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If conventional victory was always an impossibility it kills the first two games.


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#201
GreyLycanTrope

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robertthebard wrote...

I could buy that, in the first month, maybe the first two months, but now, it just seems like I should sign every post I make with "Alsitair called, and he wants his box of Kleenex back".Posted Image

The flaws pointed out back then are still valid now, and that truly is my motivation at this point. The existing product is sub par, but maybe Bioware can regain the confidence of some of it's dissappointed fans in the future. I hope so at least.

Modifié par Greylycantrope, 19 juillet 2012 - 11:15 .


#202
AlexMBrennan

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If no one believes that any sort of conventional victory is possible, then what possible purpose could the Turians have for wanting the Krogan?

Good point.

They say, outright, that they want military assistance to Take Back Earth. Not 'escort theoretical superweapon to the vicinity of Earth'.

Good point. Problem is, it says "Take back Earth" on the box, so that's what's gonna happen regardless of how little sense it makes.

And what were we, as players, expected to believe? That'd we'd just wasted 10+ hours on something that wouldn't matter?

That's irrelevant - the fact is that that's exactly how I feel.

So we agree that ME3 sucks. Brilliant.

What they should have done instead: Make ME2 about developing some kind of superweapon based on Sovereign's remains. Make ME3 about deploying it. That would have made ME1 and ME2 relevant to ME3.

#203
Kamfrenchie

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Guys, you do know it is pointlesss to argue with blue protoss right ?

Might aswell try to convince the catalyst kid

#204
PoisonMushroom

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You raise a pretty good point OP. Although just to play devils advocate, I'll say this.

In the first two games you weren't just fighting some fruitless battle, you were fighting because there was hope for some sort of solution and lucky you, there was - the Crucible. The solution came late, but it still came.

Besides Mass Effect is partly about standing face-on against seemingly insurmountable odds, in the hope that they can become overcome.

#205
Grumpy-Mcfart

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DistantUtopia wrote...

MetioricTest wrote...
(snip)
Just my thoughts. In my "headcannon" or whatever (I don't like that term for some reason) defeating the Reapers was always possible. It just was never realized to arrogance and denial.  I find that to be a much more powerful and moral story than "We were always ****ed but then we discovered the Death Star."


A very good post and quite a compelling argument why within the narrative, a coventional victory should be possible.



#206
Memnon

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PoisonMushroom wrote...

You raise a pretty good point OP. Although just to play devils advocate, I'll say this.

In the first two games you weren't just fighting some fruitless battle, you were fighting because there was hope for some sort of solution and lucky you, there was - the Crucible. The solution came late, but it still came.

Besides Mass Effect is partly about standing face-on against seemingly insurmountable odds, in the hope that they can become overcome.


Again - what is your purpose if you know you can't beat them conventionally? What are you even doing? What is your mission, what are your goals? If you can't beat them conventionally, then your goals are to knock stuff off your bucket list and just wait for the meteor to strike. Your primary purpose cannot be to HOPE you stumble upon some kind of ancient magic superweapon ... 

#207
MetioricTest

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Stornskar wrote...

PoisonMushroom wrote...

You raise a pretty good point OP. Although just to play devils advocate, I'll say this.

In the first two games you weren't just fighting some fruitless battle, you were fighting because there was hope for some sort of solution and lucky you, there was - the Crucible. The solution came late, but it still came.

Besides Mass Effect is partly about standing face-on against seemingly insurmountable odds, in the hope that they can become overcome.


Again - what is your purpose if you know you can't beat them conventionally? What are you even doing? What is your mission, what are your goals? If you can't beat them conventionally, then your goals are to knock stuff off your bucket list and just wait for the meteor to strike. Your primary purpose cannot be to HOPE you stumble upon some kind of ancient magic superweapon ... 


It's worse than that.

Your primary purpose is to hope to stumble for an magic superweapon...but you don't actually make any attempts to look for one or try to get anyone else to look for one.

However you do spend time trying to get people to do completely asinine pointless things that are either an irrelevant waste of time and resources (Build up defenses! Spend trillions to stop the Collectors!) or worse, actually bad decisions which advantage the Reapers (such as unifying the fleets) and then get angry when they refuse.

I'd understand it if the story GAINED something from pretending the Reapers were always impossible to challenge in any form. But the fact is all it does is take away from the first two installments and Shepard's mind, in huge huge ways. It also makes the crucible less interesting and much lamer.

