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The Alien Special Forces DLC Idea


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#26
Nahuel6

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Diffamo wrote...

There needs to be a hand to hand drell drell infiltrator modeled after Thane. Cloak, passive assassin mode that makes weapons unusable or only lets you use pistols and sniper rifles, but makes melee attacks your primary way of attack. Hopefully all new animations for this. Signature ability is shadow fist, works like shadow strike but the animation is the drell player doing an elaborate fist strike to the targets lower back on humanoids. Last evolution choice of turning it into shadow sweep, leg kick that does more damage but divided between the targets it hits in a frontal arc ahead of the player





What he said. But with teleportation dodge. NO SWORD. FISTS OF FURY

#27
Volc19

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I would really like to see some more odd choices for classes and species, to mix up the variety.

Geth Adept (uses stores of eezo in nodes throughout the platform to mimic biotics)
-Biotic Detonator (Just something that hits hard and sets of BEs)
-Reave/Warp/New power designed to prime explosions
-Barrier

Krogan Engineer (I know everyone wants a Krogan engineer, but it's a really entertaining idea)
-Grenade (Any techy or regular grenade would do)
-Turret (would deploy a heavy turret onto the battlefield. Sort of a middleground between the regular sentry turret and the Cerb turret.)
-Incinerate

Drell Sentinel
-Tech Barrier (Like the Justicar's shield, yet with a bit more protection and it primes Tech Bursts)
-Warp or Throw
-Energy Drain

#28
JiceDuresh

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StrawHatMoose wrote...
Yeah. I kinda gave up on the cabal'a third power. Wanted throw but that would make h the human sentinel pretty much. A succession of hits sounds like a normal melee not heavy melee. If my choices are terrible why did you say 2/3 of my Peres err good and useful?
Go ahead list your 100 new powers. You can bash my cabal idea (pretty poorly I might add) but can you really come up with any new and original powers?


Flashing Blade:  The cabal flashes in and out of the air three times around the target, hitting them with his omni blade each flash before returning to the spot they started the attack from.

Warp grenade: Tear apart victims with mass effect feilds causing damage over time and reducing armor.

Biotic Slash:  Send out a biotic blast in a 90 degree cone in front of the caster.  Lifting enemies and Triggering Explosions.

Phase Armor:  The Cabal shields himself in warp fields reducing damage, purge to apply the warp effect to enemies surounding.

Etc.

#29
Nahuel6

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New grenade.

Morphnade. Wat ever you have for ammo changes the grenade.

#30
Zeromarro4

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Elcor soldier

#31
thisnameiscrap

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Batarian Deathguard (Vanguard) ; Mentally damaged soldiers that survived the fall of Khar-Shan. While prone to insane aggression and suicide attacks, are very powerful. Used as shock troops, albeit rarely. Insanity affects biotic ability.

Nail Barrage - Batarian strikes the ground, sending Ballistic Blades everywhere in a short radius. Costs a small bit of health.

Furious Charge - Similar to the above, can be charged, but unlike other biotic charges, this charge RUNS off of your shields. Higher shields = more damage. Like the unholy child of Nova and Charge.

Sacrificial Blaze - The definition of "suicide attack". Very similar to the banshee's Nova, but it will hit YOU insanely hard too. The deathguard conjures a field around him (About 1.5x bigger than the Biotic Sphere) and after a few seconds charge time, sends out a humongous pulse of energy from his own life-force.

Batarian Deathguard - Same as all class powers but grants power bonuses and actual health regeneration

Blood-Rush - Similar to Rage but for power-attacks

Just an idea I had whilst napping earlier, thought Batarian's could do with some lovin'

#32
Arctican

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Someone needs to have Slam as a power. That is all.

#33
Drayce333

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As long as there are no Asari or Krogan i'm ok with whatever.

We already got 3 of those, Drell and Turian need love.

#34
Nahuel6

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Oh and if they are going to have drell , turian and salarien than they must have a new look. Drell in some armor no coat. Similar to Strife in Darksiders.

#35
mongosbongos

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Vorcha Engineer

Harden Skin- Vorcha gains a layer of armor that last until broken off.
Wrist Rocket- Vorcha fires a powerful rocket, effective against armor.
Grenade- Any tech grenade would be fine, maybe incendiary.
Vorcha Fitness(name pending)- Same as fitness except adds a small health regeneration, not as much as vorcha bloodlust though.

#36
DeathScepter

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Cerberus Regenades, Krogan, Geth, Turians, Asari, Quarians, Batarians and Vorcha should get their version of N7 Special Forces classes.

