Aller au contenu

Photo

The Alien Special Forces DLC Idea


  • Veuillez vous connecter pour répondre
185 réponses à ce sujet

#101
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

oO Stryfe Oo wrote...

I...just don't see many of them happening. They're great ideas, but some of these classes go against all lore. Krogan adept? The only krogan we've seen using biotics would be the Vanguard, which kind of makes sense. A full-on krogan adept, however, does not. We'll NEVER see a volus, elcor, or pretty much any other race that's no in MP now. They either don't have the correct proportions or just don't fit lore-wise (ex: protheans are extinct). Some of the classes mentioned also go against the feel of a species. I doubt we'd ever see a Vorcha/Batarian infiltrator, just as much as I doubt that we'd ever see an asari in any class but Vanguard or Adept (maybe a biotic themed sentinel as well). As far as people asking for tougher asari, in what way is the Justicar specialized? She can be weapons-based and still perform pretty well. As for the drell assasin ideas, maybe you should change the name. Assassin seems like a name reserved for infiltrators. Tactical cloak, or any variation of turning invisible, is going to stay with the infiltrator class, as well.

I'm more surprised that they haven't added an Asari Commando in the Vanguard class (using a different skin than the other asari. Perhaps the one from story mode), or a Turian as Infiltrator. Those classes seem plausible. The ones here are not "bad". Just...strange.

I never had a kogan adept. I put him in the engineer class, though technically he isn't a special force because that role is filled by the battlemaster. I did put the asari commando in the vanguard class and gave her two combat powers to make her more soldier like. Lore doesn't say that batarians can't be infiltrators, we hardly know anything about them other than the fact that every batarian outside of the hegemony is mostly scum, with the odd exception. SIU is inside the hegemony, and batarians already proved that they can use combat and tech powers, so they can fill the role of a cloakless infiltrator, like in ME1. 
http://masseffect.wi...Batarian_Sniper A cloakless infiltrator type enemy? Tech and combat powers, and uses a sniper rifle. By definition he is an infiltrator. 
About the drell, the adept and vanguard's passive say "Drell Assassin" yet they aren't in the infiltrator class... Thane was a drell ASSASSIN, yet he was a vanguard (biotic and combat), and people think he was an infiltrator because he had assassin (stereotypical) and he used a sniper. So, I'm good with keeping him as a drell assassin. 
If variations of tac cloak is going to stay with infiltrators, why does the shadow (an infiltrator) have a variation of charge (signature of vanguards) in the form of shadow strike?
Banshees have tactical cloak, yet they aren't infiltrators.:blink:

Modifié par StrawHatMoose, 18 août 2012 - 05:00 .


#102
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
double post

Modifié par StrawHatMoose, 18 août 2012 - 04:24 .


#103
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
ok, changed the original drell to have caustic blast. But replaced concealment with stun grenade. also, his fitness tree is different to the usual fitness, more like the shadow or paladin.

#104
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
bump

#105
Invellous

Invellous
  • Members
  • 465 messages
Turian Infiltrator with Tactical Cloak, Assassination and Flashbangs please.

#106
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

Invellous wrote...

Turian Infiltrator with Tactical Cloak, Assassination and Flashbangs please.


I have thought up a turian infiltrator, but he has assassination, overload and immunity, with a focus on sniper rifles. 
Could take away immunity and give him stun grenade. 
Didn't to give him assassination and tac cloak, because it will be way too powerful, and will make so many nerf threads if it ever happened. With a shotgun, it would rip things apart.

#107
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
Bump

#108
GruntChieftain2

GruntChieftain2
  • Members
  • 11 messages

oO Stryfe Oo wrote...

I...just don't see many of them happening. They're great ideas, but some of these classes go against all lore. Krogan adept? The only krogan we've seen using biotics would be the Vanguard, which kind of makes sense. A full-on krogan adept, however, does not. We'll NEVER see a volus, elcor, or pretty much any other race that's no in MP now. They either don't have the correct proportions or just don't fit lore-wise (ex: protheans are extinct). Some of the classes mentioned also go against the feel of a species. I doubt we'd ever see a Vorcha/Batarian infiltrator, just as much as I doubt that we'd ever see an asari in any class but Vanguard or Adept (maybe a biotic themed sentinel as well). As far as people asking for tougher asari, in what way is the Justicar specialized? She can be weapons-based and still perform pretty well. As for the drell assasin ideas, maybe you should change the name. Assassin seems like a name reserved for infiltrators. Tactical cloak, or any variation of turning invisible, is going to stay with the infiltrator class, as well.

I'm more surprised that they haven't added an Asari Commando in the Vanguard class (using a different skin than the other asari. Perhaps the one from story mode), or a Turian as Infiltrator. Those classes seem plausible. The ones here are not "bad". Just...strange.


I see your point. But, you would have probably said the same thing if the Earth expansion pack was in a forum like this one.

#109
GruntChieftain2

GruntChieftain2
  • Members
  • 11 messages
Turian Infiltrator

Tactical Cloak
Electric Current - A large area long lasting electric effect.
Electric Dagger - A tech burst detonater or a 1 hit kill for unshielded enemies.

#110
GruntChieftain2

GruntChieftain2
  • Members
  • 11 messages
Asari Vanguard

Biotic Charge
Deathmark (See page 3)
Biotic Scream - An area effect very similar to the Banshee's scream.

#111
GruntChieftain2

GruntChieftain2
  • Members
  • 11 messages
Salarian Engineer

Hologram - Weaker versions of combat drone, but able to put 2.
Dominate
Sabotage

#112
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

GruntChieftain2 wrote...

