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N7 Shadow - Thoroughly Impressed


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#26
JerZey CJ

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I wish that I got a shadow, it was the class that I was most looking forward to.

#27
Sp3c7eR

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Beatrix Tair wrote...

Sp3c7eR wrote...

Anyone tried full melee spec on her? As in, melee build + omni blade attachment + melee armor gear + melee permanent gear?

If yes, report results?


Yeah (as best as I'm able with my stuffs).

Short version?

Read OP.

Shadow Strike benefits from both Sword Damage & Melee Damage;

(Heavy-)Melee benefits from both AS WELL.

Amazing stuff.

(Will edit this into OP!)


There's different kinds of OP. How much damage do you do to a Gold Phantom? OHKO possible?

#28
Silbane_23

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Only tried her once on silver but I was owning Cerberus. Thebonus power evo allows u to safely sword teleport and either follow up with another power or get away if u misjudged the number of enemies at ur destination. The shield regen evo on the sword strike also means u can keep going with little down time.

I was oneshotting phantoms (well the dot finished them off but still). ;)

Not so great against big armored bosses so I'd take a good armor weapon next time. But as a specialized standard mob killer, she is top notch.

I used 6 4 6 4 6 build. I chose Mostly defensive evos that I prob don't need due to the shield regen capability on sword strike so I'm sure I will be tweaking the build as I go

Modifié par Silbane_23, 17 juillet 2012 - 11:17 .


#29
Beatrix Tair

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Sp3c7eR wrote...

There's different kinds of OP. How much damage do you do to a Gold Phantom? OHKO possible?


"Original Post", friend, sorry, hehe.

Not met a Gold Phantom yet but with the sheer amount of damage bonus when Cloaked & all the passives?

I would...call it a possibility when Shadow Striking Cloaked.

Modifié par Beatrix Tair, 17 juillet 2012 - 11:14 .


#30
Brownfinger

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Beatrix Tair wrote...

Brownfinger wrote...
Question though, when the Tactical Cloak tree splits off, should I pick damage bonus, or is the innate bonus enough if I have enough points in swords? I opted for duration, because the duration nerf absolutely killed it.
 


So far, I'm trying to abuse Shadow Strike as much as I can, so I'm taking EVERY damage increase for it, including Melee Damage on Tactical Cloak. As for Weapon Damage on Tactical Cloak, ignore it & take whatever else is available - yes.


Yeah, I 've taken all melee damage boosters in the cloak tree. I was talking about the first one, that simply deals with "damage". It doesn't really specify weapon or melee, so I always assumed it was referring to all damage.

Man, this class is fun, though.

#31
Beatrix Tair

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Silbane_23 wrote...
Not so great against big armored bosses so I'd take a good armor weapon next time. But as a specialized standard mob killer, she is top notch.


I disagree here.

I've taken down Brutes, Banshees, Atlas', with no MAJOR difficulty. 

It's a little awkward sure but I'd never sacrifice 200% CDR just for some measly weapon damage.

EDIT:

TrveOmegaSlayer wrote...

What about using a shotty that keeps the cooldown at 190%-200&???

 

I'd say that's viable, sure. As long as you keep 200%, I'd go with it.

(must check my Disciple now :'3)

Modifié par Beatrix Tair, 17 juillet 2012 - 11:16 .


#32
TrveOmegaSlayer

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What about using a shotty that keeps the cooldown at 190%-200&???

#33
Kronner

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Can you combine the new omni blade AND the old melee mod for a shotgun?

#34
Sp3c7eR

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Beatrix Tair wrote...

Sp3c7eR wrote...

There's different kinds of OP. How much damage do you do to a Gold Phantom? OHKO possible?


"Original Post", friend, sorry, hehe.

Not met a Gold Phantom yet but with the sheer amount of damage bonus when Cloaked & all the passives?

I would...call it a possibility when Shadow Striking Cloaked.


If Shadow Strike's damage can take out all the barrier and dig into Phantom health on Gold that means she's Gold-viable. You need that kind of damage or greater for a high risk high reward melee class to hold your ground.

#35
Beatrix Tair

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Kronner wrote...

Can you combine the new omni blade AND the old melee mod for a shotgun?


Not got it yet.

Best bet? Yes.

Two different mods...so...

#36
Fox-snipe

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In the couple videos I've been able to find it seems like enemies will turn around as you teleport behind you and make an attempt to melee/stagger just as you re-appear and kill them. How often does that really happen and how big is that risk? Is it only if they saw you when you triggered Shadow Strike?

