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BioWare on "Shepard survives" scene: "We wanted to give them a little beacon of hope."


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#476
KEMKA

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ddraigcoch123 wrote...

crimzontearz wrote...

Kate....almost universally people pick Destroy to save Shepard. Yes.....for some including me that and a reunion is more important than anything


yep totally agree.. that was what the game gave us/me.. the opportunity to know and care about the characters and the galaxy we lived in.. all i want is an open door for my imagination (for head cannoning...) i'm finding it hard to lift my shep from the rubble...


Yep, I can completely understand that, I spent a good 20 minutes staring at the screen trying to choose, I really didn't want my Shep to die (I actually had a bit of a sniffle at the end :?), but in the end I couldn't kill the Geth and I pretty much adored Edi and Joker so I went for another option. I had a pretty high EMS by the end of the game, so apart from characters like Anderson, Mordin and Thane etc, most of the characters survived. I became really attached
to many of the characters, I hated it when Anderson and Mordin died, but I don't have a problem with sacrifice and tragedy I guess, I see them as valid and poignant story telling devices etc. I can understand how upset some people are about it, but I think it's unfair how some others have completely dismissed Bioware because of it (and the personal insults...), some of the greatest movies, plays, novels have tragic endings in one way or another and it in no way diminishes them.

#477
PuppiesOfDeath2

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ddraigcoch123 wrote...

just a tip for BW... the cliffhanger, could go either way ending works fine in a SERIES but unless they are going to completely do a volte-face then this is the FINAL ME with Shepard as the protagonist... so cliffhanger wont work... and yes i have an imagination and will continue to explore the 'world' through the eyes of fan fiction... but the game... the vid game.. cinematic in its feel... very welcome, loved being in my own movie...loved it... is a game none the less...

for the love of the goddess do we have to send Liara over BW... have you ever been flayed alive by the mind of a powerful heartbroken, grieving Asari????


BioWare can hardly conceive ot the rousing endorsement it would receive from its most loyal players if they made Shepard's survival clear (which in the player's strategy guide it is--"Shepard lives" it says).  No reason not to show it, whether that requires a voltafaccia or not.

#478
Iozeph

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Simotech wrote...

"We did make it ambiguous on purpose "

"There is no canon ending"


*facepalm*

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#479
ddraigcoch123

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well thats the bit i really dont get... and thats the bit i find a bit of a head f***...

its clear in the guide shep lives... shep takes a breath... just because in one of the ending options shep gets to survive doesnt mean everyone will choose it as a canon ending... there are consequences... so why no visual/aural treat for me as a player who has on one particular (or every) play through that ending for my character?

its like they are saying it is the anti-canon ending (not sure if that will make sense to anyone else...)

and i do get the hero dies ending (although those choices and the actual consequences is another discussion).. its quite often a hero's end.. it works for me i'm ok with it not being all flowers and dancing puppies...

all i'm asking for is that all the endings are treated the same... no ambiguity and a visual payoff for my... MY... the choice you gave me BW... MY ACTIVE PARTICIPATORY CHOICE to choose the ending where SHEPARD LIVES... not draws a rattling last gasp in the rubble... which techically means they fulfilled the terms of the guide... survived the final battle... then died...

#480
mjboldy

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wright1978 wrote...

Pitznik wrote...

The breath scene itself is NOT ambiguous. What happens AFTER is. This scene works for each and every Shepard. What happens after would be different for each and every Shepard. This is a good place to stop telling the story. Shepard's survival is the only difference between middle EMS and high EMS. Both the fact that scene is added and how it is presented gives you new information - Shepard lives.


Breath scene is completely ambigious. Without reading the file name you would not even be sure it is Shep.
No it is not a good place to finish telling the story, just as cutting with the Normandy crashed on a distant jungle planet wasn't the place to leave it. High EMS destroy should have showed Shep getting rescued or had Shep reading the epilogue. Something to show categorically that Shep survived. Currently the high ems destroy epilogue is completely isolated from the Shep lives afterthought breath clip.


Quoting pretty far down the line but I agree. Although it still amazes me that he could possibly be alive at that point. Unfortunately we're likely going to have to wait a good 3-4 months after Dragon Age III releases before we start hearing murmurings of the next Mass Effect game and to be honest, if it doesn't have Shepard in it, I probably won't be interested. I just feel uncomfortable filling in that much detail afterwords and I feel like whenever there is a bit of lazy parts of the story, we get an "Um, we made it ambiguous on purpose." 

:wizard:

While it's great to leave things to the imagination of the viewers, you have to give them enough information in order to do that. Between IT and if Shepard actually beat the Reapers what now? Is he actually alive? How does he get out of there? Is he too injured to get out of the rubble himself? Does he reunite with his squadmates? What about the LI? I would have been happy if they just added a short 10 sec. additional to that where the squaddies uncover him, pull him out and Shepard gives a big ol' hug like a "We did it" moment to his/her love interest or Garrus if no LI (because who doesn't love Garrus) and cut to black.

Modifié par mjboldy, 18 juillet 2012 - 12:07 .


#481
3DandBeyond

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sH0tgUn jUliA wrote...

Brovikk Rasputin wrote...

You people really need everything to be spelled out for you, huh?

