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The Alien Special Forces DLC Idea


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#51
DeathScepter

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i don't mind more classes of all races. Each faction should get at least 7 total. 7 sensible versions of the respective factions.

Geth Vanguards should have an tech equal of a Biotic Vanguard that uses eezo cores instead of Biotic implants.

#52
StrawHatMoose

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bump

#53
Battlepope190

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Whatever the next Batarian is, he CAN'T be a vanguard. I'd cry so much...

Make him an infiltrator from SIU, but not built around sniping.

#54
StrawHatMoose

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Battlepope190 wrote...

Whatever the next Batarian is, he CAN'T be a vanguard. I'd cry so much...

Make him an infiltrator from SIU, but not built around sniping.


I did make him an infiltrator from the SIU so don't worry. He has ballisitc blades (close quarters right here) and submssion net. He can either have cloak OR immunity. Not built mainly for sniping, but you can do that (one of the options) if you use the net as a way to hold enemies in place. OR you could go in close quarters with the blades and immunity/TC.

#55
JiceDuresh

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StrawHatMoose wrote...

Isnt biotic slash pretty much the exact same thing as the power the slayer has? Name and all, but more aoe orientated and with a slight lifting effet to unprotected enemies am I right?
I have seen the warp grenades before as well but I would really like that as a power.



The slayer wasn't actaully out when I wrote that.  But in essence I was thinking more of like a biotic balistic blades or Snap freeze, it's just an outward cone in front of the caster, not a shockwave like affect, not to mention instant.  And lifting is pretty much what most lift otiented biotic powers do.  Singularity, Lifting Shockwave, Pull, Lift grenade, Barrier,, the part where they float around are all considered lift effects, which is what the 100% bonus in cluster greandes is applied to and only work on un armored mobs without shields.

#56
StrawHatMoose

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JiceDuresh wrote...

StrawHatMoose wrote...

Isnt biotic slash pretty much the exact same thing as the power the slayer has? Name and all, but more aoe orientated and with a slight lifting effet to unprotected enemies am I right?
I have seen the warp grenades before as well but I would really like that as a power.



The slayer wasn't actaully out when I wrote that.  But in essence I was thinking more of like a biotic balistic blades or Snap freeze, it's just an outward cone in front of the caster, not a shockwave like affect, not to mention instant.  And lifting is pretty much what most lift otiented biotic powers do.  Singularity, Lifting Shockwave, Pull, Lift grenade, Barrier,, the part where they float around are all considered lift effects, which is what the 100% bonus in cluster greandes is applied to and only work on un armored mobs without shields.


Your post was three days after the earth dlc came out, but I'll just assume you were away and didnt realize. Biotic ballstic blades sounds yummy though (Sets up and detonates biosplosions, as it does direct damage and dot damage). Lifting effects are pretty much useless IMO, especially that 100 percent bonus to cluster nades. Anyway, would love to see biotic ballistic blades.

#57
StrawHatMoose

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ok, added some new stuff, including an idea for another gamemode

#58
GruntChieftain2

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Turian Cabal (Adept)
Because they live in such a militaristic society Turian Adepts act very similarily to their solider and sentinel counterparts, while using their biotic powers for an edge.
Bio-Start - Starts biotic combintions in a large radius.
Cluster Grenades
Throw

Salarian Solider
While most Salarians use their fast paced nature to make quick tech decisions some use it to become extremly fast soliders.
Security Overide - Overides suit protocals allowing increased movement speeds and lowering power cooldowns. Lowers shields.
Electric shot - Shoots a bolt of electricity. Extremly effective against shields and barriers.
Static Grenade - Overloads neural passages and sensors incapitating enemies.

Drell Sentinel
When the Drell Vanguard's low shields and health began to prove an issue they began to experiment with Drell Sentinels which are now the most agile of their class.
Barrier
Multi Inferno Grenade - A inferno grenade version of multi frag grenade.
Barrier Rip - A biotic version of energy drain.

