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BioWare on "Shepard survives" scene: "We wanted to give them a little beacon of hope."


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#701
3DandBeyond

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AlanC9 wrote...

AresKeith wrote...
no, they mentioned Ilos and the Conduit on ME2 for the PS3, just completely ignored it like most other things <_<


Just as well. I can hardly imagine the outrage if ME3's endgame was a rehash of ME1's. Not to mention this would mean that Shepard's nowhere near Anderson or the big space battle at Earth until he reaches the Citadel. Though I guess the Normandy could mysteriously get back from Ilos in time for most of the shooting.

But if you think about it having another conduit scene did kind of rehash it, as well as needing to get to the citadel.

And while we are at it, did someone have an issue of not knowing they needed to get to the beam or something?  Before the EC I don't recall seeing the word "conduit" on the beam.  With the EC it pops us and when I say it, I wondered who didn't know that.  Why didn't they put labels on Harbinger and other stuff.   Did they actually think you'd see everyone else running toward this bright beam and run the other way or something?

And yes, the magical Normandy could do that, you are so right.:wizard:

#702
3DandBeyond

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Pitznik wrote...

The Twilight God wrote...

To link to Arcturus and from their to the greater galaxy.  The Reapers want to corral the humans toward the Citadel. That is why all the homeworld systems conveniently have relays.

Are you saying that Reapers move Relays between cycles to make them more accessible to species that look like they can progress to FTL before the next cycle? That's somewhat amusing idea.


I know what is supposed to happen when reapers first enter the galaxy.  It's written somewhere or said that the first thing they do is shut down the relays to strand people.  It's another inconsistency and forgotten part of ME that this never happens.  The reapers move throughout the galaxy using FTL and they are faster than other ships.

#703
crimzontearz

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I still wish and pray that the ones responsible for this **** directly are removed or demoted so to cease their influence on any BiowEAre franchise....

One down....one to go

#704
OhoniX

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The only reason I'd get worked up about this "hope" - is due to the possibility of him returning in a sequel.


That's never going to happen. They said as much from the start, that ME 3 was the end of Shep's story one way or the other. Any future games in the series are going to be about different characters.

That's the only ending they provide that "beacon of hope" - but then they go ahead and say that there is "no canon ending".

The way I interpret this is that they might be going two different ways: 

For those who feel that the Mass Effect series should come to an end - they can choose to sacrifice Shepard.
For those who feel that they would like to play on with Shepard - they choose "Destroy" ending.


Shep only survived the Destroy ending because it was the only ending with a potential for survival. It was a big boom, Shep's survived big booms before. In the Control ending your "soul" is digitally uploaded into the Reaper hivemind, and in the Synth ending your body is vaporized and merged with all life in the galaxy, there's no "breath" after that. The Destroy ending is also the bleakest, at least in the other two Shep does continue on in some form, in the Destroy ending, without that last bit, she'd just be a charred meat sack, so it's nice that they gave people a little something even if they chose poorly.

#705
Reorte

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OhoniX wrote...

Shep only survived the Destroy ending because it was the only ending with a potential for survival. It was a big boom, Shep's survived big booms before. In the Control ending your "soul" is digitally uploaded into the Reaper hivemind, and in the Synth ending your body is vaporized and merged with all life in the galaxy, there's no "breath" after that. The Destroy ending is also the bleakest, at least in the other two Shep does continue on in some form, in the Destroy ending, without that last bit, she'd just be a charred meat sack, so it's nice that they gave people a little something even if they chose poorly.

Although the explanation for Shepard having to die for either of those didn't make much sense either to be completely honest. Sure, given what we see he dies for certain then but why either of those need Shepard to die is rather unexplained ("add your energy to the Crucible?" What the hell does that mean? And why do you have to get electrocuted and fried for it to make an AI version of Shepard?)

#706
DistantUtopia

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Reorte wrote...
Although the explanation for Shepard having to die for either of those didn't make much sense either to be completely honest. Sure, given what we see he dies for certain then but why either of those need Shepard to die is rather unexplained ("add your energy to the Crucible?" What the hell does that mean? And why do you have to get electrocuted and fried for it to make an AI version of Shepard?)