This is the last ME game featuring Shepard. Don't worry.


I know this is the last game featuring Shepard. I don't like a story ending on a head canon. It didn't work in this situation. They failed miserably. They rely on twitter to make plot changes and clarifications throughout development. Good writers won't do that. They will write a good story. Instead Bioware writers jerk us around at these conventions and on twitter contradicting the meanings of different things in the story. So now I'm calling them out. I'm from Missouri. Show me.


If you played ME1, you didn't figure ME2 would require you to head canon the ending.  If you played ME2 you didn't figure ME3 would require you to head canon the ending.  If you played ME1 and ME2 you were darn sure certain ME3 wouldn't require you to head canon the ending.   This is artistic integrity.

I can make list after list of movies, books, and other games that require you to head canon an ending and I will still be able to make the most important point as to why none of that matters; they are not Mass Effect stories.  I would no more attempt to apply the logic that because ME1 ends with Shepard surviving then it is appropriate for some darker story to end that way as well, if that is not a core concept of that darker story.

ME1 set the stage, displayed the characters, provided the conflict, gave us the beginnings of a solution, and a goal.  It was the prologue.  It also provided a model for how the "world" worked and how the stories would play out.  When you buy things that are within a series it is because of what the parts of that series brought to the table.  As devs and writers this is your formula and it is inauthentic to then say fans have no right and no reason to expect this to be used in ME3.  It is at the core of the matter and it is what is so wrong with ME3.  It is also what is wrong with an unfinished head canon ending.

No other story or film or game is important here-the only thing that is important is being true to ME.  And in ME you do not leave Shepard lying in a pile of rubble.  You do not make people head canon an ending.  It violates the tone and concept of ME.

#482
KEMKA

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mjboldy wrote...

wright1978 wrote...

Pitznik wrote...

The breath scene itself is NOT ambiguous. What happens AFTER is. This scene works for each and every Shepard. What happens after would be different for each and every Shepard. This is a good place to stop telling the story. Shepard's survival is the only difference between middle EMS and high EMS. Both the fact that scene is added and how it is presented gives you new information - Shepard lives.


Breath scene is completely ambigious. Without reading the file name you would not even be sure it is Shep.
No it is not a good place to finish telling the story, just as cutting with the Normandy crashed on a distant jungle planet wasn't the place to leave it. High EMS destroy should have showed Shep getting rescued or had Shep reading the epilogue. Something to show categorically that Shep survived. Currently the high ems destroy epilogue is completely isolated from the Shep lives afterthought breath clip.


Quoting pretty far down the line but I agree. Although it still amazes me that he could possibly be alive at that point. Unfortunately we're likely going to have to wait a good 3-4 months after Dragon Age III releases before we start hearing murmurings of the next Mass Effect game and to be honest, if it doesn't have Shepard in it, I probably won't be interested. I just feel uncomfortable filling in that much detail afterwords and I feel like whenever there is a bit of lazy parts of the story, we get an "Um, we made it ambiguous on purpose." 

:wizard:

While it's great to leave things to the imagination of the viewers, you have to give them enough information in order to do that. Between IT and if Shepard actually beat the Reapers what now? Is he actually alive? How does he get out of there? Is he too injured to get out of the rubble himself? Does he reunite with his squadmates? What about the LI? I would have been happy if they just added a short 10 sec. additional to that where the squaddies uncover him, pull him out and Shepard gives a big ol' hug like a "We did it" moment to his/her love interest or Garrus if no LI (because who doesn't love Garrus) and cut to black.


About the quote you quoted - who else is it going to be in the 'breathing' clip? It just wouldn't make sense if it was anyone else :huh: None of the other characters are important enough to warrant that little clip right at the end.

I do agree on this thing about being given more closure though, I don't think it would have been too much to do.

#483
ddraigcoch123

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just a thought but maybe...just maybe... Aria didnt get of the citadel but survived and was watching it all and at the last minute rushed in and wrapped shep in a biotic barrier which protected them both from the worst of the explosions...

after shep takes the breathe and wakes up, she looks around to see Aria sitting inscrutible, as she does everytime shep wakes up next to her on the sofa after getting drunk... shep is hurt badly but the main thing she is worried about is Liara turning up and finder her with Aria...

anyone for the DLC that explores that particular 'connection' with Aria on Omega as a flashback ..
:unsure:

Modifié par ddraigcoch123, 18 juillet 2012 - 12:30 .


#484
KEMKA

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3DandBeyond wrote...

ME1 set the stage, displayed the characters, provided the conflict, gave us the beginnings of a solution, and a goal.  It was the prologue.  It also provided a model for how the "world" worked and how the stories would play out.  When you buy things that are within a series it is because of what the parts of that series brought to the table.  As devs and writers this is your formula and it is inauthentic to then say fans have no right and no reason to expect this to be used in ME3.  It is at the core of the matter and it is what is so wrong with ME3.  It is also what is wrong with an unfinished head canon ending.

No other story or film or game is important here-the only thing that is important is being true to ME.  And in ME you do not leave Shepard lying in a pile of rubble.  You do not make people head canon an ending.  It violates the tone and concept of ME.


