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BioWare on "Shepard survives" scene: "We wanted to give them a little beacon of hope."


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#601
nitefyre410

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SpamBot2000 wrote...

The Spamming Troll wrote...

"a little beacon of hope" is the exact opposite of how i wanted to finish ME3.


Vast black hole of despair?

 

Despair  Event  Horizon... ME 3  was trying to cross it.. 

#602
The Twilight God

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3DandBeyond wrote...

Why were people sure Anderson had died and sure Shepard had too but a friend or LI doesn't believe this?  I mean  Liara did have some "psychic" connection at least, but Garrus?  Maybe hope and maybe the need to find a body at least.  But Anderson is just debris.


Yeah, one more thing to prove Liara is the canon LI and if you didn't romance her you are WRONG.

I can only headcanon Shepard surviving if Liara is the nameplate placer because she can psychic track him down or call Hackett and tell him where to find Shep because she won't be seeing him for awhile. 

#603
Pitznik

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3DandBeyond wrote...

Shepard also had an amazing gun from nowhere that had infinite ammo and Shepard never used the "communicator" to talk with Hackett or anyone else once glow boy said what the crucible and citadel would do.   Shepard is buried under rubble and we have no idea what state s/he is in and here's a real interesting point, how often did we see Shepard in other scenes talk with other people and how consistent was it?  In at least one scene Shepard puts his/her omnitool almost in his/her mouth to communicate but that's not how s/he talks to Hackett.

Also, can Shepard talk-Shepard isn't even shown as breathing.  S/he takes one gasp.  To talk with someone you also have to have the ability to talk and a mouth.  We don't know this is even physically possible for Shepard.  Shepard had a hell of a lot of trouble talking with Hackett and could barely move and that was before being hit by the amazing exploding tube.

Like I said, this is not even a necessary requirement that he'll be rescued. Someone will come to the Citadel and someone can find him - he's probably the only alive guy tehre, shouldn't be hard to find.

3DandBeyond wrote...
You don't know the kid isn't lying-where'd you get that idea?  He has lied before and he has been doing some awful things and comes before you trying to appear innocent (as a kid which he is not).  He has every reason to lie-he needs Shepard to make his new solution work.

I have high EMS-nowhere does the kid say that destroy will only destroy reaper tech or things with reaper code.  Please explain to me why this (in your opinion) truthful kid would tell Shepard, "even you are part synthetic" and what that means.  And please quote where in a high EMS destroy it says anything about leaving other tech alone.  It says a lot of stupid things including, "there will be losses but no more than you have already sustained" (paraphrasing).  What does that mean?  If EDI and the geth are destroyed those are additional losses.  The kid says, "the technology you rely on will be affected".  He also says, "others will be destroyed as well.  The crucible will not discriminate."

I know, because I watched both low EMS red and high EMS red. Red beam not affecting normal tech in high EMS is pretty much obvious when you watch it. Sword Fleet, Normandy, soldiers on Earth.

3DandBeyond wrote...
Shepard was in bad shape on the citadel.  Shepard is likely very seriously injured.  No one knows (not even psychic LI) if Shepard is alive and for sure they don't know where Shepard is.  Shepard very likely (given the state Shepard was in-the bleeding, the lapses into unconsciousness) near death or even more badly hurt and with a lot of crap on top of him/her that's kind of heavy.  Shepard doesn't have a day or days and that's if the Normandy can get there in time and can find where there is and can get the torso to help in time.

All that doesn't make it impossible for him to survive even few days - medigel, natural resilience, luck of the hero. All depends on the author of the story. We don't know what author wanted to do, but we can figure out what was the intention behind adding this scene in a way and place it was added.

Guess that concludes our discussion on this topic. I can't convince you to my interpretation, and I can't convince myself to yours. It will have to stay that way :) I really wish Mr Hepler would put more thought in what he says, but maybe he'll learn this lesson once single player DLCs will sell badly. Who knows, maybe even Bioware will reconsider, if the interest in DLCs won't meet their expectations and they'll give us some cheesy but happy reunion scene - possibility is still open, without retconning even.

#604
Haiyato

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Pitznik wrote...

[

iakus wrote...
- Even with FTL, Sword Fleet is out of communication with the Sol system.  No comm buoys means reliance of light speed communication at best. That could mean hours, days, weeks of time lag.  Or more, assuming they're meeting in another system.  Sword has no way of knowing what's going on aboard the Citadel.  Unless you're suggesting Shepard has access to a QEC device in all that rubble...