Vorcha Infiltrator
Although the Vorcha have always been able to handle everything with brute force but have begun to take a more tactical approach ever since the reaper threat. Now they finally unveil their efforts.
Tactical Cloak
Shield Absorber - Acts like a flamethrower except it absorbs shields and barriers.
Acid Spray - Shoots a glob of acid causing DOT and severly weakining armor.

Geth Hopper (Engineer)
Looking for more mobility the Geth have updated the Hoppers. Now using target placements for increased accuracy.
Target - Places a target to hop on.
Hop - Jump onto a selected target.
Overload

Batarian Vanguard
After the fall of their homeworld the Batarians began to look at biotics more closely. After months of searching for the best candidates they were finally able to unleash a biotic battalion.
Biotic Charge
Death Mark - Causes a massive biotic explosion on death of the enemy.
Bio-Bullets - Utilizes part of the barrier to coat bullets in biotic energy. Faster fire rate and more damage. Weakens barrier.

Modifié par GruntChieftain2, 04 août 2012 - 04:20 .


#59
GruntChieftain2

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Sorry about the Batarian vanguard. :(

Modifié par GruntChieftain2, 04 août 2012 - 04:21 .


#60
Vortex13

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How about a Geth hopper?

Think of it like a second generation hopper than the one we saw in ME1. The. Character would be able to walk around and use guns like the others, but as a power it could leap to walls and function as a staionary gun turret. This character would fill the sentinel slot alongside the Geth Soldier idea.

Modifié par Vortex13, 04 août 2012 - 07:13 .


#61
AresKeith

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I would love to see this and my Spectres go into the MP

#62
GruntChieftain2

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Vortex13 wrote...

How about a Geth hopper?

Think of it like a second generation hopper than the one we saw in ME1. The. Character would be able to walk around and use guns like the others, but as a power it could leap to walls and function as a staionary gun turret. This character would fill the sentinel slot alongside the Geth Soldier idea.


Your idea sounds cool B) but I don't think Bioware can implement anything more complex than my version.

#63
Vortex13

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GruntChieftain2 wrote...

Your idea sounds cool B) but I don't think Bioware can implement anything more complex than my version.


It shouldn't be too hard I mean the fury and slayer can teleport through walls and the shadow can shadow strike from across the map. 

I picture the hopper moving simiarly to the vorcha when you dodge/roll; only more skittery like. The "wall hop" power would function on a point and click method, you point the cursor at a wall within line of sight and press the button and your character goes into a wind up animation of getting on all fours and then hopping to the designated target.

Think of it like shadow strike only usable against walls, and we are given an animation rather than simply disappearing. Once on the wall you would be stationary, only able to aim your head to fire your sniper laser (like the hoppers did in ME 1).

after you fire the laser, in the hopes of eliminating players falling through the level or getting stuck on geometry you would "jump" back to your starting point.

#64
StrawHatMoose

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GruntChieftain2 wrote...

Turian Cabal (Adept)
Because they live in such a militaristic society Turian Adepts act very similarily to their solider and sentinel counterparts, while using their biotic powers for an edge.
Bio-Start - Starts biotic combintions in a large radius.
Cluster Grenades
Throw

Salarian Solider
While most Salarians use their fast paced nature to make quick tech decisions some use it to become extremly fast soliders.
Security Overide - Overides suit protocals allowing increased movement speeds and lowering power cooldowns. Lowers shields.
Electric shot - Shoots a bolt of electricity. Extremly effective against shields and barriers.
Static Grenade - Overloads neural passages and sensors incapitating enemies.

Drell Sentinel
When the Drell Vanguard's low shields and health began to prove an issue they began to experiment with Drell Sentinels which are now the most agile of their class.
Barrier
Multi Inferno Grenade - A inferno grenade version of multi frag grenade.
Barrier Rip - A biotic version of energy drain.

Vorcha Infiltrator
Although the Vorcha have always been able to handle everything with brute force but have begun to take a more tactical approach ever since the reaper threat. Now they finally unveil their efforts.
Tactical Cloak
Shield Absorber - Acts like a flamethrower except it absorbs shields and barriers.
Acid Spray - Shoots a glob of acid causing DOT and severly weakining armor.

