spiros9110 wrote...
At the bolded part, that doesn't really help your argument, haha.
Well if your point is because I'm old I don't know what I'm talking about then I forgive you for your bias:whistle:.
My only point in saying that is that art is not a static device and it has morphed throughout the years. I am not trying to set myself up as some authority or expert, merely stating I am so sick and tired of people acting as if art is sacrosanct and that videogames have now attained that same level, when neither is true.
Art has always been a utility and a creation. It is a contradiction and it has at times been contrived by some benefactor (I need you to paint this) and an actual record of an event (especially prior to photography when speaking of painting). Early photography was for merely record keeping as well but as it progressed it became more artfully done, but arguments still exist over the art of it all. Art of any kind is still a commodity and just like a tree that falls in a forest without ears to form the sound it makes, it cannot exist in a vaccuum. It is not art if no one recognizes it as such.
I see and have seen the change in video games throughout the years and I will say I have seen true art in an Infocom game that had no video aspect - a text adventure. There has also been a category created for true "art" video games. Some video games are visually artistic and some musically, some merely are in their stories and even in their game play. Okami had a few different artistic elements.
But at their core video games are a commodity just as .mp3s are commodities. The music is art, too but the performer wants to make money off of it. Once you decide to sell something, it becomes a product and it can be criticized on any part based on perceived value. Its intrinsic artistic value becomes really not much of a concern.
Just as no artist out there today that wants to eat can ignore what a buying public might like, no creator of a video game can ignore what buyers might like. And like it or not a video game is not a book. It exists because it appeals to an audience with a need for visually engrossing and interactive entertainment. While perhaps considered "artistically" wrong to show the player everything, it is what the medium is meant to do. It is also what ME has always done. That is an implicit promise that exists within the type of game played. ME was never set up as a Picasso painting, where you must follow the lines and form and find the meaning and the beauty and the heart. ME was more like a realist's work, that didn't say you needed to guess what it's all about. You were shown what things meant. If they wanted the game to be something more like a David Lynch movie, then that is a different game and a different story.
I've played a lot of different games and different genres. I've played 2 games where you do have to head canon a lot of the story because the story is never really told to you in the games and these games are great. Demon's Souls and Dark Souls. I don't mind in these 2 games that I don't get some big epilogue because the action was the thing. I don't mind that there are not a lot of cutscenes with a story that unfolds-the action is the thing. ME is not Demon's or Dark Souls. The story and seeing the story unfold made sense and were told and shown to us throughout. We participated in this version of "art" by making choices along the way and then seeing what happened because of our choices.
In Demon's and Dark Souls I was never promised I would see or know the story and what it all meant so I never expected to and it didn't matter. That wasn't central to them and their art. But it is central and always was central to ME1, 2, and 3. We didn't head canon Grunt coming out of the pit alive. We were shown that Grunt did. We didn't head canon until we get to the torso in rubble. That is it. While you did have to head canon much of the original endings, you never had to head canon a dead Shepard. That was shown to you. The only thing that now exists as head canon in 3 games and the most important thing, the one thing that should not be head canonned is the fate and meaning of a living Shepard. That's not how ME should have ended. It's not what the game and story promised and not what has ever happened in it before.
Modifié par 3DandBeyond, 17 juillet 2012 - 03:31 .