Rovay wrote...
ld1449 wrote...
Rovay wrote...
Forgive me if I'm going off-topic here, but what exactly would this DLC have to do to renew your interest in replaying the game? Completely change the ending or just add more to it? Or perhaps something else?
I know that the question isn't dirrected at me, so sorry for butting in. But I'm fairly certain that I can speak for most of the people still angry that the DLC should involve either
A) An entirely new option for how to end the game.
A legitimate refusal option based on EMS
C) Other.
Basically people don't want to deal with the starchild or his options (One of which makes so little sense I'd feel like Jar Jar binks could offer me the secrets of philosophy after hearing it a few times.)
Okay, I honestly don't understand people's fixation on this whole 'Refusal should allow conventional victory' thing. Am I really the only one who, after seeing the end of ME 2, thought that there is no way in hell Reapers could be defeated conventionally? I mean, every chance the games get they try to hammer it the fact we don't stand a chance in a normal war. The Crucible was the only logical conclusion to how this would end.
And as for the Catalyst... Suppose it was properly foreshadowed or introduced earlier (like during Rannoch or Thessia). Would it change your perception on the ending? Would it make it plausable enough to like it? Or let's say that the upcoming pre-ending DLC does that. Would that change anything?
Sorry for all these questions, but I'm just curious as to where, in fans opinion, Bioware made this so-called critical mistake that completely destroyed the series.
I knew that Reapers were gonna need a Deus Ex to be beaten just by what happened with Sovereign and how he was kicking our asses.
BUT since the ME team has proven that they're willing to break their lore, and their logic with the starchild and synthesis alot of fans just say "**** it. Might as well have something that makes SOME semblance of sense with suspension of disbelief because the options infront of me arent exactly pinnacles of literature mastery.
In other words, for lack of anything genuinely good they're vying for an option that will make the game feel as good as ME1 and ME2 did when Shep beat the odds.
I can't speak for all fans regarding how palatable the Catalyst would be.
But I could have accepted the ending of the game with the Catalyst if you change a few KEY things.
Firstly, that the Catalyst isn't the Citadel. At least not the Citadel by itself.
If the Catalyst is the sheer "power" of the crucible combined with the nearly arcane technologies of the Citadel I could accept the Catalyst. That's why this thing was never able to be introduced beforehand because it didn't exist before that moment. The crucible is both power source to the weaponry and to the Citadel that mannages to crate an AI. Therefore this brat doesn't invalidate ME1's entire plot just by existing.
And the second thing they would have to change is it controling the reapers. WHY make it so it controls the reapers? That just completely invalidates the reapers ferocity and their intimidation. Sure you can level entire fleets but at the end of the day a child is your lord and master. There isn't simbolysm there its just plain old stupid.
If the Catalyst would have been an AI of the Citadel "Trapped" or Hiding from the reapers, waiting for a cycle that could conceivably beat them in order to reveal itself I would accept it. This cycle is hardly advanced enough or unified enough to break the reapers outright. Basically this guy was watching and waiting helplessly age after age as the Reapers did their thing until finally the crucible offered the races the means on how to beat the reapers.
But as it stands he's just plain old infuriating and completely idiotic.