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Flop - Earth


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#1
NexusIsaac

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I'm currently replaying Mass Effect 3 for the third time, this time as Renegade while my previous playthroughs was as paragon. And the more I replay the opening "mission" on Earth, the more do I feel like there is so much potential lost in it. You can sum it up like this:
"Here take this pistol. *Shooting at husks* Welcome to Earth."
You never feel anything for earth, because its so hollow. You never get to see anything but attacked rooftops and poorly animated figures running on the streets.Image IPB
I'm going to list the reasons why I think it is one of the bigger flops.

1. "Right into the fray"
As I've stated above, there is nothing that soaks you up. Instead of getting you to walk around and hear how the personal gets more and more active, to get up the tension. Instead, you get a long cutscene some choices and then you get the pistol. No time to soak in the story. I wanted to jump over the cutscene everytime.
Or why not have to be in the actual hearing. See how they reflect your past actions during ME2. What choices you made and such.

2. Return
The return to London is also a flop. If you began in London I might considered otherwise, or if you returned to Vancouver. You could have seen how the Repares have demolished the city and see the same level of architecture now completly destroyed. But, no. You get to another city, where the architecture is completly different.
A dark, destroyed city with blocky skyscrapers... Where have we seen it before?Image IPB
If it at least would have had the same architecture...

These are my viewpoints on Earth. I'm sharing my thoughts to see if there are people who agree with me or not.
What are your viewpoints about Earth in Mass Effect 3?

#2
Binary_Helix 1

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Agreed.

The lack of a proper trial was a real travesty.

#3
WarGriffin

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Earth should have been the midpoint and it should have been akin to well

The Klendathu arc in Roughnecks:Starship troopers A Series of grueling ground battles while your fleet pretty much engages the Reaper's Earth Fleet in a nonstop battle -Since Me3 is linear this would be a series of missions you can't escape the moment you start-

Battle in Rio, San Fran, Retake Vancouver and finally beat the reapers off planet in London.
It would have been a nice payoff to uniting the galaxy... but then again ME3 seems to be out to destroy such notions soo what do i know

You know Take back Earth the thing ME3 was billed on... is easily the weakest part of the game

Modifié par WarGriffin, 15 juillet 2012 - 11:10 .


#4
Baramon

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Yes, it would have been nice if the devs made Earth into something worth fighting for. As it is, we're just kinda left to save it on faith. I guess that was just a given: you're supposed to care for Earth already; why build it up in our minds, the devs thought, it's already been taken care of in real life; no need to put forth any effort in that department. ME3 is one long laundry list of missed opportunities, unfortunately. But, they had to wrap it up -bring it all back to a final conclusion- they probably felt like they couldn't waste any time on "making you care for Earth". That's how it seemed to me, anyway.

#5
krasnoarmeets

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 I loved the London trailer with Major Coates in Big Ben. I was sooo peed off to discover that played no part in the game whatsoever. Same again for the cornfield trailer. <_<
And then I saw the amount of attention they gave to the Major's in-game model... :blink:

#6
flanny

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agree, but just an other example of the lazy and rushed writing of ME3

#7
incinerator950

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krasnoarmeets wrote...

 I loved the London trailer with Major Coates in Big Ben. I was sooo peed off to discover that played no part in the game whatsoever. Same again for the cornfield trailer. <_<
And then I saw the amount of attention they gave to the Major's in-game model... :blink:


Again, more fanpanning. 

#8
WarGriffin

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Baramon wrote...

Yes, it would have been nice if the devs made Earth into something worth fighting for. As it is, we're just kinda left to save it on faith. I guess that was just a given: you're supposed to care for Earth already; why build it up in our minds, the devs thought, it's already been taken care of in real life; no need to put forth any effort in that department. ME3 is one long laundry list of missed opportunities, unfortunately. But, they had to wrap it up -bring it all back to a final conclusion-  they probably felt like they couldn't waste any time on "making you care for Earth". That's how it seemed to me, anyway.



They probably took the notion, We are on Earth so by default we care about it.

