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Petition to Bioware- Victory Through Refusal


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#276
AlanC9

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3DandBeyond wrote...
What I want is for ME to be itself.  It's unique and that's its strength.  In the end it tried to be something it isn't.  This was a game that basically existed in a defined "world" with rules the devs even said were in a bible they used to keep it all straight.  


But what is ME, "itself?" I don't see ME3 trying to be something it isn't; for me it feels like pure concentrated Bioware.

Not that I want you to recap the argument or anything. Just pointing out that the Platonic Ideal of ME is not something that either one of us has privileged access to.

And just to get back to the main topic, for me the important thing about Shep wasn't that she can "do the impossible," since there are plenty of impossible things she can't do. The thing that I found important was that she will face the unpleasant truths that others can't face, and do the things they can't or won't do. So for me, making Refuse work out for the galaxy would be pretty close to an atrocity.

Though if they want to do it as paid DLC, I'm OK with that.

Modifié par AlanC9, 18 juillet 2012 - 09:21 .


#277
ddraigcoch123

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I dont have as much experience of playing games as some on here, and certainly dont have the technical knowledge or understanding that a lot of you have... but as someone who only found ME last year (ME2) and got completely hooked I will miss the particular niche that ME occupies if something isnt done to both clean up the end and influence future DLC and future developments (if any) set in the ME world
.
Overwhelmingly, as has been well said, the ability to imerse yourself in the game, becoming Shepard and making those relationships is consuming (i've said it before but getting to 'star' in your own action/romance/sci fi movie is awesome)... so yes, I want an RPG that has as much depth and latitude that can be built into the mechanics... but thats nothing without a compelling driven story... over which I have control (again as much as the mechanics/programming can provide)... and where my actions have consequences and influence.

I am here putting in my two penneth in the hope that the 'powers that be' are watching the boards and see that those of us who love this game, are incredibly engaged with its characters and hero are not gonig to just wander off and leave silence as a response to BW/EA not listening to a huge number of its 'consumers' 'fans' 'supporters'.

We need to keep airing our concerns, dissapointment and frustration so that if there is even a small chance of influencing BW/EA about ME3 (or future projects) then we do our best to communicate that to them.

This is, seems to me, a discussion about the soul of ME, and its because the game/s are important to me that I will keep coming back.... we are the beating heart of the game even if its creators are its nervous system... no idea where I am likely to find the brain in this analagy so stopping now....

#278
AresKeith

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ddraigcoch123 wrote...

I dont have as much experience of playing games as some on here, and certainly dont have the technical knowledge or understanding that a lot of you have... but as someone who only found ME last year (ME2) and got completely hooked I will miss the particular niche that ME occupies if something isnt done to both clean up the end and influence future DLC and future developments (if any) set in the ME world
.
Overwhelmingly, as has been well said, the ability to imerse yourself in the game, becoming Shepard and making those relationships is consuming (i've said it before but getting to 'star' in your own action/romance/sci fi movie is awesome)... so yes, I want an RPG that has as much depth and latitude that can be built into the mechanics... but thats nothing without a compelling driven story... over which I have control (again as much as the mechanics/programming can provide)... and where my actions have consequences and influence.

I am here putting in my two penneth in the hope that the 'powers that be' are watching the boards and see that those of us who love this game, are incredibly engaged with its characters and hero are not gonig to just wander off and leave silence as a response to BW/EA not listening to a huge number of its 'consumers' 'fans' 'supporters'.

We need to keep airing our concerns, dissapointment and frustration so that if there is even a small chance of influencing BW/EA about ME3 (or future projects) then we do our best to communicate that to them.

This is, seems to me, a discussion about the soul of ME, and its because the game/s are important to me that I will keep coming back.... we are the beating heart of the game even if its creators are its nervous system... no idea where I am likely to find the brain in this analagy so stopping now....


that is a good analogy, we are most of the reason games are even created or continuing now

#279
Grumpy-Mcfart

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I don't believe it is physically possible for me to say yes with enough emphasis

#280
AlexMBrennan

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Ah, actually, Jessica Merizan has a point here. Making conventional victory possibly would do more damage to the trilogy than the retarded ending.

