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Assault Rifles


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#26
LadyAlekto

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Sevrun wrote...

ShadedPhoenix wrote...

Sevrun wrote...
  I mean a freaking slug throwing, monster killing assault rifle.  Not some fancy little gimmick weapon.


Its called a revenant..... too bad most that pick her up know jack how to handle that fat b*tch


Take a look at my Sig... until recently the Rev was my only weapon for delivering serious abuse.  Swapped to the Phaeston recently, been getting good results.  From what I'm seeing however, Nothing matches a Reegar...  and mine is only II


My rev is rosie...
Harrier is Harriete and the raptor is julie :D

@kuriii
Reload cancel+clipmod=the moment you reload everythings dead

#27
ProfGast

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I just got the Harrier today myself (FINALLY) and after a few test runs I gotta say: Dang.

I guess there's a reason why the listed DPS for a Harrier 1 is higher than a Revenant X. It definitely feels a lot more like an AR from ME1, 2 days, though 20 shot clip is a bit small and it does in fact eat through its ammo like a punk. I feel like the revenant needs to be repurposed a bit, with a little more power to back up its place as "sustained suppression fire" that it was back in ME2.

Harrier is probably more than a little bit over buff in comparison to the rest of the ARs, but it DOES feel nice to be able to gun down brutes again. By myself.

#28
Sockity Sock

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I love the Revenant, plus the fact the Typhoon is basically just a heavier, harder hitting more rapid version of the Revenant just makes it better.

Seriously if the recoil and climb are too much to handle I'll just hip fire it, If I have to.

#29
Arppis

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TMB903 wrote...

Harrier is that gun


Indeed it is.

#30
NuclearTech76

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Immaculate J wrote...

Mysterious Stranger 0.0 wrote...

Hopefully the typhoon will be the AR's hurricane.


I saw a video of a guy using the typhoon, it's looks like a bigger revenant. Nothing Special

Many thought that about the reegar before it came out. Heck many complained about it even after it came out.

#31
Strict31

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 I think most of the really useful Assault Rifles are only useful with specific builds and mods to counter their innate disadvantages. The Harrier has the least requirement for specific builds and mods, but it is still fairly heavy and has a sh*tty ammo store. 

I think we, as a community, accept the sh*tty ammo situation because it's just about the only AR in ME# that kills things efficiently right out of the box.

I used to love the Revenant in ME2, but in ME3, unless I'm rocking a Turian or some stability mods or something that increases accuracy, Only the broad side of a barn needs to fear me. I've used it well with a Human Soldier and some recoil compensation, but again, these are very specific builds and mods.

Then you got the Saber, which is great and all, but hey, it kinda falls behind at low levels. Plus, it's got that reload time factor and is fairly heavy.

There aren't many other rifles I'd trust to take with me into Gold, because of the specific vulnerability imposed by sustained fire weapons in Gold. Namely, the longer you stay out of cover holding down the trigger to kill one guy with an entire magazine, the longer you're exposed to hyper-accurate AI.

This tends to mean that even the best ARs (like the Harrier) need to be fired in bursts.

I'm not even sure what the benefit of sustained fire DPS is in MP, especially on Gold.

#32
Sacramentum

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Harrier, Reeger, and Kyrasae are all incredibly powerful. Personally I think the game was better off without them. But we already have our god-tier AR, the Harrier.

#33
darkblade

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Striker = Good gun.

#34
bondiboy

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Some people have expertise using certain weapons and they use the relevant equip and spec the right character to take advantage of the weapons qualities. There are players out there who are lethal with a wide range of weapons including the Saber, Revenant Striker etc because they know how to use them and use them on the right character. It is not until you see these people in action that you realise that it is not so much the weapon but how it is used and on which character it is used.

#35
vonSlash

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Strict31 wrote...
I used to love the Revenant in ME2, but in ME3, unless I'm rocking a Turian or some stability mods or something that increases accuracy, Only the broad side of a barn needs to fear me. I've used it well with a Human Soldier and some recoil compensation, but again, these are very specific builds and mods.