Is it specifically Shepard dying or the general darker tone in ME3 that you're talking about. I'm not too sure what I think about the whole shepard dying thing just yet, but when it comes to overall tone, I think the first two games prepared and warned us. If you look at everything we knew about the reapers from those 2 games, I think it's quite clear that when we do finally face the full reaper force, that it will be a desperate fight for survival, and that if we do 'win' there will be massive casualties along the way. It took the full force of the citadel and help from the other races to destroy one reaper in ME1. And the situations in ME1 and ME2 were completely different, although survival was slim, i think it was still believable. Apart from Shepard, most people in my game survived
Yes the situation in ME3 is much darker, but it makes sense, it would be? I can see what you're saying about this kind of 'continuity' between a series, but I guess my doubt is why you have to follow this formula? To me at least, the way the series has evolved makes sense when you consider the setting and what is going on, I think the tone had to change. The second game was a lot darker than the first, you had whole colonies being wiped off the map, and when you finally get to see what the collectors are up to... it's pretty grim! And if you look at Jacks background and story, it's really brutal what happened to her.
In a previous reply you said "In ME stories, you conclude the conflict through the will and determination of the key players" and "Everyone thinks there is no return from it and even victory is feared to
be uncertain.  But if you try hard, do well, do enough, you win and
save everyone." How did this not happen in the end of ME3 - not counting Shepard of course! The characters and different races showed 'will and determination', the krogan helping the turian, Mordin sacrificed himself to cure the genophage, when I was on thessia the asari were fighting tooth and nail for their homeworld. I thought me3 showed the races at their best (not to say there weren't some cretins along the way). And you managed to save the galaxy :wizard: There were huge casualties, but it would be ridiculous if there weren't any in a galactic war for survival right?

#485
3DandBeyond

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The very reason they did not make the only Shepard "lives" ending complete and satisfying is because they did not want it to appear to be the canon ending. It is also why it inexplicably features killing EDI and the geth (gratuitous deaths). These things are artificially inserted "costs".

I object to all choices for many oft-stated reasons, however...

If you buy into the garbage idea of needing to be the kid's solution and do make a choice, rationally destroy is the obvious one. It was THE goal all along. Deviating from it and making another choice does not fulfill Shepard's purpose and does not finish what they all started. If destroy works, it does. So B follows A. Destroy is THE choice to fulfill THE goal.

The writers looked at that and said "ruh roh, if we do that no one will see the awesomeness of our combined intelligencia and choose anything else, ever. I thought up a new...DNA. And that's sooooo cooool. And then Control, man super great, but no one will see it if they choose stupid Destroy over there. Let's screw that up."

So, you do what is the right thing, the best thing, and you need punishment.

This is even more apparent with the EC. Exactly zero time was spent on fixing the context where the torso is and how and what comes next, but woooooowie is it cooler to choose a different choice. Green eyes. Shepard god. Yes, that's exactly what ME was all about and what playing the game was for.

So, Shepard and friends defeating the reapers and Shepard being shown alive was never a part of the game, but changing everyone's core being and/or becoming god of the galaxy and/or killing everyone almost instantaneously due to ineptitude and the inability to overcome impossible odds, all that was a part of the game and the story?

The torso ending was not ambiguous for any pro-player reason they now like to trot out. It was ambiguous because they wanted to spend time and resources making something way coool, instead of conforming to the original story.

The progression of events is jumbled and a bit out of context-much of it takes place decades and even hundreds of years later. That's ok, because I get it that they mean that to indicate what will come later. And then they come back to the present. But what really pisses me off is that as great as the Krogan are and how much I like their story arc, they are not my primary concern nor were they ever the primary characters of the game. And yet they are featured in several slides. The first face we see in the game in ME1-Shepard's. The very last face we should see at the end of Shepard's story (not the Krogan's, not the reaper's, not Liara's story), is Shepard's. Mass Effect is inextricably Shepard's story this time. If it does not conclude Shepard's story this time it has failed. As of today, it has failed in an incredibly bad way, because the writers and devs only wanted to write and see coooooool stuff.

#486
The Twilight God

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Iozeph wrote...

Simotech wrote...

"We did make it ambiguous on purpose "

"There is no canon ending"


*facepalm*

Image IPB



They are such gutless cowards. And so selectively gutless. Hypocrites.

It's OK to be non-ambiguous with us on how things turn out with the slide shows, but telling us what's happening with the hero and/or squadmates must be ambiguous. 

They couldn't model Tali after Liz Sroka, but they can model a useless junk character that I didn't even allow on the Normandy after some chick I'd never heard of before ME3. They gave some pointless not-emily-wong a face and not mother ****g Tali. Their fail knows no limits.

Modifié par The Twilight God, 18 juillet 2012 - 01:28 .


#487
Femlob

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^ This man speaks truth.

#488
3DandBeyond

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-k-a-t-e- wrote...

3DandBeyond wrote...

ME1 set the stage, displayed the characters, provided the conflict, gave us the beginnings of a solution, and a goal.  It was the prologue.  It also provided a model for how the "world" worked and how the stories would play out.  When you buy things that are within a series it is because of what the parts of that series brought to the table.  As devs and writers this is your formula and it is inauthentic to then say fans have no right and no reason to expect this to be used in ME3.  It is at the core of the matter and it is what is so wrong with ME3.  It is also what is wrong with an unfinished head canon ending.

