Rojahar wrote...
Persephone makes some good points. There seems to be a double standard. People criticize DA2 for things like romance being too rushed... but wearing a necklace and someone randomly marrying you (but never having more than like 1 line of dialog ever) is a system with depth? People insert fanfiction headcanon into Skyrim "Oh, well I IMAGINED there was more dialog and events that happened off-screen." but that can be applied to DA2 as well.
People criticize the marriage system in Skyrim, and some feel it will improve because BSG has listened to fans and improved issues and gameplay with past games. Some people don't feel the same is true about Bioware. The romance in Dragon Age II is criticized for jumping from kissing to sex to moving in in a matter of minuets - it seems rushed; the poorly implemented marriage system in Skyrim doesn't change that.
I don't like the direction Dragon Age is heading towards, since Dragon Age III seems to be another Dragon Age II with the same graphics, the Mass Effect wheel, the paraphrasing, the auto-lines, the mandatory armor, the fixed protagonist, ect. Will we even have any genuine choices in Dragon Age III, or will we be railroaded again because the developers can't accommodate many choices into a sequel?
As for the protagonist in Skyrim, he isn't partly predefined, there isn't auto-dialogue, he can actually stop a murder attempt instead of standing idly by, and he doesn't start off as a default white protagonist like Hawke (which means Varric is telling stories about a white Hawke, even if he is black). The 'head canon' comes from coming up with a backstory to explain who the character is, which is the same thing the developers of New Vegas expected for the Courier. With Hawke, I get a defined protagonist who comes across as inept, stupid, and passive.