As someone has mentioned in another thread, the human body contains about the same amount of energy as an AA battery.

So yeah, the crucible was short 1.5v Image IPB

#707
AlanC9

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3DandBeyond wrote...
I know what is supposed to happen when reapers first enter the galaxy.  It's written somewhere or said that the first thing they do is shut down the relays to strand people.  It's another inconsistency and forgotten part of ME that this never happens.  


Of course, if it did happen, there's no game. Besides, the protean scientists took care of that by locking out the Citadel relay.

those guys most have been really good. Even after the Reapers take the Citadel they can't fix this right away.

Modifié par AlanC9, 20 juillet 2012 - 03:49 .


#708
The Twilight God

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Pitznik wrote...

The Twilight God wrote...

To link to Arcturus and from their to the greater galaxy.  The Reapers want to corral the humans toward the Citadel. That is why all the homeworld systems conveniently have relays.

Are you saying that Reapers move Relays between cycles to make them more accessible to species that look like they can progress to FTL before the next cycle? That's somewhat amusing idea.


Although that is conceivable it is not what I meant.

What I am saying is that they built that relay in Sol because they have enough evidence to suggest that a species would evolve on Earth. At some point they built a relay in Sol for that purpose. For instance, if a star system is full of gas giants or the sun is too hot or whatever reasons life simply isn't going to develop there there would be no reason to set a relay there other than as a waypoint between two more interesting locals (like Arcturus system). 

#709
The Twilight God

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3DandBeyond wrote...

Pitznik wrote...

The Twilight God wrote...

To link to Arcturus and from their to the greater galaxy.  The Reapers want to corral the humans toward the Citadel. That is why all the homeworld systems conveniently have relays.

Are you saying that Reapers move Relays between cycles to make them more accessible to species that look like they can progress to FTL before the next cycle? That's somewhat amusing idea.


I know what is supposed to happen when reapers first enter the galaxy.  It's written somewhere or said that the first thing they do is shut down the relays to strand people.  It's another inconsistency and forgotten part of ME that this never happens.  The reapers move throughout the galaxy using FTL and they are faster than other ships.


No, the Citadel is the master control. Your actions in ME1 put a stop to that.  And they didnt have to shut them all down, They could control which ones are activated and deactivated at any given time so that they could use them, but nobody else could.

The problem arises when they do take the Citadel in the end. It is never explained in game how they took the Citadel and what prevented them from simply shutting down relays to prevent resistence. As good as they are with writting characters they seem to have a hard time with explaining plots and telling stories. They need to get the Citadel to Earth, but lack the imagination and creative to work it out within the constrainst of their own lore. I fan-ficked a scenario in 5 minutes. I don't know what's up with Bioware's writting team. 

#710
3DandBeyond

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[quote]The Twilight God wrote...


I know what is supposed to happen when reapers first enter the galaxy.  It's written somewhere or said that the first thing they do is shut down the relays to strand people.  It's another inconsistency and forgotten part of ME that this never happens.  The reapers move throughout the galaxy using FTL and they are faster than other ships.

[/quote]

No, the Citadel is the master control. Your actions in ME1 put a stop to that.  And they didnt have to shut them all down, They could control which ones are activated and deactivated at any given time so that they could use them, but nobody else could.

The problem arises when they do take the Citadel in the end. It is never explained in game how they took the Citadel and what prevented them from simply shutting down relays to prevent resistence. As good as they are with writting characters they seem to have a hard time with explaining plots and telling stories. They need to get the Citadel to Earth, but lack the imagination and creative to work it out within the constrainst of their own lore. I fan-ficked a scenario in 5 minutes. I don't know what's up with Bioware's writting team. [/quote]

Thanks to you and AlanC9 for further info on that.  And I agree the writing other than some real stand out parts is just awful.

I have seen so many good ideas in various threads of how to do things and these are fans who are not getting paid to do this stuff.  I admit it's not an easy task, but consider they are really writing a script where a lot of the setting need not be explained and that they went with a big fantasy ending that is way harder to write and do well (which is why it was bare bones in the initial release and IMO is just a crazy mishmash now).