Which is the problem in Me3... alot of the world's you visit you have no connection too cause your only there as thier burning or you don't spend anytime there -and the ones you do are the SP versions of MP maps-
Maybe if you had went to them before ME3 or The Reaper Wars pace wasn't so rushed -thier suppose to be slow and systematic not blitzkreig-

The two planets people feel anything for are the two planets that's struggles have been building up too
Tuchanka and Rannoch

Sur'kesh your at some hidden lab and the Salarians' are being massive ****s
Palaven... you only get to the moon
Thessia... They Really, Really try to sell Thessia's fall as the most tragic loss in the game... yet try to inject a Prothean's uplifted the Asari plot twist-that goes no where-

#9
dbkkk

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WarGriffin wrote...

Baramon wrote...

Yes, it would have been nice if the devs made Earth into something worth fighting for. As it is, we're just kinda left to save it on faith. I guess that was just a given: you're supposed to care for Earth already; why build it up in our minds, the devs thought, it's already been taken care of in real life; no need to put forth any effort in that department. ME3 is one long laundry list of missed opportunities, unfortunately. But, they had to wrap it up -bring it all back to a final conclusion-  they probably felt like they couldn't waste any time on "making you care for Earth". That's how it seemed to me, anyway.



They probably took the notion, We are on Earth so by default we care about it.

Which is the problem in Me3... alot of the world's you visit you have no connection too cause your only there as thier burning or you don't spend anytime there -and the ones you do are the SP versions of MP maps-
Maybe if you had went to them before ME3 or The Reaper Wars pace wasn't so rushed -thier suppose to be slow and systematic not blitzkreig-

The two planets people feel anything for are the two planets that's struggles have been building up too
Tuchanka and Rannoch

Sur'kesh your at some hidden lab and the Salarians' are being massive ****s
Palaven... you only get to the moon
Thessia... They Really, Really try to sell Thessia's fall as the most tragic loss in the game... yet try to inject a Prothean's uplifted the Asari plot twist-that goes no where-


^This!

#10
steamcamel

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The whole earth mission felt so out of place and so uninteresting, that I felt like I wasn't playing Mass Effect anymore. Rather it felt like I was in a bad copy of call of dooty. The big cannon that shook the whole screen everytime it fired made me sick and I didn't care about the boring british guy. As has probably been said many times: I felt no connection to the surroundings and nothing was at stake for me to care about.

Tuchanka and Rannoch were masterfully written. Earth was not.

As far as I'm concerned, the lame earth mission didn't happen and I'm still trying to forget it.

Modifié par steamcamel, 15 juillet 2012 - 11:46 .


#11
Stalker

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Agreed. I was pumped to finally see Earth in the Mass Effect universe and they ****ed both times up.

The Intro. That moment we have been waiting for all this time: The Reapers are finally coming to harvest all life in the galaxy... aaaand it's boring.
You are thrown right into a time frame you completely missed but Shepard seems to know of, you run over a few rooftops to learn the controls and charge away with the Normandy.<_<

Then you return to Earth with all of the galaxys' forces, you finally get to "bare the might of the galaxy on the Reapers" ... aaaand it's boring.
You feel all alone there and continue to finish off random waves of enemies. Not a single war asset is shown fighting. Your crew chills on the Normandy and you have no idea where the others are. Great way of making everything the game is about (EMS) worthless.<_<

I don't understand such a downgrade after the awesome intro and final mission of ME2...

Modifié par Mr Massakka, 15 juillet 2012 - 11:57 .


#12
Fuzzfro

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Earth was a wasted opportunity

#13
nhsknudsen

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Had more attachment to Thessia than Earth.. And not because they are blue space babes (well also that) but because the feel of the fight was so much better... Then Kai Leng had to destroy the moment.

#14
flanny

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Mr Massakka wrote...

Agreed. I was pumped to finally see Earth in the Mass Effect universe and they ****ed both times up.

