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N7 Shadow - Thoroughly Impressed


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#251
cronshaw

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Drummernate wrote...

It is the only class I take to Platinum.
It is the only class I take duration on.
It is the only class I take bonus power on.
It is the only class I take an Avenger on and don't get kicked.

Lovin' it.


I only have the omni-blade attachment for the AR at 3 is it more than the pistol/shotgun melee attachement when leveled to 5? and is that why you take an Avenger? 
or was that a joke?

#252
Revuhlooshun

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Imp of the Perverse wrote...

Revuhlooshun wrote...

Once you have it, there's no real need for the armor blade in my opinion. Nothing Shadow has comes close to the pure devastation a Piranha X brings on armor. I respecced for shield blade. It was painful letting go of my flaming saber.


What's the cooldown penalty for a piranha x and all of the weight capacity passives? I tried to calculate it with Narida's class builder, but ranks 4 and 6 don't seem to have any effect.

I took damage on 4 and 6, just because the percentages add a couple of hundred more points of damage per shot (provided all the pellets hit). So even with just the standard weight reduction from putting in 3 points into the passive, my cooldown is at +150%. Cloak is at 3.64, Strike is at 2.91. You have more than enough time to get two strikes off as long as you have duration on Cloak. You could not even put points into N7 Shadow and still have an incredible cooldown (again: provided you have duration).

Shredder mod and the blade is all you need on it. Even for finishing off phantoms up close, the thing works wonders. You strike and steal shields at will, and you can take down Brutes in almost a single clip when you cloak your shots without losing all of your health. Just make sure you shoot from the hip. Aiming down it is a waste of time.

Modifié par Revuhlooshun, 20 juillet 2012 - 03:35 .


#253
Orlfane

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Agree so much on taking a pirahna. Even with no points in the N7 passive, pirahna X gives me 141% cd reduction, 3 sec cd on SS. The pirahna takes care of anything you can't (or shouldn't) melee/SS, and does it so quickly, while leaving you with a relatively short recharge to slaughter non boss mobs.

Modifié par Orlfane, 20 juillet 2012 - 03:39 .


#254
Revuhlooshun

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Orlfane wrote...

Agree so much on taking a pirahna. Even with no points in the N7 passive, pirahna X gives me 141% cd reduction, 3 sec cd on SS. The pirahna takes care of anything you can't (or shouldn't) melee/SS, and does it so quickly, while leaving you with a relatively short recharge to slaughter non boss mobs.

It's why I can't help but laugh when I see all of these threads talking about how much the gun sucks. Slap the shredder on it and stick it against some armor. It'll change anyone's opinion real quick.

And so this way, you can spec for shield blade and take care of phantoms/hunters/marauders even more efficiently. Also be aware that the Piranha has a rapid-fire mode by holding the trigger down. I've seen a few people single-firing it.

Modifié par Revuhlooshun, 20 juillet 2012 - 03:46 .


#255
Imp of the Perverse

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Revuhlooshun wrote...

Orlfane wrote...

Agree so much on taking a pirahna. Even with no points in the N7 passive, pirahna X gives me 141% cd reduction, 3 sec cd on SS. The pirahna takes care of anything you can't (or shouldn't) melee/SS, and does it so quickly, while leaving you with a relatively short recharge to slaughter non boss mobs.

It's why I can't help but laugh when I see all of these threads talking about how much the gun sucks. Slap the shredder on it and stick it against some armor. It'll change anyone's opinion real quick.

And so this way, you can spec for shield blade and take care of phantoms/hunters/marauders even more efficiently. Also be aware that the Piranha has a rapid-fire mode by holding the trigger down. I've seen a few people single-firing it.


