squee365 wrote...
crimzontearz wrote...
But don't you know? We are dumb for not understanding art
No you're dumb for treating it as such and using the "art" argument. Even if you mean it ironically. Stop it.
Irony≠sarcasm
squee365 wrote...
crimzontearz wrote...
But don't you know? We are dumb for not understanding art
No you're dumb for treating it as such and using the "art" argument. Even if you mean it ironically. Stop it.
DominusVita wrote...
It means a likelihood of post-ending DLC. Nothing like the taste of post-ME3 narrative ambiguity to throw in some new missions. From the Ashes, a piece of new downloadable content arises...
At this point, I'm a bit nonchalant about DLC. I'll see what the inevitable trailers look like and throw in my 2 cents. Unless it looks mindblowing, I think I'll save my money instead.
omg that's near my wife's workplacePuppiesOfDeath2 wrote...
We could put the disks right next to this exhibit:
FLYING FORKS
Illegible
36" x 46", acrylic on canvas
Rescued from trash in Brighton, MA
donated by Eliot Jackson and Stacy Sylvain
We see young man and young woman sitting face to face in a vaguely defined outdoor setting; the viewer’s prospective is three quarters behind the man. Seemingly oblivious to whatever is going on above and behind her, the woman seems concerned about the mental state of her partner, who maintains a death grip on a dismembered steering wheel. While the significance of the cross in the background is unclear, this painting seems to be visual representation of Yogi Berra’s advice, “When you’re driving an imaginary car and you see a flying fork, take it.”
3DandBeyond wrote...
AlanC9 wrote...
3DandBeyond wrote...
What our discussion bears out is that it is often far easier to head canon bad things when you have little to go on.
Yeah, I'd say that this seems to be empirically true. The history of ME3 ending interpretations is largely one of people making up headcanon that they themselves don't like, and then raging about it. I don't really undertand the procerss myself, since I don't do that.
No, it's making you head canon because the writers offer nothing much to go on and they themselves cannot agree even what they meant to show.
Mac Walters said the galaxy was supposed to be a wasteland at the end.
What we wanted is exactly the converse of what you stated and nice job taking what I said out of context-I know now you aren't trying to be genuine. We did want something logical and a possibly more positive outcome.
Modifié par AlanC9, 19 juillet 2012 - 10:54 .
Pitznik wrote...
As far as I remember Reapers focused on biggest cities. That means there is plenty left. Also, months? I wonder how exactly Bioware imagined humans defending cities from Reapers for months...
No point in showing game's main hero breathing under rubble, if he is reduced to vegetable. Realism isn't important - if something is possible, it can happen.
That's not important - it's like Shepard surviving in ME1 after the fight with Saren - he just did and that's it. Scene speaks for itself. People survive explosions, survive being stuck under the rubble after earthquakes, survive heavy wounds. Likelyhood is irrelevant.
The Twilight God wrote...
Pitznik wrote...
As far as I remember Reapers focused on biggest cities. That means there is plenty left. Also, months? I wonder how exactly Bioware imagined humans defending cities from Reapers for months...
Hackett says it's been months since you left Earth. I believe in the conversation before you go to Cronos Station.
AresKeith wrote...
someone from Bioware tweeted Shepard landed on one of the Citadel arms after the explosion from Destroy, which is also really stupid for them to do, and if we really was why not just show some one grabbing Sheps arm and pulling him/her up
That is sensible approach. It is either part of the game, or it is not. If they want to retcon/change/add, they have to do another EC, twitter won't do.The Twilight God wrote...
AresKeith wrote...
someone from Bioware tweeted Shepard landed on one of the Citadel arms after the explosion from Destroy, which is also really stupid for them to do, and if we really was why not just show some one grabbing Sheps arm and pulling him/her up
Ignore them.
This is the problem with no actual ending. They are picking on you. Ignore everything they tell you. The true is in the game or it didn't happen. Not the myriad of opinions the writers toss out to break your heart over and over. They get off on this.
That shot is superfluous, however, thanks to the rest of the sequence (you already know who left the flower).ganglor89 wrote...
to me the shepard lives ending is "bittersweet" done right. it reminds me a lot of the ending of district 9; where we see prawn Wikus with his aluminum flower. there are two ways to take that: either that christopher johnson will come back and cure him like he promised, or he wont. shepard living can mean 2 things as well. either his friends/LI find him or they don't.
Modifié par devSin, 19 juillet 2012 - 11:35 .
AlanC9 wrote...
Actually, Demeter was the first colony. And Demeter is within secondary relay range of Earth, since it is said to link to Charon rather than Arcturus, which is the local primary.