#711
Iakus

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Reorte wrote...

OhoniX wrote...

Shep only survived the Destroy ending because it was the only ending with a potential for survival. It was a big boom, Shep's survived big booms before. In the Control ending your "soul" is digitally uploaded into the Reaper hivemind, and in the Synth ending your body is vaporized and merged with all life in the galaxy, there's no "breath" after that. The Destroy ending is also the bleakest, at least in the other two Shep does continue on in some form, in the Destroy ending, without that last bit, she'd just be a charred meat sack, so it's nice that they gave people a little something even if they chose poorly.

Although the explanation for Shepard having to die for either of those didn't make much sense either to be completely honest. Sure, given what we see he dies for certain then but why either of those need Shepard to die is rather unexplained ("add your energy to the Crucible?" What the hell does that mean? And why do you have to get electrocuted and fried for it to make an AI version of Shepard?)


It's because they wanted to tell a sad story, and they were gonna tell a sad story, screw player agency and choice, screw previous installments.   Screw hope.  There is no throne.  There is no version of this where you come out on top.  Shepard exists because they allow it, and will end because they demand it.

#712
ThaDPG

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Hurbster wrote...

Putting a cliffhanger ending in the last game in a series is beyond stupid.


I would agree, which is why I'm pretty sure Bioware is not ending the ME series, just Shepard's story arc.  I just can't accept that the writers seriously thought what we got was closure enough, after all the great games they've brought us in the past.

#713
Kyle Kabanya

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I laughed when I seen bioware gave us great games in the past.

#714
AresKeith

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ThaDPG wrote...

Hurbster wrote...

Putting a cliffhanger ending in the last game in a series is beyond stupid.


I would agree, which is why I'm pretty sure Bioware is not ending the ME series, just Shepard's story arc.  I just can't accept that the writers seriously thought what we got was closure enough, after all the great games they've brought us in the past.


yea, but thats still a stupid and lazy way to end Shepards ME story

#715
AlanC9

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The Twilight God wrote...

AlanC9 wrote...

Right. But the reason holding Arcturus keeps enemies from getting to Sol is because that's where the primaries are, not because of a relay that can get you to Sol from Arcturus. If an enemy fleet can get through Arcturus they can reach Sol via normal FTL in three days. They're better off doing it that way since trans-relay assaults are difficult. Which means that "only route" means the only route from anyplace that isn't already Alliance-controlled.


Show me where it is ever said or even implied that the Charon relay goes anywhere, but Arcturus. I can find no mention of the Charon Relay being able to take people anywhere but Arcturus.


This isn't a response to the part of my post you quoted. A fleet in Arcturus can reach Sol whether there are any other relays besides Arcturus in Charon's range or not. Even if the Charon Relay didn't exist at all you'd still want to defend Sol in the Arcturus system, because that's the only choke point you've got.  Is this reply maybe to something else?

AlanC9 wrote...

A few hundred l.y., at most. Nothing you can't do with ordinary FTL if you don't mind taking a few weeks. Does that count as a hop and a skip? 


All I'm saying is that Demeter is close enough that they used FTL to get there. Not a relay. I'm not sure what point you are trying to make.


Sure. But that would be the case for any world in range of the Charon relay, whether that world has a relay or not.

AlanC9 wrote...
Anyway, I'm not quite sure what you're arguing here. Worlds in the local cluster shoudln't have relays becuase they're too close to Sol to need one? Then why would there be any secondary relays at all?


To link to Arcturus and from their to the greater galaxy.  The Reapers want to corral the humans toward the Citadel. That is why all the homeworld systems conveniently have relays.


Which says absolutely  nothing about whether other garden worlds have secondary relays too. You're not proposing that all secondary relays are there to link potential homeworlds to the primaries, are you?

#716
cyrslash1974

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AresKeith wrote...

ThaDPG wrote...

Hurbster wrote...

Putting a cliffhanger ending in the last game in a series is beyond stupid.


I would agree, which is why I'm pretty sure Bioware is not ending the ME series, just Shepard's story arc.  I just can't accept that the writers seriously thought what we got was closure enough, after all the great games they've brought us in the past.


yea, but thats still a stupid and lazy way to end Shepards ME story



The end of Shepard's story arc doesnt mean that he's dead (destroy + high EMS). The case may be, we could meet him as new human concillor in the next ME game. 

