So we failed Operation Broadside: Consequences!
#26
Posté 16 juillet 2012 - 11:35
Since we have taken horrendus casualties and are still recovering from serious wounds, getting downed in a round would be the same as getting executed by a banshee/phantom/atlas/brute
#27
Posté 16 juillet 2012 - 11:35
#28
Posté 16 juillet 2012 - 11:37
#29
Posté 16 juillet 2012 - 11:38
xsdob wrote...
No revive option till the next operation.
I thought about it too but I don't think they will do that because it will inadvertently lead to even more leeching during that period.Imagine if your teammates died on purpose or due to carelessness early in the game,that would mean that they are out for the count until the end of the match!They will still stay on as a spectator so they will practically be living off the efforts of the survivors.
Modifié par Lividliver, 16 juillet 2012 - 11:40 .
#30
Posté 16 juillet 2012 - 11:39
Our_Last_Scene wrote...
If you don't full extract you get zero credits.
Wow. That would be enough to make an Asari cry. (Refeering to your profile picture).
#31
Posté 16 juillet 2012 - 11:40
nukembaby wrote...
The most hurtful punishment of all would be to do nothing about the missile glitch.
Well thats easy. All missiles have a damage of 1 and damage radius of 1m. Everyone is forced to missile glitch for 2 weeks.
2 problems solved.
#32
Posté 16 juillet 2012 - 11:41
Abraham_uk wrote...
Remember that operation when we had to kill loads of Banshees?
The consequences of failure meant we had to fight loads of banshess in the following challenge. (Shieldwall I think)
So on Operation Broadside we failed. Don't start crying, it happens.
What do you think would make interesting consequences.
The harder it makes it for us, the better.
Why should we be punished? It's just a tacked-on shooter. I wish people on here and Eric wouldn't treat it like it's some mmorpg content that needs to be protected from people who want to solo everything. It's nothing. I barely see games to connect to at the times I play, and people are so rude and suck it's not worth the time to play with anyone. There should be no consequences. This game could be great and more accessible if they eased up on things. So many on better forums steer clear because the main dev doing the balacing is bad at his job and I have a right to feel it and say it. The game is great but could be so much better. Hopefully one day they realize this. With those retrieve objectives I can't solo silver or gold and I should be able to, it's NOT a mmorpg. I can do elite survival maps in L4D 2 with just bots, this game should be no different.
#33
Posté 16 juillet 2012 - 11:41
#34
Posté 16 juillet 2012 - 11:41
#35
Posté 16 juillet 2012 - 11:43
#36
Posté 16 juillet 2012 - 11:46
Abraham_uk wrote...
Our_Last_Scene wrote...
If you don't full extract you get zero credits.
Wow. That would be enough to make an Asari cry. (Refeering to your profile picture).
#37
Posté 17 juillet 2012 - 12:04
Our_Last_Scene wrote...
Abraham_uk wrote...
Our_Last_Scene wrote...
If you don't full extract you get zero credits.
Wow. That would be enough to make an Asari cry. (Refeering to your profile picture).
Well looks like I'll be playing Bronze exclusively then.
Solved.
#38
Posté 17 juillet 2012 - 12:07
#39
Posté 17 juillet 2012 - 12:07
#40
Posté 17 juillet 2012 - 12:08
#41
Posté 17 juillet 2012 - 12:09
Goldark77 wrote...
They'll "punish" us by introducing more enemy classes? Yuh-huh.
No, my guess is that Medi-gel will drop less frequently in reinforcement packs, "to help stabilize the massive casualties we sustained," or some such rot.
I'm ok with this.
It has nothing to do with the fact that I'm drowining in medigel, honest.
#42
Posté 17 juillet 2012 - 12:12
#43
Posté 17 juillet 2012 - 12:15
soulstriker09 wrote...
NO MEDIGEL USE GAAAH
I'll pick vorcha then
#44
Posté 17 juillet 2012 - 12:16
#45
Posté 17 juillet 2012 - 12:22
#46
Posté 17 juillet 2012 - 12:30
#47
Posté 17 juillet 2012 - 01:52
#48
Posté 17 juillet 2012 - 01:54
Skullheart wrote...
Penalty: Extraction time increased from 2 minutes to 5 minutes. More enemies will spawn during the extraction wave
That would just give people more incentive to just die on the extraction wave so they can get their credits faster.
#49
Posté 17 juillet 2012 - 01:56
That's not a punishment. That's not a punishment at all.Skullheart wrote...
Penalty: Extraction time increased from 2 minutes to 5 minutes. More enemies will spawn during the extraction wave
#50
Posté 17 juillet 2012 - 01:59
Goldark77 wrote...
They'll "punish" us by introducing more enemy classes? Yuh-huh.
No, my guess is that Medi-gel will drop less frequently in reinforcement packs, "to help stabilize the massive casualties we sustained," or some such rot.
Jumbo Equipment Packs would make that completely pointless, considering we would then get more missiles, ops packs, and thermal clip packs randomly.





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