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N7 Shadow - Thoroughly Impressed


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#176
RiouHotaru

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Does it drain Barriers or Geth? Or does it ONLY work for shields?

#177
SloanM

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Really enjoying this class. Finally, a good use for rank 6 bonus power in TC!

#178
stysiaq

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Backstabbing Phantoms = sweet, sweet revenge.

I didn't spec the passive and electric slash yet, I'm thinking about skipping the passive, because now 2 shadow strikes with bonus TC power cut down a Phantom. I don't need heavier guns. TC specced for duration.

#179
Beatrix Tair

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RiouHotaru wrote...

Does it drain Barriers or Geth? Or does it ONLY work for shields?


I do believe it says Drain Shields & Barriers?

I can't check right now, apologies.

#180
RiouHotaru

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If it works on Geth as well like Energy Drain then farming FBWGGs will be even easier.

So, Shadow Strike's DOT -does- set off a Tech Burst if you use Electric Slash afterwards? Goddamn.

#181
Kenadian

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It works on all shields and barriers. Just don't count on it being golden on Geth. The crazy stunlocking of the Geth mean you're likely to be killed before you get it off sometimes.

#182
RiouHotaru

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How exactly do you get stunlocked using SS?

#183
Beatrix Tair

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RiouHotaru wrote...

How exactly do you get stunlocked using SS?


The Geth are capable of stunlocking you to death.

Shadow Strike acts like Tactical Cloak so it WON'T save you from a stunlock. That's what he's getting across.

#184
RiouHotaru

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Ahhh, so you can't use SS as an escape button.

#185
kww75

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stysiaq wrote...

Backstabbing Phantoms = sweet, sweet revenge.
.


Indeedy, my team-mates usually hear a manical laugh when I shadow strike kill one!

#186
shadowkinz

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shadow strike is really buggy

#187
kww75

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RiouHotaru wrote...

Ahhh, so you can't use SS as an escape button.


not generally, I've been killed by a mass of mobs behind what I was SSing a multitude of times, it's only really safe to SS from TC already engaged, if you're not sure what is around your target.

#188
Beatrix Tair

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shadowkinz wrote...

shadow strike is really buggy


No it's not?

#189
tehpuma

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RiouHotaru wrote...

Ahhh, so you can't use SS as an escape button.


Wow, we might have to start giving tiers to escape buttons. :P

I've used it to escape a few times, so I'd say it's an escape button for sure, but due to a bunch of consistent stuns in some scenarios, it just isn't the best escape button. 

#190
born2beagator

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Beatrix Tair wrote...

Tactical Cloak:
Generic Tactical Cloak, nothing fancy. Taking it to 6 for the One Power Evo.

Electric Slash:
This thing is almost literally Tech 'Shockwave'. Taking it to 3 as it's more for those OHSHI- moments where getting out of cover is hardly advisable. HOWEVER it is excellent at cutting a swath through multitutes of less powerful mobs. With a relatively low recharge rate you can almost spam it from cover in relative safety but what you must, MUST REMEMBER is that the power animation moves you forward so don't go using it in close proximity to Sync-Kill mobs.

If you're interesting in the Evo's - It can spec for damage, radius, range (just like Shockwave) but can also apply an electrical field that can be detonated which I forsee to be EXTREMELY useful against Geth Farm & almost required if you want excessively quick runs.

Shadow Strike:
Funnily enough, this thing is almost a Tech 'Biotic Charge'. Taking it to 6 for maximum damage. The teleport mechanic is quite smart, it ports you to the optimal position for your target, that is to say, if you can't get behind it, it won't put you behind it, even when not hosting! Very good thing. TAKE NOTE: The damage is MELEE BASED but it is STILL A POWER. This means it's effected by Power Recharge but not Power Damage.

(I am relatively confident that Power Recharge DOES effect it, though my napkin math may be off - take with a pinch of salt.)

Again, Evo's - Damage, Recharge Speed, all that. Plus some rather interesting options consisting of "Damage taken reduced by 40% after decloaking", "Movement speed increased by 15% after decloaking" & "When hitting Shields/Barriers, your Shield is restored."

Now I don't know if it's just me? But that last one pretty much makes Shadow Strike into Biotic Charge with one drawback - As it counts as you Cloaking, mobs can still fire on you while you're cloaked/teleporting" if they could see you beforehand. Shadow Strike is powerful & extremely fun but you can be killed quite successfully while doing it.

N7 Shadow:
Relatively generic. Taking it to 5, final Evo is, as is typical, pretty crap (Weight reduction & weapon damage). Odds are I'll be going for Power Damage as you will never, EVER, use a weapon as Shadow.

Sword Mastery: (Name might be different, not at machine to check, apologies)
This is where it gets fun. It's Fitness but with a twist. Taking it to 6, maximizing SWORD DAMAGE.

Yes, sword damage. It's half generic Fitness (Shield increase, Shield delay, Shield increase) & half Sword Damage (Sword Damage, Increased Damage After Sword, Sword Damage).

