Would a Realtime Allied Objectives-Remaining Ticker motivate you?
#26
Posté 15 juillet 2012 - 02:19
#27
Posté 15 juillet 2012 - 02:27
#28
Posté 15 juillet 2012 - 02:31
#29
Guest_OSDAPro13_*
Posté 15 juillet 2012 - 02:36
Guest_OSDAPro13_*
I think it would be awesome!
Would think it would motivate some people a little more if we knew where we stood. Just like a military has their sit reps
#30
Posté 15 juillet 2012 - 02:38
SkreeMalicious wrote...
POLL here
http://social.biowar...45/polls/36898/
If there was a 'how many full extractions left til goal complete'
ticker/counter somewhere, Would you be more willing to work at the goal?
(assuming this type of thing would be shown during each Operation Weekend, and also show whatever else the Allied goal would be (ie. Trooper kills, Phantom kills etc)
Some
people might be LESS motivated to play, once the goal is reached, but
some people would be MORE motivated to play, since they see there is
work to be done?
Also bear in mind, people like seeing the
effects of their actions, if a ticker keeps counting up, there is a
constant sense of accomplishment and satisfaction!
Do you think BW chose to hide the numbers from us, or simply didnt think to add the feature?
Why would they hide it?
Yes, I fully support such a counter, either in-game, or on the bioware website.
#31
Posté 15 juillet 2012 - 02:38
theSatirist wrote...
Bioware already explained several times, that this is not possible. They don't monitor the data in real time. The data get's collected once the event is over.
Which gets a little confusing considering our manifests can be updated hourly. Bioware just seems like they built themselves into the worst situtations programming wise and took every one-way shortcut.
I really hope someone is taking a big list of notes and making giant posters to hang around the office for IF they ever make another MP driven game.
#32
Posté 15 juillet 2012 - 02:43
#33
Posté 15 juillet 2012 - 02:48
But theres a problem: Playernumbers, and with that two following ones:
a) Game-companys dont want us to see real playernumbers at all (for whatever reasons)
Modifié par Mondamor, 15 juillet 2012 - 02:48 .
#34
Posté 15 juillet 2012 - 03:20
Dorje Sylas wrote...
theSatirist wrote...
Bioware already explained several times, that this is not possible. They don't monitor the data in real time. The data get's collected once the event is over.
Which gets a little confusing considering our manifests can be updated hourly. Bioware just seems like they built themselves into the worst situtations programming wise and took every one-way shortcut.
I really hope someone is taking a big list of notes and making giant posters to hang around the office for IF they ever make another MP driven game.
i'm not a programmer, so i can't judge on that matter. but i definitely agree with the posters. ME3 mp has some serious issues, that should be fixed if they made another multiplayer game. starting with the lack of a decent lobby system and dedicated host servers.
#35
Posté 15 juillet 2012 - 03:25
#36
Posté 15 juillet 2012 - 03:32
#37
Posté 15 juillet 2012 - 06:34
sp33dd34m0n wrote...
Would be great but it will never happen. BW decides if we fail or win. The Operations have nothing to do with real stats. Thats why the Allied goals are pointless. A Ticker would be really motivating, yeah but could still be manipulated the way BW wants the Operation to go.
Hmm this could be true too... as depressing as it sounds.
What you say reminds me of Dungeons and Dragons, where the GM would often withold dicerolls for enemies from the players eyesight, because sometimes they wanted to keep things c hallenging when the dice would decide otherwise (or vice versa, if the dice kept rolling 6,6,6,6, the good GMs would intervene as to continue stringing out the gamers and not let them be destroyed)
#38
Posté 15 juillet 2012 - 06:44
#39
Posté 15 juillet 2012 - 11:28
#40
Posté 16 juillet 2012 - 12:48





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