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So we failed Operation Broadside: Consequences!


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115 réponses à ce sujet

#76
Rifneno

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I hope whatever the consequence that it's something bland and unenjoyable like -15% experience. Consequences should be consequences, not rewards. We have too many people wanting to sacrifice victory for some fun twist. It shouldn't be like that. No one should WANT to lose.

#77
Thargorichiban

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Abraham_uk wrote...

Skullheart wrote...

Penalty: Extraction time increased from 2 minutes to 5 minutes. More enemies will spawn during the extraction wave



I love this suggestion! Can I give you a high five?


That's a dumb suggestion. It would just make more people purposefully fail the extraction wave to get their credits faster.

#78
GaryMaple

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The two operations I didn't have a chance to participate in, we fail. I'm clearly the deciding factor.

#79
ryanshowseason3

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OPs ideas are ridiculous in the scope of software development and likely never to happen.

Had to say it.

#80
Mgamerz

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EA removes the ability to use in game points to buy packs for a week.

#81
dzero

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Abraham_uk wrote...

So maybe what could happen is we get more enemies. On all difficulties.
Or better still we get five brand new enemies are introduced to every faction.

Reapers:
Scions
Collector Assassins
Husk Abominations
Collector Drones
Praetorians

Geth:
Geth Hoppers
Geth Assassins
Geth Sappers
Geth Apertures
Geth Colossus

Cerberus:
YMIR Mech
LOKI Mech
Fenris Mech
Cerberus Phenoix Vanguard
Cerberus Phenoix Adept


In addition, Harbinger randomly "assumes control" of units from all three factions.


High hopes there dude.

#82
BobWalt

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I wonder if like the one to kill a bazillion banshees in that we were meant to fail. Indeed, wasn't that the one just before the release of the last DLC? I just wish they had no offered such a good Victory Prize.

#83
Meatiershower

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Punishment? I'm guessing even more vague and inaccurate Op Announcements than the last one. With different start and end times listed everywhere, on every platform, blog, twitter, fb, amazon, etc, and the requirement listed as "You must..."

No further information. It's only a minor punishment, since that is about what we get now.

Modifié par Meatiershower, 17 juillet 2012 - 07:02 .


#84
BobWalt

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Abraham_uk wrote...

Remember that operation when we had to kill loads of Banshees?
The consequences of failure meant we had to fight loads of banshess in the following challenge. (Shieldwall I think)

So on Operation Broadside we failed. Don't start crying, it happens.

What do you think would make interesting consequences.
The harder it makes it for us, the better.


There should NEVER be a consequence for the failure of an operation.  Bioware/EA should not punish customers!

#85
JumboWheat01

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Nothing, I say. Too much confusion with this past Op that we shouldn't get punished for lack of clear communication.

#86
SOMETHING_FOR_NOTHING

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BobWalt wrote...

Abraham_uk wrote...

Remember that operation when we had to kill loads of Banshees?
The consequences of failure meant we had to fight loads of banshess in the following challenge. (Shieldwall I think)

So on Operation Broadside we failed. Don't start crying, it happens.

What do you think would make interesting consequences.
The harder it makes it for us, the better.


There should NEVER be a consequence for the failure of an operation.  Bioware/EA should not punish customers!


i dont consider that punishment it's a lore-ish way of punishing us, its all in good spirit

#87
CaptainFlan

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Abraham_uk wrote...

In addition, Harbinger randomly "assumes control" of units from all three factions.


I'd love that!

Modifié par CaptainFlan, 17 juillet 2012 - 07:04 .


#88
CaptainFlan

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GaryMaple wrote...

The two operations I didn't have a chance to participate in, we fail. I'm clearly the deciding factor.


Ikr?  Where were you?  We needed you!

#89
CaptainFlan

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BobWalt wrote...

Abraham_uk wrote...

Remember that operation when we had to kill loads of Banshees?
The consequences of failure meant we had to fight loads of banshess in the following challenge. (Shieldwall I think)

So on Operation Broadside we failed. Don't start crying, it happens.