Mass Effect wiki...
Demeter[/b] is a garden world colonized by humans in 2152, and their first extrasolar colony. This planet is in a system connected by its mass relay to the Charon Relay. The investment money for this colony is raised by the Delta Pavonis Foundation.
AlanC9 wrote...
Actually, they've been trying to "capture population centers with minimal loss of life, " since they don't want to wreck the harvest. So while some cities are gone, others aren't. Whether there are workable labs left in them is another matter....
AlanC9 wrote...
You've got this backward. Prmary relays have a single target. Secondary relays, like Charon, go to any relay within a few hundred lightyears. Arcturus was where the first trans-relay explorers went, and where the local primary is located, but it isn't the only destination from the Charon relay.
Modifié par The Twilight God, 19 juillet 2012 - 11:42 .
AlanC9 wrote...
But as you yourself said , negative headcanon seems to be easier. That's the bit that interested me. Why would that be? And I was agreeing with you there, you know.
ganglor89 wrote...
to me the shepard lives ending is "bittersweet" done right. it reminds me a lot of the ending of district 9; where we see prawn Wikus with his aluminum flower. there are two ways to take that: either that christopher johnson will come back and cure him like he promised, or he wont. shepard living can mean 2 things as well. either his friends/LI find him or they don't.
This ending only works because of the extended cut. knowing that the normany crew makes it off the unknown planet plus seeing that grunt and wrex make it back to tuchunka show that not only is space travel still possible even with no mass relays, but that there is nothing between the crew and earth.
if i have to use my imagination for this ending then so be it, because that what happens in my head canon.
i just like how they keep bringing up Indoctrination theory tho a lot of people would its dead and the only way to fix the plotholes is to have indoctrination theory to be true, like if the star kid said something like we will have your mind shepard you belong to us. If they made indoctrination true then either we get a dlc that makes the final attack more epic and make leviathan fights harbinger while shepard and the crew handles TIM or whoeverApplepie_Svk wrote...
And this is funny .. what are we still arguing on the forums ....
SPECULATIONS FROM EVERYWHERE !
CuseGirl wrote...
I just hate the breath scene because it seems like RPG's now have this requirement of vagueness and grimness. I didn't play ME1, I don't have an Xbox, so I can't comment on it. But ME2 was pretty straightforward: what you are seeing is what is happening. And most of ME3 was like that too. There was no confusion if I was speaking to Liara or Tali or Garrus. There was no speculation to be made on whether I'm actually fighting Cerberus or Kai Leng or Reaperized-Geth. Those events were happening and REALLY happening to Shepard. So why at the every end is this mechanism of "well you can make it up in the end" being used?
And I'm sorry, I'll be very blunt, the game should explicitly have a positive ending. I don't know when they thought this work was high-brow, but it's not. It's a space shooter with an interesting universe and a bevy of characters to interact with. This game was supposed to end with me going "FCK YEA!", not "oh wow, Shep drew breath"
CuseGirl wrote...
I just hate the breath scene because it seems like RPG's now have this requirement of vagueness and grimness. I didn't play ME1, I don't have an Xbox, so I can't comment on it. But ME2 was pretty straightforward: what you are seeing is what is happening. And most of ME3 was like that too. There was no confusion if I was speaking to Liara or Tali or Garrus. There was no speculation to be made on whether I'm actually fighting Cerberus or Kai Leng or Reaperized-Geth. Those events were happening and REALLY happening to Shepard. So why at the every end is this mechanism of "well you can make it up in the end" being used?
And I'm sorry, I'll be very blunt, the game should explicitly have a positive ending. I don't know when they thought this work was high-brow, but it's not. It's a space shooter with an interesting universe and a bevy of characters to interact with. This game was supposed to end with me going "FCK YEA!", not "oh wow, Shep drew breath"
ShepnTali wrote...
CuseGirl wrote...
I just hate the breath scene because it seems like RPG's now have this requirement of vagueness and grimness. I didn't play ME1, I don't have an Xbox, so I can't comment on it. But ME2 was pretty straightforward: what you are seeing is what is happening. And most of ME3 was like that too. There was no confusion if I was speaking to Liara or Tali or Garrus. There was no speculation to be made on whether I'm actually fighting Cerberus or Kai Leng or Reaperized-Geth. Those events were happening and REALLY happening to Shepard. So why at the every end is this mechanism of "well you can make it up in the end" being used?
