chemiclord wrote...
As I said, try playing Ultima IX.
How they try to explain the origins of The Guardian in that game will make you long for the comforting logic of the Catalyst.
You think Shepard got stupid in ME3? The Avatar of Ultima IX apparently suffered critical brain trauma, then was lobotmized while comatose. Go to any Ultima fan and say, "What's a paladin?" Watch their head explode shortly after they try choking you to death.
Think the Mass Relay explosion was lore-breaking? Think that bit of space magic was aggravating? At least THAT has the caveat of only having an extremely limited sample size so that you can say "Well, this might be different." Ultima IX ends with the Avatar casting a spell that is supposed to destroy the world it's cast within... that is its DESIGNED PURPOSE... it had done so ON TWO SEPARATE OCCASIONS on two other worlds... but, lawl, jk, don't happen here because... magic!
Ultima 9 never existed, ultima 9 never exited, ultima 9 never existed *rocks back&forth*
Fun fact: That was also the time when EA took over the original studio of Ultima series, Origin.
And on topic: Nothing in ME3 merits it a place among top games of Bioware.The endings were the least of its problems.Bland, plasticy graphics (ME2 had the best in the series). Generic and bland cookie cutter sci-fi atmosphere that you could have transplanted to star wars or star trek and not know the diffrence (ME1 did atmosphere best).Fragmented writing of wildy varying quality (Baldurs Gate series has the best writing).Those are just some of its problems.





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