#37
StrawHatMoose

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Diffamo wrote...

There needs to be a hand to hand drell drell infiltrator modeled after Thane. Cloak, passive assassin mode that makes weapons unusable or only lets you use pistols and sniper rifles, but makes melee attacks your primary way of attack. Hopefully all new animations for this. Signature ability is shadow fist, works like shadow strike but the animation is the drell player doing an elaborate fist strike to the targets lower back on humanoids. Last evolution choice of turning it into shadow sweep, leg kick that does more damage but divided between the targets it hits in a frontal arc ahead of the player


Limiting players like that is a bad thing to do. Sure of love a melee focused drell like what I suggested, but people might not like to melee and use weapons because drells are their favourite.
Maldonado thane wasnt an infiltrator he was a vanguard, because he had biotic powers and weapons training with sniper rifles.

#38
Black_Vanguard

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Turian Infiltrator

Tactical cloak: Duh
Decoy: Could be used to make up for the Turian's lack of a dodge ability
Sticky Grenades: this with decoy could be downright deadly for a Turian infiltrator. You can imagine using decoy to get the attention of mobs and then shotgunning them in the back then spamming sticky grenades. Loads of death :>

#39
TrveOmegaSlayer

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Spectre unit pack wuld be great.

Turian should be an Infiltrator

#40
Vortex13

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Volc19 wrote...

I would really like to see some more odd choices for classes and species, to mix up the variety.

Geth Adept (uses stores of eezo in nodes throughout the platform to mimic biotics)
-Biotic Detonator (Just something that hits hard and sets of BEs)
-Reave/Warp/New power designed to prime explosions
-Barrier

Krogan Engineer (I know everyone wants a Krogan engineer, but it's a really entertaining idea)
-Grenade (Any techy or regular grenade would do)
-Turret (would deploy a heavy turret onto the battlefield. Sort of a middleground between the regular sentry turret and the Cerb turret.)
-Incinerate

Drell Sentinel
-Tech Barrier (Like the Justicar's shield, yet with a bit more protection and it primes Tech Bursts)
-Warp or Throw
-Energy Drain


Geth Adept. Now that I gotta see.

#41
StrawHatMoose

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TrveOmegaSlayer wrote...

Spectre unit pack wuld be great.

Turian should be an Infiltrator


I thought having an adept turian would be cooler. I'll make a black watch infiltrator as well later.

#42
StrawHatMoose

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DeathScepter wrote...

Cerberus Regenades, Krogan, Geth, Turians, Asari, Quarians, Batarians and Vorcha should get their version of N7 Special Forces classes.


Ae kinda for the krogan and asari special forces (battlemasters and justicars), and I don't really know any quarian special forces. Geth juggernaut could be the special forces for the geth, ad for Cerberus, I'm not too sure. I don't think. Vorcha have a special force but I could do a Bloodpack Bomb Squad Vorcha (with a C4 like power you press once to place and another time to detonate). Also you forgot drell (sad face)

#43
StrawHatMoose

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JiceDuresh wrote...

Flashing Blade:  The cabal flashes in and out of the air three times around the target, hitting them with his omni blade each flash before returning to the spot they started the attack from.

Warp grenade: Tear apart victims with mass effect feilds causing damage over time and reducing armor.

Biotic Slash:  Send out a biotic blast in a 90 degree cone in front of the caster.  Lifting enemies and Triggering Explosions.

Phase Armor:  The Cabal shields himself in warp fields reducing damage, purge to apply the warp effect to enemies surounding.

Etc.


Isnt biotic slash pretty much the exact same thing as the power the slayer has? Name and all, but more aoe orientated and with a slight lifting effet to unprotected enemies am I right?
I have seen the warp grenades before as well but I would really like that as a power.

#44
StrawHatMoose

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@Diffamo
How about giving the drell assassin:
Assassin Mode- increase melee damage by 50% as a baseline with an upograde to make it 100%, as well as increase speed. BUT you can't use weapons while in this mode, or at least only heavy pistols.
Shadow Fist- What you said
Tac Cloak if you want him to be an infiltrator, warp/reave if you want him to be a vanguard

#45
DeathScepter

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StrawHatMoose wrote...

DeathScepter wrote...

Cerberus Regenades, Krogan, Geth, Turians, Asari, Quarians, Batarians and Vorcha should get their version of N7 Special Forces classes.


