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Bioware just dose not seem to "get it"...


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#226
CarlSpackler

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Allan Schumacher wrote...


Wider audiences from formerly focused franchices possibly return quick cash but not sustainable for the franchise or its developer. From what I can tell based only on observation, franchises do best when they focus on an audience. If Dragon Age is supposed to have more than three, they need to pick a focus and stick with it.


What are your thoughts on the Elder Scrolls games, as well as the Fallout franchise?

Both are franchises that, in my opinion, move significantly away from their core roots with later installments, and have seen significant growth in sales numbers.

Skyrim, in particular, seems to be a game that for the most part is quite successful with both "core" and "new" fans and make no mistake, Bethesda aims to make the games openly accessible to appeal to new fans. It explains a lot of the simplification the series has introduced which the adamant hardcore speak out against. You see this in Fallout as well, though you could argue it's different because Bethesda inherited the franchise.


Certainly, and I have no problem with Bioware trying new things and moving their franchises in creative new directions so long as they are still fun and good at what they do.  They ought to be able to do this and have old and news satisfied (with some exceptions obviously.)  Unfortunately DA2 tried these new elements and the game itself had several glaring flaws when compared to DAO. 

So Bioware was already working against the grain by attempting to deliver a different experience than DAO, people were already going to be up in arms about delivering something different, the game had to be very polished and absent major criticisism to win everyone over.  Sadly many fans reacted strongly to an underwhelming game that so many of them see nothing redeeming about DA2.  While that's certainly not true as there are many elements of DA2 that are either wonderful ideas or at least adequate, but because of the negatives fans are wanting to throw out the baby with the bathwater. 

Some features however are simply going to be dealbreakers, I know the voiced protagonist drove away more than one player. While I'm not a fan of the VP, it doesn't negate the whole experience for me so I can only hope that as Bioware tries new features it doesn't do so as they're are literally the only developer left that I really enjoy (warts and all.)  I like Obsidian and CD Projekt Red in particular has some great ideas, but no one delivers the gaming experience that I enjoy like Bioware.   

#227
Darth Death

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Wulfram wrote...

The chief issues with the game were down to slipshod implemention, not the relatively minor changes to the core concepts.

I'd say it's a hybrid of both. Not all core concepts made it over from Origins to DA2, & if some did, were poorly implemented (like you've said above). When I'd played DA2, instinctively I knew I wasn't experiencing a true DA game (without even knowing what those reasons were at the time). "This isn't Dragon Age", I thought, stunned by disappointment. Ranting for weeks on end, I dissipated any emotional capacity I'd left. Now all I can do is wait & see if BioWare will learn from this or not.      

#228
Rieverre

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The irony of it is, if DA2 had used a prettied up Origins system, with the bugs ironed out, the combat animations _built upon_, and even reusing the formula of long character introduction leading into the game's proper plotline? It would have been a superior product.

Hell, I'm replaying DAO now and comparing it to DA2 every step of the way.

My reaction around 90% of the time? 'Holy crap, I forgot how awesome this game was.'

#229
They call me a SpaceCowboy

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Wulfram wrote...

The number of fetch quests (which were incidentally pretty common in origins) or the talkativeness of merchants are not core elements. Minor changes in style or weaknesses in implementation are not the removal of core elements.

...


It isn't so much the number of fetch quests as how they were implemented. At least you felt like you were doing it for a reason in DAO.

I disagree that npc interaction was not a core element. It was one of the more enjoyable parts of the game for me. Both concepts were probably cut as a cost/time saving effort.

#230
Darth Death

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Shinian2 wrote...

Wulfram wrote...

The number of fetch quests (which were incidentally pretty common in origins) or the talkativeness of merchants are not core elements. Minor changes in style or weaknesses in implementation are not the removal of core elements.

...


It isn't so much the number of fetch quests as how they were implemented. At least you felt like you were doing it for a reason in DAO.

I disagree that npc interaction was not a core element. It was one of the more enjoyable parts of the game for me. Both concepts were probably cut as a cost/time saving effort.