Unfortunately, suddenly not being at my machine for this final track has left me lacking information for you but if you want it, I CAN get it. Just ask.

(Heavy-)Melee:
Benefits from both Sword & Melee Damage increases. I was briefly unsure about Melee Damage (from Cloak) effecting it? But napkin math suggests that it DOES.

Heavy Melee visual is a (not so clean) beheading <3.

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Power Trees

Tactical Cloak
4A: Duration + 150%
4B: Damage Bonus + 40%
5A: Recharge Speed + 30%
5B: Melee Damage + 50%
6A: One Power, Remain Cloaked
6B: Sniper Rifle Damage + 25%

Electric Slash
4A: Damage + 30%
4B: Radius + 30%
5A: Force & Damage of Tech Detonations + 100%
5B: Recharge Speed + 40%
6A: Damage + 50%
6B: Range + 50%

Shadow Strike
4A: Damage + 30%
4B: Reduce Damage Taken by 40% after Decloaking, 5 seconds
5A: Additional 40% Damage as DoT, 5 seconds, Tech Detonation Primer
5B: Recharge Speed + 35%
6A: Damage + 50%
6B: Drains Shields/Barriers to restore your Shield, Movement Speed + 15% after Decloaking, 4 seconds

N7 Shadow (Passive)
4A: Weapon Damage + 7.5%
4B: Power Damage & Force + 10%, Weight Capacity + 20
5A: Power Damage & Force + 15%
5B: Headshot Damage + 20%
6A: Weight of all Weapons - 20%
6B: Weapon Damage + 10%

Sword Mastery
4A: Sword Damage + 30%
4B: Health & Shields + 20%
5A: Sword Damage + 50% after killing blow with sword
5B: Shield Recharge Delay - 10%, movement speed + 10%
6A: Sword Damage to Shields/Barriers + 50%
6B: Sword Damage to Armour + 50% 

Same goes for anything you're interested in, I've got access to my machine if you have any questions about Shadow :3.

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VERDICT:
Very potent Infiltrator, purely melee based, using a Sniper Rifle would be blasphemy. As long as you keep 200% CDR you're pretty much laughing. Remember though, YOU ARE NOT A NOVAGUARD. You might have a high-(cloaked high) damage teleport but you're not immortal.

If anything, I'd say BioWare has done quite well in making the Shadow relatively balanced. It can melee like a dream, very quick...but if you want to survive the longest, you'll need to sacrifice the damage which is what makes Shadow so powerful, even at low levels.

VIABILITY ON GOLD+:
Not sure...that's the honest truth. What I would personally suggest is maximize all damage reduction, shield increases, movement speed & take Tactical Cloak One Power Evo. That way you can dance around the map with medium-high damage on Shadow Strike in relative safety & if you push your luck? Well you'll have relatively good shields/health & a 40% damage reduction.

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TL;DR:
Good class, not overpowered, great fun to play. GJ BioWare :3.

Contributions!:

redBadger14 wrote...

I believe Eric Fagnan confirmed that Shadow Strike is in fact melee damage. I too am very impressed with the Shadow, and its thoroughly awesome in many ways. Here is my Level 20 build that I have found extremely effective:

Tactical Cloak: spec this all the way, at rank 4 take duration, rank 5 take melee damage bonus, and rank 6 take the bonus power.

Electric Slash: Only go to rank 5 on this one, I specced it all the way at first but it really doesn't need to be, especially when most of your attacks benefit most from melee damage. Ranks 4 and 5 spec however you want, personally I went with damage at rank 4 and buffed explosions at rank 5, and its working nicely. 

Shadow Strike: The Shadow's bread and butter. Obviously go 6 on this, but I went with increased damage, rank 5 go with the 40% DoT damage, and rank 6 go Shield Drain. Reason is as Infiltrators cannot regain shields while cloaked, this can help refill your shields should you run low. Plus it makes up for the Shadow being relatively squishy.

N7 Shadow: Only go 3 on this, the top 3 tiers aren't worth it for damage sake.

Sword Mastery: Go all 6 in this one. Maximize damage, and at rank 6 go with increased damage to armor. Since Shadow Strike with Shield Drain already does tons of damage to shields and barriers, the extra armor damage really helps against the boss types. Plus, the extra armor damage applies a flaming effect to the sword, which is also awesome :D

Now for bosses, I have only tried this out on Bronze and Silver, but I expect with Gold you just need to deal a bit more damage to the bosses to down them. Here's what I have found effective...

Phantoms - The Shadow is THE anti-Phantom class now. TC and SS her; on Bronze she will die in one hit. On Silver, she will more than likely have a sliver of health left, so you can finish her off with melee strikes or let the DoTs from SS finish her. If she manages to melee you too much get away to avoid the sync-kill.

