Blueprotoss wrote...
PoisonMushroom wrote...
I think planning was one of the biggest problem.
It was actually some people having way too high expectations.
I'm paraphrasing here but 'The Rachni choice will have massive consequences in ME3'. Do I even need to explain why the player has every reason to believe that Rachni choice would have massive consequences? The expectations are exactly where Bioware told us to put them.
My second point pretty much covers this anyway. If they'd planned out how they could feasibly pay off each of the main choices they offered the player, then they'd either realise a) it's impossible, in which case no worries, they planned it, they can do something different
PoisonMushroom wrote...
If they wanted to put a big choice in ME1 or 2, they should have had an idea of how we would see a consequence of that choice later. Rachni are a good example here. If they couldn't give us the payoff then the size of the choice should be toned down.
Yet most of it wasn't toned down.
PLANNING FAIL.
PoisonMushroom wrote...
The solution to the Reaper threat should have been foreshadowed much better. If conventional warfare was always going to be impossible, then we should have been searching for something unconventional much earlier on. Better yet, they should have planned out the problem discovery - problem development - problem solution arc from the start and come up with something that was tightly knit into the games story.
Convential warfare was never an option against the Reapers even when Vigil helped against Sovreign in ME1 and the Human Reaper was far from being completed in ME2.
Which is why I'm arguing that they should have planned from the start. If they had decided that the Reapers were unbeatable 'conventionally' but come up with an elegant solution to the Reaper threat anyway then this wouldn't have been a problem. For whatever reason they didn't like the dark energy idea, which forced them to dig their way out of a hole they'd needlessly created for themselves.
PoisonMushroom wrote...
The ending shouldn't thematically undercut what we're made to believe in the other games. If we're going to get an option to control or synthesize, then these options shouldn't just become viable choices in the last 10 minutes. Let us consider TIMs ideas but question his motives, rather than ruling out control as an option all together until the end. If you want synthesis in the ending, then foreshadow it with science some before hand and in addition to this, have us questioning which form of unity is better; a possibly futile attempt to truly understand each other due to major differences or a complete understanding but also a complete lack of real differences and diversity. Don't just try and turn what were previously 'bad' concepts into 'good' concepts in the last 15 minutes and say everything's okay because the end cinematic says so.
Synthesis was a theme added in ME1 by Saren's beliefs of unification while extended into ME2 and ME3. Control was a theme added in ME2 by the Illussive Man's beliefs of authority while extended into ME3. Everything was foreshadowed enough and its not their fault if some people didn't pay enough attention to those signs.
Yes. Of course I noticed these 'signs' but you missed my point. Sythesis was a concept that is associated with two groups. Saren, who went back on his decision to synthesise so dramatically that he shot himself; and the Reapers, those guys that turn all your friends into Reaper glue. I'm not saying that this concept wasn't ever in there, but it was never painted as anything other than the worst fate imaginable. It was the antithesis of the core values of diversity that the game had been preaching. If they wanted it to be a happy nice ending option, then why wasn't it anything other than a horrible idea until the Starchild told us otherwise?
Control is a bit different, since TIM wasn't entirely crazy until halfway through ME3 and he had some good points that supported control. The problem was they were only ever TIMs beliefs. They were never allowed to be Shepards until, once again, the Starchild gave us it as an option.
The science behind it was my other point. There's a difference between Saren having some implants and Shepard jumping in a beam and everyone becoming half-man, half-kitchen appliance. So no, that wasn't foreshadowed properly either.
Modifié par PoisonMushroom, 20 juillet 2012 - 11:46 .





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