nitefyre410 wrote...
Heretic_Hanar wrote...
sH0tgUn jUliA wrote...
Actually it started in the beginning of the game. There were bright spots in Tuchanka and Rannoch, but other than that I gave the whole SP campaign of ME3 a 6.5/10. With a great ending it would have kicked it up to a 7.5 because of the crappy beginning, Thessia, and the Cerberus missions, the journal, and the way the side quests had to be discovered.
But I could write a better ending if you want.
I think the whole point Oxspit is trying to make is that the problem with ME3 does not exclusively exist in the endings. There is more wrong with ME3 than just the ending.
I have no idea how I could write a better ending to ME3 without at least changing a few things about the whole plot in general. For example I would handle TIM and Cerberus completely different if it was up to me. Also no stupid vent kid in my version and the Crucible is not found on Mars but somewhere else.
I agree, the ending is a result of a badly written and throught out main plot. As far as vent kid, he is needed and there is no need for him. There is need because you need a sympathic face, their is no need because you have plenty of other sympathic faces that can be used and there is no excuse for the Catalyst look like the kid, that just caused too much confusion. Garrus and his family, Joker and his sister and dad. Etc,etc,etc . As far as Crucible, I would have it that you don;t have all the plans for the Crucible on Mars, you only find a part. There rest are scattered in other archives and on the Citadel itself , along with info on what the Catalyst is. So by the end you have all the information but you just have the Catalyst put all together in the proper order.
You know what is really ironic? I actually gave them a real honest chance with this EC. I actually did a playthrough fully from ME1 with all the DLC to the end. Silly me. But it really gave some insight into how crappy a game this was in its totality. I just got up, so my brain is still waking up. I still got the exact same feeling of emptiness at the end that I got the first time I played it. The EC? Why did they even bother? It was the same ****ty ending with sprinkles on it. Control and Synthesis people got their closure. Destroy people got the big middle finger, as did the refuse people. And they have the nerve to say that the endings are equal. Okay enough of that. Here's the problems:
I. The Master Plan -- Shepard dies. We have to kill Shepard off and give the most grim and dark ending in video gaming history. This will go down as artistic genius. The fans will love it. And I'm tired of writing this series. -- in an unrecorded after hours session with Mac and Casey.
1. No continiuity between ME2 and ME3. ME2 could have had some reason to exist if the purpose of making the human reaper was to try again where Sovereign failed, but no. They decided not to do that. It would have allowed too much time in game years in between, and would have given the politicians time to come to their senses and prepare for the invasion. Logically, and apparently logic doesn't exist in the Mass Effect universe, the quote from Harbinger at the end of the Suicide Mission "You have failed, we will find another way." That would logically have been the start of the trek to the Alpha Relay, but then they retconned it via Twitter (damn I needed to keep up with these ****ty writers) and said they started right after Sovereign failed which made the entire ME2 pointless. "Arrival" DLC shows how fast

drive works.
2. The Beginning of ME3 was a complete cluster****. I think I could write a better beginning during a morning constitutional. Where was the inquest? And then Shepard forgot how to fire a gun? And those idiots on the Defense Council? How the hell did those geniuses get promoted? After meeting Vega and getting to know Anderson more during this series I figured out that there was a disqualification IQ for the Alliance military. No wait. Make that a disqualification IQ for the "good guys" -- that was 90. Any IQ over 90 was rejected as too intelligent. Well except in the cases of Mordin, Daro'Xen when you were just branded as totally eccentric or portrayed as a monster. Ash and Kaiden? Still dumb as rocks.
3. Udina wanting to defect to Cerberus actually was one thing in the plot that made sense. The council was a bunch of idiots. It didn't matter if you saved them or not in ME1. It was just different idiots. He was frustrated. TIM offered him control. He accepted.
4. The Mars Archives -- This was a whoops. We actually shouldn't have started the reapers moving after Sovereign. So now there is no time for a preparation. What do we do? A superweapon. Okay I can work with this, not because I want to but because I have to. But how does femShep disguise herself as a Cerberus trooper when there aren't any female troopers? The Nemesis goes "beeep bworp". The Phantom goes makes another incomprehensible noise. But we're stuck here. The Superweapon suddenly appearing in the Mars Archives are a major **** up in the story. If they'd properly laid the ground work for the reaper arrival they wouldn't have needed a plot device like this. Liara being at the Mars Archives gathering some last minute tech stuff? Fine. We'll pick her up.
