It seems like you missed on changing the ending or some people expecting a large amount of content.wantedman dan wrote...
zsom wrote...
and @wantedman dan
Irrelevant. A DLC should be a small addition to the game, a short mission expanding the universe, not something game changing like a new ending.
I am and always have been a "believer" of the DLC model because it's a safe and easy way to keep games alive longer and add more depth to an interesting game. However the moment we go from this to a different model where you buy the actual game in small chunks, is the point where it gets iffy. Soon we will have games that end in a cliffhanger telling you to buy the rest or miss out on the experience.
The game is already complete. How are you "changing the model?"
ending is written in stone, war asset points wont matter, whats the point with buying more dlc
#76
Posté 15 juillet 2012 - 05:21
#77
Posté 15 juillet 2012 - 05:21
So yeah. Not a good comparison to bring ME2 DLC up.
#78
Posté 15 juillet 2012 - 05:22
many of those games that charge for ammo are Free To Play (Project Blackout for example), they have to get their money back somehowSion1138 wrote...
chemiclord wrote...
Sion1138 wrote...
Who would that be exactly?
Africans?
Customers.
Think about it... do you REALLY want video game publishers to get the idea in their heads that they can charge customers extra to "fix" a game?
Would you want to see the game pause right after the final boss fight with a pop-up panel saying, "Wanna know how it ends? Buy the Resolution DLC for $10!!!"
Because that is where that road would lead... companies producing a substandard product INTENTIONALLY with the express purpose of charging customers later to "fix" it.
No thank you. I'd rather just have a bad ending.
The resolution is there, new possibilities in the end resulting from new content would be a bonus. It wouldn't be like selling you an ending.
Plus, I've heard they're already charging for weapons and even ammunition in certain games. How much worse could it get?
And... we've already seen an ending sold to people by Capcom.
#79
Posté 15 juillet 2012 - 05:22
But that is not what the "majority" (whether they really are or not is irrelevant) claim they want. They want it scrapped and rewritten. They want an outright change, and many have said they are more than willing to pay for it.
THAT is the dangerous precedent, not changing the ending itself.
#80
Posté 15 juillet 2012 - 05:23
Thats hypocritcal.wantedman dan wrote...
And that, my friends, is the beginning of a delusion of grandeur.
Its not my fault that you don't want to listen to the facts.wantedman dan wrote...
Point: missed.
#81
Posté 15 juillet 2012 - 05:24
#82
Posté 15 juillet 2012 - 05:25
he never listens to facts, if they go against his preconcieved notion he completely ignores themBlueprotoss wrote...
Thats hypocritcal.wantedman dan wrote...
And that, my friends, is the beginning of a delusion of grandeur.Its not my fault that you don't want to listen to the facts.wantedman dan wrote...
Point: missed.
#83
Posté 15 juillet 2012 - 05:25
Those games normally get special cosmetic items for a specific dollar amount.arial wrote...
many of those games that charge for ammo are Free To Play (Project Blackout for example), they have to get their money back somehow
#84
Guest_Sion1138_*
Posté 15 juillet 2012 - 05:26
Guest_Sion1138_*
zsom wrote...
and @wantedman danSion1138 wrote...
There's one small but very important difference between all these titles and ME3.
Irrelevant. A DLC should be a small addition to the game, a short mission expanding the universe, not something game changing like a new ending.
I am and always have been a "believer" of the DLC model because it's a safe and easy way to keep games alive longer and add more depth to an interesting game. However the moment we go from this to a different model where you buy the actual game in small chunks, is the point where it gets iffy. Soon we will have games that end in a cliffhanger telling you to buy the rest or miss out on the experience.
@MassEffect762
I half agree. He does have a ton of interesting dialogue, far more than what Zaeed or Kasumi had, but he is in no way essential to the story.
Well, to me, DLC seems to be exactly that. Buying little chunks of content. Who's to say that certain elements added through DLC shouldn't perhaps have been included in the main game?
The most glaring example being "From Ashes". The Prothean race was a major factor in the story of Mass Effect and yet they made you buy last living Prothean as DLC.
------------------
What's the difference between adding to the story mid-game and adding to it post-game?
------------------
I for one am much more fond of the old "Expansion" model.
Modifié par Sion1138, 15 juillet 2012 - 05:30 .
#85
Posté 15 juillet 2012 - 05:27
Yet you can't play ME2 if you already did every mission and you forgot about ME1.Mdoggy1214 wrote...