Agreed. Interactions, relationships, creating a character, your decisions mattering, etc are generally what makes a BioWare game, of course including rpg elements (exploration, looting, & such). 

#231
Korusus

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Allan Schumacher wrote...

Wider audiences from formerly focused franchices possibly return quick cash but not sustainable for the franchise or its developer. From what I can tell based only on observation, franchises do best when they focus on an audience. If Dragon Age is supposed to have more than three, they need to pick a focus and stick with it.


What are your thoughts on the Elder Scrolls games, as well as the Fallout franchise?

Both are franchises that, in my opinion, move significantly away from their core roots with later installments, and have seen significant growth in sales numbers.

Skyrim, in particular, seems to be a game that for the most part is quite successful with both "core" and "new" fans and make no mistake, Bethesda aims to make the games openly accessible to appeal to new fans. It explains a lot of the simplification the series has introduced which the adamant hardcore speak out against. You see this in Fallout as well, though you could argue it's different because Bethesda inherited the franchise.


I am one of those adament hardcore that speak out against the simplification in TES, but I will say this to Bethesda's defense.  They understand what the Elder Scrolls series is...a free-roaming, sandbox, first-person, be who you want to be series.  It always has been.  Dragon Age 2 and DA:O are so radically different that there's not been time to build a core audience or even to develop expectations.  Is Dragon Age a button-mashing-awesome series?  Or is it a party-based tactical camera style series?  I have no idea because BioWare themselves don't know.  You removed the tactical cam from the second game for goodness sake...that would be like Bethesda removing first-person.

#232
Horus Blackheart

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I agree with you Korusus. There is a diffrence between making a game more accessible and doing a hatchet job in the hopes of attracting a new demographic. Da2 tried to be a one sizes fits all and it failed at that hard upsetting everyone in one way or another. Also DA need to stop using the me play-book I play dragonage because its Different to mass effect I don't want a carbon copy game with a dark fantasy skin thanks.

Modifié par Horus Blackheart, 13 août 2012 - 11:31 .


#233
Das Tentakel

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Korusus wrote...

Allan Schumacher wrote...

Wider audiences from formerly focused franchices possibly return quick cash but not sustainable for the franchise or its developer. From what I can tell based only on observation, franchises do best when they focus on an audience. If Dragon Age is supposed to have more than three, they need to pick a focus and stick with it.


What are your thoughts on the Elder Scrolls games, as well as the Fallout franchise?

Both are franchises that, in my opinion, move significantly away from their core roots with later installments, and have seen significant growth in sales numbers.

Skyrim, in particular, seems to be a game that for the most part is quite successful with both "core" and "new" fans and make no mistake, Bethesda aims to make the games openly accessible to appeal to new fans.  It explains a lot of the simplification the series has introduced which the adamant hardcore speak out against.  You see this in Fallout as well, though you could argue it's different because Bethesda inherited the franchise.


I am one of those adament hardcore that speak out against the simplification in TES, but I will say this to Bethesda's defense.  They understand what the Elder Scrolls series is...a free-roaming, sandbox, first-person, be who you want to be series.  It always has been.  Dragon Age 2 and DA:O are so radically different that there's not been time to build a core audience or even to develop expectations.  Is Dragon Age a button-mashing-awesome series?  Or is it a party-based tactical camera style series?  I have no idea because BioWare themselves don't know.  You removed the tactical cam from the second game for goodness sake...that would be like Bethesda removing first-person.


I disagree with Schumacher as well. Skyrim feels at its core very much like Morrowind, even if the setting in Skyrim itself is more ‘generic’ and less exotic.
I rather see a gradual evolution at work here in the direction of greater accessibility and playability, in the course of which some of the gameplay mechanics were tweaked and changed. But these mechanics were always secondary to the core of the Elder Scrolls games (highly customizable player character in a sandbox environment in the Tamriel setting).
In other words, the lighting and the plumbing have been (partially) replaced and improved, the furniture has been reshuffled and some of it is shiny and new, but it’s still the same house. Just modernized and overall nicer.