On the other hand, it would only take a few simple fixes (have the scientists figure out how to use it and cut Godchild).... but no, Bioware just has to stick to their artistic vision with a grand conflict between synthetics and organics that completely overshadows Shepard's (alleged) story

#281
DPSSOC

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3DandBeyond wrote...

N7Gold wrote...

Making conventional victory possible wouldn't make any sense, considering how much ships it took for the Alliance to take down Sovereign...


It only makes no sense because the writers did not want to have to write it.  Everything is impossible until you do it.  And it took 2 missiles to take down one reaper in London, so different thinking (not conventional use and conventional tactics).

The greatest Alliance military minds keep running at the reapers headlong and shooting them with projectiles when they have strong kinetic barriers-their barriers are weaker when on a planet and they have vulerabilities.  So no, running straight at them and shooting them won't work.


Wonders if anyone else catches the irony.

I wouldn't be opposed to Refuse resulting in victoy with sufficient EMS if it was hard.  We're talking can't do it without multiplayer hard, can't do it without the bulk of the war assets and 100% readiness hard.  That's the only way they could make that ending work within the confines of the established narrative (to me).

Now I'll give a thumbs up to this idea because it could introduce an interesting new dynamic to the story, if Bioware goes through with this and I find the way they handled it to be lackluster, or they make it far too easy, I have the option not to do it, I can voluntarily cripple myself in playthroughs where I'm playing a Shepard who would refuse.

However I will say that this needs to stop.  People didn't like the ending, they complained, they got results, now they're complaining again expecting results.  EA/Bioware gave us an inch, and more and more the community is gunning for that mile.  If EA/Bioware think giving the fans what they'd like to see will only result in the fans demanding more they will stop trying.  We need to seriously consider whether our demands are becoming unreasonable.

Modifié par DPSSOC, 19 juillet 2012 - 12:36 .


#282
ddraigcoch123

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DPSSOC wrote...

3DandBeyond wrote...

N7Gold wrote...

Making conventional victory possible wouldn't make any sense, considering how much ships it took for the Alliance to take down Sovereign...


It only makes no sense because the writers did not want to have to write it.  Everything is impossible until you do it.  And it took 2 missiles to take down one reaper in London, so different thinking (not conventional use and conventional tactics).

The greatest Alliance military minds keep running at the reapers headlong and shooting them with projectiles when they have strong kinetic barriers-their barriers are weaker when on a planet and they have vulerabilities.  So no, running straight at them and shooting them won't work.


Wonders if anyone else catches the irony.

I wouldn't be opposed to Refuse resulting in victoy with sufficient EMS if it was hard.  We're talking can't do it without multiplayer hard, can't do it without the bulk of the war assets and 100% readiness hard.  That's the only way they could make that ending work within the confines of the established narrative (to me).

Now I'll give a thumbs up to this idea because it could introduce an interesting new dynamic to the story, if Bioware goes through with this and I find the way they handled it to be lackluster, or they make it far too easy, I have the option not to do it, I can voluntarily cripple myself in playthroughs where I'm playing a Shepard who would refuse.

However I will say that this needs to stop.  People didn't like the ending, they complained, they got results, now they're complaining again expecting results.  EA/Bioware gave us an inch, and more and more the community is gunning for that mile.  If EA/Bioware think giving the fans what they'd like to see will only result in the fans demanding more they will stop trying.  We need to seriously consider whether our demands are becoming unreasonable.


I'll stop when I have the opportunity to play the ending as described by casey hudson as follows...