#717
Sajuro

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ld1449 wrote...

v0rt3x22 wrote...

maaaze wrote...

It is good for your headcanon ... you can imagine how his life would have continued.

but Shepards story is done...and that is good in my opinion...let´s explore something new.

explore new characters.


Ah I see - so him surviving - and his LI going out to look for him - is all left up to my imagination.


Don't cha know. You pay X amount of money now for people to tell you to use your immagination. Isn't this fantastic story telling???=]

So would you have liked it if Shepard went on to sex his LI every night
and possibly at lunch time if your Shepard would have carried survivor's
guilt? What about the other way around, a Shepard who wanted nothing
more than blue babies but you get Shepard's downward spiral as the
dreams continue to haunt him and he hangs himself in the Normandy's
bathroom one day.
Closure Image IPB

#718
AresKeith

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cyrslash1974 wrote...

AresKeith wrote...

ThaDPG wrote...

Hurbster wrote...

Putting a cliffhanger ending in the last game in a series is beyond stupid.


I would agree, which is why I'm pretty sure Bioware is not ending the ME series, just Shepard's story arc.  I just can't accept that the writers seriously thought what we got was closure enough, after all the great games they've brought us in the past.


yea, but thats still a stupid and lazy way to end Shepards ME story



The end of Shepard's story arc doesnt mean that he's dead (destroy + high EMS). The case may be, we could meet him as new human concillor in the next ME game. 


I doubt that since Bioware can't even decide on Twitter if Shepard lives or died in the destroyed ending

#719
Iakus

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Sajuro wrote...
So would you have liked it if Shepard went on to sex his LI every night
and possibly at lunch time if your Shepard would have carried survivor's
guilt? What about the other way around, a Shepard who wanted nothing
more than blue babies but you get Shepard's downward spiral as the
dreams continue to haunt him and he hangs himself in the Normandy's
bathroom one day.
Closure Image IPB


I think people would have like to see is Shepard either standing up under his/her own power, or be shown being rescued and taken to a hospital.  You know, remove the possibility of it being a "last breath" scene.

Fun extras  may have included:

Brief reunion scene with LI/Normandy crew

A few words spoken about the death of EDI and the geth.  Sadness, resignation, determination, etc.

Final line about the future of the galaxy.

#720
cyrslash1974

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AresKeith

My understanding is

- High EMS : name of Shepard is not on the wall, he's alive.
- Medium or low EMS : name of Shepard is put on the wall, last breath.

It's my understanding but I want to be optimistic.

Modifié par cyrslash1974, 20 juillet 2012 - 07:21 .


#721
Sajuro

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iakus wrote...

Sajuro wrote...
So would you have liked it if Shepard went on to sex his LI every night
and possibly at lunch time if your Shepard would have carried survivor's
guilt? What about the other way around, a Shepard who wanted nothing
more than blue babies but you get Shepard's downward spiral as the
dreams continue to haunt him and he hangs himself in the Normandy's
bathroom one day.
Closure Image IPB


I think people would have like to see is Shepard either standing up under his/her own power, or be shown being rescued and taken to a hospital.  You know, remove the possibility of it being a "last breath" scene.

Fun extras  may have included:

Brief reunion scene with LI/Normandy crew

A few words spoken about the death of EDI and the geth.  Sadness, resignation, determination, etc.

Final line about the future of the galaxy.

What about people who thought their Shepard should have died in Destroy? They wouldn't be happy because Bioware would have done something Shepard that they didn't want.

#722
Iakus

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Sajuro wrote...

iakus wrote...

Sajuro wrote...
So would you have liked it if Shepard went on to sex his LI every night
and possibly at lunch time if your Shepard would have carried survivor's
guilt? What about the other way around, a Shepard who wanted nothing
more than blue babies but you get Shepard's downward spiral as the
dreams continue to haunt him and he hangs himself in the Normandy's
bathroom one day.
Closure Image IPB


I think people would have like to see is Shepard either standing up under his/her own power, or be shown being rescued and taken to a hospital.  You know, remove the possibility of it being a "last breath" scene.