No other story or film or game is important here-the only thing that is important is being true to ME.  And in ME you do not leave Shepard lying in a pile of rubble.  You do not make people head canon an ending.  It violates the tone and concept of ME.


Is it specifically Shepard dying or the general darker tone in ME3 that you're talking about. I'm not too sure what I think about the whole shepard dying thing just yet, but when it comes to overall tone, I think the first two games prepared and warned us. If you look at everything we knew about the reapers from those 2 games, I think it's quite clear that when we do finally face the full reaper force, that it will be a desperate fight for survival, and that if we do 'win' there will be massive casualties along the way. It took the full force of the citadel and help from the other races to destroy one reaper in ME1. And the situations in ME1 and ME2 were completely different, although survival was slim, i think it was still believable. Apart from Shepard, most people in my game survived
Yes the situation in ME3 is much darker, but it makes sense, it would be? I can see what you're saying about this kind of 'continuity' between a series, but I guess my doubt is why you have to follow this formula? To me at least, the way the series has evolved makes sense when you consider the setting and what is going on, I think the tone had to change. The second game was a lot darker than the first, you had whole colonies being wiped off the map, and when you finally get to see what the collectors are up to... it's pretty grim! And if you look at Jacks background and story, it's really brutal what happened to her.
In a previous reply you said "In ME stories, you conclude the conflict through the will and determination of the key players" and "Everyone thinks there is no return from it and even victory is feared to
be uncertain.  But if you try hard, do well, do enough, you win and
save everyone." How did this not happen in the end of ME3 - not counting Shepard of course! The characters and different races showed 'will and determination', the krogan helping the turian, Mordin sacrificed himself to cure the genophage, when I was on thessia the asari were fighting tooth and nail for their homeworld. I thought me3 showed the races at their best (not to say there weren't some cretins along the way). And you managed to save the galaxy :wizard: There were huge casualties, but it would be ridiculous if there weren't any in a galactic war for survival right?


Consider the total about face that ME3 did at the end.  In 3 games you had a goal--that is ME's reason for being and in fact that is the reason for all that is done.  Your goal is the destruction of the reapers through unity and strength through diversity.  It is the bringing together of a galaxy of misfits.  In ME3 at the end, the goal changes.  The goal becomes the avoidance of inevitable conflict between synthetics and organics.  Any choice you make that does not achieve the destruction (not the assimilation and not the control of) the reapers is a failure and does not complete the goal.

In making one of the choices, you only achieve the kid's goal and use his solution.  At first he had one solution, the reapers, but he changed and now has 3.  Whooopie.  Control asserts control over the reapers who will take care of any future conflict, in whatever way is needed.  Organics may again need to be saved from their own bad decisions and the reapers are there to take care of that.  Not destroyed, goal not met.  Synthesis asserts internal change against the will of many had they even been offered the chance to protest against it.  Since they were not, it is an assault and an unnatural corruption of the processes of life.  It achieves the kid's goal of avoiding conflict by smoothing out the differences between organics and synthetics.  It is anti-evolution which is as much a journey as it is any kind of end goal  Main goal of 3 stories not met.

Both control and synthesis are debated throughout 3 games and are decried by A Shepard all along the way.  If they were clearly and unequivocally shown to destroy the reapers, then they might be a consideration but because they are not they only achieve the kids' goal.  They have other issues within them as well that make them totally deny that people are capable of and should be able to self-determine.  With the one, they need external forces to fix and create things and take care of conflict, and with the other they need internal change to make them better, because well they suck and are stupid and can never work out conflict on their own.

Destroy seemingly completes the main goal by wiping out the problems organics were so stupid to create.  Since people have been dumb enough to create synthetic sentient life then they are too stupid to realize it's going to destroy them.  Destroy it first.  The fact that destroy if true kills the only synthetic life that has been designed specifically to create conflict (self-fulfilling prophecy) and also kills synthetic life that proves that it's possible to avoid conflict is the stupidest moment in gaming I've seen so far.  Sure, I understand sacrifices that must be made, but Shepard is still not allowed to make a valid authentic attempt to dissuade the kid from his warped ideas.

So, we have 3 choices.  Shepard has no idea how they came to be where they are-on the citadel.  The citadel is the home of a warped AI "kid".  The kid knows all about the choices.  The kid knows all about the crucible.  He's the first being that has really known anything about the crucible.  The kid is set up as innocent-looking and such a thing is done to deceive.  He chose to look like a kid to deceive quite possibly.  He does lie or mislead and he contradicts himself.  He also indicates he has been duplicitous in the past, turning his creators into the first reaper against their will.  In order to make a choice Shepard must believe the choices do what the kid says they will.  He backs up the need to make a choice with his flawed logic-the need to avoid conflict and chaos as he sees it.  This is not Shepard's goal.  The kid's solution to fix things has been to send reapers to kill people or "ascend" them-yeah, he kills people.  The kid has new solutions, 3 of them.  He takes ownership of them.  So they might not do what the kid says they do.  They might all be geared toward making harvesting faster.  So, even destroy might not achieve the goal.

