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Was the Ending just Badly Written? - Bad Writing Theory!


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#201
PoisonMushroom

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Blueprotoss wrote...

PoisonMushroom wrote...

I think planning was one of the biggest problem.


It was actually some people having way too high expectations.

 

I'm paraphrasing here but 'The Rachni choice will have massive consequences in ME3'. Do I even need to explain why the player has every reason to believe that Rachni choice would have massive consequences? The expectations are exactly where Bioware told us to put them.

My second point pretty much covers this anyway. If they'd planned out how they could feasibly pay off each of the main choices they offered the player, then they'd either realise a) it's impossible, in which case no worries, they planned it, they can do something different B) there's a way of doing it that meets expectations. PLANNING WIN.

 

PoisonMushroom wrote... 

If they wanted to put a big choice in ME1 or 2, they should have had an idea of how we would see a consequence of that choice later. Rachni are a good example here. If they couldn't give us the payoff then the size of the choice should be toned down.

 

Yet most of it wasn't toned down.

 

PLANNING FAIL.

 

PoisonMushroom wrote... 

The solution to the Reaper threat should have been foreshadowed much better. If conventional warfare was always going to be impossible, then we should have been searching for something unconventional much earlier on. Better yet, they should have planned out the problem discovery - problem development - problem solution arc from the start and come up with something that was tightly knit into the games story.


Convential warfare was never an option against the Reapers even when Vigil helped against Sovreign in ME1 and the Human Reaper was far from being completed in ME2.

 

Which is why I'm arguing that they should have planned from the start. If they had decided that the Reapers were unbeatable 'conventionally' but come up with an elegant solution to the Reaper threat anyway then this wouldn't have been a problem. For whatever reason they didn't like the dark energy idea, which forced them to dig their way out of a hole they'd needlessly created for themselves.

 

PoisonMushroom wrote... 

The ending shouldn't thematically undercut what we're made to believe in the other games. If we're going to get an option to control or synthesize, then these options shouldn't just become viable choices in the last 10 minutes. Let us consider TIMs ideas but question his motives, rather than ruling out control as an option all together until the end. If you want synthesis in the ending, then foreshadow it with science some before hand and in addition to this, have us questioning which form of unity is better; a possibly futile attempt to truly understand each other due to major differences or a complete understanding but also a complete lack of real differences and diversity. Don't just try and turn what were previously 'bad' concepts into 'good' concepts in the last 15 minutes and say everything's okay because the end cinematic says so.


Synthesis was a theme added in ME1 by Saren's beliefs of unification while extended into ME2 and ME3.  Control was a theme added in ME2 by the Illussive Man's beliefs of authority while extended into ME3.  Everything was foreshadowed enough and its not their fault if some people didn't pay enough attention to those signs.


Yes. Of course I noticed these 'signs' but you missed my point. Sythesis was a concept that is associated with two groups. Saren, who went back on his decision to synthesise so dramatically that he shot himself; and the Reapers, those guys that turn all your friends into Reaper glue. I'm not saying that this concept wasn't ever in there, but it was never painted as anything other than the worst fate imaginable. It was the antithesis of the core values of diversity that the game had been preaching. If they wanted it to be a happy nice ending option, then why wasn't it anything other than a horrible idea until the Starchild told us otherwise?

Control is a bit different, since TIM wasn't entirely crazy until halfway through ME3 and he had some good points that supported control. The problem was they were only ever TIMs beliefs. They were never allowed to be Shepards until, once again, the Starchild gave us it as an option.

The science behind it was my other point. There's a difference between Saren having some implants and Shepard jumping in a beam and everyone becoming half-man, half-kitchen appliance. So no, that wasn't foreshadowed properly either.

Modifié par PoisonMushroom, 20 juillet 2012 - 11:46 .


