If someone can please provide the file I will appreciate the effort.
Modifié par IKe0s, 18 décembre 2009 - 10:54 .
Modifié par IKe0s, 18 décembre 2009 - 10:54 .
Modifié par IKe0s, 18 décembre 2009 - 10:53 .
Modifié par IKe0s, 20 décembre 2009 - 09:12 .
Modifié par IKe0s, 21 décembre 2009 - 11:15 .
Modifié par IKe0s, 22 décembre 2009 - 11:09 .
Modifié par IKe0s, 23 décembre 2009 - 11:20 .




fjbhhoijn wrote...
could you post a short overview how you did this ?
Im getting to this point right now as Im starting to look into modeling some armor
Modifié par IKe0s, 24 décembre 2009 - 02:39 .
IKe0s wrote...
Im working with ASCII type format and the old copy and paste in notepad.
Right now how to get to this point doesnt deserve to get mentioned because it's not working as it should.
While u build up the ".mmh" the "BonesUsed" value are going assigned in a wrong way.
Modifié par IKe0s, 29 décembre 2009 - 06:12 .
IKe0s wrote...
Im working with ASCII type format and the old copy and paste in notepad.
Right now how to get to this point doesnt deserve to get mentioned because it's not working as it should.
While u build up the ".mmh" the "BonesUsed" value are going assigned in a wrong way.
ChewyGumball wrote...
IKe0s wrote...
Im working with ASCII type format and the old copy and paste in notepad.
Right now how to get to this point doesnt deserve to get mentioned because it's not working as it should.
While u build up the ".mmh" the "BonesUsed" value are going assigned in a wrong way.
Which tool are you using that produces wrong BonesUsed values? If its mine I would like to hear more details about the problem and how you fixed it. If its not, I am sure its author would like to hear it as well.
Modifié par IKe0s, 26 décembre 2009 - 06:12 .
ChewyGumball wrote...
You can get the skeleton yourself
by exporting a model using tzpans tools. You can use the envelopes of
the bones to skin, you don't really have to do much besides model the
model.
Modifié par JackFuzz, 29 décembre 2009 - 10:32 .
Modifié par Nattfodd, 29 décembre 2009 - 09:08 .