Aller au contenu

Photo

The Alien Special Forces DLC Idea


  • Veuillez vous connecter pour répondre
185 réponses à ce sujet

#76
AresKeith

AresKeith
  • Members
  • 34 128 messages

StrawHatMoose wrote...

AresKeith wrote...

you could give the turian infiltrator assassinate over TC since it works the same but minus the cloak


This. Would love to see a cloakless infiltrator, and a chargeless vanguard. You know like in ME1. Might have to be tweaked because since it adds a 100 percent boost to the next shoot fired, it would be amazing on shotguns, sniper rifles and other low clip/high damage pe shot weapons and the opposite for low damage/high clip weapons.


I kinda see why they make all the vanguards have charge, because without it there just like adepts. But it would be cool to see one without it

#77
Tentwen

Tentwen
  • Members
  • 52 messages

StrawHatMoose wrote...

Tentwen wrote...

You humans are all racist.
All this talk about alien special forces and no mention of Batarian SIU?
Edit: Nope I just can't read


I thought you were crazy for a second.

Yup I skimmed too fast. Embarrassing.

#78
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

AresKeith wrote...

StrawHatMoose wrote...

AresKeith wrote...

you could give the turian infiltrator assassinate over TC since it works the same but minus the cloak


This. Would love to see a cloakless infiltrator, and a chargeless vanguard. You know like in ME1. Might have to be tweaked because since it adds a 100 percent boost to the next shoot fired, it would be amazing on shotguns, sniper rifles and other low clip/high damage pe shot weapons and the opposite for low damage/high clip weapons.


I kinda see why they make all the vanguards have charge, because without it there just like adepts. But it would be cool to see one without it


All the vanguards we have are petty much adepts with charge, except for the kroguard who actually has one combat powers and two biotics instead of three biotic powers like the others. Why not a vanguad with AR/MM/Frag/Inferno/BB?

#79
seedubya85

seedubya85
  • Members
  • 368 messages

AresKeith wrote...

seedubya85 wrote...

New enemy, indoctrinated mercenaries?


I had them in my thread also, because it would make sense to have indoctrinated mercs



Sorry dude I didn't see.

I'd like a blue suns weapon, assault rifle or shotgun and an eclipse weapon, a sniper rifle, and the blood pack smg in multiplayer.

#80
Yajuu Omoi

Yajuu Omoi
  • Members
  • 3 611 messages
*snif-snif*
I smell Gears of War in that "new" game mode...

#81
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

seedubya85 wrote...

AresKeith wrote...

seedubya85 wrote...

New enemy, indoctrinated mercenaries?


I had them in my thread also, because it would make sense to have indoctrinated mercs



Sorry dude I didn't see.

I'd like a blue suns weapon, assault rifle or shotgun and an eclipse weapon, a sniper rifle, and the blood pack smg in multiplayer.


The Salamander I made could be changed so that it is made by Eclipse salarian instead of STG.

#82
AresKeith

AresKeith
  • Members
  • 34 128 messages

seedubya85 wrote...

AresKeith wrote...

seedubya85 wrote...

New enemy, indoctrinated mercenaries?


I had them in my thread also, because it would make sense to have indoctrinated mercs



Sorry dude I didn't see.

I'd like a blue suns weapon, assault rifle or shotgun and an eclipse weapon, a sniper rifle, and the blood pack smg in multiplayer.


no, its a good thing because Bioware might use it if more people talk about it

#83
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

Yajuu Omoi wrote...

*snif-snif*
I smell Gears of War in that "new" game mode...


Tower Defense..... I NEVER would have thought that anyone else came up with the same idea. Darn it.... now I gotta redo everything. Like I said, I didn't say it was a new idea, just a mass effect style tower defense. 
Also, you must be quite late to the gears of effect thing.

#84
AresKeith

AresKeith
  • Members
  • 34 128 messages
every MP uses a game mode from other games, my game mode ideas came from the SP but i put my own twists in them

#85
Vortex13

Vortex13
  • Members
  • 4 191 messages
Love the turian infiltrator with assassinate idea, that character plus my Geth hopper idea, plus a little bit of the krogan engineer would make for fun times on gold.

#86
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
Would it be better to do a Geth Juggernaut (soldier) with distortion rocket (kind of like Carnage, but short range with heavy splash damage), or a Geth Hopper/Sapper (engineer), with a power like a single laser beam fired from their eyes, sabotage and another power.
http://masseffect.wi...Geth_Juggernaut
http://masseffect.wi...iki/Geth_Hopper

Modifié par StrawHatMoose, 10 août 2012 - 04:20 .


#87
IceTrey1987

IceTrey1987
  • Members
  • 283 messages

Alex_Dur4and wrote...

Salarian Adept
Asari Sentinel
Drell Infiltrator
Turian Engineer
Geth Soldier
Volus Vanguard

or

Salarian Adept
Drell Sentinel
Asari Infiltrator
Turian Engineer
Quarian Soldier
Volus Vanguard



Someone say Volus Vanguard?  

