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whats a better build on overload ?


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14 réponses à ce sujet

#1
slramsey86

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 chain/neural shock/chain or chain/neural shock/shields

#2
Guest_Aotearas_*

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Depends on what you want to use it for. Say us what you have in mind for it and we can say you what might be a suitable build.

#3
slramsey86

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I'm usually able to strip shields with first chain. Will the second chain help take more health or should I take shields to lower barriers of phantoms more?

#4
Guest_Aotearas_*

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slramsey86 wrote...

I'm usually able to strip shields with first chain. Will the second chain help take more health or should I take shields to lower barriers of phantoms more?


So you want to strip shields of more than one guy. Then the shield/barrier bonus damage should be best.


As an aside, I found that Neural Shock is actually making things more complicated. Standard Overload victims spazz on the spot in a predictable manner, but neural shocked ones tend to drop dead down and if your unlucky, they do this right back into cover. Taking out spazzing enemies is easier imho and more worthwhile than two extra seconds of them lying on the ground, potentially save from you. So if you take the recharge speed evolution, you can effectively stun-lock them anyway.

#5
slramsey86

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Ahhh I see thanks

#6
Guest_Aotearas_*

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On the other hand, if you want to cause FEs, you should go with Damage/Recharge/Chain. You still get your chain overload and it would be situated right between your initially presented builds but is the best for detonating FE/CEs.

#7
Drayce333

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Chain/Neural Shock/Chain

Anything else is wrong except for SP squadmates.

Squadmates want Chain/Recharge/Chain

#8
slramsey86

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Ok I will try them all I guess

#9
RedCaesar97

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Drayce333 wrote...

Chain/Neural Shock/Chain

Anything else is wrong except for SP squadmates.

Squadmates want Chain/Recharge/Chain

Respectfully, I disagree. Depending on what class you play as, you may prefer Damage-Recharge-Shield Damage.

As an Engineer, I already had excellent crowd control with Cryo Blast, so Chain Overload was redundant. And I preferred max Shield damage on my squadmates as well since I could Sabotage and then follow up with a squadmate Overload. Good for removing the shields off an Atlas or the Barrier off a Banshee. And good for tech bursts as well.

I suspect the Sentinel is similar. I do prefer Chain-Neural Shock-Chain in multiplayer though.

#10
slramsey86

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Not feeling the double chain at all. Chain and shield bonus seem more effective to me. Still gotta try d damage and chain.

#11
Drayce333

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Be sure to have a +200% cooldown to spam it. Stack power gear and passives, keep in mind it does 200% more damage to shields and barriers. On SP Insanity that strips full shields off targets, on multiplayer you want the crowd control factor of chain.

#12
Arctican

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Anybody ever tried to run around with triple chain overload from Shepard, EDI, and Garrus? Perma-stun, anyone?

#13
Guest_BrotherWarth_*

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In SP and in most cases in MP chain/neural/shields is the best way to go. You just don't get enough tightly clustered groups to make it worth it double-chaining, especially in SP. The shield damage is too good to pass up in favor of situational usefulness.

#14
RedCaesar97

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BrotherWarth wrote...

In SP and in most cases in MP chain/neural/shields is the best way to go. You just don't get enough tightly clustered groups to make it worth it double-chaining, especially in SP. The shield damage is too good to pass up in favor of situational usefulness.

I triple-chain all the time in multiplayer. But that is multiplayer where you need as much crowd-control out of Overload as you can. In single player, you generally have better crowd-control options than Overload, so I usually stick with Damage-Recharge-Shield Damage in single player.

#15
capn233

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I prefer Chain, Neural Shock, then Shields.

The first evolution is for slightly more CC, the second actually increases damage to shields or barriers on Organics as well as giving more CC, and Shield/Barrier is so that it is more effective against the "bigger" targets.