The Revenant's only flaw is its abysmal accuracy. The recoil may look bad due to the screen shake, but it actually only kicks straight up at a reasonable rate, and with a bit of practice can be compensated for almost entirely, since the screen shake doesn't actually effect the reticule, just your perception of the reticule. Also, the Revenant can fire sustained bursts or even entire clips at a time without putting the user in too much danger so long as you tailor your strategy to your targets (for example, don't stand in the open and try to empty a clip into that Atlas or Cerberus Turret. Take cover and hipfire it instead - the gun won't lose much accuracy, and the enemy fire will often hit your cover, dealing you reduced damage if you get hit at all. Similarly, don't sit in cover if the enemy you're trying to kill is only a few meters away, as you won't need the extra accuracy and the extra mobility can be useful in close quarters) The Revenant does require you to fight at close range, but so long as you keep the enemies within its maximum effective range (which is about the same as Shockwave's, or double that against Brutes and Atlases), then you can take advantage of its power without wasting ammo or time.

Also, to make the most of the Revenant's prodigious DPS, you need Barrel Extension and Piercing Mod. Perhaps after the Earth DLC is released, you could make use of High-Velocity Barrel and a mod of your choice (assuming that doesn't increase weight too dramatically), but until then, the gun's damage output is simply too low if you try using the scope, the clip upgrade, or the stability dampener (which, as I explained before, you don't even need).


stricko wrote...
Some people have expertise using certain
weapons and they use the relevant equip and spec the right character to
take advantage of the weapons qualities. There are players out there who
are lethal with a wide range of weapons including the Saber, Revenant
Striker etc because they know how to use them and use them on the right
character. It is not until you see these people in action that you
realise that it is not so much the weapon but how it is used and on
which character it is used.


This is also true. I happen to be one of those players when it comes to ME3's Revenant.

Modifié par vonSlash, 15 juillet 2012 - 10:31 .


#36
Strict31

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stricko wrote...

Some people have expertise using certain weapons and they use the relevant equip and spec the right character to take advantage of the weapons qualities. There are players out there who are lethal with a wide range of weapons including the Saber, Revenant Striker etc because they know how to use them and use them on the right character. It is not until you see these people in action that you realise that it is not so much the weapon but how it is used and on which character it is used.


Weapons may not make a player good, but a good player makes a weapon better. Part of being a good player is knowing what builds/mods to use to maximize the benefits of a weapon, or to balance out its flaws.

#37
soldo9149

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A moment of Silence for the form king of the Assault rifles the master of destruction the Reverent.

#38
Strict31

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vonSlash wrote...

Strict31 wrote...
I used to love the Revenant in ME2, but in ME3, unless I'm rocking a Turian or some stability mods or something that increases accuracy, Only the broad side of a barn needs to fear me. I've used it well with a Human Soldier and some recoil compensation, but again, these are very specific builds and mods.


The Revenant's only flaw is its abysmal accuracy. The recoil may look bad due to the screen shake, but it actually only kicks straight up at a reasonable rate, and with a bit of practice can be compensated for almost entirely, since the screen shake doesn't actually effect the reticule, just your perception of the reticule. Also, the Revenant can fire sustained bursts or even entire clips at a time without putting the user in too much danger so long as you tailor your strategy to your targets (for example, don't stand in the open and try to empty a clip into that Atlas or Cerberus Turret. Take cover and hipfire it instead - the gun won't lose much accuracy, and the enemy fire will often hit your cover, dealing you reduced damage if you get hit at all. Similarly, don't sit in cover if the enemy you're trying to kill is only a few meters away, as you won't need the extra accuracy and the extra mobility can be useful in close quarters) The Revenant does require you to fight at close range, but so long as you keep the enemies within its maximum effective range (which is about the same as Shockwave's, or double that against Brutes and Atlases), then you can take advantage of its power without wasting ammo or time.