5. Now it would have been really cool if they'd simmed the gravity on the Palaven moon to be different than the planets, but I guess that's a limitation of the engine, or programming, or they didn't want to confuse people. Halo jumps should have been allowed. I guess they couldn't map another thing to the A button or space bar. Palaven was basically a recruiting mission for Garrus disguised as a way to gain support of the Turians.
6. I'll make no bones about this. If you played a femShep who was hetero, and didn't romance Kaiden in ME1 or sacrificed him ("you know it's the right call"), and romanced Jacob or Thane in ME2, you were screwed in ME3. We know what the target audience was: the young straight male gamer. Not a major thing, but this could have been a hell of a lot more balanced. Back to the story.
7. Tuchanka and Rannoch -- I don't really know now if these parts were that well written or that they stand out as being fantastic because the rest of the story was so poorly written. They are pretty much about all that's worth it in the single player game. BioWare has shown a trend in the past several years of being great at developing characters but being really bad at writing story.
8. Thessia -- Now how did Cerberus find out about the Temple of Athame? This is a huge plot hole. One can make some assumptions: 1) Udina's office was bugged -- so why didn't the Asari councilor have the meeting in the Asari office? Was it because the graphics team didn't design that office? No. Was it because it would have made sense? No. Was it because the Asari councilor didn't want to inconvenience Shepard with a longer walk? No. It was because the Asari councilor has an IQ of under 90. OR 2) Someone on the Normandy was working for Cerberus. EDI you naughty machine. You're always listening. Still feeding The Illusive Man information with one of your sub-processes you don't even know about? How else has TIM been able to stay one step ahead of you? And You have the Shadow Broker. EDI is sending intel and EDI is not aware of it. And Traynor doesn't pick it up either.
But we know neither. We ASSUME that C-Sec has swept Udina's office for bugs. One would also think that the Councilor would have had Shepard scanned for bugs by C-Sec before the conversation. Aria T'Loak wouldn't have been so careless, but that's Aria who is labeled as "paranoid." Paranoia -- just a heighted state of awareness. What passes as paranoia in the ME universe is considered normal intelligence in the real world.
9. Don't get me started on those fraking stupid assed dream sequenses. Fortunately in my last playthrough I only had to listen to "Eve" and Thane, so they were much shorter than the first time.
10. I'll skip to the ending sequence. I just can't bear to go through more details. Suffice it to say just go view Smudboy's "Bookends of Destruction" and you'll see them all. I'm sorry I can't start my ending at the laser blast. I have to go back further. I have to go back to right after Cronos when we find out that The Illusive Man informed the Reapers and they moved the Citadel to Earth and that it's closed. Then Anderson gives the plan about getting a small ground team in. Hackett wants you to lead the fleet. No. No. No. No. In so many ways. No. Get Hackett on the com and tell him you've got another plan.
Ilos. Apparently the writing team went braindead again here. The conduit was still there in ME2. We can assume it's still there in ME3. EDI can go with you but of course her body will go limp when you use the conduit. She can reconnect when the Normandy joins the fight in the Sol System. I come up with a full squad mission from the conduit to the central control panel on the Citadel.
At least in the EC they stopped calling the beam "the conduit." But why do they still label the Catalyst "Child" in the conversation? That just makes me hate it more.
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The entire ME3 story was written with one purpose in mind -- Shepard dies. But they couldn't do it outright because EA would scream bloody murder over no DLC sales. EA is not the bad guy here. So they give you this Matrix Reloaded ending with "speculation from everyone" if you worked your butt off to get all the assets and chose destroy. Never end a trilogy on a head canon. BW writers won't even make a commitment one way or another. Control got closure -- Shepard died. Synthesis got closure -- Shepard died. Destroy got speculations -- you get to make up your own ending. Lazy assed writing if you ask me.
IMO the EC was a really lame attempt at getting the fanbase back so that we'd buy DLC. It failed.

Hell, I'm not even going to get DA3 until I've read the user reviews on Amazon before I buy.