#202
Antaresss

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No.
Because the only reason he was there was to prevent a bunch of sprinting people from reaching the beam.
Because Shepard is a tough bastard.
Because being hit by a reaper apparently doesn't leave you able to enjoy the scenery.
Through the beam.
The catalyst is an idiot AI that was created to broker peace between synthetics and organics, but its stupidity made it create other stupid machines that bring its idea of peace.
And to answer your final question, I would need to know you, but I don't so I will refrain from answering it.

#203
Blueprotoss

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PoisonMushroom wrote...

I'm paraphrasing here but 'The Rachni choice will have massive consequences in ME3'. Do I even need to explain why the player has every reason to believe that Rachni choice would have massive consequences? The expectations are exactly where Bioware told us to put them.

You should try playing ME3 with a ME1 import after killing the Rachni queen.

PoisonMushroom wrote... 

My second point pretty much covers this anyway. If they'd planned out how they could feasibly pay off each of the main choices they offered the player, then they'd either realise a) it's impossible, in which case no worries, they planned it, they can do something different B) there's a way of doing it that meets expectations. PLANNING WIN.

Thats a huge straw-mann especially when there's over 65,000 plotlines when you played through the ME trilogy.

PoisonMushroom wrote... 

Which is why I'm arguing that they should have planned from the start. If they had decided that the Reapers were unbeatable 'conventionally' but come up with an elegant solution to the Reaper threat anyway then this wouldn't have been a problem. For whatever reason they didn't like the dark energy idea, which forced them to dig their way out of a hole they'd needlessly created for themselves.

Yet you're complaining about semantics with dar energy.

PoisonMushroom wrote... 

Yes. Of course I noticed these 'signs' but you missed my point. Sythesis was a concept that is associated with two groups. Saren, who went back on his decision to synthesise so dramatically that he shot himself; and the Reapers, those guys that turn all your friends into Reaper glue. I'm not saying that this concept wasn't ever in there, but it was never painted as anything other than the worst fate imaginable. It was the antithesis of the core values of diversity that the game had been preaching. If they wanted it to be a happy nice ending option, then why wasn't it anything other than a horrible idea until the Starchild told us otherwise?

Yet you forget that the "star child" is the Reaper leader and its not Bioware's fault when some people missed those "signs".

PoisonMushroom wrote... 

Control is a bit different, since TIM wasn't entirely crazy until halfway through ME3 and he had some good points that supported control. The problem was they were only ever TIMs beliefs. They were never allowed to be Shepards until, once again, the Starchild gave us it as an option.

The Illussive Man has always been crazy especially when you read the comic and novels, but he did start the Control theme.

PoisonMushroom wrote... 

The science behind it was my other point. There's a difference between Saren having some implants and Shepard jumping in a beam and everyone becoming half-man, half-kitchen appliance. So no, that wasn't foreshadowed properly either.

Again its useless to complain about semantics since you don't hold the rights to ME or have their writing experience.

#204
The Heretic of Time

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Blueprotoss wrote...

PoisonMushroom wrote...

I'm paraphrasing here but 'The Rachni choice will have massive consequences in ME3'. Do I even need to explain why the player has every reason to believe that Rachni choice would have massive consequences? The expectations are exactly where Bioware told us to put them.

You should try playing ME3 with a ME1 import after killing the Rachni queen.


What are you trying to say here Blueprotoss? You do realize you're actually confirming what PoisonMushroom said, right? Importing a save game where you killed the rachni queen shows how pathetic the story writing, the choices and their "consequences" are in ME3.


Blueprotoss wrote...

PoisonMushroom wrote... 

My second point pretty much covers this anyway. If they'd planned out how they could feasibly pay off each of the main choices they offered the player, then they'd either realise a) it's impossible, in which case no worries, they planned it, they can do something different B) there's a way of doing it that meets expectations. PLANNING WIN.

Thats a huge straw-mann especially when there's over 65,000 plotlines when you played through the ME trilogy.


Please learn the definition of 'strawman', it seems you don't know what it means.
And please show me these "65.000 plotlines", because I've only seen a couple of dozen, and I've played the Mass Effect trilogy more times than you can imagine.