Also, all of this is based on what the kid says is inevitable-conflict with synthetics.  My Shepard has said repeatedly in different dialogue and in action that such a conflict is not inevitable.  My Shepard said you do not condemn a whole race of people to extinction based upon what MIGHT happen.  And My Shepard also said you do not kill some people over here to save some people over there.  All 3 choices do kill something for no good fully known reason.  Destroy obviously kills EDI and the Geth.  Synthesis kills what people were and what they individually could be with the full right to self-determine.  Control kills the spirit of people. Reapers have committed genocide.  People would not want them as neighbors.  In using them to fix the relays and to create new things, people will never be more than children, just as they are now.

I don't mind sacrifice at all, but it must be FOR the goal and not for the enemy's goal.

And I'd assert that ME2 is far darker in that kind of tone than ME3 but even being darker is not out of line with the "world" ME created.   It would be a necessity considering the gathering storm.  I wasn't talking about that kind of tone-more about the narrative tone.  It's like a story being about reality and then in the last book in the series being about fantasy.  That's a change in tone that's not acceptable.   ME had some space magic but it was mostly explained and thus given a tone of reality-ME3 at then end enters into fantasy..

But in writing a story and especially a series of stories you do need to follow a formula for cohesiveness.  That doesn't mean they are always exactly the same, but that you do set up certain rules that provide expectations.  If you read Harry Potter and in the last book there was a change up where Harry was actually a clown from outer space and Voldemort was really Superman and Lois Lane's love child, the story went off track.  Though this is exaggeration ME in a similar way changed the total focus of the game (3 games) at the end.  There is no fight with the reapers-there's a fight with husks and brutes and banshees and then a discussion with the new antagonist.

And whereas ME1 was about saving the galaxy, ME3 starts to really narrow the focus.  Take back Earth and Earth is London and then you really are not taking it back at all.

Survival and a win in ME3 could be believable too if written that way.  But ME3 actually suffers from a lack of writing-fetch quests for war assets that are meaningless for the ending, artificial delays in play to drag the story out-auto dialogue that you must keep returning to in order to get the full story (like Aethyta's as wonderful as it was and the Asari commando's), doors that are slow to open, cutscenes that are not skippable, slow motion nightmares and the slow motion at the end.  These all make the game artificially longer that it actually is.

There is no win in ME3 and that is another type of tone that I'm talking about-it's not a win to decide that people can never be rid of the reapers.  For millions of years the galaxy has been using reaper tech seeded by the reapers so that all advancement fits the reaper timeline.  People have never had the chance to advance on their own, learn their own things.  All tech is based on reaper tech.  Control and Synthesis continue that and up the ante.  Destroy is genocide.  This is a game, a video game.  It is not some Doctoral Thesis, nor was it ever a story about the futility of existence.  You choose destroy and Shepard abandons much of his/her soul.  Mine would sooner kill herself by setting off a nuke on the citadel (that would be real sacrifice FOR something), than destroy people who just found life.  EDI told my Shepard that Joker unshackled her, but only now (in London) did she feel alive, because of Shepard.  So sadistically the writers have said the only way to maybe achieve ME's goal is to wipe EDI off the face of the Earth.  What a wonderful game.

#489
robertthebard

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v0rt3x22 wrote...

 BioWare was quoted at the SDCC panel - saying (in regards to showing Shepard being alive in the "Destroy" ending) -

we wanted to give them [the players] a little beacon of hope. 


and

 
We did make it ambiguous on purpose 



At the same panel - they were also quoted as saying:


 There is no canon ending 

Source: 
http://www.newsarama...ent-future.html 

Well here's my problem:


What good is a little beacon of hope - if (at the end) it won't mean anything?

Mass Effect has always been about Shepard's story - and many of us love Shepard - and some people even argue that Mass Effect wouldn't be the same without him.

Now if BioWare would like to send us a "beacon of hope" - that would imply - that they would like to give us hope that maybe Shepard is alive.

The only reason I'd get worked up about this "hope" - is due to the possibility of him returning in a sequel.

Otherwise that "beacon of hope" doesn't really have any meaning to me.
Wouldn't you agree?

Now - they also only show this sequence (as far as I'm aware) - in the "Destroy" ending.

That's the only ending they provide that "beacon of hope" - but then they go ahead and say that there is "no canon ending".

The way I interpret this is that they might be going two different ways: 

For those who feel that the Mass Effect series should come to an end - they can choose to sacrifice Shepard.
For those who feel that they would like to play on with Shepard - they choose "Destroy" ending.

Those are just my interpretations - but it seems very odd to me - how much good "a beacon of hope" is to me - when this is the definite end of Shepard's story.

He's no good to me alive, when I'm not able to play him.

Thoughts?

It means something to some people?  So because it doesn't mean anything to you, they shouldn't have done it?  I also feel like your interpretations are selfcentric as well.  Even if Shepard never makes another appearance in anything set in that universe, the fact that he lives for people that play it out so he does matters.  It means that, despite not seeing it themselves, they can be pretty sure that Shep/LI/crew were reunited, even if they all retired and went to the beach to stay drunk, and never had any direct influence over anything, ever again.  After all, wasn't the lack of a fairy tale "and they all lived happily ever after" a major complaint?  The "you can't end this game like this, look at all the impossible stuff I've done as Shep in the first two games" would seem to bear this out.  So they give it up, and now it's "but it's not specific enough, you have to tell me every detail of everything that happens after the epilogue"...Image IPB

Of course, all this is moot to me, since Shep dies in London, as they should.

