Bioware just dose not seem to "get it"...
#1
Posté 16 juillet 2012 - 06:55
Bioware if people are finding what you are doing lacking maybe its not our fault but yours. Just saying. And everything we we are hearing about DA3 makes it sound like DA2.5. You just don't get it...
#2
Posté 16 juillet 2012 - 06:55
#3
Posté 16 juillet 2012 - 06:57
#4
Posté 16 juillet 2012 - 07:07
KiddDaBeauty wrote...
We barely know anything at all. A voiced protagonist does not DA2 make.
This. Although we know a little more than that. Things we know so far as far as I'm aware:
- Voiced Protagonist and paraphrases are in.
- Full text pop ups as well as paraphrases isn't happening.
- We can change our companions' gear, but each armour set will 'adapt' to that companion.
- The protagonist isn't the Warden or Hawke
- It will probably be set in Orlais.
Still, some more details would be nice.
Also, pre-release, DAO had this really great and detailed FAQ
http://dragonage.bio...m/dao/game/faq/
Reading that is what made me buy the game. Hopefully something similar can be made for DA3.
#5
Posté 16 juillet 2012 - 07:31
DuskWarden wrote...
KiddDaBeauty wrote...
We barely know anything at all. A voiced protagonist does not DA2 make.
This. Although we know a little more than that. Things we know so far as far as I'm aware:
- Voiced Protagonist and paraphrases are in.
- Full text pop ups as well as paraphrases isn't happening.
- We can change our companions' gear, but each armour set will 'adapt' to that companion.
- The protagonist isn't the Warden or Hawke
- It will probably be set in Orlais.
Still, some more details would be nice.
Also, pre-release, DAO had this really great and detailed FAQ
http://dragonage.bio...m/dao/game/faq/
Reading that is what made me buy the game. Hopefully something similar can be made for DA3.
This is all true, but I will add onto the paraphrase point that they've said they are looking into alternate ways of implementing the wheel and how it works, though voice is definitely in. So we don't know exactly how the paraphrases will work-I suspect they'll be very similar, but there could be some differences.
Personally, I haven't seen anything that's worried me so far (granted we've seen precious little). I enjoyed DA2 even though I think it was greatly flawed and was ultimately less enjoyable than Origins. Anyway, I agree with KiddDaBeauty; just because the next PC is voiced and all of the other stuff does not mean that this next game will emulate the shortcomings of DA2. I mean, Bioware is certainly aware of the complaints. What they do with the next game is up in the air at this point, but Mike Laidlaw's posts on the forum have made me feel fairly confident that they're heading in a direction I can be happy in.
#6
Posté 16 juillet 2012 - 07:34
DuskWarden wrote...
KiddDaBeauty wrote...
We barely know anything at all. A voiced protagonist does not DA2 make.
This. Although we know a little more than that. Things we know so far as far as I'm aware:
- Voiced Protagonist and paraphrases are in.
- Full text pop ups as well as paraphrases isn't happening.
- We can change our companions' gear, but each armour set will 'adapt' to that companion.
- The protagonist isn't the Warden or Hawke
- It will probably be set in Orlais.
Still, some more details would be nice.
Also, pre-release, DAO had this really great and detailed FAQ
http://dragonage.bio...m/dao/game/faq/
Reading that is what made me buy the game. Hopefully something similar can be made for DA3.
And that is why i probably won't be buying DA3. While i do prefer a silent protagonist a voice protagonist is a pain that i can bear. But the paraphrases is a dealbreaker for me. If im going to play role playing game i have to know what the character im role playing is going to say prior to saying it. But it is not the end of the world because of the ridiculous amount of content in Origins i will be settled for years.
#7
Guest_Puddi III_*
Posté 16 juillet 2012 - 07:39
Guest_Puddi III_*
And the EC actually did satisfy a fair amount of people.
And I'm pretty sure they're aware of the criticisms of their recent games. They'll probably fix the larger, least disputable "faults," but don't expect game design by democracy.
Modifié par Filament, 16 juillet 2012 - 07:40 .
#8
Posté 16 juillet 2012 - 07:52
And I think BioWare gets it just fine.
#9
Posté 16 juillet 2012 - 07:54
#10
Posté 16 juillet 2012 - 08:05
Filament wrote...
And I'm pretty sure they're aware of the criticisms of their recent games. They'll probably fix the larger, least disputable "faults," but don't expect game design by democracy.
Business is business and part of if is to listen to your customers. A company which forgets it will deffenetly go down. This said I will not claim that we here in the forum are all that is as customers. Just making a general comment here.
#11
Posté 16 juillet 2012 - 09:22
Here on the forums you have roughly a 50/50 split on voice versus non-voice so who does Bioware listen to? Bioware makes a judgement call. The same with the paraphrases or anything else.
Bioware listens to the customer base. The problem is that the customer base thinks that because the suggestion is made that Bioware will or must incorporate that into the next product. That may be the case and it may not.