The "Desperation due to our folly" concept is so much better than "It was actually the only thing anyway" concept.

I want to feel like the Asari hiding the Beacon was a big deal that changed the universe. I want to be angry at the council for denying Reaper existance and believe Shepard when he says that they're endangering billions by doing that. I want to feel like I am being a hero when I save a few hundred colonists and jump in front of Varren to save a Lt. Forzan before passionately telling the Quarian people that they need to either conserve their fleet for the Reapers or retake Rannoch as a base of operation to battle the Reapers.

I want these decisions to mean something as the game is clearly trying to tell me they do. I want to feel what Shepard feels. Instead of feeling "Why are you wasting time and resources doing this? Why aren't you telling the Quarians to use their immense knowledge about AIs and Synthetics to use in searching for a reaper Virus or pulse or superweapon or whatever. Why does the Quarian fleet matter? And why does Shepard thinks it matters?"

I think people who haven't played ME1 or ME2 since playing ME3 and hearing this "conventional victory" talk all over the boards don't realize how much it harms the majority of the missions and stories in game if we assume Reaper victory was always impossible from the outset. It makes half the story a joke and another quarter bizarrely pointless.

Modifié par MetioricTest, 20 juillet 2012 - 01:46 .


#208
LoganofET

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I"m with you OP. On a side note, It also totally screws over Shepard's logic for destroying the collector base, since, suprise suprise, we still need to use controversial Reaper tech to beat the Reapers.

#209
CronoDragoon

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TK514 wrote...

I'm not sure what you're getting at.  I wasn't suggesting that the Normandy would have the power of 4 (the Codex number) dreadnaughts.  I was, however, suggesting that a similarly upgraded dreadnaught might change the 4 to 1 number considerably.  But since we never see it, we don't know.

What we do know is that the upgraded Normandy, an advanced frigate, is more than a match for a Cruiser with tech more advanced than what a similar displacement alliance vessel would have.  And since Alliance cruisers can go 1 to 1 with Destroyers, I would expect the Normandy to take out a Destroyer with ease.


The only thing the Normandy has that would make a difference on a dreadnaught is a Thanix cannon. Would outfitting Thanix cannons on every dreadnaught change the ratio? Probably. Enough? As you said, we don't know. It's a huge what-if and therefore isn't support for conventional war.

I apologize, but I'm not sure what you're saying here.  How was Vigil responsible for their victory?  As far as I recall, Vigil's purpose was exposition on the fate of the Protheans, the function of the Citadel, and the explanation of the Conduit.  And I'm not sure how you can interpret 'drive the Reapers back into Dark Space' as anything but a conventional war, given the information we have pretty much right up until the end of ME 3.


Without Vigil's data file, you lose Mass Effect 1. Shepard never gains control of the Citadel, and with the arms closed Sovereign succeeds. You did not win Mass Effect 1 conventionally; you won because of a present from the Protheans. Sound familiar?

As for your final (long) point, people are fighting back against the Reapers conventionally because that's all they can do. Just because the Crucible is their only hope doesn't mean that they won't try to protect their homeworld. That doesn't mean they think they can win the war that way. They just have no other choice. Of course, they eventually even have to abandon this to join Shepard's assault on Earth with the Crucible as Garrus tells you.

Initially, you aren't getting military forces for the Crucible. Of course, that's what it turns into. You ask whether or not the player is supposed to believe that without the Crucible getting the military forces is useless. In fact, you are told precisely that. You are imagining an alternate Mass Effect 3 where there was no Crucible, and positing that conventional victory through gaining military forces is the only outcome that makes sense. Which is correct. But as soon as the Crucible was introduced you should have known that it was the key and that without it military force wouldn't cut it.

It then becomes a matter of whether or not you believe that Mass Effect 1 and 2, standing in opposition to 3, established an expectation that 3 did not fulfill. I have argued above why the Sovereign battle cannot be used as an example of conventional warfare working to defeat the Reapers. Did the Normandy destroying the Collector Base in ME2 then establish this expectation? The Normandy is a ridiculously expensive frigate built and upgraded with limitless resources, and it barely managed to destroy a Cruiser vessel. This somehow hints that a similarly upgraded dreadnaught could take down a Reaper solo, even though they are completely different situations?

The expectation established by Mass Effect 1 and 2 that was betrayed by 3 was not one of conventional warfare, but rather the possibility of accomplishing your goal while preserving your morals. That expectation was utterly betrayed.