Geth Hopper (Engineer)
Looking for more mobility the Geth have updated the Hoppers. Now using target placements for increased accuracy.
Target - Places a target to hop on.
Hop - Jump onto a selected target.
Overload

Batarian Vanguard
After the fall of their homeworld the Batarians began to look at biotics more closely. After months of searching for the best candidates they were finally able to unleash a biotic battalion.
Biotic Charge
Death Mark - Causes a massive biotic explosion on death of the enemy.
Bio-Bullets - Utilizes part of the barrier to coat bullets in biotic energy. Faster fire rate and more damage. Weakens barrier.


I like these powers, but the salarian soldier is more like a salarian engineer or an tech heavy cloakless infiltrator, which is something you could turn the class into. The drelltinel sounds cool but inferno grenade is combat, wouldn't mind a multi arc grenade(?):whistle:
The turian sounds awesome, especially if he/she can roll, if bio start does damage as well it will pobably be the best adept period for detonating and biosplosions. Not that it's bad, my drelldept will become like the batsent.
Also, the hopper sounds really awesome, the hop power should do loads of damage, like frag nades or smash.

Modifié par StrawHatMoose, 07 août 2012 - 08:47 .


#65
Vortex13

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Bump because thinking about new DLC characters is more fun then talking about weapon nerfs / buffs.

#66
anonymous137

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I would love to see a Turian Infiltrator. Ever since I heard there would be multiplayer in Mass effect this is what I have wanted to do. Be like Garrus as a combat/tech specialist sniper.

Even though it doesn't have new powers, I think this would be fun.

Turian Spectre
Tactical cloak
Overload
Inferno grenade
Spectre training
Fitness

Krogan adept
Bloodlust
Dominate(sets up BE, works like sabotage except on unshielded organics)
Throw
Rage
Fitness

Modifié par anonymous137, 09 août 2012 - 02:23 .


#67
AresKeith

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Vortex13 wrote...

Bump because thinking about new DLC characters is more fun then talking about weapon nerfs / buffs.


for real, so many good DLC ideas being buried by the nerf wars, and I recently added new game modes to mines

#68
StrawHatMoose

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anonymous137 wrote...

I would love to see a Turian Infiltrator. Ever since I heard there would be multiplayer in Mass effect this is what I have wanted to do. Be like Garrus as a combat/tech specialist sniper.

Even though it doesn't have new powers, I think this would be fun.

Turian Spectre
Tactical cloak
Overload
Inferno grenade
Spectre training
Fitness

Krogan adept
Bloodlust
Dominate(sets up BE, works like sabotage except on unshielded organics)
Throw
Rage
Fitness


I would prefer marksman on the turian but that might be a bit overpowered on an infiltrator.
Oh god bloodlust on a krogan. Guess you won't be able to die. I thought rage was their fitness?

#69
AresKeith

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you could give the turian infiltrator assassinate over TC since it works the same but minus the cloak

#70
StrawHatMoose

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AresKeith wrote...

you could give the turian infiltrator assassinate over TC since it works the same but minus the cloak


This. Would love to see a cloakless infiltrator, and a chargeless vanguard. You know like in ME1. Might have to be tweaked because since it adds a 100 percent boost to the next shoot fired, it would be amazing on shotguns, sniper rifles and other low clip/high damage pe shot weapons and the opposite for low damage/high clip weapons.

Modifié par StrawHatMoose, 09 août 2012 - 02:37 .


#71
seedubya85

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New enemy, indoctrinated mercenaries?

#72
AresKeith

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seedubya85 wrote...

New enemy, indoctrinated mercenaries?


I had them in my thread also, because it would make sense to have indoctrinated mercs

#73
Biotic_Warlock

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No Prothean.


+1

#74
Tentwen

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You humans are all racist.
All this talk about alien special forces and no mention of Batarian SIU?
Edit: Nope I just can't read

Modifié par Tentwen, 09 août 2012 - 02:52 .


#75
StrawHatMoose

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Tentwen wrote...

You humans are all racist.
All this talk about alien special forces and no mention of Batarian SIU?
Edit: Nope I just can't read


I thought you were crazy for a second.

Modifié par StrawHatMoose, 09 août 2012 - 02:58 .