Silfren wrote...
Anyone who wants to make the "but ethnic diversity wouldn't be realistic to the setting" argument should really take the time to read this blog article.
In short: "It's a dumb argument. Stop making it."
Thank you for the link! That's indeed good and healthy reading!
Its last part could also give the gist of why Bioware made the design choices it made for DA (especially if you consider that G.R.R. Martin Fantasy, which is mostly cited in the blog article you linked, is an inspiration source for the DAverse) and why those choices were not necessarily made out of your usual "white privilegied are uncaring", or out of sheer cowardice regarding the supposed bad sells that could have resulted otherwise.
Because, in long, what the blog-article says is "pseudo-medieval realism is a dumb argument. Stop making it...
And : However, you can make a design choice which is utterly unpleasant as long as you, as an author, feel it compelling..."
Sooo, did I just say
that choice Bioware found utterly compelling was to paint a whole whitewashed world?
Certainly not.
And before everybody goes mad at me, and say wild irrelevant things because I'm trying to understand BW choices...
An' before I'm going to trip someone badly in a next post : I'm a rather tanned gal of arab/muslim cultural origin (to say it at very large), raised mostly in an European country.
I would also be the first to pre-order a game featuring a Fantasy universe hinting of historic world-wide inter-cultural exchanges, which would keep in touch with a few chosen elements of real world, the way the DAverse do (just for a bit of that "fleshed-out" feel).
I wrote one, times ago, because my boyfriend and I loved Tolkien's world, and we regretted its only southern people were (as usual) the bad ones siding with Sauron... And... We were also fed up with the usual "vanilla orient fantasy" full of cliché like the glib oriental shopkeeper (re-used infinitely) who just "looks" oriental because he seats on a few fancy cushions, wear a turban, smoke a hookah, and have a fat belly-dancer in tow...
We imagined tanned elves which lived in Ottoman gardens, beyond portal opening through whirlwind of sands (in the ruins of the old deserted part of an otherwise bustling port). Black sylvan elves (who looked like slender black people, not like drows) building up a great enchanted empire in a lush forest : They had a king who, like those of the old Dahomey (which served us as inspiration source), couldn't see the sea without loosing his magical powers... We made many other people in an overall D&D frame : elves, dwarves, humans, even monsters, inspired from cultures and ethnicity of the whole world and from our beloved Middle-Earth romantic spirit.
Not only it was fun to make, but it was also quite surprising to see how our mostly white D&D friend-players were eager to RP through those alternatively inspired fantasy ethnics and cultures, as long as they were well fleshed-out.
(Mmm... good times... t'was before we married and
he went all complaining about *me* borrowing
his computer, stealing
his games, an' staying insanely late to write lengthy posts in english... using
his internet connexion!)
That just needed to be said...
BW loves G.R.R. Martin's Fantasy (as do I) and they supposed --with every right-- that many other people did as well...
They wanted to emulate the same sort of Fantasy. Plus, they wanted to put a few elements of our real world in it to add a stronger feel of a "fleshed-out" world.
And, as...
The Hierophant wrote...
...I have little issue with Fereldan due to the fact that it's considered a back water country...
...That may be all the point... G.R.R. Martin's Fantasy is not whitewashed. It is dark.
In a dark world, people are usualy bogged down in limited POV, they indulge in many mostly two-sided conflicts (Mages vs Templars, Humans vs Elves, Qunaris vs Non-Qunaris, Casted dwarves vs Non-Casted dwarves, One Country vs It's next neighboring Country).
It has nothing to do with realism : as far as I know, peace, poesy and romantism are as much realistic than strife and sorrow.
It has everything to do with a design choice. And it is a valid one as any.
So, why nobody stays black when the Fantasy world grows dark?
Easy to figure : Just imagine that, instead of that ooold, long dead and forgiven, infamous rivalry between the old England and the old France (Normands invaders, papism, Napoleon, and stuff...)
--which BW actually used to flesh-out the whole dark mood between the country of Ferelden and Orlais--
The writers had portrayed your usual brave an' good an' free ferelden commoner spitting on those "Orlesian bstd" who dared invade, beat, rape, shock with their ugly fashion, suffocate with their stinkin' cheese, an' destroy his poor gaffer's ears through long exposures to their horrid accent, as a
white man figuratively spitting on... errr... say...
black Orlesian chevaliers? which, for that matter, wouldn't be Orlesian chevaliers at all, but... say... old Dahomey culture inspired warriors... (with equivalent obvious political and cultural *wrongs* than the Orlesians.)
Or would you like to imagine it the reverse way (black Fereldans/ white Orlesians)?
Personaly, I can already see THE FLAME it would produce on forums.
You may try any color combination through the major ethnic or cultural two-sided conflicts of the DAverse... just to amuse yourself...
The only way to not hurt so badly anyone's feelings would be, as it as been said before by previous posters, to add more diversity in a same mixing ground (a hub) or to add "third parties" (refugees, foreign traders, orphans from foreign parents) but both solutions would detract from that dark, shut-minded world
where people keep consanguine to stick better with their atavistic beliefs and grudges and where nobody can easily escape the strict bi-polarization of conflicts.
The way I see it, BW first and foremost tried to stay very consistent with their choice of a mind-choking, conflict ridden, dark Fantasy world, while at the same time they cared to avoid that question : "Have you seen
how they
daresay those horrors about such or such ethnic?"... much more than this one : "Why is there so few under-represented ethnics in the DAverse?"
In this context, BW did us and itself the small favor of avoiding tokenism through NPCs. Good for me.
(But a last flake of it may yet have found its way into both CC's skin tone freedom of choice...)
Unless BW would like to make DA3's mood lighter and less conflictual, why would that change?
I'm all hopes, though, they will try to break a new ground on that matter in a future franchise.
Modifié par Dintonta, 21 juillet 2012 - 04:52 .