Yeah. Piranha on this character is insane, I just tried it out in platinum and wasn't holding back the team, scored second and successfully finished up a couple of waves solo - you have duration tactical cloak so you can hit objectives and revive people, and get out of danger when you need to. Instead of a shredder mod I went for a smart choke and armor piercing ammo so that I don't have to be absolutely point blank to hit things. Running it without electric slide entirely so I can boost my carryweight via the passive, you end up with +191% cooldown with a piranha X.

#256
Revuhlooshun

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Yeah, I'm not running Electric Slash on mine either. I just never found myself using it often, if at all. The self-tech bursts are a gimmick (and usually other people set them off before I do), and I'd rather have more enemies have shields in order for me to drain when I need to. Plus the Piranha eats through both shields and armor with maximum speed. Smash seems like a better power to spam through walls anyways in my opinion. With the extra 27.5% weapon damage on passives on the Piranha, it makes a world of difference since it's 27.5% off of a base damage of 709.6 (provided all pellets hit) per shot. 

It's a very good build to demolish bosses and to strike down mid-tier threats before they become a problem. Going without Electric Slash is not only viable build on higher difficulties, but it's also just an incredible one when paired with the right equipment.

Modifié par Revuhlooshun, 20 juillet 2012 - 08:28 .


#257
Beatrix Tair

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archangelV wrote...

Do you have in game proof of this. I am good at crunching the numbers, a 66653 build
TC duration, melee, bonus
SS Damage, eletric, sheild drain
SP P&C, power
SM none

600 base damage, .9 TC, .9 SS, .35 passive, .35 melee
w/ 600(1+.9+.9+.35+.35)=2100
w/o 600(1+.9+.9+.35)=1890

This wouldn't be able to OHK a cannibal (2025) without the power damage passive but I can.


BioWare:
"It is a Power but the damage element is Melee Damage, not Power Damage." (paraphrased)

InGame:
"This is a Melee based attack." (wording is off)

Testing with & without Power from N7 Shadow Passive:
No obvious difference in damage against entirely identicle enemies. Tested on Silver as everything on Bronze is far too weak.

Majority of other reports from other players:
No difference when taking power damage.

Minority of other reports from other players:
A small difference. 
^This could be attributed to the Martial Artist passive, however.
^^Could also be attributed to Electrical DoT on Shadow Strike, this is more likely to be bugged & benefitting than SS itself is, considering the nature of it.

-

Everything points to Power Damage not effecting Shadow Strike, even though on the power screen the numbers go up - whether this is a visual bug or a coding bug, I've reported it as both, so have others. The game & BioWare explicitly say it's a melee damage power, not a power damage power.

Modifié par Beatrix Tair, 20 juillet 2012 - 10:57 .


#258
archangelV

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Beatrix Tair wrote...

archangelV wrote...

Do you have in game proof of this. I am good at crunching the numbers, a 66653 build
TC duration, melee, bonus
SS Damage, eletric, sheild drain
SP P&C, power
SM none

600 base damage, .9 TC, .9 SS, .35 passive, .35 melee
w/ 600(1+.9+.9+.35+.35)=2100
w/o 600(1+.9+.9+.35)=1890

This wouldn't be able to OHK a cannibal (2025) without the power damage passive but I can.


BioWare:
"It is a Power but the damage element is Melee Damage, not Power Damage." (paraphrased)

InGame:
"This is a Melee based attack." (wording is off)

Testing with & without Power from N7 Shadow Passive:
No obvious difference in damage against entirely identicle enemies. Tested on Silver as everything on Bronze is far too weak.

Majority of other reports from other players:
No difference when taking power damage.

Minority of other reports from other players:
A small difference. 
^This could be attributed to the Martial Artist passive, however.
^^Could also be attributed to Electrical DoT on Shadow Strike, this is more likely to be bugged & benefitting than SS itself is, considering the nature of it.

-

Everything points to Power Damage not effecting Shadow Strike, even though on the power screen the numbers go up - whether this is a visual bug or a coding bug, I've reported it as both, so have others. The game & BioWare explicitly say it's a melee damage power, not a power damage power.