Also, to make the most of the Revenant's prodigious DPS, you need Barrel Extension and Piercing Mod. Perhaps after the Earth DLC is released, you could make use of High-Velocity Barrel and a mod of your choice (assuming that doesn't increase weight too dramatically), but until then, the gun's damage output is simply too low if you try using the scope, the clip upgrade, or the stability dampener (which, as I explained before, you don't even need).


Recoil (or more accurately in this game, muzzle climb), for me, is not a problem. I've learned how to use it to my advantage on so many weapons.

With the Rev, the problem is fire spread. The rounds do not go where the reticle is. This becomes quite apparent in the SP shooting range. The only way to counter this is to use either a class or a mod or a consumable that increases the weapon's accuracy.

It's kinda like firing an M-2 .50 cal in real life. Even if the weapon is fired from a fixed mount, the bullets still have a spread.

I've got pretty good trigger control in games like this, and can cap off a single round with automatic fire weapons if I want. In the shooting range, capping off a single round with the Rev, you'll see that this one round does not hit the target where your reticle rests on the target. At any range.

On a Turian character, because they all have Turian Stability, this is not a problem. Or with powers like Marksman. But without those specific powers, you need a mod or a consumable to perform the same function.

From your post, you seem to already know that accuracy is the problem, not recoil...like I say,m I know how to make recoil work to my benefit. That's just an acquired skill on the part of the player. But the only way to fix the inherent inaccuracy of the weapon is with specific builds and/or mods.

I was equiping the Human Soldier with the Rev X, with the penetration mod and the extended barrel mod, along with a stabilization consumable. I'd hit Adrenalin Rush to increase rate of fire substantially, and I was doing pretty good damage to targets slightly beyond medium range. I could even get good hits on targets that were nearly in the category of long range if I'm shooting from cover.

Yes, the accuracy problem diminishes as an issue at close range. But at close range, the lengthy reload time becomes a liability. I guess perhaps you could get around that with a reload-cancel.

*shrugs*

#39
MrChris_CJ

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some people haven't used the Sabre then I gather, or don't know how :P

the Harrier is a great gun though, other than the Sabre and the Harrier the other ARs just feel far too weak

Harrier I found works well on mobile classes, much more forgiving for running and gunning so to speak, especially since you might want to move between ammo dumps

Sabre is similar to a sniper rifle in a lot of ways, works very well if you simply hold a position, just deals endless concentrated death, taking apart groups of enemies with it is great as well, you just smash one in the face then hit the second, third, then back to the first; the stagger is very handy. Not to mention with the Armour piercing...guardian shields non existant ha

but the dam thing is pretty heavy, on classes like my human soldier, turian soldier etc I just take it as a single weapon (the gun is mental with Adrenaline Rush or Marksman) but for other classes (not all) its often more suitable to have the Harrier I found

#40
Sevrun

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I've had some success with a Sabre even on the move, but it always struck me as more of a marksman's rifle. Also only having it at lvl 1 means I get a total of 48 rounds... which isn't much when I start pouring lead downrange.

I couldn't get a Harrier with both hands wrapped around the Dev's throat, all the credits in the world and having tweaked the RNG to drop ONLY that :P However, it seems to run into the same issues as the Sabre in the lack of rounds dept.

