Cheviot wrote...
Meltemph wrote...
I don't think the Catalyst's motivation is as simplistic as you suggest; for instance, the "psychology that started the conflict with the geth" is at the centre of the Catalyst's Reaper solution and also the choices it gives Shepard.
No it really isnt. There is much more to it then the incredibly small amount that is there. I just think people are doing what they can to make the ending as deep as they can, because it is quite obvious how shallow of an ending it is. Created vs creator at the end of it all is pretty damn simplistic, I'm not quite sure how you can really argue that it is deep or what I was looking for, at least thought provoking.
For me, it's the reasons why the conflict begins that make it so interesting. Once you realise them, some interesting questions present themselves.
BTW, could you support your claim about the ending being simplistic?
That is an incredibly weird thing to ask to "support teh claim", considering the ending is right there infront of you. The ending does that pretty good without me. I mean honestly, what in that ending really got your brain going? I mean, besides arguing, in your head with the brat. Besides that, the ending differences themselves, in terms of what they did and hte differences between them was the only real discussion that you can bring from it, outside of snythesis...
I mean, honestly, would you really be willing to argue that ME3 was very thought provoking? Tuchanka and the Geth/Quarian conflict were the best moments in it and those 2 things relyed compeltely on the other ME's. ME3 really brought nothing to the table thanks to the ending.
The created vs the creator theme, with the way they presented it and argued for it is pretty simplistic, since the arguement behind the ending was a fatalistic, simplistic, "this will always happen" ending, so the hero must fix it.
If they wouldnt have killed the setting with the ending, I would not be caring how the ending this game, since the setting would carry on, but in its current state, when you do that to your own setting, at least make me want to think about the ending.
If you are going to essetnaily kill the setting of a game for all post ME3 games, based on the same universe, it just seems to me, that your ending better be pretty damn impressive to justify killing it.
Modifié par Meltemph, 16 juillet 2012 - 03:54 .