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Would you like minor RTS elements in DA3?


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23 réponses à ce sujet

#1
RussianSpy27

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I would like to see some hybrid "war"  missions, if executed well. Sort of a larger scale final levels of DA:O.

And as side note, did anyone else feel that there was an underrepresentation of guards in DA2? In DA:O there were several instances in the alleys where guards would help you fight. DA2 had specific  city watch quests which were fun but with so many waives of bandits attacking you IN THE CITY every moment, it would have been nice to see some occassional "RTS" aid from guards/NPCs.

#2
Androme

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 No, the Dragon Age franchise is dark-fantasy RPG. (joke lol DA2).

Please, leave it as it is, why does everyone want games to satisfy EVERYONE that is a fan of ANY gaming genre? 

#3
RinpocheSchnozberry

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RTS like Red Alert and Starcraft, no. I don't think they belong in a DA game.

Now... more missions like the final levels of DAO or the suicide run on ME2, where you assign characters tasks and the evens all play out concurrently... That I could get into.

#4
Amycus89

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RTS in the usual sense, no. I wouldn't mind if they put in some battle like in the end of the second chapter in "hordes of the underdark" (NWN) though.

That is, you can position where all firendly units should take their positions before the final battle begins. That is actually something that I expected we would do in DA:O when gathering all the allies we could get.

#5
Melca36

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No thank you. Not interested in that.

#6
Plaintiff

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I don't think I would want it shoehorned into a main-series game, but I would love a standalone Dragon Age RTS that lets us experience conflicts mentioned in the DA lore, like Andraste's march on Tevinter, the fall of the Dales, and the earlier Blights.

#7
AkiKishi

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Something like BladeStorm/Dynasty Warriors/Gundam that gives a larger sense of battle while still maintaining characters. Not in the same game though.

#8
MichaelStuart

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I wouldn't mind the odd large scale battle, but only if I can actually fight in them and its not just me directing troops.
I would see it done similar to the battle for vigils keep in Awakening, but with more troop movement and less enemy waves.

As for you second question
I never really noticed, but it would be great if bystanders would get involved in combat more.

#9
Cultist

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I would like to see soemthing useful parts from RTS, but the CONCEPT of RTS.
I would like to see number-binding of companions, enchanced AI that will govern companions and let them execute tactics correctly.
But to control\\groups and such.

#10
Dave of Canada

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Crusader Kings 2, find or create a Thedas mod.

There you go.

#11
Direwolf0294

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I'm not really a fan of games that change their gameplay like that. I mean mini-games are fine but I don't like the idea of a third person action game changing to an RTS or an RTS changing to a FPS etc. I'm also not that much of a fan of RTS games in general though. I mean I loved Age of Empires and Warcraft 3 but those top down games just never really appealed to me. I'm not a huge fan of League of Legends or Diablo 3 either and I played DA:O with the camera behind my character rather then the top down view it seems a lot of other people chose. I'd like to see some really big battles in DA3 but I want to be controlling my character during those battles and be in the thick of things, not controlling the entire battle from a birds eye view.

#12
wsandista

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No

#13
Makeshift Riot

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No, thanks.

RTS is just not my cup of tea and I really think it is a cheesy additon to every non RTS it has been in.

#14
Maclimes

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RinpocheSchnozberry wrote...

RTS like Red Alert and Starcraft, no. I don't think they belong in a DA game.

Now... more missions like the final levels of DAO or the suicide run on ME2, where you assign characters tasks and the evens all play out concurrently... That I could get into.


This. I don't want any RTS elements in my RPG...

But, the occasional addition of some "outside the box" strategy elements would be cool.

#15
mopotter

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Androme wrote...

 No, the Dragon Age franchise is dark-fantasy RPG. (joke lol DA2).

Please, leave it as it is, why does everyone want games to satisfy EVERYONE that is a fan of ANY gaming genre? 


Agree.

#16
Fallstar

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I am a big fan of some RTS series, but that type of gaming is completely at odds to a DA style RPG.

That said, it is perfectly possible for them to incorporate some strategic elements as well as tactical. A strategic element would be something like where you allocate the guards in Amaranthine in DA:A. Something that affects the grand picture. I liked that.

#17
PsychoBlonde

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Amycus89 wrote...

RTS in the usual sense, no. I wouldn't mind if they put in some battle like in the end of the second chapter in "hordes of the underdark" (NWN) though.

That is, you can position where all firendly units should take their positions before the final battle begins. That is actually something that I expected we would do in DA:O when gathering all the allies we could get.


This is basically my position as well.  The occasional larger-scale battle (with more allies, or things you needed to be doing alongside the fighting) would be welcome.  But having a section where you switch to a third-person interface for playing Civilization or Shogun inside DA3?  No.

#18
Swordfishtrombone

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RinpocheSchnozberry wrote...

RTS like Red Alert and Starcraft, no. I don't think they belong in a DA game.

Now... more missions like the final levels of DAO or the suicide run on ME2, where you assign characters tasks and the evens all play out concurrently... That I could get into.


QFT!

The sorts of missions/quests in past games that have involved strategy, but from an RPG point of view, in that you are called on to make decisions about where to allocate forces, or what tasks to give team members, have been the parts of those games that I've enjoyed the most.

ME2's suicide mission is a good example, and the defense of the keep in NWN2 is another.

I think this sort of a thing could be done even better, where decisions woud have weightier consequences, and the battle could go several different ways depending on those decisions.

#19
SafetyShattered

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I'd actually kinda like this. I think I remember DAO was originally planning on doing something like this as well.

#20
Fredward

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You mean like building armies and ****? Nah. BUT I miss Crossroad Keep and that hold dynamic SO HARD I wish I never accidentally destroyed my NWN2 cd. Cuz I can't find a copy anywhere either.

-sniffle- DAMN YOU NOSTALGIA!

#21
Cadeym

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I imagine that a nwn 2 / witcher 2 type of castle siege and defense could be an enjoyable strategy addition... but I fear that it would either end up being too easy a task or unimportant to the overall story.

I mean what if we lost a specefic battle... or several. Would they even care to make it impact the story? i'm not sure that it's a good idea to include it, not unless they are willing to go all the way and allow it to have a meaningfull impact on the world and the story.

Modifié par Mouseraider, 19 juillet 2012 - 08:50 .


#22
batlin

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I'd much rather DA have RTS elements than hack-n-slash elements.

#23
leighzard

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In my head I'm picturing something like the den defense system in Assasin's Creed, and I'd rather not have that kind of mini-game built into DA3,  because I think that's what it would feel like.  I'm trying to figure out how the RTS elements could be better integrated.

RinpocheSchnozberry wrote...

Now... more missions like the final levels of DAO or the suicide run on ME2, where you assign characters tasks and the evens all play out concurrently... That I could get into.

But  this does appeal to me.

#24
Nefla

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BioWare games are already turning into a convoluted mishmash of genres and styles with each aspect heavily watered down. They're already trying to appeal to the CoD crowd, the anime crowd, the jrpg crowd, the casual gamer, etc and straying away from what made their games good in the first place. So no I don't want some watered down RTS elements tossed into the pot.