'We always intended that the scale of the conflict and the underlying
theme of sacrifice would lead to a bittersweet ending—to do otherwise
would betray the agonizing decisions Shepard had to make along the way. 
Still, we wanted to give players the chance to experience an inspiring
and uplifting ending; in a story where you face a hopeless struggle for
basic survival, we see the final moments and imagery as offering victory
and hope in the context of sacrifice and reflection.'

So... 'hopeless struggle' yep been there did what was in effect 2 suicide missions and the whole of the focus of the preparation for the reaper war was that it was going to take a galactic army (or a really good squad!!) to make a fight of it...
Did that... everyone busy putting themselves in the line of fire and getting creamed...
Bittersweet... without a doubt... we may have lost Aria in the citadel and Thessia is rubble... bright side plenty of Krogan to fill the gaps...

Bit i'm missing is the 'victory and hope' unless you count the Hacket voiceover at the end telling me the galaxy blah blah.. when actually I want to know about me!!! did i die even in the shepard lives ending? What happened to the individuals that sat at the heart of the RPG core of the game... even if the galaxy was blasted to s**t the reapers are gone (in my playthrough) so evolution/development, civilisations rise from the ashes... thats not the 'game' issue...

It feels a bit ilke, oh I don't know, getting thepart just before the plot resolution in something like Pride and Predjudice and instead of an ending the  epilogue drops in and  starts wittering on about all things ending well as the industrial revolution that had just started would deliver horse-less transport and electric lighting within x years...

:blush:

Modifié par ddraigcoch123, 19 juillet 2012 - 02:27 .


#283
Aaleel

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No, it goes against everything I saw heard in the game, they would have to change everything to make it not seem like nonsense and it would still be to me. The crucible being able to just suddenly strip shields or whatever would not be any better to me, it's still pulling a rabbit out a hat at the last minute.

#284
shurikenmanta

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ddraigcoch123 wrote...
It feels a bit ilke, oh I don't know, getting thepart just before the plot resolution in something like Pride and Predjudice and instead of an ending the  epilogue drops in and  starts wittering on about all things ending well as the industrial revolution that had just started would deliver horse-less transport and electric lighting within x years...

:blush:


Personally I think that would be an improvement :D

#285
Biotic Flash Kick

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Nero Narmeril wrote...

I found at least four quotes from game saying the Reapers cannot be defeat conventionaly (Hackett, EDI, Garrus, Liara), so how do you imagine this?


probably the same way casey hudson and mac walters imagined that starkid would be a good idea
Bull**** and circular logic

#286
pacientK

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Certainly "Yes". But its no matter. Even if BW came to its senses i dont think they have the balls to admit they screwed up royally and will defend their cruicible/starbrat/greenwhatsitcalledmagic to the gruesome end.
Also screw BW. Marauder Shields is all there is needed.

Modifié par pacientK, 19 juillet 2012 - 03:45 .


#287
saracen16

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You refuse, you die.

It's that simple.

#288
Guest_Calinstel_*

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Aaleel wrote...

No, it goes against everything I saw heard in the game, they would have to change everything to make it not seem like nonsense and it would still be to me. The crucible being able to just suddenly strip shields or whatever would not be any better to me, it's still pulling a rabbit out a hat at the last minute.

How would you have felt if the crucible were a giant feedback system for the Reapers indoctrination signal?  Blast it back at them, given them a headache (as it did in ME to Eden Prime dock workers.  Causing JUST their fire control to be off.  Still full strength across the board but only hitting 1/10th of the time.    :)

Ah well, the ending is done and what we have, we are stuck with.

Modifié par Calinstel, 19 juillet 2012 - 04:05 .


#289
AlanC9

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DPSSOC wrote...
I wouldn't be opposed to Refuse resulting in victoy with sufficient EMS if it was hard.  We're talking can't do it without multiplayer hard, can't do it without the bulk of the war assets and 100% readiness hard.  That's the only way they could make that ending work within the confines of the established narrative (to me).


So people who won't - or like me, can't - play MP are just SOL?

#290
shurikenmanta

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AlanC9 wrote...