I'm working on this at the moment. I am collecting a lot of data but so far I have a strong suspicion the base damage for SS is wrong. It is not 600 but is is closer to 700 which also appears to be the base damage for heavy melee. If this is true it would make all my calculations agree this the in game data. 

Edit: Something odd is going on here. It seems the base damage for SS is 600 when uncloaked but 700 when cloaked that is the only way I can explain this weird data. 

Edit: I'm positive, without a SHADOW of a doubt that power damage passive from N7 Shadow boosts SS.
I just did multiple tests with controls, so go ahead and check that. 


Heavy Melee:
N7 Shadow base heavy melee is in between 650 and 740
This is based on striking a husk and only 3 bars remaining. A husk has 928.125 hp
This means we must have done over (928.125/10)*7= 649.6 but under (928.125/10)*8= 742.5 damage.


Using TC is .4 damage bonus the husk was killed. That means we did over 928.125 damage. (928.15/1.4)= 663 damage 


This mean that the base heavy melee must be at least 663 but under 740 hp.   


Shadow Strike:
SS base damage 600 uncloaked plus 0.2 boost from SS, 0.15 from melee, and .2 from N7 shadow. 
600*(1+.2+.15+.2)=930 just enough to kill a husk
600*(1+.2+.15)=810 two bar remaining
Game data agree perfectly. 

Modifié par archangelV, 20 juillet 2012 - 03:50 .


#259
Stardusk

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The Shadow is the most fun but cannot compare to the GI or Si in terms of DPS and utility. It's basically the fun Infiltrator.

#260
Sheikah86

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700 is the base damage for Heavy Melee? Thanks for clarifying that.. what is the base for basic melee then? Just wondering if it is feasible to use normal/heavy melee in between ability cooldowns (and how much dmg it'd end up dealing)?

#261
Guest_N7 Krisixus_*

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I don't have the n7 shadow yet but I've seen people use it, I will admit it looks fun and amazing, using SS and back stabbing everyone in range and potentially killing almost everything in one hit except boss level enemies, it can also set off tech bursts too with its electric slash though electric slash's animation can be faster IMO.

#262
archangelV

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Sheikah86 wrote...

700 is the base damage for Heavy Melee? Thanks for clarifying that.. what is the base for basic melee then? Just wondering if it is feasible to use normal/heavy melee in between ability cooldowns (and how much dmg it'd end up dealing)?




Based on my data, basic melee has to be 242 at least but less than 270.

I would have to do more test to narrow it down.

Edit: My best guess would be 250 

Modifié par archangelV, 20 juillet 2012 - 05:40 .


#263
Shadow of Terror

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Little bit of a tip for anyone using Electric slash through walls with bonus power on cloak.

Cloak, electric slash, then end cloak and right after, electric slash. This way the cooldown is much shorter and the overall DPS is higher.

#264
Guest_Air Quotes_*

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Well after playing Fury for a bit, Shadow is too slow for me. Both SS and ES are too slow and unreliable.

#265
Rbsann

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archangelV wrote...

Beatrix Tair wrote...

archangelV wrote...

Do you have in game proof of this. I am good at crunching the numbers, a 66653 build
TC duration, melee, bonus
SS Damage, eletric, sheild drain
SP P&C, power
SM none

600 base damage, .9 TC, .9 SS, .35 passive, .35 melee
w/ 600(1+.9+.9+.35+.35)=2100
w/o 600(1+.9+.9+.35)=1890

This wouldn't be able to OHK a cannibal (2025) without the power damage passive but I can.


BioWare:
"It is a Power but the damage element is Melee Damage, not Power Damage." (paraphrased)

InGame:
"This is a Melee based attack." (wording is off)

Testing with & without Power from N7 Shadow Passive:
No obvious difference in damage against entirely identicle enemies. Tested on Silver as everything on Bronze is far too weak.

Majority of other reports from other players:
No difference when taking power damage.

