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Dragon Age would be better DND 4e Based


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#51
mmu1

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Actually, I agree. DAO would have been better if it used the D&D 4E system, instead of the amateur hour "system" they came up with.

Mind you, that's kind of like saying I'd rather get kicked in the nuts than shot with a gun...

Or perhaps that's a bit unfair  - I hate 4E as a pen and paper system because it's so damn "videogamey" and stifling when compared to all the options you used to have in earlier editions (in particular when it came to abilities useful outside of combat) but I guess if you actually used it for a videogame, which is inherently restrictive compared to table top play, more of its weaknesses would be excusable, because they're present in every CRPG.

Modifié par mmu1, 17 décembre 2009 - 02:00 .


#52
FedericoV

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I don't miss D&D and Bioware was right developing his rule system.

The problem is that they have not developed a great system... at least, not so better than D&D sadly.

Example: Diablo II has a great rule system for a Solo/Action CRPG.

I hoped that DA:O would have been the Diablo II of Party/Tactical RPG. Unfortunately it wasn't so for me.

Still, I hope that in a possible sequel they will improove the game system. There is a lot of room for improvement.

Modifié par FedericoV, 17 décembre 2009 - 02:04 .


#53
Vicious

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SICK OF DnD. I don't want any sword nunchaku fighter/rogue munchkins KTHNX

#54
deathwing200

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No. DA's combat system can still use a lot of work, but ultimately it's better than DnD of any version. In fact basing combat completely on random number generator (1d20) is a terrible and frustrating thing to do in a video game. I hope Bioware never does another game with DnD ruleset.

#55
Sledge454

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Should DAO be more like 4e?

My answer

:innocent:

#56
Sibelius1

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Cuthlan wrote...

aries1001 wrote...

I don't think you'll ever see a Bioware game in D&D again, though. Not only because the D&D license belongs to Atari, but also because it seems that Bioware has decided to develop their own IPs.


I'm perfectly okay with that, too. While I certainly enjoyed those games in the past, I really like that now we get to see what Bioware's creative minds can really come up with, rather than just what Hasbro/Wizards approves.


The thing is though, that we don't get to see what Bioware's creative minds have come up with, because they have not released any rules or details on calculations. Indeed it appears they have tried to hide them by releasing the game with crap tooltips and no combat log.

Why, after creating your own combat system, would you not be bursting to show it off in all it's glory to your audience? Anyone?

Say what you like about D&D, at least we know how it works

Modifié par Sibelius1, 17 décembre 2009 - 04:32 .


#57
Sibelius1

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deathwing200 wrote...

No. DA's combat system can still use a lot of work, but ultimately it's better than DnD of any version. In fact basing combat completely on random number generator (1d20) is a terrible and frustrating thing to do in a video game. I hope Bioware never does another game with DnD ruleset.



Is DA not designed around a random number generator (1d100)?

#58
Psychoray

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blazin130791 wrote...

4e=WoW


/thread

I'm REALLY glad DA:O brought us armored mages. (Altough non-ridiculous robes would be nice too.)

#59
SheffSteel

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To paraphrase: it may be a rotten system, but it's our system.

#60
Vergil_dgk

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D&D is vastly superior to the DAO system IMO. Of course the DAO system is new, but the way it deals with classes and "specializations" (prestige classes) is fairly bland. Of course, D&D may not be the perfect system for computer games to use, but I still feel that with a few modifications it is a much better solution than what we have here. The DAO system is pretty much an imitation of D&D anyway and inferior to the original (though DAO is a fine game, I hasten to add).

#61
Vergil_dgk

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The "randomness" of d20 is only really strong on lower levels and even then the clever player has a lot of options and tactics at their disposal. On higher levels there is certainly still chance involved but it plays a much smaller part in determining the outcome of combat.In my oppinion, the D20 system rocks because of it is easy to learn, difficult to master and yet very lucidly designed. I have a rules lawyer friend who actually teared up back while reading the 3.0 of D&D for the first time, which pretty much says it all ;)

#62
LovelyMover

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D&D is broken, d&d sux, no its not, it requires something called imagination, that was & always will be the point of it, it does not translate to eye candy gaming

#63
Seeker341

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Thank goodness we're no longer having to traipse around in the world that is Forgotten Realms. Also, very much not impressed by 4e.. and Bioware having their own system is good since they have no reason not to make changes if such are necessary (you can't just change a licensed system. You aren't allowed to alter it at all, probably).

