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Where is the Neverwinter Nights people?


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#126
Adinos

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Well, as many people expected, we started by seeing minor modifications to the game (such as the expected nude patch) as well as a few small stand-alone scenarios - but quite frankly, I wouldn't expect so see any stand-alone material offering a significant amount of playing time until May/June.



Those things take time, and it just takes longer to build for DA than NWN.

#127
JironGhrad

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I'm very pleased to see a lot of names I recognize. I doubt most people will recognize my name since virtually all my work in the NWN toolset was for persistent worlds (although some of you may have played the final version of The Spires of Ravenloft or seen the few areas I did for the Nightfire conversion). That said, I'm getting into this new toolset and will probably do a few areas for general consumption and I'd be interested in doing some voice overs (I'm good with accents and have had voice training.) Anyone interested in my work can shoot me a PM.

#128
Inhuman one

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I am personly pretty much sticking to Neverwinter Nights myself.



Like KOTOR, Jade Empire and Mass Effect, Dragon Age is kind of a one trick pony. once you finished the story its pretty much over since it wont be that enjoyable a second time, at least not right away.



Sure there is a toolset, but its not for everyone. Its use is limited to a select group that knows how to use it.



I am sure that anyone could learn it, but anyone could learn Japanese as well. Doesnt mean everyone would learn it, only those that really think its worth the effort. And the Japanese themselves of course.

#129
Sim.Aleph2006

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I'm afraid there may be a big difference in the way Bioware invests in the addons.

At the time of NWN, Bioware was very willing to maintain a strong link/support to the community. Remember how they released "The witchHunter" mod for free just after the NWN release.



For DA, I feel it's different. Little Bioware has become big and is shapped by EA. Result : DLC content for DOLLARS. But that's not the worst. The worst is that any good sequel (with an honest amount of new content) usually take about a year to make. Fast Biowies announce it for March = 5 month after release. To me, it's very precipitate.

I see a very good reason to this : with already two teams working on ME2 and their SWMMO, they may have a very short window to work on DA. So the earlier they release a sequel, the less rich it has to be since it benefits from the wide community of young immature players that usually declines over a year.



Maybe I'm wrong and I hope I'm. But after a little time spent on this board, it feels VERY different from the NWN/NWN2 vault in term of maturity. I personally am very sade of the absence of IGN Vault for DA. This board feels ....

weird.

#130
shennessy

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Good to see a few names from the PRC showing up here.



I am starting to think of ways of fixing the shifter so it has some purpose.

And I think the mage needs a more evil version of the defensive mage... say like a lich as an alternative to the arcane warrior.



Now to start checking out the toolset to see how its done!

#131
Elvhen Veluthil

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The truth is that the maturity level of the general forum is almost zero. For an RPG forum, you'd expect topics related to that aspect, instead most of the topics remind more of a Japanese dating sim. I guess Bioware did got the customers it deserves after all, with all that marketing plans of them. The game mechanics are quite simple, so not much to discuss about, the lore is in a liquid state, almost everything may or may not be as we know it, no reason to discuss anything seriously there either. Not much to talk about. Unless you are modding, the toolset is quite difficult so a more stable community will be formed as time goes by.

#132
Ginasue

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After years running a NWN server, building on the mod. I've retired from doing any building at all. I havn't looked at the Toolset for this game yet.

Since it will be hard to play Multi Player with the game, I'm not sure that I will ever get into doing it. It's kind of nice not to worry anymore about building or having a game where others get to log onto it.

Will I test out or download some of the games that the rest of you do, Yes, I just might.

#133
hunharibo

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The maturity of the community is well observed with all the nude patches going around. I mean i must have seen like 200 different variations on the same subject both here and on DA Nexus. I know it had to happen, and i am not against seeing boobies while i am playing, but this has gone waaay out of hand.

Go date...

#134
fluffyamoeba

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shennessy wrote...

Good to see a few names from the PRC showing up here.

I am starting to think of ways of fixing the shifter so it has some purpose.
And I think the mage needs a more evil version of the defensive mage... say like a lich as an alternative to the arcane warrior.