Modifié par CronoDragoon, 20 juillet 2012 - 02:06 .


#210
Blueprotoss

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Greylycantrope wrote...

I'm not sure what point you're trying to make about semantics but
No this is a straw man:
Person A has position X.
Person B disregards certain key points of X and instead presents the superficially similar position Y
Person B attacks position Y, concluding that X is false/incorrect/flawed.

I disregarded nothing.

You resorting to plaigarism is a disregard in general.

Greylycantrope wrote... 

I'm insulting the written work, not people.

Yet I don't you making lots of money off of written works and you still forget that writing is sbjective.

Greylycantrope wrote... 

I'm beign decontructive to point out the faults with a product which was designed for millions of people, myself included, but failed to deliver in terms of quality. My points are not meaningless or useless, they exist to encourage the better quality of products by this developer in the future.

You will never be cared about when you're being deconstructive especially when its based on your own opinion.  ME is a video game series designed for millions of people not a small group of people while you if what more then don't cry wolf and just play one of the RPG Makers.

Greylycantrope wrote...

The flaws pointed out back then are still valid now, and that truly is my motivation at this point. The existing product is sub par, but maybe Bioware can regain the confidence of some of it's dissappointed fans in the future. I hope so at least.

I see that you just want to create more chaos based on how Reapers are far from being conventional and everyone has their own tastes based on opinion. 

Modifié par Blueprotoss, 20 juillet 2012 - 06:02 .


#211
Blueprotoss

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tangalin wrote...

Krunjar wrote...

Honestly I don't think so. It took Sovereign managed to chew it's way through 30% of the alliance fleet with it's shields down and its posterior hanging in the wind. And as numbers go up the power of individuals rise as well.


Actually it was only the arcturus fleet (also known as the Fifth fleet) and the citadel defense fleet versus not only sovereign, but also a massive geth armada. So a reaper is not as powerful as people seem to think they are.

Yet that was still only one Sovreign class Reaper in ME1 while there are thousands of Reapers varying  in size with superior technology.  

MetioricTest wrote...

Your primary purpose is to hope to stumble for an magic superweapon...but you don't actually make any attempts to look for one or try to get anyone else to look for one.

This paragraph alone contradicts your points especialy when the Atomic bomb in the WWII performed that role and it wasn't ridiculous at all.  Btw ME1 at a super weapon at the end with Vigil. 

Modifié par Blueprotoss, 20 juillet 2012 - 06:07 .


#212
Memnon

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Blueprotoss wrote...

MetioricTest wrote...

Your primary purpose is to hope to stumble for an magic superweapon...but you don't actually make any attempts to look for one or try to get anyone else to look for one.


This paragraph alone contradicts your points especialy when the Atomic bomb in the WWII performed that role and it wasn't ridiculous at all.  Btw ME1 at a super weapon at the end with Vigil. 


I'm not entirely sure what point you are trying to make or if you're just saying random stuff here and hoping we don't notice. We did NOT stumble upon the nuclear bomb in WW2. The math behind it was understood since the 1800s, and we knew about nuclear binding energy. The Manhattan project spanned something like 6-7 years, involved the brightest minds in the world all collaborating towards one goal.

Conversely, we did not even know about the Crucible until ME3, when we just happened to find plans for it in some Martian ruins while we were putzing around saving Liara and killing Cerberus. And even then, we didn't even know what it did until after we built it ... and the only reason we knew that was because the starbrat told us

And ... Vigil was a super weapon?

Modifié par Stornskar, 20 juillet 2012 - 12:11 .


#213
Lisa_H

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I have never believed a conventional victory was possible. Because it would make them too weak, and they have always been described as almost god-like creatures. I always thought the key to defeating them would be tied to their orgin or something like that.

#214
OhoniX

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Conventional victory was never possible. What WAS possible, in the first few games, was to delay their coming, maybe strand them in dark space, prevent them from activating at all for thousands of years. The whole point of The Arrival was that you delayed their attack by several months, without that they would have swept over every system without any chance of the eventual victory.

The thing to remember is that the setbacks we dealt the Reapers in 1 and 2 were not in vain, if they had won at those points, they would have totally won, and nothing that happened in 3 would have been an option. 1 and 2 were the basis upon which the ending in 3 was allowed to happen, just because conventional victory was always impossible doesn't mean that the delaying tactics, which allowed for the final, unconventional victory, were not vitally important.