What do you think would make interesting consequences.
The harder it makes it for us, the better.


There should NEVER be a consequence for the failure of an operation.  Bioware/EA should not punish customers!


It's not like they'd make it so we couldn't play matches for two weeks or something.  Do you also advocate the inability to die on SP maps?  How dare they punish us by making us start over from a savegame!

  ;)   (I kid, I kid.)

Modifié par CaptainFlan, 17 juillet 2012 - 07:09 .


#90
Vaneke

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BobWalt wrote...

There should NEVER be a consequence for the failure of an operation.  Bioware/EA should not punish customers!


do you really believe that there is a "failure"?

i don't, it's just all a set off sequences. made to make you play more, in order to achieve such goal.
sometimes you win, sometimes you loose. but for me, i believe it is all predetermined.

it is, lore wise, a nice adition to this multiplayor experience, but to really believe all feedback gets uploaded and they count and are honest to say you won or lost? nah, i don't buy it.

get along with the "story", you don't get "punished", you just experience the mp with story arcs, to keep it interesting.

#91
Bravenu3

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theillusiveman11 wrote...It felt more like Operation Blindside with that mid-operation, "They need to be full extractions for Allied goal" thing.


Yeah! Why can't they list the requirements simply at the very beginning? Clearly spelling out anything that is prone to misunderstanding. After so many of these events, I had hoped the level of professionalism would increase.

#92
build319

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Personally I am really excited that we failed this mission. Seriously guys, we can't and shouldn't win them all.

Was there miscommunication? Yes. Is there miscommunication in a war. Yep. Let's just look at it like this and move on. This will make the next challenge much more fun if you ask me. :D

#93
BobWalt

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CaptainFlan wrote...

BobWalt wrote...

Abraham_uk wrote...

Remember that operation when we had to kill loads of Banshees?
The consequences of failure meant we had to fight loads of banshess in the following challenge. (Shieldwall I think)

So on Operation Broadside we failed. Don't start crying, it happens.

What do you think would make interesting consequences.
The harder it makes it for us, the better.


There should NEVER be a consequence for the failure of an operation.  Bioware/EA should not punish customers!


It's not like they'd make it so we couldn't play matches for two weeks or something.  Do you also advocate the inability to die on SP maps?  How dare they punish us by making us start over from a savegame!

  ;)   (I kid, I kid.)


I still think it was designed from the start so we would fail it.

#94
BobWalt

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sorry double post

Modifié par BobWalt, 17 juillet 2012 - 07:55 .


#95
xandax86

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Rebel_Raven wrote...

We can only play as husks for the next few days.


So for most people nothing will really change.

#96
o Revan x

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The thing with random Banshee spawn were awesome, I wish we could fail every time, or instead of crappy Victory Pack we get cool special game change.

#97
dzero

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I really think the punishment should be a temporary -1 medi-gel... it's probably the thing that makes the most sense story-wise. We used up too much of our medi-gel reserves and now we have to survive off rations.

Not that I want one less medi-gel per gold match or anything.

Modifié par dzero, 17 juillet 2012 - 08:58 .


#98
Patch3Z

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+1 to penalty

#99
MearasNZ

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build319 wrote...

Personally I am really excited that we failed this mission. Seriously guys, we can't and shouldn't win them all.

Was there miscommunication? Yes. Is there miscommunication in a war. Yep. Let's just look at it like this and move on. This will make the next challenge much more fun if you ask me. :D



This, yup.  If war was simple it'd all be over with in a day, with no problems of any sort because all of your operations would go off without a hitch.  This doesn't happen, because war is, to quote many people, famous and not-so-famous, hell.  There are going to be outstanding victories.  There are also going to be setbacks.  Some of them crushing. 

It just makes me want to try even harder, next time  Posted Image

#100
Ultizthegreat

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an odd punishment would me to de rank weapons down 1 level and if u have level 1 weapons they become locked again.