Plaintiff wrote...
Sacred_Fantasy wrote...
JRPG cinematic games and Final Fantasy 7 days are long over.
Hahahahahahahahahahahahaha!
Holy crap, is this a joke?
Nope.
Plaintiff wrote...
You know the Final Fantasy series didn't end with 7, right? There are fourteen "main" installments (with a fifteenth on the way), and countless spinoffs. The Final Fantasy franchise is financially successful and receives a great deal of critical acclaim both internationally and in its home market of Japan. And let's not forget Square Enix's other crazy-popular IPs, like Dragon Quest and Kingdom Hearts, both of which are (with some very minor exceptions) linear-story, fixed-protagonist action-rpg series.
Yes I know. Square Enix and Final Fantasy series are struggling now. Perhaps this articles will help you.
Kouji Taguchi tweets some harsh wordsOften
companies will refuse to admit to any weaknesses, especially companies
from Japan, which makes the recent tweet from Square Enix executive
Kouji Taguchi a refreshing dose of honesty. 17 hours ago he tweeted
that:
"Because we merged with Eidos and had games like Tomb Raider, Deus Ex, and Hitman,
as a company we were able to keep face. But the decline in Japanese
titles was almost humiliating. This has been a week where I worried
daily about how we can fix this."
With the harsh reception of Final Fantasy XIII and Final Fantasy XIV
it’s no wonder that Taguchi is feeling worried. Hopefully this can be
turned into a positive where we see Square Enix putting extra polish on
the upcoming Final Fantasy XIII – 2, though personally my
advice for the company would be to work with Eidos in revamping the
entire franchise. They could start by throwing out their archaic
numbering system.
http://www.gamekudos.com/news/4132-e3-2011-eidos-propped-up-a-struggling-square-enix
The term actually came into wide use as
Japanese RPG's took on an anime influence, drawing a clear line in style
and storytelling between them and games developed in the West.
This distinction, I am sure, is the cause of the stagnation in
gameplay evolution perceived in the JRPG genre, as its status as a
separate genre entitled it to adhere to a static gameplay model. VII
onward essentially reset the legacy of the series, causing it to be
perceived as the gold standard of JRPG, when beforehand, its evolution
in gameplay and plot were relatively synchronous with the RPG genre in
the west. As the JRPG stagnated, so did Final Fantasy.
http://www.escapistmagazine.com/forums/read/9.382710-Final-Fantasy-XV-needs-to-take-a-cue-from-Skyrim-and-The-Witcher
Plaintiff wrote...
Capcom makes a ton of games across a wide range of genres that have nothing to do with RPGs, so the fact that they made Dragon's Dogma is neither here nor there, and it is certainly not indicative of any larger trend.
I wasn't speaking about larger trend. I was speaking about their turning focus from JRPG to WRPG.
Plaintiff wrote...
There are also dozen of western examples that show that linear-story games with fixed protagonists are still going strong, regardless of genre.
Sure. There're also dozen of western examples that flop.
Plaintiff wrote...
I love how you compare games to movies and novels, citing the greater expense of a game as foundation for the claim that it should be different every time you play, but totally ignore the fact that people will happily read the same books and watch the same movies multiple times, even though the story never changes. And the same is true of videogames. Do you know why? It's because a quality story in any format is inherently replayable, with or without gimmicks.
O I agree on some books and movies. I rewatch Terminator series, Nightmare on Elm Street series and other movies countless time due to story. That because I expected to be entertained by story. But video games? How many players will even listen to the same dialogues over and over and over again, let alone replay the same linear interactive story? Most likely this kind of games end up in dustbin after 2 or 3 replays.