Minority of other reports from other players:
A small difference. 
^This could be attributed to the Martial Artist passive, however.
^^Could also be attributed to Electrical DoT on Shadow Strike, this is more likely to be bugged & benefitting than SS itself is, considering the nature of it.

-

Everything points to Power Damage not effecting Shadow Strike, even though on the power screen the numbers go up - whether this is a visual bug or a coding bug, I've reported it as both, so have others. The game & BioWare explicitly say it's a melee damage power, not a power damage power.


I'm working on this at the moment. I am collecting a lot of data but so far I have a strong suspicion the base damage for SS is wrong. It is not 600 but is is closer to 700 which also appears to be the base damage for heavy melee. If this is true it would make all my calculations agree this the in game data. 

Edit: Something odd is going on here. It seems the base damage for SS is 600 when uncloaked but 700 when cloaked that is the only way I can explain this weird data. 

Edit: I'm positive, without a SHADOW of a doubt that power damage passive from N7 Shadow boosts SS.
I just did multiple tests with controls, so go ahead and check that. 


Heavy Melee:
N7 Shadow base heavy melee is in between 650 and 740
This is based on striking a husk and only 3 bars remaining. A husk has 928.125 hp
This means we must have done over (928.125/10)*7= 649.6 but under (928.125/10)*8= 742.5 damage.


Using TC is .4 damage bonus the husk was killed. That means we did over 928.125 damage. (928.15/1.4)= 663 damage 


This mean that the base heavy melee must be at least 663 but under 740 hp.   


Shadow Strike:
SS base damage 600 uncloaked plus 0.2 boost from SS, 0.15 from melee, and .2 from N7 shadow. 
600*(1+.2+.15+.2)=930 just enough to kill a husk
600*(1+.2+.15)=810 two bar remaining
Game data agree perfectly. 




i've been saying this for a long time....

The passive does boost shadow strike...

that being said i think the best build is ignoring electric slash and specing n7 passive for power damage, power damage and less weight on weapons, so i can take either a GPS or a reegar....

#266
Imp of the Perverse

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Air Quotes wrote...

Well after playing Fury for a bit, Shadow is too slow for me. Both SS and ES are too slow and unreliable.


I like both of these classes, it's nice that they play so differently, helps keep things interesting. The Fury is fast and can rack up a lot of kills back to back. The Shadow is more methodical, but it has the advantage of being able to hit stuff on the other side of the map, getting right to where the enemies are with one shadow strike. The Shadow is good at surgically taking out problem units like centurions (annoying smoke machines), phantoms, engineers, turrets, rocket troopers, etc. If your teammate is being hassled by a hunter, pyro, or phantom you can rush in and save the day. TC with duration also lets you play medic and capture objectives.

#267
archangelV

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Rbsann wrote...

archangelV wrote...

Beatrix Tair wrote...

archangelV wrote...

Do you have in game proof of this. I am good at crunching the numbers, a 66653 build
TC duration, melee, bonus
SS Damage, eletric, sheild drain
SP P&C, power
SM none

600 base damage, .9 TC, .9 SS, .35 passive, .35 melee
w/ 600(1+.9+.9+.35+.35)=2100
w/o 600(1+.9+.9+.35)=1890

This wouldn't be able to OHK a cannibal (2025) without the power damage passive but I can.


BioWare:
"It is a Power but the damage element is Melee Damage, not Power Damage." (paraphrased)

InGame:
"This is a Melee based attack." (wording is off)

Testing with & without Power from N7 Shadow Passive:
No obvious difference in damage against entirely identicle enemies. Tested on Silver as everything on Bronze is far too weak.

Majority of other reports from other players:
No difference when taking power damage.

Minority of other reports from other players:
A small difference. 
^This could be attributed to the Martial Artist passive, however.
^^Could also be attributed to Electrical DoT on Shadow Strike, this is more likely to be bugged & benefitting than SS itself is, considering the nature of it.

