Where is the Neverwinter Nights people?
#126
Posté 04 janvier 2010 - 01:45
Those things take time, and it just takes longer to build for DA than NWN.
#127
Posté 04 janvier 2010 - 07:26
#128
Posté 07 janvier 2010 - 10:02
Like KOTOR, Jade Empire and Mass Effect, Dragon Age is kind of a one trick pony. once you finished the story its pretty much over since it wont be that enjoyable a second time, at least not right away.
Sure there is a toolset, but its not for everyone. Its use is limited to a select group that knows how to use it.
I am sure that anyone could learn it, but anyone could learn Japanese as well. Doesnt mean everyone would learn it, only those that really think its worth the effort. And the Japanese themselves of course.
#129
Posté 12 janvier 2010 - 02:47
At the time of NWN, Bioware was very willing to maintain a strong link/support to the community. Remember how they released "The witchHunter" mod for free just after the NWN release.
For DA, I feel it's different. Little Bioware has become big and is shapped by EA. Result : DLC content for DOLLARS. But that's not the worst. The worst is that any good sequel (with an honest amount of new content) usually take about a year to make. Fast Biowies announce it for March = 5 month after release. To me, it's very precipitate.
I see a very good reason to this : with already two teams working on ME2 and their SWMMO, they may have a very short window to work on DA. So the earlier they release a sequel, the less rich it has to be since it benefits from the wide community of young immature players that usually declines over a year.
Maybe I'm wrong and I hope I'm. But after a little time spent on this board, it feels VERY different from the NWN/NWN2 vault in term of maturity. I personally am very sade of the absence of IGN Vault for DA. This board feels ....
weird.
#130
Posté 12 janvier 2010 - 06:12
I am starting to think of ways of fixing the shifter so it has some purpose.
And I think the mage needs a more evil version of the defensive mage... say like a lich as an alternative to the arcane warrior.
Now to start checking out the toolset to see how its done!
#131
Posté 12 janvier 2010 - 06:15
#132
Posté 12 janvier 2010 - 06:24
Since it will be hard to play Multi Player with the game, I'm not sure that I will ever get into doing it. It's kind of nice not to worry anymore about building or having a game where others get to log onto it.
Will I test out or download some of the games that the rest of you do, Yes, I just might.
#133
Posté 12 janvier 2010 - 06:32
Go date...
#134
Posté 12 janvier 2010 - 06:52
shennessy wrote...
Good to see a few names from the PRC showing up here.
I am starting to think of ways of fixing the shifter so it has some purpose.
And I think the mage needs a more evil version of the defensive mage... say like a lich as an alternative to the arcane warrior.
Now to start checking out the toolset to see how its done!
I am so suprised you picked those classes.... :innocent:
#135
Posté 12 janvier 2010 - 07:46
#136
Posté 12 janvier 2010 - 08:17
#137
Posté 12 janvier 2010 - 08:39
(I am new to all this social network stuff so I was a bit shocked to see all this stuff is here on the bio sites. Its pretty amazing how its all hooked up!)
Modifié par shennessy, 12 janvier 2010 - 08:40 .
#138
Posté 12 janvier 2010 - 10:27
Sim.Aleph2006 wrote...
For DA, I feel it's different. Little Bioware has become big and is shapped by EA. Result : DLC content for DOLLARS. But that's not the worst. The worst is that any good sequel (with an honest amount of new content) usually take about a year to make. Fast Biowies announce it for March = 5 month after release.To me, it's very precipitate.
Not really, since the main work to DA was done late in 2008, since they had originally intended to release the PC version in first quarter 2009; I assume that the story team headed by David Gaider was likely already working on the story for Awakening at that point. The delay of the PC release to fourth quarter 2009 didn't impact the progress of the development in any way.
Maybe I'm wrong and I hope I'm. But after a little time spent on this board, it feels VERY different from the NWN/NWN2 vault in term of maturity. I personally am very sade of the absence of IGN Vault for DA. This board feels ....
weird.
A lot of it is the "console kiddies" that bring it down; that's really the only bad point to the console ports that I can see; as far as no IGN based vault goes, I'm kind of glad we don't have to put up with the folks that vote 10 no matter how good or bad the content really is (my biggest complaint about the Vault, but not my only one).
#139
Posté 12 janvier 2010 - 10:30
#140
Posté 12 janvier 2010 - 11:15
So no modules from this little black duck.
Thinking of giving Proleric a hand with some stuff, if and when I get time.
Cheers!
#141
Posté 13 janvier 2010 - 12:51
#142
Posté 13 janvier 2010 - 07:52
Modifié par Proleric1, 13 janvier 2010 - 07:55 .