To illustrate: Just a couple of weeks ago, I showed a friend Skyrim (Elder Scrolls 5), and he instantly grasped that it was a further evolution of Daggerfall (Elder Scrolls 2), a game he had played a lot back in the day (he sort of missed out on Morrowind because he prefers more ‘generic’ fantasy, and Oblivion because he was too busy playing Everquest II).  He’s now happily playing Skyrim, by the way.

At the same time, I think DA2 is NOT a radical departure from DA:O.
It is still a party-centric RPG with a customizable player avatar, a linear structure, lots of (tactical squad/party-based) somewhat repetitive combat, side-quests and a highly fragmented and limited game-world, coupled with mediocre graphics, well-written dialog and characters (relative to most other videogames, I don’t think the DA devs are likely to win any Pulitzer Prize soon) and a relatively simple story keeping it all together.

A lot of the supposed weak points – highly linear structure, mediocre graphics, lots of repetitive combat, limited gameworld – are shared by both DA:O and DA2. The differences are mainly in degree, rather than kind, with DA2 being more linear, more repetitive and graphically / visually less varied and more claustrophobic.

If there are big differences between DA:O and DA2, I would say these lie in two areas:
A significant reduction in the options available to the player, which in DA:O to a high degree mask the lack of actual choices, and the absence of one or more clearly identifiable enemies.
DA:O had lots of races, multiple origin stories, decision moments etc. which gave the illusion of freedom and agency. DA2, on the other hand, dispensed with this and even went out of its way sometimes to drive in the point that the player effectively had no options at all.
DA:O had Loghain and the Archdemon. DA2 had, well, erm…Somebody forgot that while an adventure story does not need a villain, it does need an opponent. Perhaps ‘opposition’ rather than ‘opponent’ is a better word in this context.
Very good writing, directing and acting can make something impersonal – for instance, the Eiger mountain itself in the German movie Nordwand (North Face) – the opponent, rather than a person (Loghain, Count Dracula, Sauron, Dr. No, Gargamel the wizard) or organisation (the Gestapo, KGB, Al-Qaida, the IRS).

It seems to me that DA2 writers may have intended the ‘complex’ and ‘tense’ situation in Kirkwall itself (you can even make them more abstract by describing it as 'events' or 'fate')  to be the ‘opposition’.
Just like the main protagonists in Nordwand in the end fail to overcome the ‘opposition’ of the mountain, so Hawke, in the end, fails to overcome the tension between the factions in Kirkwall / the general course of events and leaves the story.

Big problem: DA2 is not a story that is passively experienced, as in a novel or movie, but one in which the player actively participates. :crying:

Finally, I feel bad execution overall acted as a very important ‘player disaffection multiplier’ here. I think many people would have been more accepting of DA2’s absence of a clearly identifiable opposition and player ‘victory’ at the end if the graphics and visual design had been much better, if there had been more ‘options’ (from multiple races, origin stories and voices to being given more ‘decision moments’), if the tactical camera had been preserved, if combat encounters had been more varied and satisfying, etc. etc. etc.

#234
RaggieRags

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For a good while now, Bioware is strongly giving the impression that they feel widening their audience is the only option. That they couldn't/shouldn't make another game like BG2, that the audience isn't there. Even when DA:O exceeds their expectations, and DA2 fails to meet them. Even when their ex-employees are getting so much support with their HC RPG kickstarter. Even when really hardcore RPGs are selling and doing succesful kickstarts. When most games fails to make a profit, these games are actually making money.

I really don't know if they want to widen the audience because they want more money or because they honestly believe this is the only way to go. Either way, it is in stark contrast with Bioware when it was first founded. The doctors made BG when everyone thought it's nuts, because they wanted to have a game like it and they believed in it. They left their coureers because they wanted to make something that they loved.

I wonder what happened to that Bioware?