-

Everything points to Power Damage not effecting Shadow Strike, even though on the power screen the numbers go up - whether this is a visual bug or a coding bug, I've reported it as both, so have others. The game & BioWare explicitly say it's a melee damage power, not a power damage power.


I'm working on this at the moment. I am collecting a lot of data but so far I have a strong suspicion the base damage for SS is wrong. It is not 600 but is is closer to 700 which also appears to be the base damage for heavy melee. If this is true it would make all my calculations agree this the in game data. 

Edit: Something odd is going on here. It seems the base damage for SS is 600 when uncloaked but 700 when cloaked that is the only way I can explain this weird data. 

Edit: I'm positive, without a SHADOW of a doubt that power damage passive from N7 Shadow boosts SS.
I just did multiple tests with controls, so go ahead and check that. 


Heavy Melee:
N7 Shadow base heavy melee is in between 650 and 740
This is based on striking a husk and only 3 bars remaining. A husk has 928.125 hp
This means we must have done over (928.125/10)*7= 649.6 but under (928.125/10)*8= 742.5 damage.


Using TC is .4 damage bonus the husk was killed. That means we did over 928.125 damage. (928.15/1.4)= 663 damage 


This mean that the base heavy melee must be at least 663 but under 740 hp.   


Shadow Strike:
SS base damage 600 uncloaked plus 0.2 boost from SS, 0.15 from melee, and .2 from N7 shadow. 
600*(1+.2+.15+.2)=930 just enough to kill a husk
600*(1+.2+.15)=810 two bar remaining
Game data agree perfectly. 




i've been saying this for a long time....

The passive does boost shadow strike...

that being said i think the best build is ignoring electric slash and specing n7 passive for power damage, power damage and less weight on weapons, so i can take either a GPS or a reegar....



You're going to love this. I have been trying to figure out all morning why SS when cloaked has an unaccounted for damage boost. I had two possible hypothesis:

A. . When cloaked heavy melee value (700) is used for the base damage, when uncloaked it uses the SS base damage (600). I figured it was an error to use 600 since it makes that HM and SS should have the same value.  

B. The damage bonus from TC is counted twice once for melee and again for SS. 

After much tinkering I have concluded that Shadow Strike double dips on the TC damage bonus. This explain why people have been claiming they could OHK Hunters. 


600*(1+.65+.35+1.3+2.1+.5+.5+.15+1+.5)*1.25=6037.5
.65 melee
.35 power passive
1.3 DoT and SS upgrades
2.1 TC double dip and Melee bonus
.5 martial artist
.5 sheilds/barrier or armor bonus
.15 hydraulic joints
1 strength enhancer iii
.5 power amplifier mod iv
.25 weapon mod multiplier

Modifié par archangelV, 20 juillet 2012 - 08:29 .


#268
Rbsann

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archangelV wrote...

Rbsann wrote...

archangelV wrote...

Beatrix Tair wrote...

archangelV wrote...

Do you have in game proof of this. I am good at crunching the numbers, a 66653 build
TC duration, melee, bonus
SS Damage, eletric, sheild drain
SP P&C, power
SM none

600 base damage, .9 TC, .9 SS, .35 passive, .35 melee
w/ 600(1+.9+.9+.35+.35)=2100
w/o 600(1+.9+.9+.35)=1890

This wouldn't be able to OHK a cannibal (2025) without the power damage passive but I can.


BioWare:
"It is a Power but the damage element is Melee Damage, not Power Damage." (paraphrased)

InGame:
"This is a Melee based attack." (wording is off)

Testing with & without Power from N7 Shadow Passive:
No obvious difference in damage against entirely identicle enemies. Tested on Silver as everything on Bronze is far too weak.

Majority of other reports from other players:
No difference when taking power damage.