That's the only thing I've been worried about since seeing it in action.  Good to hear the bonus power evo didn't get screwed up where you automatically decloak after the teleport (had a minor worry about that with its programming).

Modifié par Fox-snipe, 17 juillet 2012 - 11:20 .


#37
Sp3c7eR

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Beatrix Tair wrote...

Kronner wrote...

Can you combine the new omni blade AND the old melee mod for a shotgun?


Not got it yet.

Best bet? Yes.

Two different mods...so...


Heh, as far as I know the omni blade mod increases melee damage by 50%. Which can be huge if Shadow Strike's base damage is decent.

#38
SolidBeast

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Sp3c7eR wrote...

If Shadow Strike's damage can take out all the barrier and dig into Phantom health on Gold that means she's Gold-viable. You need that kind of damage or greater for a high risk high reward melee class to hold your ground.


Absolutely. Finish off with a quick slash (why is no one talking about the light and heavy melees?).

#39
Beatrix Tair

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Fox-snipe wrote...

In the couple videos I've been able to find it seems like enemies will turn around as you teleport behind you and make an attempt to melee/stagger just as you re-appear and kill them. How often does that really happen and how big is that risk? Is it only if they saw you when you triggered Shadow Strike?

That's the only thing I've been worried about since seeing it in action.  Good to hear the bonus power evo didn't get screwed up where you automatically decloak after the teleport (had a minor worry about that with its programming).


A fair concern.

Shadow Strike involves a Cloak mechanic which behaves in the same way as Tactical Cloak. That is to say if you use Shadow Strike while enemies can see you, they'll continue to be able to see you.

To that end, if you Shadow Strike within line of sight to your target, it'll turn round to try & hit you. They're NOT hitting you because you're Shadow Striking but because you're in melee range & they can see you.

Brutes can stagger Shadow Strike - YES.

Not yet been staggered by anything else (Ravagers don't seem to turn fast enough).

#40
Sp3c7eR

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SolidBeast wrote...

Sp3c7eR wrote...

If Shadow Strike's damage can take out all the barrier and dig into Phantom health on Gold that means she's Gold-viable. You need that kind of damage or greater for a high risk high reward melee class to hold your ground.


Absolutely. Finish off with a quick slash (why is no one talking about the light and heavy melees?).


No, meleeing takes more time than a single shot. Ideally what you'd want for gold and platinum is 1 shadow strike + 1 shot from a good weapon to take down a phantom. Which still leaves a problem with the big targets like primes and atlases, but if you can reliably and quickly take down phantoms/marauders/centurions, then the class will be able to carry a team in the right hands.

#41
Beatrix Tair

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SolidBeast wrote...

Sp3c7eR wrote...

If Shadow Strike's damage can take out all the barrier and dig into Phantom health on Gold that means she's Gold-viable. You need that kind of damage or greater for a high risk high reward melee class to hold your ground.


Absolutely. Finish off with a quick slash (why is no one talking about the light and heavy melees?).


I actually added a quick note to the original post on Melee, hehe.

It's true, melee & Heavy melee are impressively fast & very strong. Melee chains & Heavy Melee is...well...heavy.

They're a good follow up if you don't want to be using Shadow Strike on a low health target, for sure.

All the more reason to just ignore Weapon Damage.

Sp3c7eR wrote...
No, meleeing takes more time than a single shot.

 

Maybe...maybe not. Depends on your weapon.

Shadow melee is REALLY fast.

Modifié par Beatrix Tair, 17 juillet 2012 - 11:26 .


#42
SolidBeast

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Beatrix Tair wrote...

SolidBeast wrote...

Sp3c7eR wrote...

If Shadow Strike's damage can take out all the barrier and dig into Phantom health on Gold that means she's Gold-viable. You need that kind of damage or greater for a high risk high reward melee class to hold your ground.


Absolutely. Finish off with a quick slash (why is no one talking about the light and heavy melees?).


I actually added a quick note to the original post on Melee, hehe.

It's true, melee & Heavy melee are impressively fast & very strong. Melee chains & Heavy Melee is...well...heavy.

They're a good follow up if you don't want to be using Shadow Strike on a low health target, for sure.

All the more reason to just ignore Weapon Damage.


That's what I wanted to hear. Can't wait to try her out.

#43
Kronner

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What is the base CD of Shadow Strike?