The Intro. That moment we have been waiting for all this time: The Reapers are finally coming to harvest all life in the galaxy... aaaand it's boring.
You are thrown right into a time frame you completely missed but Shepard seems to know of, you run over a few rooftops to learn the controls and charge away with the Normandy.<_<

Then you return to Earth with all of the galaxys' forces, you finally get to "bare the might of the galaxy on the Reapers" ... aaaand it's boring.
You feel all alone there and continue to finish off random waves of enemies. Not a single war asset is shown fighting. Your crew chills on the Normandy and you have no idea where the others are. Great way of making everything the game is about (EMS) worthless.<_<

I don't understand such a downgrade after the awesome intro and final mission of ME2...


agree with it all, particually on the time frame part, i was like i anyone going to fill me in on what i'm doing here?where is my ship? where are my crew? what happened to the collector base? why isn't Anderson on the council anymore? and why are no one taking the reapers seriously after the collector base/ arrival events?

followed by why is this steroid junkie following me? and why does Ashley looks nothing Ashley?

#15
The Eruptionist

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Earth was easily the worst 'priority' mission in the game. You were simply dumped into the middle of some dark alley ways and backstreets and given, for all intents and purposes, a straight walk to the finish line. I felt completely disconnected from the rest of the war because of this.

Why did Tuchunka and Rannoch get at least 3 missions on one planet when Earth only got one mission based within a 1 square mile area in London? I would have liked to have seen some other parts of Earth to actually let me know what had happened, to give me some idea of the scale of the Reaper's tole on our planet and to see how the resistance movement has been coping. Also: war assets? What war assets? I think I saw one asari, one krogan, and a salarian.

I loved the game (yes that includes the endings) but if I'm honest, the Earth mission was very poorly executed. 'Wasted potential' is an understatement unfortunately.

Modifié par The Eruptionist, 15 juillet 2012 - 12:57 .


#16
Guest_Calinstel_*

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Priority: Earth had a really bad case of Hellgate: London.
No emotional connection was made for me at all. Just a claustrophobic corridor shooter for no reason other than to basically lose at the end.
Hell, I would have MUCH preferred seeing Ilium after the attacks of the Reapers. At least we had some attachment there and seeing it after it was Reaperized would have given us that emotional impact BW was so desperate to shove down our throats.

#17
WarGriffin

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Iwhen the Fall of the ****ing Citadel is an offscreen event... you really don't have much hope for the game after that

#18
Guest_Droidsbane42_*

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the intro and priority Earth sucked, during the intro there was so much autodialogue i thought i acidently didnt import my me2 character and picked action mode, it was completly jarring.
And priority Earth felt like was playing something that wasnt Mass Effect let alone the frakking final mission. it was a tedious grind through some boring streets and alleys rather than something exciting (like maby being in something that felt like a final battle for the homeworld) which would make want to replay it like say the final part of MGS3 or Halo 3.

#19
Pokemario

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Also,in the Grissom Academy mission,provided Jack survived ME2 and she was chosen as the biotic specialist,she says that when the students complain themselves she tell them about the Collector Base,when she resisted so much time with that biotic field.Then,if you go and talk to the students,they say something like:"Wow,Jack worked with Commander Shepard!?Why didn't she ever mention that???"

#20
Vizard355

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Binary_Helix 1 wrote...

Agreed.

The lack of a proper trial was a real travesty.

If there was a trial it would have to be on Arcturus Station.

#21
gorezeelar

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The whole London sequence was basically Call of Duty: Random Mission

#22
RiouHotaru

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Earth was fine to me. Priority Earth let you hear all the horribly depressing reports from the troops, which really sends a sense of "This is it. If we don't pull this off, we're f**** six ways to Sunday and BACK."

And the interactions with the various squaddies leading up to the big meeting? And the comm call to the other people? Awesome.

#23
fil009

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WarGriffin wrote...

Iwhen the Fall of the ****ing Citadel is an offscreen event... you really don't have much hope for the game after that

LOL

#24
Versus Omnibus

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flanny wrote...

agree, but just an other example of the lazy and rushed writing of ME3



#25
Grubas

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RiouHotaru wrote...

Earth was fine to me. Priority Earth let you hear all the horribly depressing reports from the troops, which really sends a sense of "This is it. If we don't pull this off, we're f**** six ways to Sunday and BACK."

And the interactions with the various squaddies leading up to the big meeting? And the comm call to the other people? Awesome.


lol