Wow, we failed Broadside... Not surprised.
#126
Posté 16 juillet 2012 - 09:20
#127
Posté 16 juillet 2012 - 09:21
#128
Posté 16 juillet 2012 - 09:21
FlamboyantRoy wrote...
Thargorichiban wrote...
I wasn't surprised at all. It was a challenge we were supposed to fail.
If we couldn't kill 4 million Banshees how the heck were we supposed to manage 400,000 FULL extractions against the Reapers?
Me neither. It was definitely possible and I hope we get a similar or more difficult event.
I thought it was completely doable, even with full extraction.
#129
Posté 16 juillet 2012 - 09:21
#130
Posté 16 juillet 2012 - 09:21
#131
Posté 16 juillet 2012 - 09:21
CaptainTeabag wrote...
Haloburner wrote...
Seriously.
EDIT: Also, if 6 medi-gel are needed in a match, something has gone terribly wrong and the group probably should have given up.
Jessica Merizan wrote...
"Soldiers of the Milky Way – There is an old human expression: “You reap what you sow.” The word “reap” has been co-opted by our enemy, but this does not make the expression any less true. We have spent much time in recent weeks planting seeds. We recruited, we trained, we defended, all in the hopes that, sometime soon, we would have enough breathing room to mobilize against the enemy on a grand scale. Over the past few days, we did just that. Operation BROADSIDE attacked Reapers all over the galaxy, and we made them take notice. They expected to fight asari on Thessia, turians on Palaven, batarians on Khar’shan, but what they got was turian bombardments covering vorcha troops using human tactics in asari streets. It was perhaps due to this complexity that BROADSIDE did not go as planned. We sought a way to defeat a numerically superior ground force with little loss of life, but there was no sure strategy to adopt. When we innovate, our enemy adapts. Yes, we’ve seen losses, but a war worth fighting does not come without a cost. Take inspiration in that. I know it is discouraging to fight for alien real estate when we have not yet taken the battle to your own homeworld. Operational secrecy prevents me from saying exactly when we will deploy and in what strength. All I can say to those who are waiting is one word: Soon.
-Hackett out"
Reapers are the most broken race. Particularly the Banshee. If we have failed 2 Reaper events now its because Bioware has failed to fix the 20ft Banshee Magnet hands. AND they decided to give Banshees a temporary shield to make them invulnerable to powers during their walking state. AND they can curl warps around walls and teleport through them.
In a phrase, we were set up. Because with such bugs in the game where an insta-kill can happen from 20ft away, at least ONE of your squadmates is gonna end up getting executed on wave 11.
I don't mind if we don't get a Victory pack this week because quite frankly they are filled with trash. But i do mind the Banshee overbuff + magnet bug. This needs to be fixed and re-balanced.
i wouldn't say broken at all. other then the banshee magnet grab nothing they do is cheap or unpredictable. Also anyhting other then gold a banshee almsot never grabs and can easily be hit to drop you. we had 4 krogans hevay melleing a banshee to death on silver last night and she sat there and took it. nobody got grabbed. I took out with by myself with heavy melee the entire time (not 1 shot fired) and she still didn't grab me.
Reapers aren't broken, just tougher then geth and ceberus
#132
Posté 16 juillet 2012 - 09:22
Animate wrote...
agreed. I don't think the challenge was hard just wasn't clarifiedTain87 wrote...
think it was not being told it was full extraction from the start screwed us
I can see it now. Next weeks operation will be Operation Broadside: Extended Cut.
#133
Posté 16 juillet 2012 - 09:22
Someone really like this "show" before DLC comes out?
#134
Posté 16 juillet 2012 - 09:22
Thats what I'm saying. No reason to take it down just to reformat, that can be done through the edit option, and it wouldn't take this long either. My guess is the count is still on going, that or its pending a recount from Florida.phil2512 wrote...
So they could have posted it by accident? Is that what you saying?Conduit0 wrote...
The best we can hope for is that there was confusion in the bioware offices and the post was made prematurely, which would explain why it was promptly taken down.
As for those putting on their tinfoil hats and calling conspiracy over the apparent prewritten nature of the post, all I can say is, are you stupid? Ofcourse its prewritten, do you honestly think the devs who post the Hackett op reports come up with it on the fly? No, both victory and defeat letters are written in advance by members of the writing team in preperation for each event.
#135
Guest_Aotearas_*
Posté 16 juillet 2012 - 09:24
Guest_Aotearas_*
Conduit0 wrote...
Thats what I'm saying. No reason to take it down just to reformat, that can be done through the edit option, and it wouldn't take this long either. My guess is the count is still on going, that or its pending a recount from Florida.phil2512 wrote...
So they could have posted it by accident? Is that what you saying?Conduit0 wrote...
The best we can hope for is that there was confusion in the bioware offices and the post was made prematurely, which would explain why it was promptly taken down.
As for those putting on their tinfoil hats and calling conspiracy over the apparent prewritten nature of the post, all I can say is, are you stupid? Ofcourse its prewritten, do you honestly think the devs who post the Hackett op reports come up with it on the fly? No, both victory and defeat letters are written in advance by members of the writing team in preperation for each event.
