Any story that ends with a Deus ex Machina is a poorly written story; the DeM plot device was awful back in 500bC, why should it be any good now?, on an interactive medium as a videogame that was supposedly character/player driven? Nah...
I'm uncertain about wether the writers were incompetent or they hadn't had the time to develop and write the game properly, or both of those options. All I can say is that the results are unfortunate.
Focusing solely on the ending, it is obvious that the writers' purpose was to create a huge plot twist, something that would give the player a new perspective on what the Reapers represent and what's their aim, in awe and shock.
Needless to say, they failed.
Why? As already said, the introduction of a new character as a DeM - whose logic is not only flawed but also contradicts/doesn’t take into account what we've seen during the saga - that comes to solve an otherwise seemingly unsolvable task is not just very mediocre, writing-wise, but also betrays the basis of any RPG (hybrid RPG+TPS game included) since it robs the player the undebiable right to decide what actions its avatar should take.
If BW wanted to maintain that plot twist, those three morally abhorrent choices, they – the writers – should have thought about it way before the 3rd installment of a story that, if I remember correctly, was presented as a trilogy from the beginning.
How? I’m not a writer, I can only broadly make assumptions from what I see on (good) movies and read on (good) books. But let’s say I want to keep the Crucible, the three endings’ implications and above all the “lots of speculation” plot twist, just to mantain that *cough cough* artistic integrity intact.
First of all, the introduction of the Crucible should have been made earlier in the series, let’s say during ME2, even a hint from Vigil would have been appreciated. I’m not saying that BW should have disclosed this “”useful”” item entirely, just some hints, something we get to know but we also could easily forget.
How to get rid of the Deus ex Machina.
One word: Protheans. During ME all we know about the Reapers comes from informations given by Prothean’s devices. Why should it be any different in the ending of ME3? Why aren’t we given the chance to discover something more about that civilization not just from the distorted words of that obnoxious Javik? I don’t consider the original idea of Shepard’s visions/allucinations bad at all, plus knowing important facts from a people who already suffered the Reapers invasion would make a strong bond between the past cycle and the present cycle, also reinforcing the image we have of the Reapers themselves.
Given that we know about the Reapers’ real aim and the Crucible functioning from a Prothean device or a Prothean VI on the Citadel, what are the implications of it all IF we really want to keep that apparently important plot twist?
Well, first of all we - along with our Shepards - would find out that The Illusive Man and Saren were right; this new awareness would lead Shepard/us to the bitter conclusion that what we believed to be right, what we stood for was just a matter of utter vanity. Nothing wrong with that, it’s legit, even the disenchantment and feeling stupid is legit. Had the ending been presented that way we could also finally turn Shepard into the glorious Tragic Hero that some people seem to love so dearly. A tragic hero is a person whose misfortune is brought by said person’s mistakes or frailty, and through his flaws the hero achieves his goals, dying. In Shepard’s case his/her mistakes stands in believing that the pattern Shep chose was the only one possible, that what s/he believed (self-determination, unity in diversity and so on) at the end was an unachievable goal, it was just a childish idealization of how the existence should be. I know it’s something very hard to accept*, but jeez… isn’t the heroic tragedy what we love the most in epic stories? Plus, the Cosmicism BW stuck in our throats during ME would still be intact and immensely terrifying.
Finally, ME3 as it is invalidates what we’ve seen during the first two installments and although ME2 already seemed just like a very long side quest, as of now ME2 has completely lost any importance since we aren’t given the chance to see the aftermath of the actions we took during that installment.
Why were humans so special to be harvested? Why was important that the humans were the more adaptable species on the entire galaxy? Adaptable to what?
We will never know…
*Needless to say, as many of you I too wanted my choices to matter and I would also have appreciated the introduction of an ending that had taken into account what we achieved during the games...
Modifié par Eloise K, 16 juillet 2012 - 11:47 .