StrawHatMoose wrote...
Krogan Engineer (the Krogan's real special forces was already in the game, the Battlemasters)
class:Engineer
Defense drone for krogan, with the ability to have a flamethrower upgrade and perhaps enhance melee damge or increase power damage of squad mates in a certain radius around the player
Polonium Barrage, a projectile attack like incinerate, but fired like how the ballisitc blades are fired. Does 200% damage against organcis (Would reapers count as fully organic? If they aren't, it should be 150% damage) with a small dot effect
Cryo Blast OR Overload (Didn't want to go with energy drain because of how good it would make this krogan if you went for 100% shield recharge and 40% DR)
Asari Commando or Ardat-Yakshi (Take your pick)
class: Vanguard (To give the asari a soldier-type feel but still make her slightly biotic)
Dominate
Adrenaline Rush
Concussive Shot OR Carnage
No.
There are already three Krogan and Asari classes, they don't need any more for now. If after every other race recieves another class, the class system still feels a little empty, then perhaps they could add more, but no more until that point.
As for the others, Batarian Engineers, Drell Assassin Infiltrators, Quarian Marines (male soldiers, female sentinels), Geth Soldiers, Turian Cabal Adepts, Salarian Sentinels and Vorcha Vanguards are what I'd go for, they all seem logical and sensical choices.