The art of listening also involves knowing when to listen and when not to listen. Sometimes there are good suggestions. Sometimes there is just noise. Sometimes different suggestions contradict each other. Decisions are made and then accountability and responsibility are assigned.
#12
Posté 16 juillet 2012 - 09:35
Realmzmaster wrote…
Business is a business and part of it is to know when not to listen to your customers or to allow one segment of that base to dictate the product. This is why product design is not a democracy. The product may be a team effort but the final decisions have to be made by someone.
Here on the forums you have roughly a 50/50 split on voice versus non-voice so who does Bioware listen to? Bioware makes a judgement call. The same with the paraphrases or anything else.
Bioware listens to the customer base. The problem is that the customer base thinks that because the suggestion is made that Bioware will or must incorporate that into the next product. That may be the case and it may not.
The art of listening also involves knowing when to listen and when not to listen. Sometimes there are good suggestions. Sometimes there is just noise. Sometimes different suggestions contradict each other. Decisions are made and then accountability and responsibility are assigned.
Very well said – I completely agree.
#13
Posté 16 juillet 2012 - 09:50
#14
Posté 16 juillet 2012 - 09:50
jillabender wrote...
Realmzmaster wrote…
Business is a business and part of it is to know when not to listen to your customers or to allow one segment of that base to dictate the product. This is why product design is not a democracy. The product may be a team effort but the final decisions have to be made by someone.
Here on the forums you have roughly a 50/50 split on voice versus non-voice so who does Bioware listen to? Bioware makes a judgement call. The same with the paraphrases or anything else.
Bioware listens to the customer base. The problem is that the customer base thinks that because the suggestion is made that Bioware will or must incorporate that into the next product. That may be the case and it may not.
The art of listening also involves knowing when to listen and when not to listen. Sometimes there are good suggestions. Sometimes there is just noise. Sometimes different suggestions contradict each other. Decisions are made and then accountability and responsibility are assigned.
Very well said – I completely agree.
I also completely agree.
But I also, at the same time, think Bioware is screwing up. I also think they're listening to the wrong things, and not listening to the right things. It works both ways.
However, an important point is probably that you can't really demand from a game designer, a development team, that they should do something they don't understand or believe in. So, yes, Bioware has to make their own call in the end. Let's hope they get it right enough.
#15
Posté 16 juillet 2012 - 10:03
Slapping them together? Nice to know that such care goes into creating consequential material "vital to the lore" of the universe....
But generally, I agree. Despite thier pledge to listen, many ideas suggested by the fans just get shot down. Also, the rhetoric about listening to fan feedback and allowing us to experience rich stories with consequences sort of rings hollow when they're pumping out canon material every other month (Silent Grove, Dawn of the Seeker, Those Who Speak) and renting the franchise out to whoever approaches them (Funimation, Dark Horse) and when they keep talking about what they want to show us and where they want to take us.
Modifié par harkness72, 16 juillet 2012 - 10:08 .
#16
Posté 16 juillet 2012 - 10:14
bEVEsthda wrote…
I also completely agree.
But I also, at the same time, think Bioware is screwing up. I also think they're listening to the wrong things, and not listening to the right things. It works both ways.
However, an important point is probably that you can't really demand from a game designer, a development team, that they should do something they don't understand or believe in. So, yes, Bioware has to make their own call in the end. Let's hope they get it right enough.
I get where you're coming from – I had fun playing DA2, but I also felt that it didn't live up to it's potential. And I can't help but find that frustrating, because I know that Bioware is capable of so much more. But, as you say, the best thing we can do is try to be both direct and civil in our feedback, and hope that the developers will use their best judgment.
Modifié par jillabender, 16 juillet 2012 - 10:31 .
#17
Posté 16 juillet 2012 - 10:30
jillabender wrote...
bEVEsthda wrote…
I also completely agree.
But I also, at the same time, think Bioware is screwing up. I also think they're listening to the wrong things, and not listening to the right things. It works both ways.
However, an important point is probably that you can't really demand from a game designer, a development team, that they should do something they don't understand or believe in. So, yes, Bioware has to make their own call in the end. Let's hope they get it right enough.
I get where you're coming from – I had fun playing DA2, but I also felt that it didn't live up to it's potential. And I can't help but find that frustrating, because I know that Bioware is capable of so much more. But, as you say, the best thing we can do is try to be both direct and civil in our feedback, and hope that the developers will use their best judgment.
I think that BioWare has changed irreversibly as a company. Whether that's because the ideals and train of thinking of the people at BioWare have shifted, or to try and fit in with the wants of a larger organism that seeks to expand BioWare's audience outside of the traditional and faithful role-palyers. I'm trying to stay optimistic for DA IIII, but in pure terms of narrtaive and RP elements, I think that games like Origins are gone from BioWare's arsenal forever.