Ok, why no comm buoys? I have to admit, I have no idea how the communication is Mass Effect was supposed to work. Is there some codex entry describing it? After Anderson/hackett molested me every other mission in ME3 I just assumed "it works, because it works".



Here is a codex entry for you for general communications:

Real-time communication is possible thanks to networks of expensive mass relay comm buoys that can daisy-chain a transmission via lasers.
Comm buoys are maintained in patterns built outward from each mass relay. The buoys are little more than a cluster of primitive, miniature mass relays. Each individual buoy is connected to a partner on another buoy in the network, forming a corridor of low-mass space. Tightbeam communications lasers are piped through these "tubes" of FTL space, allowing virtually instantaneous communication to anywhere on the network. The networks connect across regions by communications lasers through the mass relays.
With this system, the only delay is the light lag between the source or destination and the closest buoy. So long as all parties remain within half a light-second (150,000 km) of buoys, seamless real time communications are possible. Since buoys are maintained in all traveled areas, most enjoy unlimited instant communications. Ships only suffer communications lag when operating off established deep space routes, around uninhabited outer system gas giants, and other unsettled areas.
During wartime, comm buoy networks are the first target of an attack. Once the network is severed, it can take anywhere from weeks to years to get a message out of a contested system. In systems where a buoy network has not yet been built or has been destroyed, rapid communication means ferrying information through high-speed courier ships and unmanned data drones.

Heres the wiki for it:
http://masseffect.wi...y_Codex_Entries

QEC though,  I recall you can ask EDI what QEC is though in ME2 and she will explain it pretty good. (Essentially its Quantum Entanglement). I coudln't find a codex for that.

Modifié par Haiyato, 19 juillet 2012 - 05:46 .


#605
AresKeith

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Pitznik wrote...

3DandBeyond wrote...

Shepard also had an amazing gun from nowhere that had infinite ammo and Shepard never used the "communicator" to talk with Hackett or anyone else once glow boy said what the crucible and citadel would do.   Shepard is buried under rubble and we have no idea what state s/he is in and here's a real interesting point, how often did we see Shepard in other scenes talk with other people and how consistent was it?  In at least one scene Shepard puts his/her omnitool almost in his/her mouth to communicate but that's not how s/he talks to Hackett.

Also, can Shepard talk-Shepard isn't even shown as breathing.  S/he takes one gasp.  To talk with someone you also have to have the ability to talk and a mouth.  We don't know this is even physically possible for Shepard.  Shepard had a hell of a lot of trouble talking with Hackett and could barely move and that was before being hit by the amazing exploding tube.

Like I said, this is not even a necessary requirement that he'll be rescued. Someone will come to the Citadel and someone can find him - he's probably the only alive guy tehre, shouldn't be hard to find.

3DandBeyond wrote...
You don't know the kid isn't lying-where'd you get that idea?  He has lied before and he has been doing some awful things and comes before you trying to appear innocent (as a kid which he is not).  He has every reason to lie-he needs Shepard to make his new solution work.

I have high EMS-nowhere does the kid say that destroy will only destroy reaper tech or things with reaper code.  Please explain to me why this (in your opinion) truthful kid would tell Shepard, "even you are part synthetic" and what that means.  And please quote where in a high EMS destroy it says anything about leaving other tech alone.  It says a lot of stupid things including, "there will be losses but no more than you have already sustained" (paraphrasing).  What does that mean?  If EDI and the geth are destroyed those are additional losses.  The kid says, "the technology you rely on will be affected".  He also says, "others will be destroyed as well.  The crucible will not discriminate."

I know, because I watched both low EMS red and high EMS red. Red beam not affecting normal tech in high EMS is pretty much obvious when you watch it. Sword Fleet, Normandy, soldiers on Earth.

3DandBeyond wrote...
Shepard was in bad shape on the citadel.  Shepard is likely very seriously injured.  No one knows (not even psychic LI) if Shepard is alive and for sure they don't know where Shepard is.  Shepard very likely (given the state Shepard was in-the bleeding, the lapses into unconsciousness) near death or even more badly hurt and with a lot of crap on top of him/her that's kind of heavy.  Shepard doesn't have a day or days and that's if the Normandy can get there in time and can find where there is and can get the torso to help in time.

All that doesn't make it impossible for him to survive even few days - medigel, natural resilience, luck of the hero. All depends on the author of the story. We don't know what author wanted to do, but we can figure out what was the intention behind adding this scene in a way and place it was added.