#44
Brownfinger

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Does anyone know? In the Tactical Cloak skill path, at the first branch, does "damage" apply to melee damage as well?

Modifié par Brownfinger, 17 juillet 2012 - 11:45 .


#45
Beatrix Tair

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Kronner wrote...

What is the base CD of Shadow Strike?


Mine reads 2.67sec CD without the first tier 25% cooldown reduction.

#46
Beatrix Tair

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Brownfinger wrote...

Does anyone know? In the Tactical Cloak skill path, at the first branch, does "damage" apply to melee damage as well?


As far as I know it's ALL damage while Cloaked.

I've taken it for the moment to do a little testing (it won't be accurate, sorry) but I still suggest Duration Increase for Gold+.

#47
Kronner

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Beatrix Tair wrote...

Kronner wrote...

What is the base CD of Shadow Strike?


Mine reads 2.67sec CD without the first tier 25% cooldown reduction.


Thank you.

#48
Silbane_23

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@ Beatrix

I would certainly defer to u about the armor.... These were just my first impressions in the one silver match I played before work. She can certainly be viable with the right evos against armor... It just didn't seem as powerful versus armor as say a claymore infil or inferno grenade soldier.

Re: cool down. I was playing w 100% cd. Why do u want 200% when cd abilities are largely tied to how long u stay cloaked (assuming u have bonus power evo)

Modifié par Silbane_23, 17 juillet 2012 - 11:56 .


#49
Beatrix Tair

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Silbane_23 wrote...
Re: cool down. I was playing w 100% cd. Why do u want 200% when cd abilities are largely tied to how long u stay cloaked (assuming u have bonus power evo)


Because you'll be Shadow Striking more than you're using Tactical Cloak, at least in my opinion.

Tactical Cloak will be to quickly eliminate the larger enemies but when it comes to the mooks, it's more effecient, I find, to spam Shadow Strike & just BE CAREFUL :'3.

Also, Power Trees added to original post! Will put here for reference too.

Tactical Cloak
4A: Duration + 150%
4B: Damage Bonus + 40%
5A: Recharge Speed + 30%
5B: Melee Damage + 50%
6A: One Power, Remain Cloaked
6B: Sniper Rifle Damage + 25%

Electric Slash
4A: Damage + 30%
4B: Radius + 30%
5A: Force & Damage of Tech Detonations + 100%
5B: Recharge Speed + 40%
6A: Damage + 50%
6B: Range + 50%

Shadow Strike
4A: Damage + 30%
4B: Reduce Damage Taken by 40% after Decloaking, 5 seconds
5A: Additional 40% Damage as DoT, 5 seconds, Tech Detonation Primer
5B: Recharge Speed + 35%
6A: Damage + 50%
6B: Drains Shields/Barriers to restore your Shield, Movement Speed + 15% after Decloaking, 4 seconds

N7 Shadow (Passive)
4A: Weapon Damage + 7.5%
4B: Power Damage & Force + 10%, Weight Capacity + 20
5A: Power Damage & Force + 15%
5B: Headshot Damage + 20%
6A: Weight of all Weapons - 20%
6B: Weapon Damage + 10%

Sword Mastery
4A: Sword Damage + 30%
4B: Health & Shields + 20%
5A: Sword Damage + 50% after killing blow with sword
5B: Shield Recharge Delay - 10%, movement speed + 10%
6A: Sword Damage to Shields/Barriers + 50%
6B: Sword Damage to Armour + 50% 

Modifié par Beatrix Tair, 17 juillet 2012 - 12:09 .


#50
T_elic

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I just ran it with a 5/6/6/3/6 set-up.

Cloak 5 with damage and melee damage
Electrical slash to 6 with damage and tech effect choices
Shadow strike specced for 40% less damage, movement speed and extra shield recharge
N7 nothing special
Melee to level 6 with increased movement speed at level 5 and increased sword damage to armor at level 6.

Equip him with a low weight sniper rifle(Viper worked nicely for me) and it's a pretty awesome character. tac cloak for long range sniping, electrical strike for killing stuff through walls and shadow strike for killing off enemies with 1 shot.

In hindsight i would have specced Shadow strike for pure damage output though. Unlike biotic charge it can't hit and stagger multiple opponents, so its mostly just useful for killing off enemies that are walking around on their own. I found it highly effective against the lone geth hunter for instance.

Overal a pretty awesome character, though i didn't find him nearly as useful as a GI or SI. Promoted my Inf class just now so going to experiment with a new set-up and see how that one works out.