 

#88
Phillip_Safran

Phillip_Safran
  • Members
  • 101 messages
In my multiplayer ideas i thought of a power like the "boom charge," but I called it a detonation charge and put it on an infiltrator :D. Also I think we should have some kinda DLC with the mercs. ME2 didnt have a multiplayer so they should bring back some of the content… I wanna fight some loki mechs!

#89
AresKeith

AresKeith
  • Members
  • 34 128 messages

Phillip_Safran wrote...

In my multiplayer ideas i thought of a power like the "boom charge," but I called it a detonation charge and put it on an infiltrator :D. Also I think we should have some kinda DLC with the mercs. ME2 didnt have a multiplayer so they should bring back some of the content… I wanna fight some loki mechs!


they could be indoctrinated Mercs, thats what I put in mines

#90
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
Ok, added the two geth. Not sure which is better though. Ideas?

#91
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
Added an idea for a twist on the current gamemodes we have. Thoughts?

#92
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
Added a second drell assassin. Which one is better?

#93
AresKeith

AresKeith
  • Members
  • 34 128 messages
the second drell assassin sounds better

#94
all_thumbs

all_thumbs
  • Members
  • 39 messages
My idea for a Krogan adept...Biotic Berzerker. Some backwoods Krogan clan shoots up weak younglings with an EZO cocktail and leaves them in the wild. Those who survive, blah blah blah. This is a melee focused adept whose body has become a biotic-ly charged weapon. Powers:

Barrier - like existing Kroguard barrier.
Warp or stasis for ranged spamming and priming. Maybe a priming Pull for funny pull>smack combo.
Biotic Rage - Melee does additional biotic damage when active, and detonates BEs. Stacks with standard Rage. One evolution boosts barrier explosion. One evolution allows detonated BEs to extend the otherwise short duration. Others could recharge barrier or add more damage or give a biotic dodge.

To balance the crazy melee double bonuses, no weapon weight reduction, similiar to the Demolisher. A raging Berzerker in is not thinking about his sidearm.

Edited to add: Making the Krogan Biotic's double Rage work would have the bonus effect hopefully of the Bioware devs figuring out a fix for the Kroguard's Rage.

Modifié par all_thumbs, 11 août 2012 - 07:50 .


#95
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

all_thumbs wrote...

My idea for a Krogan adept...Biotic Berzerker. Some backwoods Krogan clan shoots up weak younglings with an EZO cocktail and leaves them in the wild. Those who survive, blah blah blah. This is a melee focused adept whose body has become a biotic-ly charged weapon. Powers:

Barrier - like existing Kroguard barrier.
Warp or stasis for ranged spamming and priming. Maybe a priming Pull for funny pull>smack combo.
Biotic Rage - Melee does additional biotic damage when active, and detonates BEs. Stacks with standard Rage. One evolution boosts barrier explosion. One evolution allows detonated BEs to extend the otherwise short duration. Others could recharge barrier or add more damage or give a biotic dodge.

To balance the crazy melee double bonuses, no weapon weight reduction, similiar to the Demolisher. A raging Berzerker in is not thinking about his sidearm.

Edited to add: Making the Krogan Biotic's double Rage work would have the bonus effect hopefully of the Bioware devs figuring out a fix for the Kroguard's Rage.


I don't understand how they had two classes who had a fine rage, then the DLC one has a bugged rage. It's like how the normal SMGs don't work with ULM but the GSMG does. Sounds like a nice class. But is it activated like normal rage, is it a completely passive power or semi passive like the annihalation field.

#96
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
bump

#97
L-train32

L-train32
  • Members
  • 248 messages
This thread might have AIDs

#98
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

L-train32 wrote...

This thread might have AIDs


Thank you for your kind words. ****** for tat I guess.

#99
AresKeith

AresKeith
  • Members
  • 34 128 messages
these are cool ideas

#100
oO Stryfe Oo

oO Stryfe Oo
  • Members
  • 4 029 messages
I...just don't see many of them happening. They're great ideas, but some of these classes go against all lore. Krogan adept? The only krogan we've seen using biotics would be the Vanguard, which kind of makes sense. A full-on krogan adept, however, does not. We'll NEVER see a volus, elcor, or pretty much any other race that's no in MP now. They either don't have the correct proportions or just don't fit lore-wise (ex: protheans are extinct). Some of the classes mentioned also go against the feel of a species. I doubt we'd ever see a Vorcha/Batarian infiltrator, just as much as I doubt that we'd ever see an asari in any class but Vanguard or Adept (maybe a biotic themed sentinel as well). As far as people asking for tougher asari, in what way is the Justicar specialized? She can be weapons-based and still perform pretty well. As for the drell assasin ideas, maybe you should change the name. Assassin seems like a name reserved for infiltrators. Tactical cloak, or any variation of turning invisible, is going to stay with the infiltrator class, as well.

I'm more surprised that they haven't added an Asari Commando in the Vanguard class (using a different skin than the other asari. Perhaps the one from story mode), or a Turian as Infiltrator. Those classes seem plausible. The ones here are not "bad". Just...strange.