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Starting adept need advice


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#1
Ndcj

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Hey guys i am planning on making an adept on my second playthrough of mass effect 3 i will be playing it on hard as normal is easy but thinking of insanity.
Can anyone give me an effective build. and an ideal gear setup for max recharge speed and biotic damage.
I will be doing mostly biotic explosions.
I will be taking Dark Channel.

A big thanks in advance.

#2
Arctican

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If you are playing adept and going for biotic explosions, do yourself a favor, forget hardcore and just go right ahead with insanity. Enemies die just as quick since biotic explosion damage do the same scale of damage to enemies on insanity as they do on normal.

If you're going with Dark Channel, max out Throw with Area, Detonation, Double Throw. I'd also try to max out Pull (since Pull+Throw makes for the quickest biotic detonation and also a great counter to Guardian shields), Warp (to deal with protected enemies), Shockwave (for area damage and especially useful on the Rachni side-mission), and Cluster grenades (as a sort of panic button for when you get overwhelmed). Stasis is very useful for dealing with Phantoms but they are not common enemies so it's not necessary. Singularity is mostly outclassed by Pull.

You don't really need any guns as you'll be barely shooting. Just make sure you have 200% cooldown rate.

Armor is not really important for Adept. But, if you find yourself dying more often then you like, go for the Collector armor or just the normal N7 armor to boast your toughness.

Take Liara, Javik if you have the DLC, or Kaidan if you saved him in ME1 as squadmates. You can potentionally set off biotic explosions every second with them though you're already an efficient biotic death machine by yourself.

Modifié par Arctican, 17 juillet 2012 - 02:37 .


#3
Ndcj

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Thank you for this here is what i came up with but im still not sure what to take out of combo mastery or power mastery under the biotic mastery talent tree . that bit is what im confused about so here it is.
http://biowarefans.c...6Q06h6i06h6j46j

#4
RedCaesar97

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Take Power Mastery instead of Combo Mastery. You will probably be carrying only 1 or 2 light weapons so your recharge time will be between +150-200%. That extra 40% cooldown for 30 seconds will hardly be noticeable sine your cooldowns will be so quick to begin with.

According to http://social.biowar...9822648#9823097, the combo damage is done after the normal power impact. So if you detonate with Warp, Warp will do its normal damage and then the combo damage is added. So more damage is preferrable than recharge in this case.

#5
Drayce333

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Singularity should be Radius for rank 4 and Expand for rank 6. Duration and Explosion are 100% useless.

Dark Channel should have Damage for rank 4 and Slow for rank 5. Please use this power when you find a cluster of enemies together so you can chain detonate and have the power switch targets easily, additionally the slow makes it  a fantastic debuff vs brutes/primes/atlases for its DoT and duration.

Yes please keep weapon cooldowns at +200%, as for damage upgrades you will mostly be doing damage from biotic explosions so you don't really need damage and force gear/upgrades. Biotic explosion damage is very high and is determined by the rank of the two powers that made it and explosion damage bonuses from the upgrades of those powers.

Recharge seems like a better option but at +200% cooldown it will have a very small gain. With combo recharge from adept passive, recharge gear, and power upgrades warp cooldown can get as low as 1.7 seconds.

Modifié par Drayce333, 17 juillet 2012 - 12:21 .


#6
Arctican

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Actually, I was wondering if Combo Mastery stacks on top of itself because it seems after the 3rd or 4th time I do a Warp+Throw combo, my Warp seems to recharge as fast as Throw. I might be imagining this though. Can anybody confirm?

But in any case, I would actually advise skipping either Combo or Power mastery and spend the 6 points elsewhere as either will hardly make a difference. Biotic Explosions will kill most mooks with one combo. The 200 or so more damage is negligible on bosses as well.

And also, I made a mistake in my last post. Stasis is a bonus power, not a natural Adept power.

#7
Ndcj

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Ok thanks i corrected the build here it is http://biowarefans.c...6Q06T6i06h6j46S

Ok one last thing since i cannot get the carnifex until later on in the game,whats a good decent pistol to use until i get that something light but powerful.

#8
RedCaesar97

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Ndcj wrote...
Ok one last thing since i cannot get the carnifex until later on in the game,whats a good decent pistol to use until i get that something light but powerful.

If you have the From Ashes DLC, and you save your credits, you can get the Paladin from the Spectre terminal after Sur'Kesh (assuming Vancouver > Mars > Palaven > Sur'Kesh) if you research the 5% Store Discount bonus. It is basically the Carnifex with fewer shots but more damage.

Failing that, you can always use the Viper (available on Palaven) which is one of the lightest sniper rifles. Since it comes with a scope, you do not have to use a scope mod on a pistol. Otherwise, you can always stick to assault rifles or shotguns.