Salarian Engineer

Hologram - Weaker versions of combat drone, but able to put 2.
Dominate
Sabotage


You mean sentinel right, since dominate is biotic. And I think you mean decoy instead of comat drone.

#113
GruntChieftain2

GruntChieftain2
  • Members
  • 11 messages

StrawHatMoose wrote...

GruntChieftain2 wrote...

Salarian Engineer

Hologram - Weaker versions of combat drone, but able to put 2.
Dominate
Sabotage


You mean sentinel right, since dominate is biotic. And I think you mean decoy instead of comat drone.


Yeah I meant decoy, but I want to keep the Salarian an engineer.

How about I call it Quick Indocrination instead?Posted Image

Modifié par GruntChieftain2, 26 août 2012 - 02:22 .


#114
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

GruntChieftain2 wrote...

Yeah I meant decoy, but I want to keep the Salarian an engineer.

How about I call it Quick Indocrination instead?Posted Image


Is this salarian a reaper?B)

Submission? Enthralment? Other words in the thesaurus for the word "dominate".
You could say it mimics reaper indoctrination and puts enemies in a "semi conscious state", leaving them open to fire and such, with a final evolution to charge at the other enemies. If used to much on one target, they become immune.

#115
Draining Dragon

Draining Dragon
  • Members
  • 5 510 messages
We already have STG operatives.

#116
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

Draining Dragon wrote...

We already have STG operatives.


See normal asari passive as then the asari justicar.

#117
GhostShadow115

GhostShadow115
  • Members
  • 575 messages
It needs more Quarian Biotics............................

But yeah the idea is pretty good on it's own right. And +1 for Geth Juggernaut and Turian Cabal.

Modifié par GhostShadow115, 26 août 2012 - 04:08 .


#118
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

GhostShadow115 wrote...

It needs more Quarian Biotics............................

But yeah the idea is pretty good on it's own right. And +1 for Geth Juggernaut and Turian Cabal.


Might make a quarian vanguard...Since I want another vanguard to replace the asari.
Guess I could give my Quarian Marine soldier warp or something instead of sticky grenade?

Modifié par StrawHatMoose, 26 août 2012 - 04:15 .


#119
Draining Dragon

Draining Dragon
  • Members
  • 5 510 messages

StrawHatMoose wrote...

Draining Dragon wrote...

We already have STG operatives.


See normal asari passive as then the asari justicar.


That was an epic fail. We don't need to reinforce that as being a good thing.

#120
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

Draining Dragon wrote...

StrawHatMoose wrote...

Draining Dragon wrote...

We already have STG operatives.


See normal asari passive as then the asari justicar.


That was an epic fail. We don't need to reinforce that as being a good thing.


I never said it was a good thing. You pointed out that we already have STG operatives, I showed you the two asari adepts. Anyway, those two Salarians are infiltrators/engineers, my idea is a soldier. Though Operative doesn't really fit a soldier, now that I look back on it. Another STG rank.
Bioware did it. So can I. Problem?

Modifié par StrawHatMoose, 26 août 2012 - 04:19 .


#121
GhostShadow115

GhostShadow115
  • Members
  • 575 messages

StrawHatMoose wrote...

GhostShadow115 wrote...

It needs more Quarian Biotics............................

But yeah the idea is pretty good on it's own right. And +1 for Geth Juggernaut and Turian Cabal.


Might make a quarian vanguard...Since I want another vanguard to replace the asari.



I was always thinking of a Sentinel class for Quarians because of the Tech side, and if not that then why not go the full way through to the Adept........ IF they would add a Quarian biotic's.

But Vanguard... intresting concept, never considered that really. I would like to see how you would tackle that.

#122
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages

GhostShadow115 wrote...

I was always thinking of a Sentinel class for Quarians because of the Tech side, and if not that then why not go the full way through to the Adept........ IF they would add a Quarian biotic's.

But Vanguard... intresting concept, never considered that really. I would like to see how you would tackle that.


For the Quarian Vanguard, look at my Quarian Marine Soldier and replace sticky grenade with warp. 
I would have done a sentinel, but then My drell sentinels would have completion. Easier to just replace asari which I don't care for unless it's an asari dancer.

#123
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
I support this idea.

#124
born2beagator

born2beagator
  • Members
  • 3 082 messages

Abraham_uk wrote...

I support this idea.


At this point I just want to hear some news about a DLC.:unsure:

#125
C0M3ATS_BRO

C0M3ATS_BRO
  • Members
  • 36 messages
Glad to see you liked my idea so much!

Anyway, I've been thinking about a Mass Effect tabletop RPG for awhile now and one of the classes I came up with was a Salarian Sentinel

Shadow Armor- Lowers threat, increases speed, doubles damage taken, disables other powers.
+ I admit that the lowering threat idea would work better in a tabletop setting than in the multi but I like the idea of instead of making a character that takes more damage, you simply avoid it altogether. The damage taken increase and power disable are there to balance the power out to prevent abuse.

Shock Dart- Releases a dart that delivers a shock to the enemy, knocking out unprotected foes, disabling electronics, and can be upgraded to explode and cause bonus damage to armor.
+One of my inspirations for this class was the Turian Sentinel and how both of his active powers have a good mix of tracking and direct effect. This is why the tech power was given a tracking effect. Anyway, I debated whether to go with this or some sort of poison/tranq dart that would knock out organics and later be given an upgrade to affect synthetics with an acidic effect. I was also thinking of Submission Net as an alternative as well

Reave- It's Reave, what more do you want.
+I quite like Reave, its both a great DoT dealer and has a nice defensive bonus as well, perfect compliment to any class.