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So we failed Operation Broadside: Consequences!


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#51
Nuisance78

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Of course we failed because FBGG farmers were still doing there normal farming, I cant tell you how many URR games I saw this weekend. I hosted reapers games for 3-4 hrs over the weekend but it did get boring fighting the same enemies over and over. They REALLY REALLY need to introduce new enemies. You figure most of us have been playing MP for more hrs then we played SP and we had a wide variety of enemies in SP imagine how boring SP would have been if it was the same enemies over and over.

#52
Anders028

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 Well seen I have seen these posts been popping up, the enemies of all factions seem more difficult.  It could be I am playing with some sub par players though

#53
Nuisance78

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Enemies def seemed harder even playing with my normal crew, Husks even killed me quite a few times more then normal.

#54
brettc893

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DOUBLE THE HUSKS!

NAY, TRIPLE THEM.

#55
Impulse and Compulse

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Abraham_uk wrote...

So maybe what could happen is we get more enemies. On all difficulties.
Or better still we get five brand new enemies are introduced to every faction.

Reapers:
Scions
Collector Assassins
Husk Abominations
Collector Drones
Praetorians

Geth:
Geth Hoppers
Geth Assassins
Geth Sappers
Geth Apertures
Geth Colossus

Cerberus:
YMIR Mech
LOKI Mech
Fenris Mech
Cerberus Phenoix Vanguard
Cerberus Phenoix Adept


In addition, Harbinger randomly "assumes control" of units from all three factions.

Yeah, because that will happen.

#56
DragonRacer

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brettc893 wrote...

DOUBLE THE HUSKS!

NAY, TRIPLE THEM.


Mother of God, the way husks already make a beeline for my Turian Sentinel, I would literally be unable to play ME3 MP until the next operation.

Because somehow, though a funny mental image, watching my turian drag 30 husks across the map just to get to the ammo box would not be much fun. Maybe for my friends to point and laugh. For me, not so much.

#57
JG The Gamer

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We'll probably start seeing Reaper units show up with Geth and Cerberus.

#58
Tankcommander

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Annapurna wrote...

No full extraction, no credits. I'd bet that would made more than a few people mad.


Ouch. At least one survivor tho would be a reasonable punishment.

#59
Mindlog

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Am I a bad person if I find the consequences to frequently be more interesting that the perks of success?

#60
perducci

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they'll punish us by having MP housed on even crappier servers with more disconnects.

had the goal been 400,000 disconnects, i came close to soloing the community achievement this weekend.

#61
kingvenom41392

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Nuisance78 wrote...

Of course we failed because FBGG farmers were still doing there normal farming, I cant tell you how many URR games I saw this weekend. I hosted reapers games for 3-4 hrs over the weekend but it did get boring fighting the same enemies over and over. They REALLY REALLY need to introduce new enemies. You figure most of us have been playing MP for more hrs then we played SP and we had a wide variety of enemies in SP imagine how boring SP would have been if it was the same enemies over and over.

it cant be that boring they still make space marine games and thats all the same sh** over and over

#62
kingvenom41392

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perducci wrote...

they'll punish us by having MP housed on even crappier servers with more disconnects.

had the goal been 400,000 disconnects, i came close to soloing the community achievement this weekend.

i have to admit me and alot of my friends were floating the samwe boat i pobably lost over a million credits this weekend i mean i was running no sleep credit grind mode

#63
IllusiveManJr

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Bwgmon wrote...

Because we failed to kill the Banshees, we had to fight more Banshees.
Because we failed to extract everyone, the extraction shuttle gets replaced by giant banshee hands. And it stops buy on objective waves to gank a random player.


This.

#64
Sinapus

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Do an imitation of Platinum level for all difficulty levels.

I.e., throw in units from other factions into a match, though at the same health/defense levels for a particular difficulty. Example: Fighting Cerberus in a bronze match and a Brute with Bronze-level stats shows up in the same wave it would in a bronze Reaper match.

#65
xXdmndmnXx

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theillusiveman11 wrote...

It felt more like Operation Blindside with that mid-operation, "They need to be full extractions for Allied goal" thing.


I loled :lol:

#66
DamonD7

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All controls are reversed and ammo piles randomly teleport around the map.

#67
My Goldfish

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Abraham_uk wrote...

Geth Apertures

 



Did you mean Armatures?

Because I don't want to fight glados without a portal gun.

#68
GGW KillerTiger

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We failed it because it was staged to fail

#69
formicae

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brettc893 wrote...

DOUBLE THE HUSKS!

NAY, TRIPLE THEM.


Posted Image

Edit: More effective with sound and the whole scene

Modifié par formicae, 17 juillet 2012 - 03:54 .


#70
Geimhreadh

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My Goldfish wrote...

Abraham_uk wrote...

Geth Apertures

 



Did you mean Armatures?

Because I don't want to fight glados without a portal gun.

Would you rather fight her with an Emergency Intelligence Incinerator or a Stalemate Resolution Button?

#71
LeandroBraz

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Abraham_uk wrote...

So maybe what could happen is we get more enemies. On all difficulties.
Or better still we get five brand new enemies are introduced to every faction.

Reapers:
Scions
Collector Assassins
Husk Abominations
Collector Drones
Praetorians

Geth:
Geth Hoppers
Geth Assassins
Geth Sappers
Geth Apertures
Geth Colossus

Cerberus:
YMIR Mech
LOKI Mech
Fenris Mech
Cerberus Phenoix Vanguard
Cerberus Phenoix Adept


In addition, Harbinger randomly "assumes control" of units from all three factions.



Cool but really won't happen. They won't create whole new units of enemies just to fill a consequence role for an operation. 

#72
Abraham_uk

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Skullheart wrote...

Penalty: Extraction time increased from 2 minutes to 5 minutes. More enemies will spawn during the extraction wave



I love this suggestion! Can I give you a high five?

#73
Nightmare137

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Annapurna wrote...

No full extraction, no credits. I'd bet that would made more than a few people mad.


haha I was thinking the same thing. For the next week 1 player will randomly drop dead from a heart attack at right before extraction. :P

#74
Abraham_uk

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Mindlog wrote...

Am I a bad person if I find the consequences to frequently be more interesting that the perks of success?


No. It makes you an awesome person!

Remember the time when all three factions had banshees among them?
One time I was playing against Cerberus and was fighting two phantoms and one banshee on Silver.
Had that been gold I'd be dead.

I love stuff like that.Posted Image


Before you ask, I wasn't being sarcastic.

Modifié par Abraham_uk, 17 juillet 2012 - 04:29 .


#75
thisnameiscrap

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Abraham_uk wrote...

So maybe what could happen is we get more enemies. On all difficulties.
Or better still we get five brand new enemies are introduced to every faction.

Reapers:
Scions
Collector Assassins
Husk Abominations
Collector Drones
Praetorians

Geth:
Geth Hoppers
Geth Assassins
Geth Sappers
Geth Apertures
Geth Colossus

Cerberus:
YMIR Mech
LOKI Mech
Fenris Mech
Cerberus Phenoix Vanguard
Cerberus Phenoix Adept


In addition, Harbinger randomly "assumes control" of units from all three factions.


That is the dumbest idea I have ever heard.