Ehehehe, I like your style
#136
Posté 16 juillet 2012 - 09:24
thewalrusx wrote...
121andrew wrote...
I bet Jessica is thinking "Crap. Maybe if I wait a few hours everyone will forget about it."
I doubt she needed to reformat it. Reformatting text doesn't take 40 minutes.
Why would BW troll us? Think about it, its far more likely that there are a few BSN peeps are trolling than the entire BW team. If it was a mistake they would have commented about this thread. Its far more likely that a)post never existed anda few BSN people are having fun at others expense (aka: trolling)
I don't know if a screenshot is enough evidence for you, but here it is anyway. The post was definitely live.
#137
Posté 16 juillet 2012 - 09:24
DoubleHell wrote...
I'm surprised the community failed - only 40,000 players needed to do 10 full extractions...
With all due respect,that figure is not accurate.
The community goal requires 400k instances of full squad extractions.
Double counting does not contribute to the allied goal.
Assuming squads of 4,that would mean we need 400K squads of 4 people which is 1.6 mil players,also assuming they each player do not play more than once.
That required number will definitely be smaller if we take into account smaller squad extractions(squad <4 also counts if ALL get out successfully), repeated attempts by the same people/squad,etc but I would still say that way more than 40K players are needed to accomplish it over a weekend.....at least 100K
#138
Posté 16 juillet 2012 - 09:25
Does that mean we didn't fail?
#139
Posté 16 juillet 2012 - 09:26
#140
Posté 16 juillet 2012 - 09:26
#141
Posté 16 juillet 2012 - 09:27
CmnDwnWrkn wrote...
I'm beginning to think an intended part of the challenge is to successfully interpret confusing and contradictory information about the challenge.
Ahh the good old Fog of War!!
#142
Posté 16 juillet 2012 - 09:28
One thing that's really frustrating is the complete lack of during-operation feedback. As a developer, it's really headscratching since it'd be trivial to have a page w/ operation info, a real-time counter, even per-user contributions stats. The amount of data/traffic we're talking about is so trivially small you could easily run it pretty much all in memory if you wanted to on existing infrastructure (they're already using EC2 for some of their EA servers...)
I guess they'd want to hide the numbers so it doesn't track the decline of activity as the community atrophies, but still, on a per-operation basis I bet a lot more people would get involved if they could see themselves move the needle. You know, Gamification/Behaviorial Psych 101.
Modifié par randomfoo, 16 juillet 2012 - 09:31 .
#143
Posté 16 juillet 2012 - 09:28
#144
Posté 16 juillet 2012 - 09:29
#145
Posté 16 juillet 2012 - 09:30
#146
Posté 16 juillet 2012 - 09:31
The text was in red. What does red mean?
It was a Renegade interrupt from Jessica to weaken our resolve.
#147
Posté 16 juillet 2012 - 09:31
Lividliver wrote...
DoubleHell wrote...
I'm surprised the community failed - only 40,000 players needed to do 10 full extractions...
With all due respect,that figure is not accurate.
The community goal requires 400k instances of full squad extractions.
Double counting does not contribute to the allied goal.
Assuming squads of 4,that would mean we need 400K squads of 4 people which is 1.6 mil players,also assuming they each player do not play more than once.
That required number will definitely be smaller if we take into account smaller squad extractions(squad <4 also counts if ALL get out successfully), repeated attempts by the same people/squad,etc but I would still say that way more than 40K players are needed to accomplish it over a weekend.....at least 100K
if this were the case everyone should have solo'd bronze instead.
#148
Posté 16 juillet 2012 - 09:31
#149
Posté 16 juillet 2012 - 09:32
supertitan wrote...
The topic she posted is gone.
Why is no one else noticing this?
#150
Posté 16 juillet 2012 - 09:32
Lividliver wrote...
DoubleHell wrote...
I'm surprised the community failed - only 40,000 players needed to do 10 full extractions...
With all due respect,that figure is not accurate.
The community goal requires 400k instances of full squad extractions.
Double counting does not contribute to the allied goal.
Assuming squads of 4,that would mean we need 400K squads of 4 people which is 1.6 mil players,also assuming they each player do not play more than once.
That required number will definitely be smaller if we take into account smaller squad extractions(squad <4 also counts if ALL get out successfully), repeated attempts by the same people/squad,etc but I would still say that way more than 40K players are needed to accomplish it over a weekend.....at least 100K
Wait... there's a basic math error in here somewhere...
...
...
...
AH! Found it!
You're basing your math off the fact that it would require a full squad of 4. A single player extracting on a solo counts as one full extraction. In which case yes, 40,000 times 10 is indeed 400,000. So if 40,000 players all did 10 solo matches, that's the goal done right there.
If we are going to base it off four then it would only take 160,000 players assuming all of them are grouped so there are 40,000 matches with all four players doing 10 extractions each, that's the community goal right there.





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