Cultist wrote...
Here's a good example how things work:
"We were hearing feedback that they love the thriller game, but it was pretty scary, and the obvious next step was that they wanted to play with someone. So we introduced co-op into [Dead Space 3]."
That's EA Games' marketing exec Laura Miele explaining the move to co-op in the series' third entry.
Now imagine what we'll get with Dragon Age 3.
A were hearing feedback that they love the RPG, but it required more than 5 minutes to understand, and the obvious next step was that they wanted less story and more action and awesome buttons! So we removed long phrases and dialogues, level advancement, introduced autodialogues and replaced quests with battles!
Future is bright and clear!
So this.
I would love to know what data BW is looking at to think that a bland, uninteresting story, as long as it has pointless cinematic after pointless cinematic, somehow equates appealing to a wider audience. DA2 should have taught them that it appeals to a smaller audience. Yet, they seem determined to try to prove they were correct with their bad choices.
I consider myself to be a casual gamer, and I am not interested in watching a weak, uninteresting quasi-interactive bad movie with little choice and having little knowledge about what my character is going to say (horrendous paraphrases)... aka DA2.
Why 'Tone' trumps 'Content' with respect to dialogue in the new BW's world befuddles me. I want to play a game, and know what I am saying. If I want to be railroaded into one particular story, if I want to be surprised by what the Main Character might say, I'll watch a movie or read a book.
I've never seen this mass outcry for less choice; more dumbed-down mechanics; more pointless cinematics and more horrific paraphrases, but BW seems determined to corner that market.You'd have to pay me to buy DA3 on day 1, or even day 90.
Modifié par Ash Wind, 21 juillet 2012 - 06:23 .