#490
The Twilight God

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[quote]robertthebard wrote...

It means something to some people?  So because it doesn't mean anything to you, they shouldn't have done it? I also feel like your interpretations are selfcentric as well.  [/quote]

Perhaps he means it SHOULD mean something to everyone. Not just people who don;t really care one way or the other. In that regard one could say you are being self-centered in dismissing an aditions on the basis that you personal don't feel strongly enough about the ending or character to require more closure. Forgive me if I've misread something.

[quote]Even if Shepard never makes another appearance in anything set in that universe, the fact that he lives for people that play it out so he does matters.  It means that, despite not seeing it themselves, they can be pretty sure that Shep/LI/crew were reunited, even if they all retired and went to the beach to stay drunk, and never had any direct influence over anything, ever again. [/quote]

No. The destroy ending does not paint a picture in which Shepard lives on and reunite with his crew. In fact, with the relays being non-function it may be decades or centuries before they even have a chance at reuniting. And assuming a liveship survived (which i did not see in what remained of the fleets) the turains and quarians stranded on earth will starve to death as it's resources are strained. I romanced Tali and now she gets to starve to death along with by BFF garrus. And the last I see of the hero of 3 games is a crumppled body in a pile of rubble who was bleeding pretty bad moments beforehand. The End.

Look, you can imagine that Control Shep makes himself a body and returns to meet his friends. You can imagine that Synthesis Shep sprouts out of a cabbage patch in Des Moine Iowa fully grown 2 weeks after the ending(because anything is possible in synthesis fairy magic land). Shepard can live out his life in any ending since headcanon is now the rule. But fan fiction just isn't the same as seeing it. We don't see shepard survive any ending. If I want to imagine the ending why buy the game? I can just imagine ME3.

Sorry, but the writers left Destroy incomplete. It's their job to finish it. Not me. 

As it stands there is no benefit to Destroy. Just downsides. Shepard is done in all of them so the breathe scene adds nothing. Accept in destroy there are no reapers to fix the relays and you killed EDI and the geth. You sacrifice too much and get nothing in return. People like to call Destroy the selfish ending, but as a player we get absolutely nothing while losing the most. If anything, from a metagamming perspective, Destroy is a fools choice. 



 After all, wasn't the lack of a fairy tale "and they all lived happily ever after" a major complaint?  The "you can't end this game like this, look at all the impossible stuff I've done as Shep in the first two games" would seem to bear this out.  So they give it up, and now it's "but it's not specific enough, you have to tell me every detail of everything that happens after the epilogue"...Image IPB

Of course, all this is moot to me, since Shep dies in London, as they should.[/quote]

#491
robertthebard

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The Twilight God wrote...

robertthebard wrote...

It means something to some people?  So because it doesn't mean anything to you, they shouldn't have done it? I also feel like your interpretations are selfcentric as well. 


Perhaps he means it SHOULD mean something to everyone. Not just people who don;t really care one way or the other. In that regard one could say you are being self-centered in dismissing an aditions on the basis that you personal don't feel strongly enough about the ending or character to require more closure. Forgive me if I've misread something.


Even if Shepard never makes another appearance in anything set in that universe, the fact that he lives for people that play it out so he does matters.  It means that, despite not seeing it themselves, they can be pretty sure that Shep/LI/crew were reunited, even if they all retired and went to the beach to stay drunk, and never had any direct influence over anything, ever again. 


No. The destroy ending does not paint a picture in which Shepard lives on and reunite with his crew. In fact, with the relays being non-function it may be decades or centuries before they even have a chance at reuniting. And assuming a liveship survived (which i did not see in what remained of the fleets) the turains and quarians stranded on earth will starve to death as it's resources are strained. I romanced Tali and now she gets to starve to death along with by BFF garrus. And the last I see of the hero of 3 games is a crumppled body in a pile of rubble who was bleeding pretty bad moments beforehand. The End.

Look, you can imagine that Control Shep makes himself a body and returns to meet his friends. You can imagine that Synthesis Shep sprouts out of a cabbage patch in Des Moine Iowa fully grown 2 weeks after the ending(because anything is possible in synthesis fairy magic land). Shepard can live out his life in any ending since headcanon is now the rule. But fan fiction just isn't the same as seeing it. We don't see shepard survive any ending. If I want to imagine the ending why buy the game? I can just imagine ME3.

Sorry, but the writers left Destroy incomplete. It's their job to finish it. Not me. 

As it stands there is no benefit to Destroy. Just downsides. Shepard is done in all of them so the breathe scene adds nothing. Accept in destroy there are no reapers to fix the relays and you killed EDI and the geth. You sacrifice too much and get nothing in return. People like to call Destroy the selfish ending, but as a player we get absolutely nothing while losing the most. If anything, from a metagamming perspective, Destroy is a fools choice. 