Blueprotoss wrote...

PoisonMushroom wrote... 

Yes. Of course I noticed these 'signs' but you missed my point. Sythesis was a concept that is associated with two groups. Saren, who went back on his decision to synthesise so dramatically that he shot himself; and the Reapers, those guys that turn all your friends into Reaper glue. I'm not saying that this concept wasn't ever in there, but it was never painted as anything other than the worst fate imaginable. It was the antithesis of the core values of diversity that the game had been preaching. If they wanted it to be a happy nice ending option, then why wasn't it anything other than a horrible idea until the Starchild told us otherwise?

Yet you forget that the "star child" is the Reaper leader and its not Bioware's fault when some people missed those "signs".


What "signs"? The Star Child flatout says he's the leader of the reapers. You don't need to be a genius to realize that. But still, to introduce a completely new character in the last 5 minutes of the game (Star Child) who is basically the collective representation of all ME3's plotholes, offering you 3 choices, 2 of which always have been painted as "the most horrible idea ever" (I'm talking about Control en Synthesis here) is just bad story writing, with or without the indoctrination theory, it's just bad story writing, period.

Blueprotoss wrote...

PoisonMushroom wrote... 

Control is a bit different, since TIM wasn't entirely crazy until halfway through ME3 and he had some good points that supported control. The problem was they were only ever TIMs beliefs. They were never allowed to be Shepards until, once again, the Starchild gave us it as an option.

The Illussive Man has always been crazy especially when you read the comic and novels, but he did start the Control theme.


Maybe you should read the comics and novels again, because TIM definately was not crazy, he was a genius. Do I need to remind you that without TIM's crazy ideas, your Shepard would still be a rotting corpse on a barren planet?

"Crazy" and "genius" are 2 sides of the same coin.


Blueprotoss wrote...

PoisonMushroom wrote... 

The science behind it was my other point. There's a difference between Saren having some implants and Shepard jumping in a beam and everyone becoming half-man, half-kitchen appliance. So no, that wasn't foreshadowed properly either.

Again its useless to complain about semantics since you don't hold the rights to ME or have their writing experience.


Poison is not complaining about semantics. He's making a very valid and reasonable complain about the fact that Synthesis, as it is right now in ME3, has not been properly foreshadowed and is in fact the result of poorly planned and just plain bad storywriting.

And the writing experience of the ME team? :lol: Don't make me laugh. ME3 made it clear that they have not enough experience to handle a 3-part trilogy where choices and consequences "really matter".

Modifié par Heretic_Hanar, 28 juillet 2012 - 01:02 .


#205
The Heretic of Time

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Antaresss wrote...

Because the only reason he was there was to prevent a bunch of sprinting people from reaching the beam.


So you're saying that Harbinger, the leader of the reapers, the biggest of them all, is not capable of destroying the Normandy while also destroying the spriting people? If Harbinger is such an incompetent reaper, than how incompetent are the rest of the reapers? 

Either the reapers are pathetic, which is a result from bad writing, or the spriting-at-beam scene doesn't make sense, which is also a result of bad writing.

So the answer is bad writing or bad writing, make your choice. :wizard:

Because Shepard is a tough bastard.


Uhu, so Shepard can take a reaper laz0r to the head and live to tell the tale, while the same reaper laz0r can cut through Alliance ships like butter?

So you're saying Shepard is tougher than an actual space-ship. How does that make sense? I doesn't, which again shows that ME3 is badly written.

Because being hit by a reaper apparently doesn't leave you able to enjoy the scenery.


And how does that explain the scenery change after being hit by the reaper laz0r? After the laser beam, you can see trees on the side of the road. The trees weren't there before.

Does reaper laz0rs spawn trees? :wizard: Wait, that's actually quite awesome! :o But sadly it makes very little sense and is evidence for ME3 being a poorly-planned rush-job.