#215
robertthebard

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Stornskar wrote...

Conversely, we did not even know about the Crucible until ME3, when we just happened to find plans for it in some Martian ruins while we were putzing around saving Liara and killing Cerberus. And even then, we didn't even know what it did until after we built it ... and the only reason we knew that was because the starbrat told us

No.  We are sent to Mars because, as Hackett tries to tell us, Liara is there, and has discovered a way to stop the Reapers, possibly the only way.  This is further supported by the cutscene dialog we have with Liara once we find her.  Killing Cerberus wasn't part of the mission, which was to get Liara and the information out of there before we lost control of the system.  We had to kill Cerberus because, by what you stated here, they evidently found it while putzing around trying to kill the Alliance teams on site?  It's an Alliance facility, are we supposed to believe that only Cerberus knew what was there and went after it when the Reapers hit?  Because this is the only position that makes any sense based on what you're presenting as fact for in game, despite it being contradicted in dialog before we ever get to the data.

#216
TK514

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CronoDragoon wrote...

Without Vigil's data file, you lose Mass Effect 1. Shepard never gains control of the Citadel, and with the arms closed Sovereign succeeds. You did not win Mass Effect 1 conventionally; you won because of a present from the Protheans. Sound familiar?


You know what, I had completely forgotten about the data file.  You're right, without that, we don't get access to the Citadel's systems, can't get the arms back open, etc etc.  I think the difference here, from my perspective, is one of tone.  The datafile, and the Conduit, feel like options of expedience rather than necessity.  "I've got this override file, so I might as well use it, but I could always have Tali hack it if necessary" sort of feeling, if that makes sense.

However, you're right, I wasn't even remembering the data file.  I just remembered Shep climbing out of the Mako, fighting through to the Council haptic interface and opening the arms.

CronoDragoon wrote...

As for your final (long) point, people are fighting back against the Reapers conventionally because that's all they can do. Just because the Crucible is their only hope doesn't mean that they won't try to protect their homeworld. That doesn't mean they think they can win the war that way. They just have no other choice. Of course, they eventually even have to abandon this to join Shepard's assault on Earth with the Crucible as Garrus tells you.

Initially, you aren't getting military forces for the Crucible. Of course, that's what it turns into. You ask whether or not the player is supposed to believe that without the Crucible getting the military forces is useless. In fact, you are told precisely that. You are imagining an alternate Mass Effect 3 where there was no Crucible, and positing that conventional victory through gaining military forces is the only outcome that makes sense. Which is correct. But as soon as the Crucible was introduced you should have known that it was the key and that without it military force wouldn't cut it.

It then becomes a matter of whether or not you believe that Mass Effect 1 and 2, standing in opposition to 3, established an expectation that 3 did not fulfill. I have argued above why the Sovereign battle cannot be used as an example of conventional warfare working to defeat the Reapers. Did the Normandy destroying the Collector Base in ME2 then establish this expectation? The Normandy is a ridiculously expensive frigate built and upgraded with limitless resources, and it barely managed to destroy a Cruiser vessel. This somehow hints that a similarly upgraded dreadnaught could take down a Reaper solo, even though they are completely different situations?

The expectation established by Mass Effect 1 and 2 that was betrayed by 3 was not one of conventional warfare, but rather the possibility of accomplishing your goal while preserving your morals. That expectation was utterly betrayed.


I'll say this, I can at least see and understand your perspective.  I don't necessarily agree with all of it, but I can appreciate where you're coming from.


It is my opinion that the last 10 minutes of ME 3 in particular invalidate ME 2 and much of ME 1 (we still needed to be introduced to the universe and informed there was a threat, after all) due to the method in which it works.

ME 1 and 2 are about gathering information on, preparing for, and delaying the inevitable.  We learn about the reapers.  We learn their capabilities, how they work, what they're doing, how they're built, etc.  We develop new technologies in order to close the gap for when we really do have to fight them and so on.  All the things we do in both games are preparation for a shooting war.

And from a metagame perspective, you are absolutely correct in saying that it would be foolish to think that the Crucible is just some giant red herring.  They introduced it, so clearly it's going to be important at some point.  The invalidation comes in HOW is was important.