Guess that concludes our discussion on this topic. I can't convince you to my interpretation, and I can't convince myself to yours. It will have to stay that way :) I really wish Mr Hepler would put more thought in what he says, but maybe he'll learn this lesson once single player DLCs will sell badly. Who knows, maybe even Bioware will reconsider, if the interest in DLCs won't meet their expectations and they'll give us some cheesy but happy reunion scene - possibility is still open, without retconning even.


how can we know what the author wanted to do when half of them can't even decide if Shepard lived or died there, Mass Effect was built around players choice, we should have been able to see what happens to Shepard. They was trying to pull the samething the Inception ending had, it worked for them, but failed for Mass Effect

#606
3DandBeyond

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@Pitznik,
I appreciate the discussion but understand I do not choose to believe the worst because that is in my nature, but I do think that since the other choice endings are complete, then the one that is left should be as well.

What our discussion bears out is that it is often far easier to head canon bad things when you have little to go on.  The Shepard dies endings could in many ways be more easily imagined and do not rise to the level of the need for hope that a Shepard lives one does.  And that is the most important thing that people want out of a Shepard lives ending.

They have left so many things open to speculation that it isn't funny at all.  And the fact that you can completely comprehend what the kid means even though he says very ambiguous and contradictory things (at least even about Destroy) indicates the writers did a poor job here.

If I say to you that people with high cholesterol will most certainly die soon and then say, "even you have somewhat high cholesterol", well that looks kind of bad for you.  That's similar to what the kid says to Shepard-why include that stupid line at all if it means nothing?

The writing failed here because they didn't change a lot of it to fit the specific scene and consequences.  They decided to be rather nasty about the whole thing and make it just as possible to conclude Shepard dies as that s/he lives.  That's a terrible thing to do.

#607
DrwEddy

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3DandBeyond wrote...

iakus wrote...

Taboo-XX wrote...

Do you honestly believe Shepard is going to lie there and wait for the Normandy crew to rescue him?

"Surprise! I wasn't dead after all! Now help me up, my legs have rotted off!"


"Hello?  Anybody out there?  I think I need medical attention..."


In short:

Head canon needed for a live Shepard must be for all that happens before, during, and after the torso is found.
Head canon needed for a dead Shepard doesn't have to occur for anything.  Head canon can be used to gain some context of what happens after we see the fate of Shepard and the galaxy.

Screw headcanon! >:-[
I wanted to see a scene at least Shepherd climbs out of the rubble or be reunited with the crew.
Either BioWare was being a cheapskate and does not care about Shepherd or was completely oblivous from the feedback on the original endings.

Modifié par DrwEddy, 19 juillet 2012 - 06:02 .


#608
Reorte

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Pitznik wrote...

Who knows, maybe even Bioware will reconsider, if the interest in DLCs won't meet their expectations and they'll give us some cheesy but happy reunion scene - possibility is still open, without retconning even.

They don't even have to do that, I think that most people who currently aren't happy would be happy with a non-cheesy reunion. It doesn't have to be Shep and LI gushing how they love each other or anything like that. There will probably still be complaining (there always is here) but most of it would probably be no worse than "I'd have liked a bit more but oh well."

#609
3DandBeyond

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Reorte wrote...

Pitznik wrote...

Who knows, maybe even Bioware will reconsider, if the interest in DLCs won't meet their expectations and they'll give us some cheesy but happy reunion scene - possibility is still open, without retconning even.

They don't even have to do that, I think that most people who currently aren't happy would be happy with a non-cheesy reunion. It doesn't have to be Shep and LI gushing how they love each other or anything like that. There will probably still be complaining (there always is here) but most of it would probably be no worse than "I'd have liked a bit more but oh well."


This is exactly right.  Consider what a lot of people said before the EC.  They didn't expect the kid to be gone (hoped, but) and many thought the choices were just garbage (still are) and artificial and not what was promised and so on.  So, a lot of people said that they'd be ok if at least there was one single solitary solo Shepard lives ending (the torso with context and closure).  The rest of the ending stunk, EDI and the geth dying was stupid, but at least give us something-that was the thought.