 After all, wasn't the lack of a fairy tale "and they all lived happily ever after" a major complaint?  The "you can't end this game like this, look at all the impossible stuff I've done as Shep in the first two games" would seem to bear this out.  So they give it up, and now it's "but it's not specific enough, you have to tell me every detail of everything that happens after the epilogue"...Image IPB

Of course, all this is moot to me, since Shep dies in London, as they should.

I end all my games at the beam, because I don't think anyone should have survived past that.  Anything after that is, as I stated elsewhere, the equivalent of your life passing before your eyes before you die.  It's not that I play out past that, and ignore it, I quit out of the game there, and either start a new one, or come here and read/discuss, or try to beat my computer at chess 75% of my games so I can move up to the next level.  If you're damaged enough that all your armor and weapons are burnt up, the shortcircuits of the armor would probably be enough to kill you.  I see no point in carrying on past that.

#492
vallore

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robertthebard wrote...


It means something to some people?  So because it doesn't mean anything to you, they shouldn't have done it?  I also feel like your interpretations are selfcentric as well.  Even if Shepard never makes another appearance in anything set in that universe, the fact that he lives for people that play it out so he does matters.  It means that, despite not seeing it themselves, they can be pretty sure that Shep/LI/crew were reunited, even if they all retired and went to the beach to stay drunk, and never had any direct influence over anything, ever again.  After all, wasn't the lack of a fairy tale "and they all lived happily ever after" a major complaint?  The "you can't end this game like this, look at all the impossible stuff I've done as Shep in the first two games" would seem to bear this out.  So they give it up, and now it's "but it's not specific enough, you have to tell me every detail of everything that happens after the epilogue"...Image IPB

Of course, all this is moot to me, since Shep dies in London, as they should.


Since when is showing Shepard being rescued the equivalent of “telling me every detail?” of what is going to happen? Or when did showing a scene of Shepard awakening in a hospital with her LI or a friend nearby the equivalent of showing everything that happens after the epilogue?

It isn’t.

Showing the torso of “maybe-Shepard” is not even remotely, in any shape or form, similar to what you were comparing what people wanted. The fact is, previously to the EC all endings were open to speculation in great degree. After the EC, only Shepard survival remained almost untouched, speculative. This last ending remains in the realm of speculations, even after Bioware recognized that people wanted closure, why?

#493
DrwEddy

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crimzontearz wrote...

Kate....almost universally people pick Destroy to save Shepard. Yes.....for some including me that and a reunion is more important than anything

Agreed. Someone should start a petition for the reunion dlc. I'll even pay $20 just to see Shepherd runites with thier LI.

#494
ddraigcoch123

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DrwEddy wrote...

crimzontearz wrote...

Kate....almost universally people pick Destroy to save Shepard. Yes.....for some including me that and a reunion is more important than anything

Agreed. Someone should start a petition for the reunion dlc. I'll even pay $20 just to see Shepherd runites with thier LI.


i'll pay though we probably shouldnt have to... or we could get a fund together for a team of FanCreators to rent BW stuff to create the end we would all want to see... enough talent out here... only need access to the materials :devil:

#495
robertthebard

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vallore wrote...

robertthebard wrote...


It means something to some people?  So because it doesn't mean anything to you, they shouldn't have done it?  I also feel like your interpretations are selfcentric as well.  Even if Shepard never makes another appearance in anything set in that universe, the fact that he lives for people that play it out so he does matters.  It means that, despite not seeing it themselves, they can be pretty sure that Shep/LI/crew were reunited, even if they all retired and went to the beach to stay drunk, and never had any direct influence over anything, ever again.  After all, wasn't the lack of a fairy tale "and they all lived happily ever after" a major complaint?  The "you can't end this game like this, look at all the impossible stuff I've done as Shep in the first two games" would seem to bear this out.  So they give it up, and now it's "but it's not specific enough, you have to tell me every detail of everything that happens after the epilogue"...Image IPB

Of course, all this is moot to me, since Shep dies in London, as they should.


Since when is showing Shepard being rescued the equivalent of “telling me every detail?” of what is going to happen? Or when did showing a scene of Shepard awakening in a hospital with her LI or a friend nearby the equivalent of showing everything that happens after the epilogue?

It isn’t.

Showing the torso of “maybe-Shepard” is not even remotely, in any shape or form, similar to what you were comparing what people wanted. The fact is, previously to the EC all endings were open to speculation in great degree. After the EC, only Shepard survival remained almost untouched, speculative. This last ending remains in the realm of speculations, even after Bioware recognized that people wanted closure, why?




So since it means nothing to you, they shouldn't have done it?  It means something to some people, there are posts in this thread that support that.  It means nothing to me, since all my Shepards die in London.  However, I guess I should start a petition to get that ending supported, right?  It's just add a Critical Mission failure option after the beam after all, and then I could reuse more than one of my Shepards for a subsequent playthrough.

#496
crimzontearz

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DrwEddy wrote...

crimzontearz wrote...

Kate....almost universally people pick Destroy to save Shepard. Yes.....for some including me that and a reunion is more important than anything

Agreed. Someone should start a petition for the reunion dlc. I'll even pay $20 just to see Shepherd runites with thier LI.