The invalidating part of the Crucible is in how it works.  It's an off switch.  We don't beat the Reapers, we just completely remove them from the equation in one burst of color.  There is no challenge, no struggle, they can't even fight back.  One moment they're the greatest threat ever, and the next they're nothing.  The struggle to get there was pointless, because it didn't matter.  From Sovereign's defeat to the discovery of the Crucible plans, Shepard could have been sitting at home watching television and the outcome would have been the same.  And the only things that he had to do in 1 were pick up Tali for Spectre status, Liara for Mind Fun, then hit up Ferros for the Thorian and Ilos for Vigil.  Nothing else matters.

What I expected the Crucible to do was close the gap, at least to an extent.  To do "something" (:wizard:) that took them from 'Unstoppable God Machines' to 'Tough but beatable opponents'.  Then learning about them means something.  Then upgrading our technology means something.  Then our unifying against them means something.  Then our ability to adapt, while they stick to methods they've been using for millions of years, means something.  Then it becomes a fight, and the things we did and the choices we made in the previous games actually contribute to the battle for Earth (and the epilogue voiceover for the rest of the galaxy).

An aside:  I wouldn't characterize the battle between the fully upgraded Normandy and the Collector ship as 'barely defeating'.  I would characterize is as 'completely dominating'.  The Occulus drone did as much damage to the Normandy as the Collector ship, and both were minimal.  The only reason the Normandy crashed after the fight is because Joker was too close with the Collector ship blew up.

What I had hoped and expected to see on that front, and what the Codex leads us to expect, is a fleet at least partially upgraded with some or all of this new tech.  When the Codex tells us that fighters and frigates now how the power of cruisers, I expect to see it.  And I expected to see a similar increase in Dreadnaught capability.  I don't expect parity, but we are lead to believe that the technological superiority the Reapers possess is no longer an insurmountable advantage.

Modifié par TK514, 20 juillet 2012 - 03:58 .


#217
FlyingSquirrel

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The way I see all this is that conventional victory is not possible, but conventional means can make an unconventional victory more likely. That is to say, I assume that the success of assembling the fleets for Earth and gathering up all the experts and resources for the Crucible was never a given - it required politics, persuasion, and tactical victories just to make it possible.

In a hypothetical universe where Shepard and the other key players don't exist, I could easily imagine some pretty drastic differences, such as:

1) Sovereign succeeds, or at the very least requires a lot more firepower to be taken down and the losses at the Citadel are more severe.

2) Nothing stops the Collectors from continuing to wipe out colonies and create human Reapers for the eventual invasion.

3) The heretic geth gain the upper hand over the regular geth and thin out their numbers and/or rewrite them.

4) The turian Primarch is never extracted from the turians' home system and is unable to participate in war planning to the same extent.

5) The krogan never go to help the turians on Palaven.

6) The Cerberus coup succeeds or at least does a lot more damage to the Citadel.

7) The quarians and geth are bogged down fighting each other.

I think a combination of those things might well have resulted in the fleets never making it to Earth in the same numbers or the Crucible not being fully ready, and thus eventual defeat for all advanced civilizations.

Now, the game does not show that, but the game doesn't show us a lot of scenarios - we also don't see what happens if Anderson decides to wait for backup before sending Shepard's team to Eden Prime in ME1 (or, for that matter, what happens if Shepard dies at the end of ME2).

#218
MetioricTest

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Lisa_H wrote...

I have never believed a conventional victory was possible. Because it would make them too weak, and they have always been described as almost god-like creatures. I always thought the key to defeating them would be tied to their orgin or something like that.


This is what I don't understand.

Too weak?  I don't get why it makes the Reapers too weak if they are immensely powerful compared to very immensely powerful. They never wear "God Like" in the scrictest sense because God like creatures don't get blown up... They're just really really strong.

And I don't get why "They're so strong nothing we do or ever did matters." is better than "What we did mattered but we made mistakes and now we're ****ed because they're just so strong."

It also raises odd questions. For example why do the Turians think the Krogans will help them hold Palaven? Answer: Because they will. The non-prepared Korgan/Turian forces destroy several Reapers and despite the fact the Reapers keep coming and slowly pushing ground, Palaven holds as a non-reaper controlled planet right to the end of the game. No matter what ending you pick (apart from Reject) it's going down in history as the only planet which survived a Reaper invasion without being taken over.