Now to start checking out the toolset to see how its done!


I am so suprised you picked those classes.... :innocent:

#135
shennessy

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Do what ya love :)




#136
Tenjac

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So you're going to rejoin PRC, right? ;P


#137
shennessy

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Just found it and hit the join button! Hope to hear from you all again soon!

(I am new to all this social network stuff so I was a bit shocked to see all this stuff is here on the bio sites.  Its pretty amazing how its all hooked up!)

Modifié par shennessy, 12 janvier 2010 - 08:40 .


#138
ladydesire

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Sim.Aleph2006 wrote...

For DA, I feel it's different. Little Bioware has become big and is shapped by EA. Result : DLC content for DOLLARS. But that's not the worst. The worst is that any good sequel (with an honest amount of new content) usually take about a year to make. Fast Biowies announce it for March = 5 month after release.To me, it's very precipitate.


Not really, since the main work to DA was done late in 2008, since they had originally intended to release the PC version in first quarter 2009; I assume that the story team headed by David Gaider was likely already working on the story for Awakening at that point. The delay of the PC release to fourth quarter 2009 didn't impact the progress of the development in any way.

Maybe I'm wrong and I hope I'm. But after a little time spent on this board, it feels VERY different from the NWN/NWN2 vault in term of maturity. I personally am very sade of the absence of IGN Vault for DA. This board feels ....
weird.


A lot of it is the "console kiddies" that bring it down; that's really the only bad point to the console ports that I can see; as far as no IGN based vault goes, I'm kind of glad we don't have to put up with the folks that vote 10 no matter how good or bad the content really is (my biggest complaint about the Vault, but not my only one).

#139
Quillmaster

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I have a project for NWN1 I'm still polishing. I might consider moving over to the DA toolset, but haven't given it a proper look yet, mainly through fear of its complexity. Considering my current NWN project has been well over a year in the making, I'm not surprised we're not inundated with mods yet.

#140
Dallo

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Been there done that. Too much work for zero financial reward. Completely over having to deal with nit-picky players. My family says "NO!" I have a whole list of reasons, actually.



So no modules from this little black duck.



Thinking of giving Proleric a hand with some stuff, if and when I get time.



Cheers!

#141
Ginasue

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Those nit picky players are a pain in the back side. They always think they can do a better job then what you do.

#142
Proleric

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I don't mind doing front of house with players. They generally know a lot more about gameplay than builders, because we don't spend so much time playing. Sure, occasionally they can seem pedantic or rude, but I find it's just silliness, not real malice. Of course, whether that's still true of the new breed in DAO remains to be seen... I don't envy the moderators at present!

Modifié par Proleric1, 13 janvier 2010 - 07:55 .


#143
Fen Tabris

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Of course, we're all players here right? :P But on the dev side, I think you get a job to do, and your job isn't to create the entire game yourself. Players can focus on playing, normally builders focus on building so they can keep their incredibly glamorous jobs (free coffee oooh). I think DA's community is still in the early stages and even in my hermit state, I've already learned so much more about the toolset from other players.

#144
dalethfc

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One of the good things is that Alot of us known each other from NWN. This helps with the building and so on. But I understand what Dallo means having seen some of the abuse and the moaning some modders got. Some quit building a while ago for NWN.

I hope that this sort of stuff is kept to a minimum and stamped on quickly, that way, constructive advice/suggestions and the like can be seen, rather than buried in the mire.

#145
Elvhen Veluthil

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Thanks god the console players wouldn't be able to play/rate any mod, RPG and consoles should stay miles away of each other.

#146
AmstradHero

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I don't have anything against console players. Heck, I own a console, and it's a good gaming platform. But I was never going to buy DAO on it.



Modding has also been the huge drawcard to me for DAO, well, that on top of the fact that it's a BioWare RPG, which for me, pretty much means I'll love it. Sure, as a mod maker you cop some abuse and people telling you how bad your mod is and so forth, but the comments from the people who love what you have done make those negative comments fade into oblivion.