Please stop bringing up ME2 DLC. Let's not forget you can continue to play ME2, once you beat the game. Most people who downloaded the DLC, played it post ending.
So yeah. Not a good comparison to bring ME2 DLC up.
#86
Posté 15 juillet 2012 - 05:27
Blueprotoss wrote...
Thats hypocritcal.wantedman dan wrote...
And that, my friends, is the beginning of a delusion of grandeur.Its not my fault that you don't want to listen to the facts.wantedman dan wrote...
Point: missed.
you missed the point, those games haven't ended the story, ME3 ended Shepards story arc. Any ME3 DLC won't be post ending DLC, they'll end up being pointless war assets
I on the other-hand will play them cuz I wanna see what there about, but the fact that they'll just be point Was Assets does annoy me
#87
Posté 15 juillet 2012 - 05:29
Bringdown the sky was only playabale pre-ending of ME1, and it was still a great DLCAresKeith wrote...
Blueprotoss wrote...
Thats hypocritcal.wantedman dan wrote...
And that, my friends, is the beginning of a delusion of grandeur.Its not my fault that you don't want to listen to the facts.wantedman dan wrote...
Point: missed.
you missed the point, those games haven't ended the story, ME3 ended Shepards story arc. Any ME3 DLC won't be post ending DLC, they'll end up being pointless war assets
I on the other-hand will play them cuz I wanna see what there about, but the fact that they'll just be point Was Assets does annoy me
#88
Posté 15 juillet 2012 - 05:30
I don't buy story DLC to get a different ending. I buy it to spend more time in this universe.
(Though admittedly I am thinking about the possibility for a story DLC to give us an added epilogue slide. I don't require it, but it would be very nice)
#89
Posté 15 juillet 2012 - 05:31
Blueprotoss wrote...
Mdoggy1214 wrote...
Please stop bringing up ME2 DLC. Let's not forget you can continue to play ME2, once you beat the game. Most people who downloaded the DLC, played it post ending.
So yeah. Not a good comparison to bring ME2 DLC up.
Yet you can't play ME2 if you already did every mission and you forgot about ME1.
What?
#90
Posté 15 juillet 2012 - 05:31
arial wrote...
Bringdown the sky was only playabale pre-ending of ME1, and it was still a great DLC
its was great, I meant that ME3 is the only one that doesn't have post ending DLC to they story arc
#91
Posté 15 juillet 2012 - 05:31
Did you ever play the digital version of Fable 2 because you wouldn't be saying that.Sion1138 wrote...
Well, to me, DLC seems to be exactly that. Buying little chunks of content. Who's to say that certain elements added through DLC shouldn't perhaps have been included in the main game?
Javik wasn't a main character, but you would have a point with Kasumi in ME2.Sion1138 wrote...
The most glaring example being "From Ashes". The Prothean race was a major factor in the story of Mass Effect and yet they made you buy last living Prothean as DLC.
I see no difference while the mid-game DLC won't change the endings.Sion1138 wrote...
What's the difference between adding to the story mid-game and adding to it post-game?
If you want the old expansion model then look at DA: Awkening.Sion1138 wrote...
I for one was much more fond of the old "Expansion" model.
#92
Guest_Cthulhu42_*
Posté 15 juillet 2012 - 05:32
Guest_Cthulhu42_*
Protip: Ignore everything Blueprotoss ever says. It never makes sense.Mdoggy1214 wrote...
Blueprotoss wrote...
Mdoggy1214 wrote...
Please stop bringing up ME2 DLC. Let's not forget you can continue to play ME2, once you beat the game. Most people who downloaded the DLC, played it post ending.
So yeah. Not a good comparison to bring ME2 DLC up.
Yet you can't play ME2 if you already did every mission and you forgot about ME1.
What?
#93
Posté 15 juillet 2012 - 05:33
chemiclord wrote...
I can accept the idea of DLC perhaps opening up new options and paths. I'm still wary of such a practice, but whatever.
But that is not what the "majority" (whether they really are or not is irrelevant) claim they want. They want it scrapped and rewritten. They want an outright change, and many have said they are more than willing to pay for it.
THAT is the dangerous precedent, not changing the ending itself.
I've always been realistic enough to know that the endings themselves won't change. The Catalyst, the choices, and so on. That will never happen, no amount of DLC could change that.
But what I would have considered spending money on would be DLC that makes the endings more definitely upbeat, or change what gets sacrificed at the end to make Shepard's fate more customizable.