Now imagine those Turian/Krogan forces had been preparing for two years. (or more)
Now imagine those Turian/Krogan forces were all upgraded with reverse engineered Prothean and Reaper Tech because the Asari came out with the Beacon and the Council released all information about Soveriegn.
Now imagine that the Quarian and Geth fleets were at 100% and working as allies in unison the entire time. Joining the battle to fight the Reapers instead of fighting each other while the Reapers attacked Palaven.
Now imagine that TIM's obsession didn't lead to indoctrination and his immense resources, information and research was aiding them.
Now imagine the Racnhi Queen was on Palaven and firing thousands of cannnfodder an hour at the Reapers. Those that got by litterally ripping them apart from within.

Etc.

If the answer to all this is "Well it wouldn't have mattered anyway because defeating them is impossible." it just becomes a joke...And so does the Crucible. It's just such a strange story.

OhoniX wrote...

Conventional victory was never possible.
What WAS possible, in the first few games, was to delay their coming,
maybe strand them in dark space, prevent them from activating at all for
thousands of years. The whole point of The Arrival was that you delayed
their attack by several months, without that they would have swept over
every system without any chance of the eventual victory. The
thing to remember is that the setbacks we dealt the Reapers in 1 and 2
were not in vain, if they had won at those points, they would have
totally won, and nothing that happened in 3 would have been an option. 1
and 2 were the basis upon which the ending in 3 was allowed to happen,
just because conventional victory was always impossible doesn't mean
that the delaying tactics, which allowed for the final, unconventional victory, were not vitally important.


But they were in vain and Shepard did much more than just "delaying tactics." Stopping Saren and Arrival (which Shepard does not even have to do himself) are delaying tactics.

But trying to get the council to accept the Reaper threat, build armies/ships, prepare for war, unify fleets and all that are war tactics. For fighting. And now an immense waste of time (ANd in some cases advantage the Reapers. Unifying the fleets is presented as a good thing that the races are too arrogant to do.... When in reality if they did unify all it would do is make the Reapers win in one battle.)

Why was it relevant or emotion inducing that the Asari kept a Prothean beacon hidden? Or that Saren kept knowledge of the Reapers secret long before ME1. Or that TIM refused to help us?

Why did we bother going after the Collectors (and wasting a huge bunch of limited time, money and resources to do) just to save a few thousand lives... When it achieves nothing. We could have used that time, effort and money to try and find/research our superweapon.

Liara finds it so quickly in ME3 that TIM even jokes about how stupid we are.

Etc Etc.

It goes on and on.

A lot of Shepard's actions and missions in the first two games become either pointless or a joke (and sometimes even aid the Reapers) and the emotions, drama and tension the story is telling us to feel become irrelevant and laughable.

Modifié par MetioricTest, 20 juillet 2012 - 04:45 .


#219
robertthebard

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MetioricTest wrote...

Stornskar wrote...

PoisonMushroom wrote...

You raise a pretty good point OP. Although just to play devils advocate, I'll say this.

In the first two games you weren't just fighting some fruitless battle, you were fighting because there was hope for some sort of solution and lucky you, there was - the Crucible. The solution came late, but it still came.

Besides Mass Effect is partly about standing face-on against seemingly insurmountable odds, in the hope that they can become overcome.


Again - what is your purpose if you know you can't beat them conventionally? What are you even doing? What is your mission, what are your goals? If you can't beat them conventionally, then your goals are to knock stuff off your bucket list and just wait for the meteor to strike. Your primary purpose cannot be to HOPE you stumble upon some kind of ancient magic superweapon ... 


It's worse than that.

Your primary purpose is to hope to stumble for an magic superweapon...but you don't actually make any attempts to look for one or try to get anyone else to look for one.

However you do spend time trying to get people to do completely asinine pointless things that are either an irrelevant waste of time and resources (Build up defenses! Spend trillions to stop the Collectors!) or worse, actually bad decisions which advantage the Reapers (such as unifying the fleets) and then get angry when they refuse.

I'd understand it if the story GAINED something from pretending the Reapers were always impossible to challenge in any form. But the fact is all it does is take away from the first two installments and Shepard's mind, in huge huge ways. It also makes the crucible less interesting and much lamer.

The "Desperation due to our folly" concept is so much better than "It was actually the only thing anyway" concept.

I want to feel like the Asari hiding the Beacon was a big deal that changed the universe. I want to be angry at the council for denying Reaper existance and believe Shepard when he says that they're endangering billions by doing that. I want to feel like I am being a hero when I save a few hundred colonists and jump in front of Varren to save a Lt. Forzan before passionately telling the Quarian people that they need to either conserve their fleet for the Reapers or retake Rannoch as a base of operation to battle the Reapers.