#235
RaggieRags

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Allan Schumacher wrote...

What are your thoughts on the Elder Scrolls games, as well as the Fallout franchise?

Both are franchises that, in my opinion, move significantly away from their core roots with later installments, and have seen significant growth in sales numbers.


I don't agree the series has moved away from its core roots, but for the sake of argument: is there any particular reason why you think there is a connection? There are many things impacting game sales.

Daggerfall came out 16 years ago. 16 years before that, Richard Garriot got into the business because Akalabeth broke sales records with 10 000 copies. Nowadays everyone and their granny plays games. Daggerfall was released for high-end computers, while Skyrim was released for two consoles plus PC. Daggerfall had also mixed reception due to being buggy to the point of being broken after several patches. If Elder Scrolls didn't have a significant growth in sales since Daggerfall, it would be very odd indeed.

Battlespire and Redguard were significantly different from the core roots of the series, and they both tanked.

Modifié par RaggieRags, 15 août 2012 - 02:31 .


#236
dragonflight288

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RaggieRags wrote...

For a good while now, Bioware is strongly giving the impression that they feel widening their audience is the only option. That they couldn't/shouldn't make another game like BG2, that the audience isn't there. Even when DA:O exceeds their expectations, and DA2 fails to meet them. Even when their ex-employees are getting so much support with their HC RPG kickstarter. Even when really hardcore RPGs are selling and doing succesful kickstarts. When most games fails to make a profit, these games are actually making money.

I really don't know if they want to widen the audience because they want more money or because they honestly believe this is the only way to go. Either way, it is in stark contrast with Bioware when it was first founded. The doctors made BG when everyone thought it's nuts, because they wanted to have a game like it and they believed in it. They left their coureers because they wanted to make something that they loved.

I wonder what happened to that Bioware?


It was bought by EA, several of its core employees were fired, and EA started running the show, publishing the games for Bioware.

#237
Allan Schumacher

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I think what's coming here is that people may define the core experience as something different from someone else.  For me, the Elder Scrolls games were in large part games that I played due to their complexity.

Morrowind was a game that enamored me, while Oblivion was one that made me feel like I wasted 40 hours of my life when I later realized I really hadn't had any fun at all.  Though this isn't necessarily all about changes to the game systems.  Sometimes a game's design just isn't for me.  Oblivion is hardly the first case.

Fallout is a big one and I'd have been very surprised if it was as successful as Fallout 3 (and New Vegas) has been, had it remained "true to its core."  Fallout 1 is one of my favourite games of all time, but I sitll enjoy FO3 and I really really love FONV, even though the core gameplay is so much different.


Skyrim for all intents and purposes is a really good game.  It's tough to disassociate whether or not it's so popular because it hasn't deviated from its core, or whether or not it's just a good game and there are more gamers in general now.

For a good while now, Bioware is strongly giving the impression that they feel widening their audience is the only option. That they couldn't/shouldn't make another game like BG2, that the audience isn't there. Even when DA:O exceeds their expectations, and DA2 fails to meet them. Even when their ex-employees are getting so much support with their HC RPG kickstarter. Even when really hardcore RPGs are selling and doing succesful kickstarts. When most games fails to make a profit, these games are actually making money.

I really don't know if they want to widen the audience because they want more money or because they honestly believe this is the only way to go. Either way, it is in stark contrast with Bioware when it was first founded. The doctors made BG when everyone thought it's nuts, because they wanted to have a game like it and they believed in it. They left their coureers because they wanted to make something that they loved.

I wonder what happened to that Bioware?


Speaking purely as myself, I'm still proud of the games that I have worked on and find them to be the style of game that I would like to play personally. Though I'm perhaps a less discerning gamer than some.

I'd also prefer to not be static and make virtually the same game every cycle, since that keeps my job fresh and interesting and makes me go "I love my job" even when I have to work late instead of "Eh, I'm doing the same thing I always do" for the standard work day.

And while I don't work on Mass Effect, I do love being a part of a studio that makes games that do such a good job of bringing an emotional response out of me.