Atlases - You have to be a bit more careful with Atlases but the Shadows can still be very effective. Electric Slash from safety (TC if you have to) until the shields are down. Then TC and SS the Atlas armor twice, and don't be afraid to heavy melee after while TC is on CD. Doing this on Bronze or Silver they go down pretty fast. As with the Phantom just be careful of the melee to sync-kill.

Brutes - As the OP said wait for them to charge, then just TC and SS twice and heavy melee if you need to. Goes down fast. Beware melee and sync-kill.

Banshees - Same as the Atlas really, except since Banshees have the unpredictable sync-kill you have to be very careful. Wait until her defenses are down so she has to melee before the sync. Have your teammates help you of course.

Geth Prime - Same as the Atlas, just make sure you prepare to evade the Prime's shots and try not to get caught off-guard by his drones. Easy kill.

What was your build?

#191
Fox-snipe

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redBadger14 wrote...

Shield Drain from Rank 6 SS does in fact drain enemy shields and transfers them to you.


What portion of your shields is restored?  For instance Energy Drain starts at 50% but there is an evolution to restore 100% of your shields.  Since we're already talking about an evolution on Shadow Strike with no further improvement, and the evolution doesn't say as much, do you receive 50% of your shields, 100%, whatever portion the enemy had or...?

#192
Beatrix Tair

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born2beagator wrote...

What was your build?


I'm currently running:

Tactical Cloak:
6 Duration - Melee Damage - One Power
Electric Slash:
6 Radius - Detonation - Range
Shadow Strike:
6 Damage - DoT - Shield Regen
N7 Shadow (Passive):

Sword Mastery:
Damage - Damage - Armour Damage

#193
mrcanada

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The shield restoration just isn't worth it and will not save you if you are caught in a burst. Had it spec'd as such and found it relatively useless.

#194
redBadger14

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^Not true, as Infiltrators cannot regen shields while using TC, and if you get hit by a stray bullet or grenade, you're done for. Very useful to get them back up so that doesn't happen, as most Infiltrators have to cap objectives or revive. Shield Regen is most certainly worth it, but not entirely needed by everyone.

@fox snipe: It regens all your shields, and drains barriers and shields.

#195
Kenadian

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Beatrix Tair wrote...

RiouHotaru wrote...

How exactly do you get stunlocked using SS?


The Geth are capable of stunlocking you to death.

Shadow Strike acts like Tactical Cloak so it WON'T save you from a stunlock. That's what he's getting across.


Banshee Warps and Atlas missiles also follow you and hit you from behind the character, especially Atlas missiles. I suspect Geth Rockets will behave the same.

#196
Magnum Bookworm

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Easily my favorite Infiltrator I've played. Meant to spawn into a Bronze game, got into a Silver macth on accident, with all my stats at Rank 3, and obliterated the competition.

I was surprised at how easily I was just cutting through people. That SS is easily one of the best moves in the game.

#197
Kenadian

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mrcanada wrote...

The shield restoration just isn't worth it and will not save you if you are caught in a burst. Had it spec'd as such and found it relatively useless.


I'm running SS with DR at rank 4, electric effect at 5 and barriers at 6. I might change rank 4 to damamge, but the barriers thing is absolutely valuable.

#198
Kuato Livezz

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After a few solo bronze, I jumped into a silver match and found that the character is very smooth. Skipped the entire passive tree, and equipped a pistol that gave me 200%CD. Stationary objectives were not that bad either as electric slash? is a very good ability. I didn't "own" on the map. but I thought I would be dead for most of it.

For a player that rarely playes melee or finesse type characters, this character wasnt a bad transition.

Modifié par Kuato Livezz, 17 juillet 2012 - 11:45 .


#199
LoboFH

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Yes, this sounds great on silver, but what about gold?, because I tried a melee build with a Talon IX and my hair is grey now.

#200
JG The Gamer

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I managed to solo on Bronze with the N7 Shadow to test its potential. Other than a few slip-ups, I... decimated the opposition. And was quite fitting to slay the Phantoms with a sword attack. Finally, revenge for all those Phantom kills.

I just got this, so I can always reset if it's not working for me.

Tactical Cloak: Stopped at 4 (Duration). If I need to flee, I can do so. Or arrange my own sneak attack I can do that too.
Electric Slash: 4 (Radius), 5 (Detonate) This was more powerful than I thought it was. Curious to see how this works for me on Silver/Gold/Platinum. I'm not sure how effective the detonation power will be as I haven't tested that yet.
Shadow Strike: 4 (Damage), 5 (Electrical Damage), 6 (Shield Drain). This is beautiful. Was conflicted on the last choice, but I love the idea of restoring my frail shields. If I find it's a problem, I'll change Level 6 to Damage.
N7 Shadow: 4 (Damage & Capacity), 5 (Power Damage).  The last level isn't necessary. This way, I can keep firing my powers to do as much damage as possible.
Sword Mastery: Melee to Level 6. 'Nuff said.

Modifié par JG The Gamer, 18 juillet 2012 - 04:22 .