#64
Vergil_dgk

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Seeker: you are allowed to mod or add anything you like in D20, its part of the so called "open game licence" that it is franchised under.

#65
xplo99

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The DAO system is lacking. However, I think this is a result of the current trend of making such systems easy and accessible in attempt to attract a wide demographic.



D&D 2nd ed. was great IMHO (enhanced with a few new ideas it would be even better). It was not just a rule set but a rule set integrated with the very phantasy (alternate spelling ^_^) it governed. Those were the days. Like Unix systems, the synergy of principle and imagination fraught with utility cultivates a rich environment.



Unfortunately, contemporary conversations about an RPG usually bring about the terms tank, dps, crowd control, and such that suck the fun out of playing even a single round. These terms are products of the "dumbing down" of game mechanics in order to appeal to wider audiences.



Oh, well...

#66
HolyRomanCousinConsort

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I prefer the current Bioware system over 4e. Anyway, there is no chance in hell that any future bioware game will use 4e, good riddance. Btw I am not a blind WOTC hater, I enjoyed magic the gathering a lot from revised edition until 5th edition. It's just that the DA system is more fun.

#67
spernus

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It's time for Bioware or any western rpg developer to move on from Dungeon and dragons.

Let Bioware or Obsidian develop their own game system and rules.In due time,they will perfect them and it will become second nature.Just how Square-Enix developed the Final Fantasy and Dragonquest rules over the years(going from a d&d magic system to mana points and adding summons or FF classes like Blue mage,Dragoon,Geomancer,Red mage,etc).

#68
fanman72

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No. The more creative control Bioware has over its products, the better

#69
RangerSG

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Well, I knew 'someone' would make the claim that 4th edition actually is entertaining. It took longer than I thought.



Sorry, when you're all done drinking the Gizzards of the Coast's Kool-Aid, let me know. But the abomination that they've created isn't D&D anymore. And I can only hope Bioware doesn't touch it with a 100' pole.

#70
steelfire_dragon

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I'm hoping they do a pathfinder game...

to see another dnd game will have to wait until the lawsuit settles.

#71
Mordaedil

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RangerSG wrote...

Well, I knew 'someone' would make the claim that 4th edition actually is entertaining. It took longer than I thought.

Sorry, when you're all done drinking the Gizzards of the Coast's Kool-Aid, let me know. But the abomination that they've created isn't D&D anymore. And I can only hope Bioware doesn't touch it with a 100' pole.

Three weeks ago is longer than you thought it'd take?

#72
Schneidend

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4E D&D is great, really, but Bioware needed to do their own thing. Badly. And they did, and they succeeded wildly, in my opinion.

spernus wrote...

It's time for Bioware or any western rpg developer to move on from Dungeon and dragons.

Let
Bioware or Obsidian develop their own game system and rules.In due
time,they will perfect them and it will become second nature.Just how
Square-Enix developed the Final Fantasy and Dragonquest rules over the
years(going from a d&d magic system to mana points and adding summons or FF classes like Blue mage,Dragoon,Geomancer,Red mage,etc).


Final Fantasy has used Mana Points since game one.

Modifié par Schneidend, 04 janvier 2010 - 07:39 .


#73
elys

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I think Bioware is better with its own ruleset modifiable on wish, rather than using another IP ruleset with which they would be limited to how they can adapt it to their game.

Now if they had to use a well established RPG ruleset, I would prefer TDE over D&D.

Modifié par elys, 04 janvier 2010 - 09:28 .


#74
Seiphiroth2008

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I would never thing i would say that but i am happy that bioware drop DnD licence , I am a hardcore DnD gamer (i have all book except the nex one (4ed handbook was the last ) DnD is too limited in video game . DAo system is not perfect but Dnd 1ed was not too. If they continue to use DAO universe they will work enhance their system ,That a young system and they worked hard to make a system to remplace a rule system who evolve since almost 20 (if not little more )DAo rock and i hope it the begin of a new epic serie !!!!

#75
MurkyMajare

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Meh,

It would be a sad day indeed the day any system would be worse than DnD 4E. An eight year old can figure out a better system than 4E. Thank goodness that DAO has its own system. Refreshing to get a system that isn't thoroughly known to everyone.