Modifié par Allan Schumacher, 15 août 2012 - 05:51 .


#238
Pasquale1234

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Allan Schumacher wrote...

Speaking purely as myself, I'm still proud of the games that I have worked on and find them to be the style of game that I would like to play personally. Though I'm perhaps a less discerning gamer than some.

I'd also prefer to not be static and make virtually the same game every cycle, since that keeps my job fresh and interesting and makes me go "I love my job" even when I have to work late instead of "Eh, I'm doing the same thing I always do" for the standard work day.


I can appreciate that - but I think there are plenty of ways to avoid making the same game every cycle without changing the mechanics and interface so severely as to render some formerly supported playstyles null and void.

And while I don't work on Mass Effect, I do love being a part of a studio that makes games that do such a good job of bringing an emotional response out of me.


Like most things, wringing heavy emotional responses out of your audience can be overdone.  There is a fine line between running your audience through an emotional gauntlet versus beating them into numb indifference - and I think BioWare has been crossing that line of late.

#239
RaggieRags

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Allan Schumacher wrote...

Morrowind was a game that
enamored me, while Oblivion was one that made me feel like I wasted 40
hours of my life when I later realized I really hadn't had any fun at
all.  Though this isn't necessarily all about changes to the game
systems.  Sometimes a game's design just isn't for me.  Oblivion is
hardly the first case.


The general consensus is that Bethesda messed up with Oblivion, and they did correct their worst mistakes with the sequel.

Allan Schumacher wrote...

I'd also prefer to not be static and make virtually the same game every cycle, since that keeps my job fresh and interesting and makes me go "I love my job" even when I have to work late instead of "Eh, I'm doing the same thing I always do" for the standard work day.


I don't think the problem is so much in the fact that they are different from before, but different from what we want. I appreciate the fact that making a game is hard, however it's hard to miss how the design philosophy itself has changed. Mass Effect was supposed to be the "actiony series", and Dragon Age was for the "old-skool", but both series have regressed into more and more towards action. I can't help but wonder if it's because the people at Bioware thinks these are honestly better games, or because of some misguided belief that this is what the audience wants.

Pasquale1234 wrote...
Like most things, wringing heavy emotional responses out of your audience can be overdone.  There is a fine line between running your audience through an emotional gauntlet versus beating them into numb indifference - and I think BioWare has been crossing that line of late.


You must admit it takes some effort to make your audience feel resentful and depressed over your writing.:mellow:

I've been a Bioware fan since 1998. I still WANT to like Bioware. I honestly find it sad that whenever I visit any gaming discussion forum (outside this one, that is) and lurk at the Bioware-related threads, I can see how badly Bioware's reputation has taken a hit. It's not just us whiny worryhens in here, people are complaining *everywhere*. There's always been whiners, but it's never been this bad. I wonder if Bioware is taking this seriously enough?

Modifié par RaggieRags, 15 août 2012 - 06:49 .


#240
Allan Schumacher

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I can appreciate that - but I think there are plenty of ways to avoid making the same game every cycle without changing the mechanics and interface so severely as to render some formerly supported playstyles null and void.


What are the plenty of ways? Is there any guarantee that your plenty of ways are the same as my plenty of ways?

To be perfectly frank, it seems like you basically are telling me "Well, you're only allowed to do something different as long as it's what Pasquale1234 feels is acceptably different, not what Allan thinks is acceptably different."


To make things clearer: I like what we tried to do with Dragon Age 2 and I stand behind many of the decisions that we attempted to do I find it unfortunate that it missed the mark with so many people, and there are definite shortcomings with DA2. It's on us to make sure we do better in the future. But I'm not disappointed that we didn't just do nothing aside from make a DA2 that was just a new story with DAO's engine and not try to do something different.