Wouldn't be so bad if I could carry extra ammo instead of a second weapon :P Or just slap a belt into the Revenant ;)

#41
Reawyn

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In regards to OP I have been wanting a real Assault rifle for ages. Yes we have the Harrier now and yes we have things like the Revenant. for a start the Harrier still has recoil issues despite the description. its small spare ammo capacity reduces you to hugging the Ammo boxes and its also Ultra Rare. Now don't get me wrong its an excellent weapon but its still got major flaws. the revenant pretty much as people have already stated is really only effective with certain builds and consumables, yes it can bee effective but its got very limited use outside those builds. I had been hoping for a automatic Valkyrie variant as what modern military of today uses a 2 shot burst rifle as there main infantry weapon. ( don't quote me on that but you get the idea ) with all the new classes coming out and new N7 weapons you would expect to see the alliance rolling out a new Assault rifle to fight the reapers. I always thought its kinda silly how in the ME3 endings (( before the extended cut )) you see a couple of Alliance soldiers cheering with Avenger Assault rifles , given what we fight with now they may as well be throwing rocks at the reapers >.>

#42
himohillo

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I have Harrier, i don't need anything else. Low ammo capacity doesn't bother me, since i love my QMI and I'll be hoarding those boxes anyway for Arc Grenades.

#43
DSxCallOfBooty-

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ARs worth using: GPR, Falcon, Striker, Revenant, and Harrier. (And Chakram Launcher, but that isn't in MP)

You could argue that the Particle Rifle is worth using too, but I don't think so as of right now. Not enough raw power.

#44
Pete Zahut

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harrier with barrel and armor piercing. I tried it with incendiary ammo 3 and assault rifle rail amp 4, and I was dropping brutes on gold in about 15 bullets which is about 2 or 3 seconds. Without the equipment it is still an awesome gun

#45
Mysterious Stranger 0.0

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DSxCallOfBooty- wrote...

ARs worth using: GPR,Strike



:blink:

Wat 

#46
bondiboy

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Pete Zahut wrote...

harrier with barrel and armor piercing. I tried it with incendiary ammo 3 and assault rifle rail amp 4, and I was dropping brutes on gold in about 15 bullets which is about 2 or 3 seconds. Without the equipment it is still an awesome gun



  ??? I have it at X  with Warfighter V  and Assault Rifle equip , Stabiliser III extended mag and with (warp AP  rr Incendiary III) it takes a full clip to take out a Brute on Gold.

#47
Beerfish

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I don't have the sabre or the harrier, the rest suck donkey balls for the most part on anything past bronze, which i do play alot.

#48
Variasaber

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The Harrier's recoil is really weird, though not noticeable if you hipfire it, and with a Turian's stability bonuses you can line up consistent headshots with it, which makes its already powerful status go even higher, and makes its spare ammo much easier to manage.

The Phaeston has a very good feel to it, but its damage just isn't high enough. A shame, really. Same with the Mattock, which is pretty close to being very good, but its damage is just a bit too low.

I'm dying to try the Saber.

#49
GGW KillerTiger

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TMB903 wrote...

Harrier is that gun

-starts laughing- Oh wait you were seriouse? -laughs harder-

That piece of crap doesn't even have the ammo capacity to call it an assault rifle.

For me:

Harrier needs more ammo
Revenant needs a tad more damage
Saber ..... Well it's alright I guess. You need accuracy but it's good as is.

Modifié par GGW KillerTiger, 16 juillet 2012 - 12:23 .


#50
Pete Zahut

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stricko wrote...

Pete Zahut wrote...

harrier with barrel and armor piercing. I tried it with incendiary ammo 3 and assault rifle rail amp 4, and I was dropping brutes on gold in about 15 bullets which is about 2 or 3 seconds. Without the equipment it is still an awesome gun



  ??? I have it at X  with Warfighter V  and Assault Rifle equip , Stabiliser III extended mag and with (warp AP  rr Incendiary III) it takes a full clip to take out a Brute on Gold.

Was it assualt rifle 4? I tried 3 and 4 and noticed a huge difference. And armor piercing & extended barrel instead of the ones you used. Those mods help a ton against armored units. I was also using an infiltrator so I got extra damage.

Edit: sorry I meant incendiary ammo 4 and assault rifle 3. And I was using a geth infiltrator specced for damage. And it might have been closer to 20 bullets

Modifié par Pete Zahut, 16 juillet 2012 - 12:29 .