Ae kinda for the krogan and asari special forces (battlemasters and justicars), and I don't really know any quarian special forces. Geth juggernaut could be the special forces for the geth, ad for Cerberus, I'm not too sure. I don't think. Vorcha have a special force but I could do a Bloodpack Bomb Squad Vorcha (with a C4 like power you press once to place and another time to detonate). Also you forgot drell (sad face)


I do think that Slayers and Shadow for Drell(male and female version), Cerberus(Male and Female version), and Asari would be nice. Demolisher for Batarians, Krogans, Geth and Vorcha would be cool

Modifié par DeathScepter, 20 juillet 2012 - 10:49 .


#46
GroverA125

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StrawHatMoose wrote...
Krogan Engineer (the Krogan's real special forces was already in the game, the Battlemasters)
class:Engineer
Defense drone for krogan, with the ability to have a flamethrower upgrade and perhaps enhance melee damge or increase power damage of squad mates in a certain radius around the player
Polonium Barrage, a projectile attack like incinerate, but fired like how the ballisitc blades are fired. Does 200% damage against organcis (Would reapers count as fully organic? If they aren't, it should be 150% damage) with a small dot effect
Cryo Blast OR Overload (Didn't want to go with energy drain because of how good it would make this krogan if you went for 100% shield recharge and 40% DR)

Asari Commando or Ardat-Yakshi (Take your pick)
class: Vanguard (To give the asari a soldier-type feel but still make her slightly biotic)
Dominate
Adrenaline Rush
Concussive Shot OR Carnage


No.

There are already three Krogan and Asari classes, they don't need any more for now. If after every other race recieves another class, the class system still feels a little empty, then perhaps they could add more, but no more until that point.

As for the others, Batarian Engineers, Drell Assassin Infiltrators, Quarian Marines (male soldiers, female sentinels), Geth Soldiers, Turian Cabal Adepts, Salarian Sentinels and Vorcha Vanguards are what I'd go for, they all seem logical and sensical choices.

#47
ZombieGambit

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I imagined something more like this:
- Armali Sniper (Infiltrator)
- Aralakh Commando (Adept)
- STG Operative (Sentinel)
- Quarian Marine (Soldier)
- Blackwatch Operative (Engineer)
- Special Intervention Unit Officer (Vanguard)

#48
wyldByll10

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Krogan Engineer:
Drone: Make it one of the Dogs (but mechanical) from ME2. Armor, laser beam eyes, deploy more than one....etc.

Geth Prime
Pulse Rifle Overload: accuracy and damage
Drone: standard attack drone.
Overshield with Detonate

#49
AresKeith

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TrveOmegaSlayer wrote...

Spectre unit pack wuld be great.

Turian should be an Infiltrator


I made a Spectre unit type class

http://social.biowar.../index/13069287

Modifié par AresKeith, 20 juillet 2012 - 11:51 .


#50
StrawHatMoose

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GroverA125 wrote...

StrawHatMoose wrote...
Krogan Engineer (the Krogan's real special forces was already in the game, the Battlemasters)
class:Engineer
Defense drone for krogan, with the ability to have a flamethrower upgrade and perhaps enhance melee damge or increase power damage of squad mates in a certain radius around the player
Polonium Barrage, a projectile attack like incinerate, but fired like how the ballisitc blades are fired. Does 200% damage against organcis (Would reapers count as fully organic? If they aren't, it should be 150% damage) with a small dot effect
Cryo Blast OR Overload (Didn't want to go with energy drain because of how good it would make this krogan if you went for 100% shield recharge and 40% DR)

Asari Commando or Ardat-Yakshi (Take your pick)
class: Vanguard (To give the asari a soldier-type feel but still make her slightly biotic)
Dominate
Adrenaline Rush
Concussive Shot OR Carnage


No.

There are already three Krogan and Asari classes, they don't need any more for now. If after every other race recieves another class, the class system still feels a little empty, then perhaps they could add more, but no more until that point.

As for the others, Batarian Engineers, Drell Assassin Infiltrators, Quarian Marines (male soldiers, female sentinels), Geth Soldiers, Turian Cabal Adepts, Salarian Sentinels and Vorcha Vanguards are what I'd go for, they all seem logical and sensical choices.



Wait, you say three krogan and three asari are enough. But then you ask for two more quarians and we already have four of them, 2+4=6, and 6 is more than 3.
Also, a vorcha vanguard would pretty much be bloodlust, cluster nadesw and another biotic nade seeing as we havn't seen any actual biotic powers from them. 
I will make classes for a Geth Soldier (juggernaut), a vorcha engineer (makes more sense to me), quarian marines. I did make a salarian sentinel though.