You're welcome to disagree with the changes we make in our games, but I do get frustrated when people presume that we all have guns to our heads to make some game that we don't want to make, and that we should only make game type X. I much prefer to be held directly accountable for DA2's shortcomings than to have other people have the opinion that I'm not actually working on stuff that I find interesting and would like to see more of as a gamer, and just looking to cash a paycheque and get more money.


Like most things, wringing heavy emotional responses out of your audience can be overdone. There is a fine line between running your audience through an emotional gauntlet versus beating them into numb indifference - and I think BioWare has been crossing that line of late.


I didn't actually state "heavy" emotional response. I'm simply referring to making me care about the characters and the setting. Any emotional response. Most games do not typically do this for me. I consider it a good thing when a game can actually make me emotionally invested. Given my original comment, I am not able to really ascertain the point you were trying to make with this part of your post. I'm assuming that it's because there was a misinterpretation somewhere.

#241
Allan Schumacher

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You must admit it takes some effort to make your audience feel resentful and depressed over your writing.


On this note, I no longer feel that discussions are being fairly represented.

The entire Mass Effect series has been one that has made me happy, sad, angry, and everything else in between.

Regarding ME3's ending (since that seems to be where this has gone) I've stated on the record that I do feel that, compared to the rest of the game, the endings for ME3 were not as good as moments such as Rannoch and Tuchanka. If people think that I stated I like the ME franchise for bringing out emotional response in me because I like seeing the emotional angst that many people have with respect to the ending, then I'll just say that those people are incorrect in that assumption.

Allan

#242
RaggieRags

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Allan Schumacher wrote...

You're welcome to disagree with the changes we make in our games, but I do get frustrated when people presume that we all have guns to our heads to make some game that we don't want to make, and that we should only make game type X.


Well, I'm just butting in again, but the way I see it the problem is exactly that: Bioware is only making game type X, if you read the X as "action RPG". Heck, I don't mind action myself. I like Mass Effect too. It's just when you get nothing but action and lose the depth it's become a problem.

DA2 has problems, sure. It happens. What worries me more is what exactly Bioware is *trying* to do. To me it has sounded like the current company line is to "streamline" until every game is tailored to the lowest common denominator. I hope I'm wrong.

#243
AngryFrozenWater

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Allan Schumacher wrote...

You're welcome to disagree with the changes we make in our games, but I do get frustrated when people presume that we all have guns to our heads to make some game that we don't want to make, and that we should only make game type X. I much prefer to be held directly accountable for DA2's shortcomings than to have other people have the opinion that I'm not actually working on stuff that I find interesting and would like to see more of as a gamer, and just looking to cash a paycheque and get more money.

I can understand that. It certainly wouldn't make you happy when you are seen as an extension of BW, instead of Allan. I think that you truly love your job (it shows) and that company policies are not something you are confronted with daily. Customers are and they may or not be happy with those. But I agree with you. It feels like there is too much aggression towards BW employees and that certainly does not create an atmosphere where both sides are wiling to interact. JohnEpler is already gone. But we are lucky to have you here. :)

Modifié par AngryFrozenWater, 15 août 2012 - 07:13 .


#244
Beerfish

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RaggieRags wrote...



I've been a Bioware fan since 1998. I still WANT to like Bioware. I honestly find it sad that whenever I visit any gaming discussion forum (outside this one, that is) and lurk at the Bioware-related threads, I can see how badly Bioware's reputation has taken a hit. It's not just us whiny worryhens in here, people are complaining *everywhere*. There's always been whiners, but it's never been this bad. I wonder if Bioware is taking this seriously enough?


This part is over blown.  The simple fact is that in the last two BioWare titles chinks in the armor have shown up in which the true bioware fans and some of the more casual ones questioned those parts fairly strongly.  This just opened up the pandoras box of people that have always had a dislike for BioWare for whatever reason to open up with both barrels and not get put in their place as in past games because they really had no leg to stand on other than in their own little community.  As for whether BioWare gets it or not, we will find out when the next DA comes out and if and when the next ME game comes out.