Through the beam.


Where was Anderson when Shepard was struggeling towards the beam, how come we didn't see him and how come Anderson is already ahead of Shepard when you enter the Citadel?

What is your answer to that? My answer is: Poor planning and poor writing.

The catalyst is an idiot AI that was created to broker peace between synthetics and organics, but its stupidity made it create other stupid machines that bring its idea of peace.


And you think introducing such a stupid plothole-ridden character in the last 5 minutes of the game is good story writing? You think the Catalyst is a result of proper planning and high-quality storywriting?

And to answer your final question, I would need to know you, but I don't so I will refrain from answering it.


You don't need ot know me personally to tell me why the plot and ending of Mass Effect 3 makes so little sense.

#206
Blueprotoss

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Heretic_Hanar wrote...

What are you trying to say here Blueprotoss? You do realize you're actually confirming what PoisonMushroom said, right? Importing a save game where you killed the rachni queen shows how pathetic the story writing, the choices and their "consequences" are in ME3.

Maybe  you should pay attention based on how Poison says that nothing happens with your choices while the opposite happens.

Heretic_Hanar wrote... 

Please learn the definition of 'strawman', it seems you don't know what it means.
And please show me these "65.000 plotlines", because I've only seen a couple of dozen, and I've played the Mass Effect trilogy more times than you can imagine.

I love the irony here based on how your resorting to straw-men especially when you're not willing to see the over 65,000 plotlines from playing the trilogy with an imported character.

Heretic_Hanar wrote... 

What "signs"? The Star Child flatout says he's the leader of the reapers. You don't need to be a genius to realize that. But still, to introduce a completely new character in the last 5 minutes of the game (Star Child) who is basically the collective representation of all ME3's plotholes, offering you 3 choices, 2 of which always have been painted as "the most horrible idea ever" (I'm talking about Control en Synthesis here) is just bad story writing, with or without the indoctrination theory, it's just bad story writing, period.

I guess you missed his annoncement in ME3 before the EC, which is what was being talked about.  The "star child" was introduced in the beginning of ME3 on Earth and appeared throughout your nightmares in ME3, which means it wasn't a last minute character.  Btw writing is subjective and I don't see yo getting paid millions or thousands of dollars for being a writer.

Heretic_Hanar wrote... 

Maybe you should read the comics and novels again, because TIM definately was not crazy, he was a genius. Do I need to remind you that without TIM's crazy ideas, your Shepard would still be a rotting corpse on a barren planet?

"Crazy" and "genius" are 2 sides of the same coin.

Next you'll say that the ****s in WW2 isn't like the Ilussive Man and Cerbereus.  Haters gonna hate.

Heretic_Hanar wrote... 

Poison is not complaining about semantics. He's making a very valid and reasonable complain about the fact that Synthesis, as it is right now in ME3, has not been properly foreshadowed and is in fact the result of poorly planned and just plain bad storywriting.

Actually both of you are complaining over semantics because you comparing your personal nippicks to the facts established by Bioware's choice since they created ME.

Heretic_Hanar wrote...  
And the writing experience of the ME team? :lol: Don't make me laugh. ME3 made it clear that they have not enough experience to handle a 3-part trilogy where choices and consequences "really matter".

I don't see you making any money especially when you haven't wrote something or created a game that millions of people have enjoyed.

Modifié par Blueprotoss, 30 juillet 2012 - 02:57 .


#207
Conniving_Eagle

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Interesting read.

#208
The Heretic of Time

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[quote]Blueprotoss wrote...

Maybe  you should pay attention based on how Poison says that nothing happens with your choices while the opposite happens.
[/quote]

No, Poison is right. Nothing happens with your choices. The rachni return in ME3, whether you killed the queen in ME1 or not, it doesn't matter. The only difference it makes is a few EMS points. Whooptie-doo.



[quote]Heretic_Hanar wrote... 

