The Angry One wrote...
I'm sorry, but blaming ME2 is the easy way out.
Sure, in retrospect ME2 was a lot of pointless faffing about, but it is only so because ME3 made it this way.
ME3 completely failed to make anything that happened in ME2 relevant. Not the Collectors, not Shepard's resurrection, not the human Reaper, not even Arrival.
Now, people don't like some or all of these things and some with good reason, but they were still established and were all but ignored in ME3.
These elements could've been used to craft a story where we actually, you know, fight the Reapers. The human Reaper could've been used to show the Reaper's true desperation and weaknesses that they've been hiding.
If Mass Effect 2 wasted time, then so did Mass Effect 3 with the Crucible. ME3 could've been solely about uniting the races against the Reapers, gaining enough assets to win major battles, retake homeworlds and topple their leadership with Harbinger.
Yeah, it's totally ME 3's fault that we spent 2 years dead/being rebuilt by Cerberus, instead of rallying the galaxy, and getting assets together for a war that we know is coming, despite how the Council wants to bury their heads in the sand and pretend it's not real. Unfortunately, all that time that we wasted in ME 2, that should have been used to prepare for ME 3, was spent instead doing loyalty missions for a crew that, with few exceptions, won't be around for missions in ME 3, What was the point of that again? Oh yeah, side quests.
So no, refocusing the game where it should have been focused all along didn't make ME 2 pointless, ME 2 was just pointless. The Crucible, in theory, was a good idea. It is, afterall, a weapon that turns the original Reaper strategy against them, and uses the Citadel, the main controller for all the Relays, to transmit something that kills the Reapers. This is where my vision of what it was, and BioWare's parts, but really, it's been beaten to death over the last few months, I'm not going to continue the trend. Defeating Sovereign was expensive. Defeating all the Reapers would be expensive on a scale that some just can't seem to imagine, which is why some believe they could fight a nice tidy war against them, and then go kick it on the beach. If it's going to take a much more advanced race a century, according to Liara's estimate, to accomplish their mission, it's going to take us at least that long to kick them to the curb. It will likely take longer. Since we wasted two years messing around with Cerberus, it's probably going to take even longer. That's 2 years we could have spent building more ships, shoring up our defences, knowing damn good and well what we're up against.
Regarding lazy and "trapped", evidently some people have no idea of the distances that need to be covered. They are essentially trapped, in that it took them a couple of years to get to where they could use the Alpha Relay from the events in ME 1. These are essentially ships that don't require fuel. So how many trillions of miles do they have to travel to get to where the Alpha Relay is? Their original plan is disabled prior to the events in ME 1, which we know, from ME 1. So no, they couldn't do it that way. So now, they have to do it the way they did it in the first "cycle", aka Plan B. Since it's only 6 months from the events at the end of ME 2 to where the Reapers show up, according to Shep talking to Chakwas, it didn't take them very long to get from where the Alpha Relay was to the next relay, where they surged through to Arcturus, and then to Sol/Palaven systems, and more, as we can see from the Galaxy Map when we're jumping system to system. Unfortunately for us, our Plan B gets badly mishandled, but that doesn't infer that the idea was bad, just the implementation.