3DandBeyond wrote...
CuseGirl wrote...
I just hate the breath scene because it seems like RPG's now have this requirement of vagueness and grimness. I didn't play ME1, I don't have an Xbox, so I can't comment on it. But ME2 was pretty straightforward: what you are seeing is what is happening. And most of ME3 was like that too. There was no confusion if I was speaking to Liara or Tali or Garrus. There was no speculation to be made on whether I'm actually fighting Cerberus or Kai Leng or Reaperized-Geth. Those events were happening and REALLY happening to Shepard. So why at the every end is this mechanism of "well you can make it up in the end" being used?
And I'm sorry, I'll be very blunt, the game should explicitly have a positive ending. I don't know when they thought this work was high-brow, but it's not. It's a space shooter with an interesting universe and a bevy of characters to interact with. This game was supposed to end with me going "FCK YEA!", not "oh wow, Shep drew breath"
The destroy ending as a whole is the only thing in 3 games that you really must head canon. Everything else plays out explicitly for you-you may not see someone die, but you know they did by what is said and done. The most important person in the game in the last part, the most important part of any story, in all but one ending has a conclusive definitive and obvious fate. Destroy as explained is itself vague and ambiguous and contradictory. It then leaves the hero to an uncertain fate, hurt and badly broken, in an unknown condition, in an unknown location, alone.
ME, set up certain rules within its stories and rules can be bent and even broken with good reason. If however you create a series and ALWAYS show the fate of the hero that exists in all 3 stories, you are bound by the rule you created and have set up expectations for your fans that must not change except for the best of all reasons. The destroy option gives you no such good reason. But ME has always been about Shepard, creating a face-why was it so important for the face import to work. Didn't they understand that? You bring your hero home.
And this is why I think Bioware really wants Shepard dead.. Most of the endings are explicit that Shep is dad, but the so-called "Shepard lives" ending you have to head canon. And can just as easily head canon Shep dead as alive.
And this is somehow necessary because...?





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