#245
AtreiyaN7

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You know what else should be fixed? Your thread title where you incorrectly spell "does" as "dose." Otherwise, I'm not much interested in this whinefest.

#246
RaggieRags

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Allan Schumacher wrote...

You must admit it takes some effort to make your audience feel resentful and depressed over your writing.


On this note, I no longer feel that discussions are being fairly represented.

The entire Mass Effect series has been one that has made me happy, sad, angry, and everything else in between.

Regarding ME3's ending (since that seems to be where this has gone) I've stated on the record that I do feel that, compared to the rest of the game, the endings for ME3 were not as good as moments such as Rannoch and Tuchanka. If people think that I stated I like the ME franchise for bringing out emotional response in me because I like seeing the emotional angst that many people have with respect to the ending, then I'll just say that those people are incorrect in that assumption.

Allan


Sorry about that, I have a poor sense of humor.[smilie]http://social.bioware.com/images/forum/emoticons/blushing.png[/smilie] I have no ill will towards you, Allan. Truly, I'm glad you are here talking with us. Sometimes I think about you at the DA side with pity, probably having to deal with problems you were in no way creating. It's been a trying year for the whole community.

#247
RaggieRags

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Beerfish wrote...

This part is over blown.  The simple fact is that in the last two BioWare titles chinks in the armor have shown up in which the true bioware fans and some of the more casual ones questioned those parts fairly strongly.  This just opened up the pandoras box of people that have always had a dislike for BioWare for whatever reason to open up with both barrels and not get put in their place as in past games because they really had no leg to stand on other than in their own little community.


I don't think that's it. There's a small group of people in here who still apparently think the
complainers are just a small whiny minority. Then there are those who
don't care at all and think Bioware fans are retards. The tone has definitely changed for the "casual fans" (i.e. people who regularly buy BW games, but don't participate in the BW fan community). They have started talking about Bioware like a dead relative. One that killed their puppy.

#248
fchopin

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I just like to say thank you to Allan for hanging around and communicating with us as it's important for gamers to have a few Bioware developers to talk to or read what they say.

It makes gamers feel that Bioware still cares and it is not only for the money.

#249
Darth Death

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Allan Schumacher wrote...

To make things clearer: I like what we tried to do with Dragon Age 2 and I stand behind many of the decisions that we attempted to do I find it unfortunate that it missed the mark with so many people, and there are definite shortcomings with DA2. It's on us to make sure we do better in the future. But I'm not disappointed that we didn't just do nothing aside from make a DA2 that was just a new story with DAO's engine and not try to do something different.

You're welcome to disagree with the changes we make in our games, but I do get frustrated when people presume that we all have guns to our heads to make some game that we don't want to make, and that we should only make game type X. I much prefer to be held directly accountable for DA2's shortcomings than to have other people have the opinion that I'm not actually working on stuff that I find interesting and would like to see more of as a gamer, and just looking to cash a paycheque and get more money.

Were you not able to see the massive difference between DAO & DA2 shortcomings? I've a hard time believing that. As the author of your games, this should be more evident to BioWare than it is to fans. You created it, meaning you should have known the standard that fans are expecting you to live up to. Did you guys looked at DA2, believing you put your very best into it? That you used all of your potential & creativity? I feel like BioWare got way too comfortable with the success of DAO & thought you could just put out anything half potential, believing it would sell reasonable well. It's uncanny the difference between DAO & DA2. I'm 100% positive you guys were absolutely aware of it too, but for whatever reason it was released in that state. If no one is holding a gun to BioWare's head, then take your time making your games until you're absolutely sure they live up to the standard everyone recognized you for. You cannot get exasperated with anyone for the standards that have been broken.  

Modifié par Darth Death, 15 août 2012 - 08:44 .


#250
Billy1

Billy1
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big fan of skyrim, the game is awsome. But i started with dragon age, also got dragon age 2. i just want to know if Bioware are ditching da2 as there seems to be more to come.

Also a big fan of Mass effect and own all 3 tittles. Where Bioware is winning is that there games continue on from each other.