#143
Posté 13 janvier 2010 - 09:59
#144
Posté 13 janvier 2010 - 11:16
I hope that this sort of stuff is kept to a minimum and stamped on quickly, that way, constructive advice/suggestions and the like can be seen, rather than buried in the mire.
#145
Posté 13 janvier 2010 - 12:56
#146
Posté 13 janvier 2010 - 01:16
Modding has also been the huge drawcard to me for DAO, well, that on top of the fact that it's a BioWare RPG, which for me, pretty much means I'll love it. Sure, as a mod maker you cop some abuse and people telling you how bad your mod is and so forth, but the comments from the people who love what you have done make those negative comments fade into oblivion.
Of course, that's not to say that those negative comments should be ignored entirely, gamers usually have valid points about things they don't like, and after all, modders are still trying to provide something that is fun for players. If you're not keeping your players happy... then maybe a rethink is needed.
#147
Posté 13 janvier 2010 - 01:34
#148
Posté 13 janvier 2010 - 02:44
fluffyamoeba wrote...
Hey, I own it on the Xbox. Meenie.
Well, at least you can have a go at some games I can't, like that Bayonetta thing everyone is talking about. Sorry for going of topic btw
#149
Posté 13 janvier 2010 - 08:47
Proleric1 wrote...
I don't mind doing front of house with players. They generally know a lot more about gameplay than builders, because we don't spend so much time playing. Sure, occasionally they can seem pedantic or rude, but I find it's just silliness, not real malice. Of course, whether that's still true of the new breed in DAO remains to be seen... I don't envy the moderators at present!
I began my NwN 'career' as a playtester - worked closely with such luminaries as Aulslime, Firestarter, Akkei, Capt Gherkin - and even helped set up a playtesting system for The Builders Project, and of course playtested my own, very large module thoroughly (I was claiming balance for all classes, class combos, so I really had to), so I guess I had a pretty good handle on gameplay issues before I ever started to build seriously. I always considered it important also to keep an eye on what other folks were doing, and how.
You're right though that negative (the not really constructive kind) feedback from players is most often rude/pedantic rather than malicious. Doesn't excuse it though... And there can be some genuine malice out there...
AmstradHero said....
Sure, as a mod maker you cop some abuse and people
telling you how bad your mod is and so forth, but the comments from the
people who love what you have done make those negative comments fade
into oblivion.
Hmmm...
Of course, that's not to say that those
negative comments should be ignored entirely, gamers usually have valid
points about things they don't like, and after all, modders are still
trying to provide something that is fun for players. If you're not
keeping your players happy... then maybe a rethink is needed.
I've always argued that audience is extremely important, and that modders who don't listen very carefully to feedback attempting to be constructive are off their rockers. So I agree completely with you in this regard.
The ones that really get my goat though are those who refuse to enter a new module with an open mind, those who bring their own 'clutter' with them and seem unable to adapt to a module's unique tapestry/framework, and then respond extremely rudely and with a lowish vote.
But anyway, this is all very off topic. I have a bunch of reasons for not committing to serious building at this time, with player negativity probably being the least of them.
I wish you all the very best though, and I'll certainly play your products!
#150
Posté 14 janvier 2010 - 11:37
But I'm realizing that my bad feeling about the "immaturity" of the community is partly caused by the messy nature of the modding boards.
Let me explain it a bit.
I think the way boards are designed partly controls the shape and activity of the community.
Sometime ago, I posted a poll about how useful should be a NWNVaultlike board and to my big big surprise :
1) I got a ridiculous amount of votes compared to some polls dealing with stupid and futile subject like the boobiness of Morigan, ect.
2) Voters weakly supported the idea and appeared to be satisfied with the social network board.
Honestly guys, this board is not well designed (or moderated).
Mods in progress, Ideas of Mods, Requests, all sort of things are all posted along with released works that actually have stuff to offer.
You can find anything in the "project" section, I've even seen a guy complaining about access to DLC posting his complain in the project section !!!!
Is there no check, no approval stage, no validation of any kind ?
There is no proper section sorting stuff made out of new modelling from original reworked stuff (most of the time with godlike stats).
There no section gathering compatibility mods (it may look useless at the beginning but this kind of work becomes critical after one or two years, LadyDesire knows a lot about this :-)
There is no proper section sorting addons for the main campaign from standalone mods.
As a result, you can find great mods along with 300 or so Morigan face/boobs modification. Every teenager can post his ch**t, not realizing the very same stuff has been posted 100 times before.
In a word, it's big big mess.
And it lowers the visibility of good works, drowning them in a see of c***t.
I know the Nexus board is a bit better but it can't rival the vault for sure.





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