So, nothing.  A psychic LI doesn't put a name on the wall and that's closure.  So, instead of asking for the moon (as Bioware thinks people are) with blue babies, homes on Rannoch, drinks on a beach, more showers, and so on, people have trimmed down their wishes to the core part of what they feel they need.  And feelings cannot be argued with, no matter what.  The part that people are unwilling to head canon (only) because it does not assuage their feelings, does not fill their hearts, and does not provide what they subjectively need, is the part where someone picks Shepard up out of that rubble and Shepard is seen with friends and LI and where Shepard's face is seen one last time.  We created that face and we need to know and to see and to feel that the heart behind it is ok.

#610
The Spamming Troll

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nitefyre410 wrote...

SpamBot2000 wrote...

The Spamming Troll wrote...

"a little beacon of hope" is the exact opposite of how i wanted to finish ME3.


Vast black hole of despair?

 

Despair  Event  Horizon... ME 3  was trying to cross it.. 




your trying to hard.

a LARGE beacon of hope is what i was looking for.

#611
CuseGirl

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"Give us a beacon of hope". So damn arrogant. Why does there have to be any implication that they "hold the capacity for hope" in this game? Do they not realize by breaking down the player at the very end (after already watching millions die) they ruin the replay ability of their game?

#612
The Twilight God

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Pitznik wrote...
Reorte in this thread pointed out that there are stars "nearby" (1 day of flight for FTL) that have planets, so it could be one of them, terraformed somewhat. Not out of the question.


What planets? Where did he get this info from? Or did he just headcanon these planets that are closer to earth, but overlooked in favor of worlds in distance star clusters like Terra Nova, Benning, Eden Prime, Shanxi who were the first colonies? 

Pitznik wrote...

They have plenty of labs, Earth isn't utterly destroyed.


Where are you getting this from? The planet has no remaining infrastructure. The Reapers have been bombarding it for months.

Pitznik wrote...

Also they do not have to FTL to other relays, most of the relays will be repaired by inhabitants of the system relay was in - this will be impossible for some relays, but main ones in turian or salarian home systems would be probably repaired much faster than Charon relay.


Yes, they do. It's not like the relays link all habitable systems. Take Arcturus. It is the only relay the Sol Realy goes to. Arcturus then llinks out to several other relays, none of which go directly to an other species homeworld. You seem to be under the impression Sol can link straight to Thessia or something. Doesn't work that way. So, yes, they will have to FTL. The the century estimate is based on EVERYONE fixing their surrounding relays. If it was just the people around earth doing it it would take millenia. Bioware MUST take out relay non-functionality in high EMS endings to give players who actual care about consistency and don't just pull happy endings out of their rear any hope at all.

Pitznik wrote...

Also, again: destroy ends with him being alive. Not "probably alive" but just alive. What happens next isn't said, so it can be anything, death, rescue


Not realistically. Realistically Shep is a goner. A comatose vegetable isn't "alive" in my book anyway.

Pitznik wrote...

The Twilight God wrote...
As I said before, Shep can be dead or alive in any ending. You have to headcanon shep lmaking out of the rubble alive in destroy so it's no more or less valid than headcanonning control shep making an avatar body or synthesis shep catching out of a mutated techno-plant fully grown 2 weeks later.

Difference being, I don't have to add anything new to the story for Shepard to be alive in destroy, because he is. I don't have to headcanon anything, he can stay there forever eternally breathing under the rubble, neither rescued or dead :) For me it is important, taking story as it is, without adding any new elements.


anyway, Shepard surviving Destroy requires not only post-credit headcanon, but pre-credits. You have to headcanon, the circumstances and context of the rubble scene, what happened to account for how anyone found him before he bleeds out or succombs to infections and why the Crucible didn't turn Shepard into a blind, quadrapalegic, brain damaged vegetable.  

As opposed to Control that requires only post-credits headcanon and doesn't involve tremendous leaps of logic inconsistent with the situation shepard is in. Or even synthesis, whose premise is so wonky in and of itself, that virtually anything is possible. LOL.

Modifié par The Twilight God, 19 juillet 2012 - 06:35 .


#613
SpamBot2000

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And of course Mac Walters does interviews where he's saying "Of course WE know what happens, but we decided we should let the players speculate."

#614
DistantUtopia

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The Spamming Troll wrote...

nitefyre410 wrote...

SpamBot2000 wrote...

The Spamming Troll wrote...

"a little beacon of hope" is the exact opposite of how i wanted to finish ME3.


Vast black hole of despair?

 

Despair  Event  Horizon... ME 3  was trying to cross it.. 




your trying to hard.

a LARGE beacon of hope is what i was looking for.


Personally I would prefer a large Bacon of hope.  Mmmm....