I'm reasonably confident there are people who'd spend money on DLC that expanded Shepard Lives video to include a rescue, even without a reunion.
I think I could live with a DLC that allowed EDI and the geth to live in High EMS Destroy, but Shepard is maimed in the process. And ended with EDI at the Memorial Wall while a one-armed Shepard hung Anderson's plaque?
#94
Posté 15 juillet 2012 - 05:33
I don't care that the ending is set in stone.....because I like it....
I bought Dawnguard for Skyrim....it didn't change my battle with Alduin....at all.....I guess it was a waste of time right? Lol
#95
Posté 15 juillet 2012 - 05:34
You technically can say that Arrival was really the only post ending DLC for ME2 because you need to defeat the Collectors to do the Arrival mission.AresKeith wrote...
arial wrote...
Bringdown the sky was only playabale pre-ending of ME1, and it was still a great DLC
its was great, I meant that ME3 is the only one that doesn't have post ending DLC to they story arc
#96
Posté 15 juillet 2012 - 05:35
what he is trying to say is that being able to play ME2 after the story is pointless if you have already finished every missionCthulhu42 wrote...
Protip: Ignore everything Blueprotoss ever says. It never makes sense.Mdoggy1214 wrote...
Blueprotoss wrote...
Mdoggy1214 wrote...
Please stop bringing up ME2 DLC. Let's not forget you can continue to play ME2, once you beat the game. Most people who downloaded the DLC, played it post ending.
So yeah. Not a good comparison to bring ME2 DLC up.
Yet you can't play ME2 if you already did every mission and you forgot about ME1.
What?
#97
Posté 15 juillet 2012 - 05:36
http://25.media.tumb...wdtzo1_1280.jpg
(iknowitwillneverhappenbuticandream)
Modifié par Sphynxian, 15 juillet 2012 - 05:37 .
#98
Posté 15 juillet 2012 - 05:37
I guess a lot DLC is useless then, which I wouldn't complain.Mcfly616 wrote...
why do I want dlc? Ummm for more Mass Effect....
I don't care that the ending is set in stone.....because I like it....
I bought Dawnguard for Skyrim....it didn't change my battle with Alduin....at all.....I guess it was a waste of time right? Lol
Thank you for noticing that since they missed it.arial wrote...
what he is trying to say is that being able to play ME2 after the story is pointless if you have already finished every mission
Modifié par Blueprotoss, 15 juillet 2012 - 05:41 .
#99
Posté 15 juillet 2012 - 05:37
wantedman dan wrote...
zsom wrote...
and @wantedman dan
Irrelevant. A DLC should be a small addition to the game, a short mission expanding the universe, not something game changing like a new ending.
I am and always have been a "believer" of the DLC model because it's a safe and easy way to keep games alive longer and add more depth to an interesting game. However the moment we go from this to a different model where you buy the actual game in small chunks, is the point where it gets iffy. Soon we will have games that end in a cliffhanger telling you to buy the rest or miss out on the experience.
The game is already complete. How are you "changing the model?"
Hmm.. maybe I didn't explain it too well, let me try again. By changing the model I meant changing the financial/economic model built up for DLCs.
They create a good game, then as long as there is a market for it they add little extras. Small missions, new characters, better weapons etc. This works because it's financially safe. Creating a DLC is a lot quicker than creating an expansion, and based on their statistics they can easily see the trend and decide if a new content is still going to turn in profit. Because of this safety even smaller, less successfull games will get extra content (yay for us), and if it does turn into a flop, it won't be a big one financially. (yay for them)
However this is only fair until the game isn't chopped up into small parts and sold in chunks. Imagine a game where they first release the first chapter, and if it isn't profitable enough they just stop developint the rest. This would be great for them, but very bad for people with a less than mainstream taste, they would never see their games be finished.
#100
Posté 15 juillet 2012 - 05:39
This type of thinking is toxic and spoiled. This is entertainment. If you are having fun and enjoying something in the moment, then it has value. Only a complete idiot thinks, "Gee, I can't wait to see whether I enjoyed that or not when the next game/ending rolls around.
In 99% of all video games, we either don't have decisions to make or our decisions don't really matter. That does not make them pointless and we buy DLC to draw out and extend our enjoyment. It's as simple and common-sense as that. If there was one critique I'd have for the BioWare community, it would be, "You're looking at things all wrong."
Modifié par SmokePants, 15 juillet 2012 - 05:41 .





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