I want these decisions to mean something as the game is clearly trying to tell me they do. I want to feel what Shepard feels. Instead of feeling "Why are you wasting time and resources doing this? Why aren't you telling the Quarians to use their immense knowledge about AIs and Synthetics to use in searching for a reaper Virus or pulse or superweapon or whatever. Why does the Quarian fleet matter? And why does Shepard thinks it matters?"

I think people who haven't played ME1 or ME2 since playing ME3 and hearing this "conventional victory" talk all over the boards don't realize how much it harms the majority of the missions and stories in game if we assume Reaper victory was always impossible from the outset. It makes half the story a joke and another quarter bizarrely pointless.

Just to add one counterpoint here:  How did all the other cycles fall?

#220
MetioricTest

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Just to add one counterpoint here:  How did all the other cycles fall?


Reapers arrive in full force through the Citadel. Eliminate the leaders of their foes and learn everything there is to know about the current cycle in one swoop.

Reapers then shut-down the Relays making only themselves able to use them when they wish. Fly from system to system to wipe out all organic advanced life. Creating as many husks as possible as they go. Use husks as shock-troops on every single planet to avoid Reaper casulities.

Indoctrinate the most powerful races that opposing you into splitting off into small factions that actually unwittingly aid you while harming their people.

Once all major resistance is quelled, systematically travel the universe and remove any sign of their existance. (an impossible task, but they do quite a good job of it)

No other cycle had a chance. If the Prothean empire had the same advantage we had. They would have won.

#221
robertthebard

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MetioricTest wrote...

Just to add one counterpoint here:  How did all the other cycles fall?


Reapers arrive in full force through the Citadel. Eliminate the leaders of their foes and learn everything there is to know about the current cycle in one swoop.

Reapers then shut-down the Relays making only themselves able to use them when they wish. Fly from system to system to wipe out all organic advanced life. Creating as many husks as possible as they go. Use husks as shock-troops on every single planet to avoid Reaper casulities.

Indoctrinate the most powerful races that opposing you into splitting off into small factions that actually unwittingly aid you while harming their people.

Once all major resistance is quelled, systematically travel the universe and remove any sign of their existance. (an impossible task, but they do quite a good job of it)

No other cycle had a chance. If the Prothean empire had the same advantage we had. They would have won.

We know this is how the last cycle fell, and we know that the Protheans managed to sabotage that for ours, but how did the first cycle fall, or the second?  If the first event can even be called a cycle, since it had never happened before.  We can logically surmise that that's how the cycle before the Protheans fell since they felt like the Citadel was key to their own demise, but we can't know what's happened in every cycle previous, we have no records, and we had no records, no proof, to show the Council that this was a recurring event, or we could have dropped it on them, and been better prepared.  However, even with being better prepared, the Protheans failed to end it.

#222
PoisonMushroom

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Stornskar wrote...

PoisonMushroom wrote...

You raise a pretty good point OP. Although just to play devils advocate, I'll say this.

In the first two games you weren't just fighting some fruitless battle, you were fighting because there was hope for some sort of solution and lucky you, there was - the Crucible. The solution came late, but it still came.

Besides Mass Effect is partly about standing face-on against seemingly insurmountable odds, in the hope that they can become overcome.


Again - what is your purpose if you know you can't beat them conventionally? What are you even doing? What is your mission, what are your goals? If you can't beat them conventionally, then your goals are to knock stuff off your bucket list and just wait for the meteor to strike. Your primary purpose cannot be to HOPE you stumble upon some kind of ancient magic superweapon ... 


Surely if you know you can't beat them conventionally then you look for something unconventional. You're not idley fullfilling trivial tasks. You're learning more about the enemy in search of the ****** in the armour.

Besides, in ME1 and ME2 there were short term threats that could be dealt with conventionally. The Geth, Sovereign and the Collectors. No one would lay down a die simply because some bigger threat is coming along later. Defeating them was all part of the puzzle.

#223
MetioricTest

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robertthebard wrote...

MetioricTest wrote...

Just to add one counterpoint here:  How did all the other cycles fall?


Reapers arrive in full force through the Citadel. Eliminate the leaders of their foes and learn everything there is to know about the current cycle in one swoop.

Reapers then shut-down the Relays making only themselves able to use them when they wish. Fly from system to system to wipe out all organic advanced life. Creating as many husks as possible as they go. Use husks as shock-troops on every single planet to avoid Reaper casulities.