Fun extras  may have included:

Brief reunion scene with LI/Normandy crew

A few words spoken about the death of EDI and the geth.  Sadness, resignation, determination, etc.

Final line about the future of the galaxy.

What about people who thought their Shepard should have died in Destroy? They wouldn't be happy because Bioware would have done something Shepard that they didn't want.


And people who think Shepard should have survived in Synthesis?  Or Control?  Or Refuse?

Bioware forces deaths=unhappy players.  That's the simple fact of the matter.

Edit:  And what I mean is, Bioware should have allowed the player to choose to sacrifice themselves for a given outcome.  Perhaps for an overall better outcome than in choosing not to.  But this "interpretation" and "hope" garbage needs to die in a fire.  OR be electrocuted.  Or dissolved.  Or something.

Modifié par iakus, 20 juillet 2012 - 07:36 .


#723
sH0tgUn jUliA

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Sajuro wrote...

iakus wrote...

Sajuro wrote...
So would you have liked it if Shepard went on to sex his LI every night
and possibly at lunch time if your Shepard would have carried survivor's
guilt? What about the other way around, a Shepard who wanted nothing
more than blue babies but you get Shepard's downward spiral as the
dreams continue to haunt him and he hangs himself in the Normandy's
bathroom one day.
Closure Image IPB


I think people would have like to see is Shepard either standing up under his/her own power, or be shown being rescued and taken to a hospital.  You know, remove the possibility of it being a "last breath" scene.

Fun extras  may have included:

Brief reunion scene with LI/Normandy crew

A few words spoken about the death of EDI and the geth.  Sadness, resignation, determination, etc.

Final line about the future of the galaxy.

What about people who thought their Shepard should have died in Destroy? They wouldn't be happy because Bioware would have done something Shepard that they didn't want.


The people who thought their Shepard should die in Destroy should not gather all the little artifacts and crap. Skip the side quests. Don't play multi-player. Then Shepard dies. It's pretty simple. It's like the damned suicide mission. Screw up the loyalty missions and and make the wrong assignments and people die. Don't talk to every one in between all the missions. Don't visit the Citadel and talk to everyone and build up your reputation and you won't get to make peace between the Geth and Quarians and you'll lose some military assets. There. They can do that.

Screw the political correctness.

#724
The Twilight God

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sH0tgUn jUliA wrote...

Sajuro wrote...

iakus wrote...

Sajuro wrote...
So would you have liked it if Shepard went on to sex his LI every night
and possibly at lunch time if your Shepard would have carried survivor's
guilt? What about the other way around, a Shepard who wanted nothing
more than blue babies but you get Shepard's downward spiral as the
dreams continue to haunt him and he hangs himself in the Normandy's
bathroom one day.
Closure Image IPB


I think people would have like to see is Shepard either standing up under his/her own power, or be shown being rescued and taken to a hospital.  You know, remove the possibility of it being a "last breath" scene.

Fun extras  may have included:

Brief reunion scene with LI/Normandy crew

A few words spoken about the death of EDI and the geth.  Sadness, resignation, determination, etc.

Final line about the future of the galaxy.

What about people who thought their Shepard should have died in Destroy? They wouldn't be happy because Bioware would have done something Shepard that they didn't want.


The people who thought their Shepard should die in Destroy should not gather all the little artifacts and crap. Skip the side quests. Don't play multi-player. Then Shepard dies. It's pretty simple. It's like the damned suicide mission. Screw up the loyalty missions and and make the wrong assignments and people die. Don't talk to every one in between all the missions. Don't visit the Citadel and talk to everyone and build up your reputation and you won't get to make peace between the Geth and Quarians and you'll lose some military assets. There. They can do that.

Screw the political correctness.


Exactly. All you really need to not have a breathe scene is ignore exploration and fetch quests. You can still do all the side missions. MY EMS was 3500ish and I did almost everything. If I didn't I'd have had 2000something which would equal no death scene.

#725
The Twilight God

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....................

Modifié par The Twilight God, 20 juillet 2012 - 08:16 .