Minority of other reports from other players:
A small difference. 
^This could be attributed to the Martial Artist passive, however.
^^Could also be attributed to Electrical DoT on Shadow Strike, this is more likely to be bugged & benefitting than SS itself is, considering the nature of it.

-

Everything points to Power Damage not effecting Shadow Strike, even though on the power screen the numbers go up - whether this is a visual bug or a coding bug, I've reported it as both, so have others. The game & BioWare explicitly say it's a melee damage power, not a power damage power.


I'm working on this at the moment. I am collecting a lot of data but so far I have a strong suspicion the base damage for SS is wrong. It is not 600 but is is closer to 700 which also appears to be the base damage for heavy melee. If this is true it would make all my calculations agree this the in game data. 

Edit: Something odd is going on here. It seems the base damage for SS is 600 when uncloaked but 700 when cloaked that is the only way I can explain this weird data. 

Edit: I'm positive, without a SHADOW of a doubt that power damage passive from N7 Shadow boosts SS.
I just did multiple tests with controls, so go ahead and check that. 


Heavy Melee:
N7 Shadow base heavy melee is in between 650 and 740
This is based on striking a husk and only 3 bars remaining. A husk has 928.125 hp
This means we must have done over (928.125/10)*7= 649.6 but under (928.125/10)*8= 742.5 damage.


Using TC is .4 damage bonus the husk was killed. That means we did over 928.125 damage. (928.15/1.4)= 663 damage 


This mean that the base heavy melee must be at least 663 but under 740 hp.   


Shadow Strike:
SS base damage 600 uncloaked plus 0.2 boost from SS, 0.15 from melee, and .2 from N7 shadow. 
600*(1+.2+.15+.2)=930 just enough to kill a husk
600*(1+.2+.15)=810 two bar remaining
Game data agree perfectly. 




i've been saying this for a long time....

The passive does boost shadow strike...

that being said i think the best build is ignoring electric slash and specing n7 passive for power damage, power damage and less weight on weapons, so i can take either a GPS or a reegar....



You're going to love this. I have been trying to figure out all morning why SS when cloaked has an unaccounted for damage boost. I had two possible hypothesis:

A. . When cloaked heavy melee value (700) is used for the base damage, when uncloaked it uses the SS base damage (600). I figured it was an error to use 600 since it makes that HM and SS should have the same value.  

B. The damage bonus from TC is counted twice once for melee and again for SS. 

After much tinkering I have concluded that Shadow Strike double dips on the TC damage bonus. This explain why people have been claiming they could OHK Hunters. 


600*(1+.65+.35+1.3+2.1+.5+.5+.25+.15+1+.5)=4980
.65 melee
.35 power passive
1.3 DoT and SS upgrades
2.1 TC double dip and Melee bonus
.5 martial artist
.5 sheilds/barrier or armor bonus
.25 weapon mod
.15 hydraulic joints
1 strength enhancer iii
.5 power amplifier mod iv





Now i need another respec card.. : /

electric slash is not useless. But i rather take a bigger gun to take away banshees and primes, my two biggest problems right now. 

#269
nicethugbert

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Haven't tried this class yet. But, although it's a melee class, I'm not sure it's blasphemy to take a sniper rifle. Charged weapons release their charge when you melee or use a power that changes your position. So, I'm thinking: charge kishock, cloak, aim kishock, shadow strike(releases kishock charge). Acolyte is lighter so it might be a better choice.

#270
FlamboyantRoy

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Stardusk wrote...

The Shadow is the most fun but cannot compare to the GI or Si in terms of DPS and utility. It's basically the fun Infiltrator.


Yeah, the shadow requires quick thinking and tactical prowess. But I think it comes down to skill level. The Shadow can be anywhere on the map a lot faster than the GI or SI, she truly lives up to her name.

#271
RiouHotaru

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Electric Slash isn't utterly useless. It strips shields-barriers quite nicely (whereas Biotic slash ruins armor), and give range and an AoE advantage.