So we failed Operation Broadside: Consequences!
#101
Posté 17 juillet 2012 - 10:30
#102
Posté 17 juillet 2012 - 10:33
Grub Killer8016 wrote...
Geez, I hope we don't start having reapers fighting alongside Cerberus. The next challenge should be called the Platinum weekend because this consequence would be like it. ( and just to let you know, Platinum will kick your a**)
Gold still beats me senseless. You can't get any easier than playing a vorcha. It's not possible to have a easier gaming experience. So I definitely don't have what it takes to beat Platinum. Yet...
#103
Posté 17 juillet 2012 - 10:34
o Revan x wrote...
The thing with random Banshee spawn were awesome, I wish we could fail every time, or instead of crappy Victory Pack we get cool special game change.
And this is why I say again that any penalty for this should not be some "cool special game change." People should not look forward to a penalty.
#104
Posté 17 juillet 2012 - 10:34
Abraham_uk wrote...
Grub Killer8016 wrote...
Geez, I hope we don't start having reapers fighting alongside Cerberus. The next challenge should be called the Platinum weekend because this consequence would be like it. ( and just to let you know, Platinum will kick your a**)
Gold still beats me senseless. You can't get any easier than playing a vorcha. It's not possible to have a easier gaming experience. So I definitely don't have what it takes to beat Platinum. Yet...
Yeah, me and my N7 buddies had a hard time doing it, heck, we do Golds like they're silvers sometimes and this knocked us senseless.
#105
Posté 17 juillet 2012 - 10:37
Abraham_uk wrote...
So maybe what could happen is we get more enemies. On all difficulties.
Or better still we get five brand new enemies are introduced to every faction.
Reapers:
Scions
Collector Assassins
Husk Abominations
Collector Drones
Praetorians
Geth:
Geth Hoppers
Geth Assassins
Geth Sappers
Geth Apertures
Geth Colossus
Cerberus:
YMIR Mech
LOKI Mech
Fenris Mech
Cerberus Phenoix Vanguard
Cerberus Phenoix Adept
Thats something i'd love to see! Not because we failed, but in general. I'd love to see some new enemies in the game.
#106
Posté 17 juillet 2012 - 10:46
Rifneno wrote...
o Revan x wrote...
The thing with random Banshee spawn were awesome, I wish we could fail every time, or instead of crappy Victory Pack we get cool special game change.
And this is why I say again that any penalty for this should not be some "cool special game change." People should not look forward to a penalty.
Agreed. Bioware shouldn't encourage people to fail the events. That ruins it for the people who try really hard to win.
#107
Posté 17 juillet 2012 - 10:48
Lee80alabama wrote...
Rifneno wrote...
o Revan x wrote...
The thing with random Banshee spawn were awesome, I wish we could fail every time, or instead of crappy Victory Pack we get cool special game change.
And this is why I say again that any penalty for this should not be some "cool special game change." People should not look forward to a penalty.
Agreed. Bioware shouldn't encourage people to fail the events. That ruins it for the people who try really hard to win.
Yep, I played about 25 matches and only to find out we failed.
#108
Posté 17 juillet 2012 - 10:50
This. We wouldn't have failed that OP I think if they had actually told us this before hand.theillusiveman11 wrote...
It felt more like Operation Blindside with that mid-operation, "They need to be full extractions for Allied goal" thing.
I only had a few full extractions. I would have done less gold and more silver had I known those were the only ones that counted.
And I don't think we should get punished for this one, and they shouldn't "punish" us by adding new content. That encourages us to fail. If anything, in future challenges failing should mean enemies get buffed or we get some actual punishment, like for example losing medigel.
#109
Posté 17 juillet 2012 - 10:51
#110
Posté 18 juillet 2012 - 02:50
#111
Posté 18 juillet 2012 - 09:52
War Wolf wrote...
I think i have PTSD from all the banshees. Hear banshee screams in other games now.
In the words of reaperised Morinth "Eeeeeeerrrrrrrrreeeeeeccccccchhhhhhhh!"
English translation "I'm coming to get you."
Modifié par Abraham_uk, 18 juillet 2012 - 09:52 .
#112
Posté 18 juillet 2012 - 11:02
Abraham_uk wrote...
Geth Hoppers
Geth Colossus
In addition, Harbinger randomly "assumes control" of units from all three factions.
YES I WOULD PAY FOR THIS.
#113
Posté 18 juillet 2012 - 11:04
#114
Posté 18 juillet 2012 - 11:05
#115
Posté 18 juillet 2012 - 11:10
SquishyAsari wrote...
Abraham_uk wrote...
So maybe what could happen is we get more enemies. On all difficulties.
Or better still we get five brand new enemies are introduced to every faction.
Reapers:
Scions
Collector Assassins
Husk Abominations
Collector Drones
Praetorians
Geth:
Geth Hoppers
Geth Assassins
Geth Sappers
Geth Apertures
Geth Colossus
Cerberus:
YMIR Mech
LOKI Mech
Fenris Mech
Cerberus Phenoix Vanguard
Cerberus Phenoix Adept
In addition, Harbinger randomly "assumes control" of units from all three factions.
This is the complete oppposite of punishment, this would be a great MP addition.
Not if you play on Plat
#116
Posté 19 juillet 2012 - 04:53
Biotic_Warlock wrote...
All players are restricted to N7 Eagle.
Just a counter suggestion. How about restricting us to the predator. Now that is what I call a challenge. Even if it has infinite ammo like the one used to kill marauder shields.
I used N7 Eagle on Gold. It's not great, but it's still works.
N7 Eagle is weak by the standards of rares, ultra rares and promotionals.
It still holds its own against uncommon and common weapons.
It trumps all of the common weapons in my opinion.
It trumps some of the uncommon weapons too. Not a bad gun. I was expecting something more from a promotional.
In short, I'll happily use my N7 Eagle. As long as I'm a male quarian with tactical scan. All of a sudden that weapon doesn't seem so poor. Add to that the multitude of weapon buffs from gear, equipment, class passives and ammo mods, then the N7 Eagle is actually a good weapon. Not great. Just good.
Modifié par Abraham_uk, 19 juillet 2012 - 04:55 .





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