#615
AresKeith

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SpamBot2000 wrote...

And of course Mac Walters does interviews where he's saying "Of course WE know what happens, but we decided we should let the players speculate."


I've learned to not listen to Mac anymore and just ignore him, because he's making things worse for me

#616
Apollo-XL5

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Why do people moan about there not being a cannon ending, Shepard is the avatar of the player, There are so many choices to make through out the trilogy that noone's story will be exactly the same and so it being cannon can not happen. That is why there wont be a Mass Effect 4 based after the reapers were defeated.

#617
Reorte

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The Twilight God wrote...

Pitznik wrote...
Reorte in this thread pointed out that there are stars "nearby" (1 day of flight for FTL) that have planets, so it could be one of them, terraformed somewhat. Not out of the question.


What planets? Where did he get this info from? Or did he just headcanon these planets that are closer to earth, but overlooked in favor of worlds in distance star clusters like Terra Nova, Benning, Eden Prime, Shanxi who were the first colonies?

There are two stars within 12 ly of Earth that are potential planet candidates, Epsilon Eridani and Tau Ceti. There's evidence (albeit not conclusive) of a gas giant sized planet at least at Epsilon Eridani, at a position which doesn't rule out an Earth-sized one nearer. It's not the most obvious choice for live (other evidence suggests lots of asteroids and solar activity) but it's not totally implausible.

Near to the star giant planets have been ruled out in Tau Ceti (would be detectable with current equipment) but there's a lot of dust there. The downside is that the star is fairly metal-poor, which limits the chance of anything complex forming (metal to an astronomer being anything other than hydrogen and helium).

So there you have it. Hardly conclusive but it's not impossible that there's a reachable planet fairly close by. It's headcanon to say that that's what happened for definite of course but since it's a detail with less emotional attachment it's a plausible explanation I'm happy to run with.

The fact that they're not shown in the game isn't particularly relevent; there are hundreds of colonies not shown in the game.

Modifié par Reorte, 19 juillet 2012 - 06:44 .


#618
Iakus

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Apollo-XL5 wrote...

Why do people moan about there not being a cannon ending, Shepard is the avatar of the player, There are so many choices to make through out the trilogy that noone's story will be exactly the same and so it being cannon can not happen. That is why there wont be a Mass Effect 4 based after the reapers were defeated.


What people want is a definitive ending where Shepard lives.  Given we've got over a half dozen where Shepard definitely dies, it only seems fair.  But all we get is a very weak, ambiguous breath scene that's about as hopeful to me as the final scene in "The Thing" (1982 version)

#619
Vox Draco

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Apollo-XL5 wrote...

Why do people moan about there not being a cannon ending, Shepard is the avatar of the player, There are so many choices to make through out the trilogy that noone's story will be exactly the same and so it being cannon can not happen. That is why there wont be a Mass Effect 4 based after the reapers were defeated.


That shepard is the avatar of the player is...the core-problem is see here...

Shepard=Player=ME-Fan=Left in pile of rubble=WTF?

So, nice way to treat your fans, Bioware...just think about this a little more before the next time you invent an iconic video-game-hero with deep emotional impact on the customers of your "art", you migh t save yourself and everyone else a lot of trouble

#620
Pitznik

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The Twilight God wrote...

What planets? Where did he get this info from? Or did he just headcanon these planets that are closer to earth, but overlooked in favor of worlds in distance star clusters like Terra Nova, Benning, Eden Prime, Shanxi who were the first colonies?

Planets, as in never mentioned in the ME planets that really exist and happen to be not so far away. I didn't bother to check if any of them is potentially terraformable, and I don't know what basic conditions it would have to fulfill to be.

The Twilight God wrote...
Where are you getting this from? The planet has no remaining infrastructure. The Reapers have been bombarding it for months.

As far as I remember Reapers focused on biggest cities. That means there is plenty left. Also, months? I wonder how exactly Bioware imagined humans defending cities from Reapers for months...

The Twilight God wrote...

Yes, they do. It's not like the relays link all habitable systems. Take Arcturus. It is the only relay the Sol Realy goes to. Arcturus then llinks out to several other relays, none of which go directly to an other species homeworld. You seem to be under the impression Sol can link straight to Thessia or something. Doesn't work that way. So, yes, they will have to FTL. The the century estimate is based on EVERYONE fixing their surrounding relays. If it was just the people around earth doing it it would take millenia. Bioware MUST take out relay non-functionality in high EMS endings to give players who actual care about consistency and don't just pull happy endings out of their rear any hope at all.