I was the first to start that petition BEFORE ME3 was released and the people with the space edition confirmed the endings...Bioware did not listen then and they will not listen now

#497
Pitznik

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The Twilight God wrote...
No. The destroy ending does not paint a picture in which Shepard lives on and reunite with his crew. In fact, with the relays being non-function it may be decades or centuries before they even have a chance at reuniting. And assuming a liveship survived (which i did not see in what remained of the fleets) the turains and quarians stranded on earth will starve to death as it's resources are strained. I romanced Tali and now she gets to starve to death along with by BFF garrus. And the last I see of the hero of 3 games is a crumppled body in a pile of rubble who was bleeding pretty bad moments beforehand. The End.

This is your headcanon. We do not even know if Normandy left the Local Cluster. We have no idea how badly are Relays damaged and how long it will take to fix them. You choose to see it the way you described, that is your Shepard and your game, you have the right to do so. Hell, if the last scene would be Shepard hugging Tali, you could imagine a rock falling on them second after the fade to black. Just don't force it as the direct conclusion of what we see in the game, because it is not.

The Twilight God wrote...
As it stands there is no benefit to Destroy. Just downsides. Shepard is done in all of them so the breathe scene adds nothing. Accept in destroy there are no reapers to fix the relays and you killed EDI and the geth. You sacrifice too much and get nothing in return. People like to call Destroy the selfish ending, but as a player we get absolutely nothing while losing the most. If anything, from a metagamming perspective, Destroy is a fools choice.

How is it the favourite ending of most of the players who voted in various ending polls then? Maybe it is not a fool's choice then, maybe it is a fool who can't see what many other people see?

#498
Taboo

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The point is to show that Shepard is alive. Basic conventions of story telling tell you this.

"If it is shown, it has purpose."

The entire point is that Shepard WILL be rescued, but how and by whom is up to you.

The narrative ends by telling you that Shepard is ALIVE AND CAPABLE OF BEING RESCUED.

Modifié par Taboo-XX, 18 juillet 2012 - 06:46 .


#499
Pitznik

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Taboo-XX wrote...

The point is to show that Shepard is alive. Basic conventions of story telling tell you this.

"If it is shown, it has purpose."

The entire point is that Shepard WILL be rescued, but how and by whom is up to you.

The narrative ends by telling you that Shepard is ALIVE AND CAPABLE OF BEING RESCUED.

They just want poor ol' Shepard to die, so they can be miserable and angry at Bioware.

#500
3DandBeyond

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vallore wrote...

robertthebard wrote...


It means something to some people?  So because it doesn't mean anything to you, they shouldn't have done it?  I also feel like your interpretations are selfcentric as well.  Even if Shepard never makes another appearance in anything set in that universe, the fact that he lives for people that play it out so he does matters.  It means that, despite not seeing it themselves, they can be pretty sure that Shep/LI/crew were reunited, even if they all retired and went to the beach to stay drunk, and never had any direct influence over anything, ever again.  After all, wasn't the lack of a fairy tale "and they all lived happily ever after" a major complaint?  The "you can't end this game like this, look at all the impossible stuff I've done as Shep in the first two games" would seem to bear this out.  So they give it up, and now it's "but it's not specific enough, you have to tell me every detail of everything that happens after the epilogue"...Image IPB

Of course, all this is moot to me, since Shep dies in London, as they should.


Since when is showing Shepard being rescued the equivalent of “telling me every detail?” of what is going to happen? Or when did showing a scene of Shepard awakening in a hospital with her LI or a friend nearby the equivalent of showing everything that happens after the epilogue?

It isn’t.

Showing the torso of “maybe-Shepard” is not even remotely, in any shape or form, similar to what you were comparing what people wanted. The fact is, previously to the EC all endings were open to speculation in great degree. After the EC, only Shepard survival remained almost untouched, speculative. This last ending remains in the realm of speculations, even after Bioware recognized that people wanted closure, why?



Exactly the point.  In fact in 3 games the only place where the fate of Shepard is left to head canon-the only place where the fate of anyone is left to head canon is in the torso ending.

ME1, 2, and 3 set the stage, the tone and all of the games and what was to be expected as to how characters were treated.  The hero matters the most in stories such as this.  One scene is not much to ask for, but the reasons the devs have given are contradictory (one says it could mean Shepard is dead), and needlessly cruel, not to mention they don't ring true.

One dev said they couldn't personalize all reunions people might want.  Ok, uh, right.  We got to watch the flesh flying off of dying Shepard.  We saw a Krogan baby and a few Krogan slides and Zaeed relaxing.  We saw reapers making nice with their new neighbors. We got to hear ad nauseum a lot of junk about what god Shepard thought might happen, none of which makes any sense no matter the Shepard and we got lots of slides of green eyes and nonsense about immortality in cyborgland (no scenes of over-population since that will be in ME10 where everyone starts killing each other for more room).  And we got to see personalized memorial scenes.  But someone got completely forgotten, left out of the endings completely.  Someone is just a pile of garbage that one dev says is dying while another says clearly shows a happy ending.  Someone apparently isn't as exciting as coool scenes of instant death and some new civilization doing it all right.  If that was the way someone was going to be treated at the end, then maybe the story wasn't about that person at all but it was about who could show they have the biggest ego in creating the most awesome sounding and looking depressing ending ever.