#9
Arctican

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I personally find the Predator to be suitable even on Insanity, mainly because it's good enough of a gun to finish enemies off after any biotic explosions. But if you can save up for the Paladin, go for it as it's a much more powerful version of the Carnifex and you can obtain it much faster. If you don't mind unconventional pistols, Scorpion is a good choice as well in the early games. You get that at Sur'Kesh.

#10
mitthrawuodo

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My favourite gun is the Phalanx as it's very adaptable but this was only on norm

#11
UEG Donkey

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Ndcj wrote...

Hey guys i am planning on making an adept on my second playthrough of mass effect 3 i will be playing it on hard as normal is easy but thinking of insanity.
Can anyone give me an effective build. and an ideal gear setup for max recharge speed and biotic damage.
I will be doing mostly biotic explosions.
I will be taking Dark Channel.

A big thanks in advance.


Use Liara for Singularity and Singularity recharge, level Dark Channel, Throw and your Passives first.  Just use the lightest pistol possible. 

#12
Ice Cold J

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Biotic combos are everyting. Lift/pull/singularity -> warp or warp ->throw
I would say pick one gun that's versatile. That way, you can gun don enemies while you're waitingfor your biotics to recharge. I used the revenant when I got it, because the huge clip size gives it some punch and the high rate of fire kills barriers and shields.
I would recommend having EDI/Garrus/Kaidan with you at all times for Overload. If it's EDI or Kaidan, you MIGHT want to turn off their auto power usage as Defense Matrix and Barrie slow down their power usage rate.
As fr your other member, I'd recommend either Vega or Ashley to deal wth armor, or Tali for the Geth missions and things involving Cerebus turrets and Atlases.

#13
Rikketik

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Most things are already said, I see, but I want to say that I agree with Ice Cold J when it comes to squad members: While biotic explosions do decent damage to shields, it's way more effective to use Overload (or Energy Drain in case of Tali). In fact, because the recharge times of the Adept's powers are so fast, a biotic squad member isn't even necessary -- an Adept can easily detonate its own powers. That said, an extra source of biotic explosions does make things easier, so it never hurts to take one with you.

Also, you might think that Tech powers don't mesh well with Biotic powers, but Throw can detonate every Tech power as long as the detonator power (i.e. Throw) kills the enemy. So when, for example, James almost kills an enemy with Carnage, you can use Throw and create a large flame explosion. Not as all round useful as biotic explosions, but not completely useless either.

As for guns, a combination of a lightweight SMG for close combat and a scoped Carnifex for long range firefights (or Paladin, if you have the money) is the best choice, but indeed, it will take a while before you get the Carnifex. Another option is to ditch both the Heavy Pistol and the SMG and take an Assault Rifle instead. For example: at +0 weight capacity, equipping a lone Vindicator V will result in a power recharge speed of +198%. Mod the Vindicator with a scope and a stability mod and you'll have an excellent mid to long range weapon. Short range coverage isn't really necessary, as you can cripple most enemies that rush you (such as husks) with Singularity + Throw/Warp anyway.

#14
dreman9999

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For all adepts concentration on cool downs is your friend. Adepts strength obviously is there powers.
The concepts you need to decide is how you want to fight with you powers.
There two concepts to Adepts, nemesis(which is a focus on damaging with powers) or bastion(concepts on pinning, trapping or debuffing with power allowing weapon use to damage weaken/trapped enemies.)

It basically wanting to use powers more or weapons more. An adept wanting to focus on power uses focuses on setting up biotic explosions, which based on the powers used and the debuffes used doubles or triple the damage on the enemy. This also is a strong area of effect (aoe) attack as well and the heighten damage can effect enemies in the same area.

An adept focusing on using guns focuses on weakening and subduing the enemy so gun fire be more effective. This fighting style focus on damage over time and longer lengths time the power last.

It goes down to two concept of fire weapon use, blowing up your enemy or burning your enemy.

This leads to the next concept of an adept, avoidance of direct attack. It's not a class that can take allot of direct fire. This can be avoided by obvious cover uses.using distance, and trapping or subduing enemies.
You also need to take the time to understand the powers you have at hand. If your a nemesis type adept that like to use biotic explosion, dark channel would not be the best power for you being that it's a power the works at it beat the longer it last being that it jumps from enemy to enemy over time.
A Bastion type character that wants to control large groups of enemies and use heavy weapon to kill them with would find slam in effect do to the cool down disavantage the weapons have on the power and the fact the power has a limited aoe effect.

My best suggestion...Try to make a character that uses both schools in different ways. A bastion can get dark channel and cluster grande, allow dark channel to spread to as many enemies possible and use cluster bomb to set off a massive biotic explosion. A Nemesis and us stasis bubble on chock points to catch as many enemies at once and warp them for an explosion once many enemies are trapped in it.

An adept is walking aoe and crowd control, it's basically a living bomb. Using it's advantages as best as possible allows fro allot of devastating distance kills enjoy.