#18
Posté 16 juillet 2012 - 10:36
harkness72 wrote…
Despite thier pledge to listen, many ideas suggested by the fans just get shot down. Also, the rhetoric about listening to fan feedback and allowing us to experience rich stories with consequences sort of rings hollow when they're pumping out canon material every other month (Silent Grove, Dawn of the Seeker, Those Who Speak) and renting the franchise out to whoever approaches them (Funimation, Dark Horse) and when they keep talking about what they want to show us and where they want to take us.
I haven't read any of the Dragon Age novels or comics yet, but I remember David Gaider stating on another thread that the events in those stories won't necessarily affect events in future games, and that they definitely won't override choices that we've made as players in previous games.
Modifié par jillabender, 16 juillet 2012 - 10:36 .
#19
Posté 16 juillet 2012 - 10:56
jillabender wrote...
harkness72 wrote…
Despite thier pledge to listen, many ideas suggested by the fans just get shot down. Also, the rhetoric about listening to fan feedback and allowing us to experience rich stories with consequences sort of rings hollow when they're pumping out canon material every other month (Silent Grove, Dawn of the Seeker, Those Who Speak) and renting the franchise out to whoever approaches them (Funimation, Dark Horse) and when they keep talking about what they want to show us and where they want to take us.
I haven't read any of the Dragon Age novels or comics yet, but I remember David Gaider stating on another thread that the events in those stories won't necessarily affect events in future games, and that they definitely won't override choices that we've made as players in previous games.
This sooooo much. Bioware's representation of an event that's linked to the game doesn't necessarily make it canon. Plus, they would be very, very limited if they tried to stay away from that sort of material. For instance, Asunder had Wynne in it, but some players presumably killed Wynne. But if David Gaider couldn't have used her, it probably wouldn't have had the same impact.
Then again, I'm actually okay with some decisions in the main games being changed to fit a "canon" or whatever. I know a lot of people get fired up over it, but it's okay by me as long as it is done for a very good reason. I tend to view the games as self-contained entities (I know this is unusual). But I digress.
#20
Posté 16 juillet 2012 - 11:07
andar91 wrote…
jillabender wrote…
I haven't read any of the Dragon Age novels or comics yet, but I remember David Gaider stating on another thread that the events in those stories won't necessarily affect events in future games, and that they definitely won't override choices that we've made as players in previous games.
This sooooo much. Bioware's representation of an event that's linked to the game doesn't necessarily make it canon. Plus, they would be very, very limited if they tried to stay away from that sort of material. For instance, Asunder had Wynne in it, but some players presumably killed Wynne. But if David Gaider couldn't have used her, it probably wouldn't have had the same impact.
Then again, I'm actually okay with some decisions in the main games being changed to fit a "canon" or whatever. I know a lot of people get fired up over it, but it's okay by me as long as it is done for a very good reason. I tend to view the games as self-contained entities (I know this is unusual). But I digress.
Very well said. I probably should have phrased what I said differently – with any sequel, there's never an absolute guarantee that some things won't be ret-conned in future games. But the fact that a story set in the Dragon Age setting uses a certain series of events doesn't necessarily mean that those same events will be treated as "canon" in future games.
Modifié par jillabender, 16 juillet 2012 - 11:57 .
#21
Posté 16 juillet 2012 - 11:55
#22
Posté 17 juillet 2012 - 12:10
Also, Gaider said that the Alistair, Varric and Isabela arc will take place over three series. Three?! I quite enjoyed the Silent Grove but the ending was just a cop-out that screamed "Buy the next comic series!" I also find the grouping of Alistair, Varric and Isabela bizarre and it always seemed rather slapdash and fan-ficish to me, which has been confirmed by Gaider's statement above. The carrot and donkey act is something which seems to me to be becoming a hallmark of DA, and is becoming old very, very fast.
Modifié par harkness72, 17 juillet 2012 - 12:11 .
#23
Posté 17 juillet 2012 - 12:17
#24
Posté 17 juillet 2012 - 12:22
RinpocheSchnozberry wrote...
Further evidence BioWare needs to abandon the whiners and embrace real gamers. Out with the DAO tropes... in with the future.
You know, from reading some of your past posts I'd like to ask why you never really form real arguments but just resort to petty insults and always come back to calling people who disagree with you "whiners"?
#25
Posté 17 juillet 2012 - 12:47
harkness72 wrote...
You know, from reading some of your past posts I'd like to ask why you never really form real arguments but just resort to petty insults and always come back to calling people who disagree with you "whiners"?
You haven't read many of my posts, then. I have plenty of people on my friends list I disagree with.
This thread though, is a whine. The clear message behind threads like this is "make more DAO" but... blech. Those games died out for a reason. DA2 wasn't a perfect game, but it was a better game than DAO. DA3 will be even better than DA2. Some of the trope can creep back in, I'll roll my eyes buy still buy it.... but the more of the old world game mechnics that are carved out of new games, the happier I'll be.





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