Of course, that's not to say that those negative comments should be ignored entirely, gamers usually have valid points about things they don't like, and after all, modders are still trying to provide something that is fun for players. If you're not keeping your players happy... then maybe a rethink is needed.

#147
fluffyamoeba

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Hey, I own it on the Xbox. Meenie. :P

#148
Elvhen Veluthil

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fluffyamoeba wrote...

Hey, I own it on the Xbox. Meenie. :P


Well, at least you can have a go at some games I can't, like that Bayonetta thing everyone is talking about. Sorry for going of topic btw :)

#149
Dallo

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Proleric1 wrote...

I don't mind doing front of house with players. They generally know a lot more about gameplay than builders, because we don't spend so much time playing. Sure, occasionally they can seem pedantic or rude, but I find it's just silliness, not real malice. Of course, whether that's still true of the new breed in DAO remains to be seen... I don't envy the moderators at present!


I began my NwN 'career' as a playtester - worked closely with such luminaries as Aulslime, Firestarter, Akkei, Capt Gherkin - and even helped set up a playtesting system for The Builders Project, and of course playtested my own, very large module thoroughly (I was claiming balance for all classes, class combos, so I really had to), so I guess I had a pretty good handle on gameplay issues before I ever started to build seriously.  I always considered it important also to keep an eye on what other folks were doing, and how. 

You're right though that negative (the not really constructive kind) feedback from players is most often rude/pedantic rather than malicious.  Doesn't excuse it though...  And there can be some genuine malice out there...

AmstradHero said....

Sure, as a mod maker you cop some abuse and people
telling you how bad your mod is and so forth, but the comments from the
people who love what you have done make those negative comments fade
into oblivion.


Hmmm...

Of course, that's not to say that those
negative comments should be ignored entirely, gamers usually have valid
points about things they don't like, and after all, modders are still
trying to provide something that is fun for players. If you're not
keeping your players happy... then maybe a rethink is needed.


I've always argued that audience is extremely important, and that modders who don't listen very carefully to feedback attempting to be constructive are off their rockers.  So I agree completely with you in this regard.

The ones that really get my goat though are those who refuse to enter a new module with an open mind, those who bring their own 'clutter' with them and seem unable to adapt to a module's unique tapestry/framework, and then respond extremely rudely and with a lowish vote.

But anyway, this is all very off topic.    I have a bunch of reasons for not committing to serious building at this time, with player negativity probably being the least of them.

I wish you all the very best though, and I'll certainly play your products!

#150
Sim.Aleph2006

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Comments made by LadyDesire, AmstradHero and Dallo are very true indeed.

But I'm realizing that my bad feeling about the "immaturity" of the community is partly caused by the messy nature of the modding boards.

Let me explain it a bit.

I think the way boards are designed partly controls the shape and activity of the community.

Sometime ago, I posted a poll about how useful should be a NWNVaultlike board and to my big big surprise :

1) I got a ridiculous amount of votes compared to some polls dealing with stupid and futile subject like the boobiness of Morigan, ect.

2) Voters weakly supported the idea and appeared to be satisfied with the social network board.



Honestly guys, this board is not well designed (or moderated).



Mods in progress, Ideas of Mods, Requests, all sort of things are all posted along with released works that actually have stuff to offer.

You can find anything in the "project" section, I've even seen a guy complaining about access to DLC posting his complain in the project section !!!!

Is there no check, no approval stage, no validation of any kind ?

There is no proper section sorting stuff made out of new modelling from original reworked stuff (most of the time with godlike stats).

There no section gathering compatibility mods (it may look useless at the beginning but this kind of work becomes critical after one or two years, LadyDesire knows a lot about this :-)

There is no proper section sorting addons for the main campaign from standalone mods.

As a result, you can find great mods along with 300 or so Morigan face/boobs modification. Every teenager can post his ch**t, not realizing the very same stuff has been posted 100 times before.

In a word, it's big big mess.

And it lowers the visibility of good works, drowning them in a see of c***t.

I know the Nexus board is a bit better but it can't rival the vault for sure.