And I'm sorry, I'll be very blunt, the game should explicitly have a positive ending. I don't know when they thought this work was high-brow, but it's not. It's a space shooter with an interesting universe and a bevy of characters to interact with. This game was supposed to end with me going "FCK YEA!", not "oh wow, Shep drew breath"
You nailed it. Some people are ok with the 'hmm...' endings, and others expect the same kind of feelings they had at the end of ME1 and 2. One group is screwed. Though the latter is screwed harder.
sH0tgUn jUliA wrote...
ShepnTali wrote...
CuseGirl wrote...
I just hate the breath scene because it seems like RPG's now have this requirement of vagueness and grimness. I didn't play ME1, I don't have an Xbox, so I can't comment on it. But ME2 was pretty straightforward: what you are seeing is what is happening. And most of ME3 was like that too. There was no confusion if I was speaking to Liara or Tali or Garrus. There was no speculation to be made on whether I'm actually fighting Cerberus or Kai Leng or Reaperized-Geth. Those events were happening and REALLY happening to Shepard. So why at the every end is this mechanism of "well you can make it up in the end" being used?
And I'm sorry, I'll be very blunt, the game should explicitly have a positive ending. I don't know when they thought this work was high-brow, but it's not. It's a space shooter with an interesting universe and a bevy of characters to interact with. This game was supposed to end with me going "FCK YEA!", not "oh wow, Shep drew breath"
You nailed it. Some people are ok with the 'hmm...' endings, and others expect the same kind of feelings they had at the end of ME1 and 2. One group is screwed. Though the latter is screwed harder.
Then when you played ME1 and ME2 and had those twe "FCK YEA!" moments, ME3's "oh wow, Shep drew breath?" is even worse. This means alive, right. "It could be Shep's last breath." Gee thanks for that.
I'll repeat that I'm sorry to the arty people out there who like this stuff but in this kind of situation I have no imagination anymore. I want to be shown. I want that "FCK YEA!" moment at the end. I don't care if it's not realistic. Shepard making that Olympic Gold Medal leap onto the Normandy at the end of ME2 wasn't realistic either and no one complained. I don't want my hero buried in rubble. "Hello, I'm Commander Shepard, and this is my favorite pile of rubble somewhere in (London, on the Citadel, Detroit, who the hell knows?)."
PS: The Reapers weren't realistic either. Nor were biotics. So if you're going to use the realism argument for Shepard not surviving it, get a grip. This is an "action movie" game, not something for the Cannes Film Festival.
The Twilight God wrote...
AlanC9 wrote...
Actually, Demeter was the first colony. And Demeter is within secondary relay range of Earth, since it is said to link to Charon rather than Arcturus, which is the local primary.
First, if it requires a relay to get to... it's still too far.
Second, Charon links to Arcturus only. So they would have to go to Arcturus then go to this mystery system via FTL (which would take a long time)
No, you have it wrong. Charon relay only goes to Arcturus. Arcturus goes to multiple systems.
But that doesn't matter one way or the other. If another garden world is in the Local Cluster it wouldn't require a mass relay so your entire argument is flawed at the foundation.
Modifié par AlanC9, 20 juillet 2012 - 12:51 .
iakus wrote...
Apollo-XL5 wrote...
No you just want to be spoon fed everything. Have it all tied up in a pretty little bow. Where is your imagination?
And the music that plays during the breath scene seems quite uplifting to me so I dont see how it is ambiguous at all, but rather certain that shepard survives to reunite with his loved one.
Again with the spoon-fed comments. We need some newer insult books to read from around here. Or more creative insulters.
What we want is no more spoon-feeding than seeing Shepard dissolve in Synthesis or electrocuted in Control. We want Bioware to stop jerking us around and show Shepard surviving. Not "implied to survive"
ShepnTali wrote...
Concerning this sudden IT possibility stuff from Bioware it occurs after the Chris Priestly poll on the Retake site. It was clear the IT group was huge, so they need a bone.
This 'anything you want it to mean' stance is the cure all band-aid.
CuseGirl wrote...
I just hate the breath scene because it seems like RPG's now have this requirement of vagueness and grimness. I didn't play ME1, I don't have an Xbox, so I can't comment on it. But ME2 was pretty straightforward: what you are seeing is what is happening. And most of ME3 was like that too. There was no confusion if I was speaking to Liara or Tali or Garrus. There was no speculation to be made on whether I'm actually fighting Cerberus or Kai Leng or Reaperized-Geth. Those events were happening and REALLY happening to Shepard. So why at the every end is this mechanism of "well you can make it up in the end" being used?
And I'm sorry, I'll be very blunt, the game should explicitly have a positive ending. I don't know when they thought this work was high-brow, but it's not. It's a space shooter with an interesting universe and a bevy of characters to interact with. This game was supposed to end with me going "FCK YEA!", not "oh wow, Shep drew breath"