Indoctrinate the most powerful races that opposing you into splitting off into small factions that actually unwittingly aid you while harming their people.

Once all major resistance is quelled, systematically travel the universe and remove any sign of their existance. (an impossible task, but they do quite a good job of it)

No other cycle had a chance. If the Prothean empire had the same advantage we had. They would have won.

We know this is how the last cycle fell, and we know that the Protheans managed to sabotage that for ours, but how did the first cycle fall, or the second?  If the first event can even be called a cycle, since it had never happened before.  We can logically surmise that that's how the cycle before the Protheans fell since they felt like the Citadel was key to their own demise, but we can't know what's happened in every cycle previous, we have no records, and we had no records, no proof, to show the Council that this was a recurring event, or we could have dropped it on them, and been better prepared.  However, even with being better prepared, the Protheans failed to end it.


Erm... Yes we do.

The Reapers say so.
The information from the Keepers is that the siginal is raised every 50,000 years.

How the Catalyst made everyone a Reaper is a mystery but we are told the Citadel and Relay control was the key to the Reapers dominance every cycle.

I'm also not sure what the relevance of all this is.

Surely if you know you can't beat them conventionally then you
look for something unconventional. You're not idley fullfilling trivial
tasks. You're learning more about the enemy in search of the ****** in
the armour.


Which nobody does. Nor do we prepare anyone to do it or try to make anyone do it. No research, no scientists funded or searched for. Instead wide goose cases and passionate arguments about preparing fleets and Reaper denial.

At the start of ME3 James, Kaidan/Ashley and Shepard all express surprise and annoyance at the notion of having to go to Mars because it could hold the key to the Reaper War. There is no inidication at any point in any game that the team were considering the unconventional until the Crucible appears.

Which makes Shepard and the gang (along with several other important characters) complete idiots, kills a lot of the story and in exchange gives us.... Abo****ely nothing.

I don't get why people argue against this.

Modifié par MetioricTest, 20 juillet 2012 - 07:47 .


#224
Blueprotoss

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Stornskar wrote...

I'm not entirely sure what point you are trying to make or if you're just saying random stuff here and hoping we don't notice. We did NOT stumble upon the nuclear bomb in WW2. The math behind it was understood since the 1800s, and we knew about nuclear binding energy. The Manhattan project spanned something like 6-7 years, involved the brightest minds in the world all collaborating towards one goal.

Either the Atomic bomb is the realistic version of super weapon that we didn't know what would happen until the 1st bomb went off. Ironically you could also say the Atomic bomb could be compared to the Crucible.

Stornskar wrote... 

Conversely, we did not even know about the Crucible until ME3, when we just happened to find plans for it in some Martian ruins while we were putzing around saving Liara and killing Cerberus. And even then, we didn't even know what it did until after we built it ... and the only reason we knew that was because the starbrat told us.

That doesn't matter at all because we didn't know about the existence of Atomic bombs until Little Boy hit Hiroshima, which means you're complaining over semantics.

Stornskar wrote... 

And ... Vigil was a super weapon? 

Vigil released a virus to stop Sovreign on the Citadel in ME1.

#225
PoisonMushroom

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MetioricTest wrote...


Surely if you know you can't beat them conventionally then you
look for something unconventional. You're not idley fullfilling trivial
tasks. You're learning more about the enemy in search of the ****** in
the armour.


Which nobody does. Nor do we prepare anyone to do it or try to make anyone do it. No research, no scientists funded or searched for. Instead wide goose cases and passionate arguments about preparing fleets and Reaper denial.

At the start of ME3 James, Kaidan/Ashley and Shepard all express surprise and annoyance at the notion of having to go to Mars because it could hold the key to the Reaper War. There is no inidication at any point in any game that the team were considering the unconventional until the Crucible appears.

Which makes Shepard and the gang (along with several other important characters) complete idiots, kills a lot of the story and in exchange gives us.... Abo****ely nothing.

I don't get why people argue against this.


I'm playing devil's advocate, remember?

Yeah, I don't really know what they're doing. Maybe they're just in denial? How early does Shepard hear the infamous 'Can't be beaten conventionally' line?

There are still short term enemies that need taking care of though.

I haven't replayed any of the series since I finished ME3, but maybe it seems more trivial with the ending as context.

Modifié par PoisonMushroom, 20 juillet 2012 - 07:58 .