something like 50/50? Ah well, it'll never happen...

#40
Adria Teksuni

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Not with the huge variety of systems and cross platform designs, sadly.

#41
Zenon

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Aidunno wrote...

No.. base it on Rolemaster instead... OK only joking, just want my characters to always roll 66 and enemies to fumble by "falling over an imaginary deceased tortoise".

Actually I'd like that, if it's well made. Of course there are no imaginary deceased tortoises around everywhere. I like the joke though, since how does a seasoned warrior explain, that he stumbled where he shouldn't have?

But in terms of classes, spells, combat system there is quite some stuff in RoleMaster done better than in D&D for example. Especially the magic system, the way attributes and skills are connected, etc., etc. Just maybe a bit too bulky and complicated for a beginner...

Anyway, I liked NWN2 with D&D 3.5Ed, but in DA:O I hardly miss it. Seems to me, that Bioware did a good job introducing their own system, which will most likely evolve further along the line as well. Besides a PnP System converted to a computer based game will always have some differences and necessary adaptions.

#42
Mountainlake

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I would have preferred DnD. I feel that many of the talent trees are a bit odd as it is and documentation is sadly lacking. The talent trees in Witcher were better, they felt more natural to me. Still, I love the game as it is so I don't want to nag too much. The community will fill in the gaps eventually, there are already good mods out there!

#43
Deception_2112

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DnD isn't as bad as some people make it out to be, but the sheer amount of classes/prestige classes and etc can be very overwhelming for a beginner, it would make DAO much less friendly to those unfamiliar to the DnD ruleset, not to mention it would restrict the content Bioware could create.

#44
aries1001

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I don't think you'll ever see a Bioware game in D&D again, though. Not only because the D&D license belongs to Atari, but also because it seems that Bioware has decided to develop their own IPs.



As for D&D and pc rpg games for that license, don't you mean you're tired off seeing only the sword coast displayed in games of an rpg nature? I know that I am. That's why I loved Icewind Dale and the free dlc Trials of the Luremaster. Let's not forget that Forgotten Realms is a very big place, continent, which has both snowy areas, deserts and something completely different to the east.


#45
Cuthlan

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aries1001 wrote...

I don't think you'll ever see a Bioware game in D&D again, though. Not only because the D&D license belongs to Atari, but also because it seems that Bioware has decided to develop their own IPs.


I'm perfectly okay with that, too. While I certainly enjoyed those games in the past, I really like that now we get to see what Bioware's creative minds can really come up with, rather than just what Hasbro/Wizards approves.

#46
Worcanna

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Considering most of us are NWN/Baldur's Gate fans, we would jump at it. The problem for me is that NWN2 ruined it for me as i find Obsidion "Left Over" stuff rather...dull. Its like watching something you love be crushed under godzilla in slow motion....



Must play more Sim City.

#47
MiG-77

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Best RP system that I ever played was RuneQuest(2nd or 3th edition,cannot remember anymore). It was simple, fast to play and relatively realistic (One hit could and many times did end the fight). Problem in rolemaster was that it was very slow to play (way too many tables), but I did like a lot its attack/defence system.

Modifié par MiG-77, 17 décembre 2009 - 01:35 .


#48
Zenon

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Deception_2112 wrote...

DnD isn't as bad as some people make it out to be, but the sheer amount of classes/prestige classes and etc can be very overwhelming for a beginner, it would make DAO much less friendly to those unfamiliar to the DnD ruleset, not to mention it would restrict the content Bioware could create.

While D&D system, which I know from AD&D 2nd Ed to D&D 3.5 Ed has quite some good points, I'd say where there is much light, there is also (much) shadow. D&D 4th Ed supposed to be terrible, but can't say myself out of lack of knowledge.

I'm not saying D&D is bad. It's among the most famous and successful RPG-Systems, if not the reference out of popularity for such rule-systems. But that doesn't make it automatically the best system. Especially not, if converting Pen&Paper to Computer. I also think the system developed for DA:O has space for more improvements, additions, polish, complexity. But Bioware did a good job in my opinion so far. I trust they'll make most of the players stop missing D&D soon enough.

#49
Zenon

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MiG-77 wrote...

Best RP system that I ever played was RuneQuest. It was simple, fast to play and realistic (One hit could and many times did win the battle). Problem in rolemaster was that it was very slow to play (way too many tables), but I did like a lot its attack/defence system.

I loved RuneQuest, especially "Land of Ninja" expansion. Only problem was, that it was easy to lose limbs.. haha.

Anyway, on a computer a complex system like RoleMaster could become well playable with a sense of realism unmatched by other established systems. One big advantage of the RoleMaster combat system was, that you had a specific fighting skill for a weapon, e.g. sword, which you could distribute between attack and defense according to your own tactics. In D&D you need extra skills or even talents to effectively go into some kind of defensive fighting mode.

Also the concept of introducing the likelihood of injuries depending on the armour plus the actual injury effect during battle was way more advanced than any other system including D&D, RuneQuest or DA:O came up with. Still, I think the system of DA:O is quite good and I enjoy playing it very much. Fun is more important than the potentially best rule-system in the world. (Yeah, some people like to refer to RoleMaster as RULEmaster. LOL)

#50
Ghandorian

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Let D&D die. All good things come to an end and the D&D rule-set should have ended long before now. You can't just keep rehashing the same stuff over and over and over and over and over.



I for one am glad BioWare put the extra work into making something new.