Bah, I was wrong about that, then. That really sucks :/ Now I wonder where is nearest dextro based world from Earth... That makes the "victory" over Reapers rather bitter.

The Twilight God wrote...
Not realistically. Realistically Shep is a goner. A comatose vegetable isn't "alive" in my book anyway.

No point in showing game's main hero breathing under rubble, if he is reduced to vegetable. Realism isn't important - if something is possible, it can happen.

The Twilight God wrote...
anyway, Shepard surviving Destroy requires not only post-credit headcanon, but pre-credits. You have to headcanon, the circumstances and context of the rubble scene, what happened to account for how anyone found him before he bleeds out or succombs to infections and why the Crucible didn't turn Shepard into a blind, quadrapalegic, brain damaged vegetable. 

That's not important - it's like Shepard surviving in ME1 after the fight with Saren - he just did and that's it. Scene speaks for itself. People survive explosions, survive being stuck under the rubble after earthquakes, survive heavy wounds. Likelyhood is irrelevant.

#621
3DandBeyond

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Well, I think one can reasonably come to the conclusion and many people were already there that since it is true Shepard is the player's avatar and refuse tends to show the disdain Bioware has for fans, the torso ending is just another middle finger. There is no context for it, the kid's explanation for destroy is nonsense at best and the torso does not do honor to the hero in any way at all.

Their excuses are just that and I'm sure they are having a big laugh over this.

The problem is, people that say to head canon it all don't understand. You cannot argue with how people feel and this is about feelings. The game and the devs created those. People loved the Shepard's they created and lived a bit vicariously through that Shepard within this world and reacted to characters as they kind of thought they'd like to act. They kind of lived the game as they were meant to do. That doesn't mean they lost touch with reality, but they got into the story.

At the end, their feelings are just kind of destroyed. They are left feeling sad, not only because this was the end of Shepard's story but mainly because for them there is no end or it's just bleak.

Feelings matter, Shepard matters, heroes matter, endings matter.

#622
3DandBeyond

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Pitznik wrote...


That's not important - it's like Shepard surviving in ME1 after the fight with Saren - he just did and that's it. Scene speaks for itself. People survive explosions, survive being stuck under the rubble after earthquakes, survive heavy wounds. Likelyhood is irrelevant.


Do you really not see a difference between the ending of ME1 and the torso scene in ME3?

And even more does happen after Shepard is shown clearly to be alive in ME1-choose Anderson or Udina.  Help me fight the reapers-Shepard you're deluded.  Screw you, I'll go and fight myself. 

That's way more than we got in ME3.


People that we have seen survive being stuck under other things haven't been hit by a reaper beam, haven't fallen from space, haven't been led to believe they might destroy the synthetic parts in their own bodies (you have never explained what that means), and generally aren't almost dead before buildings fall on them.

Shepard has no armor, no medigel, and we have no context as to where Shepard is and what exactly happened-what state Shepard is in.  Why isn't Shepard's face shown?  Did it blow off?  We don't know.  But in ME1, we see Shepard is ok, alive and feisty.

Explain just exactly everything you KNOW for a fact happened to Shepard and the Normandy and how fast help will arrive after Shepard shoots the tube.  No guessing, no imagination, but facts as to what happened. 

Then apply that to the other endings.  What do you know in the other endings that happened to Shepard after choosing. 

Modifié par 3DandBeyond, 19 juillet 2012 - 07:18 .


#623
Vox Draco

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3DandBeyond wrote...
Feelings matter, Shepard matters, heroes matter, endings matter.


"I tried so hard, and got so far, but in the end, it doesn't even matter"...the Mass Effect anthem...

#624
3DandBeyond

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Vox Draco wrote...

3DandBeyond wrote...
Feelings matter, Shepard matters, heroes matter, endings matter.


"I tried so hard, and got so far, but in the end, it doesn't even matter"...the Mass Effect anthem...


Oh yeah.  I put my trust in you.

#625
Pitznik

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The Twilight God enlightened me about the Mass Relays in destroy ending. Centuries don't satisfy me at all, and it was my biggest problem with original ending. I thought EC fixed that, but now I can't find any more arguements how is the repair possible in reasonable time. Ok, now I'm sad. Why to build a rich world in three games just to totally screw it in the end... Dark ages indeed. BS.

Modifié par Pitznik, 19 juillet 2012 - 07:21 .