I love the irony here based on how your resorting to straw-men especially when you're not willing to see the over 65,000 plotlines from playing the trilogy with an imported character.
[/quote]

There are no over 65.000 plotlines in Mass Effect. You're just saying silly stuff.

Not only do you not seem to understand the definition of "strawman", you don't seem ot understand the definition of "plotline" either.


[quote]
I guess you missed his annoncement in ME3 before the EC, which is what was being talked about.  The "star child" was introduced in the beginning of ME3 on Earth and appeared throughout your nightmares in ME3, which means it wasn't a last minute character.  
[/quote]

Vent Kid =/= Starbrat. And they didn't introduce Starbrat at all. The fact that he looks the same as Vent Kid doesn't mean jack.

Vent Kid was a symbol of Shepard's remorse. Starbrat is the leader of the reapers. How is that the same?

[/quote]
Btw writing is subjective and I don't see yo getting paid millions or thousands of dollars for being a writer.
[/quote]

Strawman argument, not going to bother with it. NEXT.


[quote]
Next you'll say that the ****s in WW2 isn't like the Ilussive Man and Cerbereus.  Haters gonna hate.[/quote]

Do you have more Strawmen arguments coming or do you have somehting meaningful to say also?

The Illusive Man indeed is nothing at all like the Nazi's.


[quote]Heretic_Hanar wrote... 

Actually both of you are complaining over semantics because you comparing your personal nippicks to the facts established by Bioware's choice since they created ME.
[/quote]

Nope.

And again: Strawman argument.

You really are a waste of time aren't you?


[quote]
I don't see you making any money especially when you haven't wrote something or created a game that millions of people have enjoyed.
[/quote]

Again, strawman argument. Good job. You're a pro debater for sure. *slow clap*


And actually, I have made a game that plenty of people have enjoyed (not millions, but a couple of hundred thousands). I'm actually a game-designer myself who has been working in the industry for the past 2 and a half years. Didn't expect that huh?

Modifié par Heretic_Hanar, 07 août 2012 - 03:32 .


#209
Sebby

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The "choices" in ME are largely as meaningful as whether or not you decide to give a flower to Aerith in Final Fantasy 7.

Downright pitiful that you have even non-RPGs wiping the floor with ME when it comes to branching narrative or tangible gameplay choice such as Starcraft 2, Gears of War or Red Dead Redemption.

Modifié par Seboist, 07 août 2012 - 03:37 .


#210
Dinsdale

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ld1449 wrote...

It was the Space hamsters fault!!!


"GO FOR THE EYES, BOO!!!"

#211
Lambda_00

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Seboist wrote...

The "choices" in ME are largely as meaningful as whether or not you decide to give a flower to Aerith in Final Fantasy 7.

Downright pitiful that you have even non-RPGs wiping the floor with ME when it comes to branching narrative or tangible gameplay choice such as Starcraft 2, Gears of War or Red Dead Redemption.


This is even worse when you realize that Milsims have better RPG elements than the ME Series of games. :mellow:

#212
The Heretic of Time

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Lambda_00 wrote...

Seboist wrote...

The "choices" in ME are largely as meaningful as whether or not you decide to give a flower to Aerith in Final Fantasy 7.

Downright pitiful that you have even non-RPGs wiping the floor with ME when it comes to branching narrative or tangible gameplay choice such as Starcraft 2, Gears of War or Red Dead Redemption.


This is even worse when you realize that Milsims have better RPG elements than the ME Series of games. :mellow:


Milsims? Seriously? Hahahahahahaha man, you know, I bet you're actually right. :lol:

#213
Fixers0

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Indeed, I remember in that recent Indoctrination theory documentary they came up with two reason shepard coul have survived harbinger laser blast.

-He/She is dead, and this is all just some kind of vague mystic crap.
- Shepard survived because Harbinger toned the blast down so that it could indoctrinate Shepard.

then when i came up with my third explanation they weren't happy about it, which was.

-Shepard survived because the writers wanted him to.