DPSSOC wrote...
I wouldn't be opposed to Refuse resulting in victoy with sufficient EMS if it was hard.  We're talking can't do it without multiplayer hard, can't do it without the bulk of the war assets and 100% readiness hard.  That's the only way they could make that ending work within the confines of the established narrative (to me).


So people who won't - or like me, can't - play MP are just SOL?


Maybe not quite that, but I do believe for the sake of realism, EMS needs to be very very high to get conventional wins. 250000 minimum, that's about the level the Reapers are at.

Obviously some new ways to gain EMS would need to be introduced to make it possible, but very very very hard.

#291
Nightwriter

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I really, really, really wish people would stop connecting refusing the Catalyst with winning conventionally. Really.

You are handing people a reason to shoot your idea down. You're handing it to them on a silver platter.

Why can't you just make a poll asking people if they would have preferred to refuse the Catalyst and then win non-conventionally? There is a possibility that doesn't reject everything the game spends hours telling you.

By asking for both, you're marrying the two in the eyes of half the fanbase and in the eyes of BioWare, ensuring it will never happen.

#292
Skirata129

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finally changed it and the poll... you guys happier now?

#293
Blueprotoss

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Calinstel wrote...

laecraft wrote...

By the time the story gets to the Catalyst, it's already too late to fix it. Conventional victory would've been possible if the galaxy started doing something about the Reapers in ME2.

Agreed actually.
ME1, the council knew about the Reapers.  As a governing body, it makes sense to deny there are others like Sovereign to the general public but the militaries should have been gearing up.
ME2, should of had Shepard find clues to either more powerful weapons or at least introduce the concept of the crucible there.  Culminating at finding the final clue at the end of the game.
ME3, really should have had the trial to start and hints of military build-ups due to intel from the batarian sector.
But, as the game stands now.  The galaxy is hosed and destined to rely on space magic and poorly conceived plot devices, supposed deus ex devices and silly concepts to devastate the galaxy all for the betterment of gaming art.

ME is actually solely based around space magic because of Mass Relays and Element Zero.

#294
GreyLycanTrope

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Blueprotoss wrote...

Calinstel wrote...

laecraft wrote...

By the time the story gets to the Catalyst, it's already too late to fix it. Conventional victory would've been possible if the galaxy started doing something about the Reapers in ME2.

Agreed actually.
ME1, the council knew about the Reapers.  As a governing body, it makes sense to deny there are others like Sovereign to the general public but the militaries should have been gearing up.
ME2, should of had Shepard find clues to either more powerful weapons or at least introduce the concept of the crucible there.  Culminating at finding the final clue at the end of the game.
ME3, really should have had the trial to start and hints of military build-ups due to intel from the batarian sector.
But, as the game stands now.  The galaxy is hosed and destined to rely on space magic and poorly conceived plot devices, supposed deus ex devices and silly concepts to devastate the galaxy all for the betterment of gaming art.

ME is actually solely based around space magic because of Mass Relays and Element Zero.

It's soley based around the technobabble sort of science fiction, Mass Relays, biotics and Element Zero included.

#295
SpamBot2000

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Nightwriter wrote...

I really, really, really wish people would stop connecting refusing the Catalyst with winning conventionally. Really.

You are handing people a reason to shoot your idea down. You're handing it to them on a silver platter.

Why can't you just make a poll asking people if they would have preferred to refuse the Catalyst and then win non-conventionally? There is a possibility that doesn't reject everything the game spends hours telling you.

By asking for both, you're marrying the two in the eyes of half the fanbase and in the eyes of BioWare, ensuring it will never happen.


QFT, as the saying goes.

#296
3DandBeyond

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AlanC9 wrote...

3DandBeyond wrote...
What I want is for ME to be itself.  It's unique and that's its strength.  In the end it tried to be something it isn't.  This was a game that basically existed in a defined "world" with rules the devs even said were in a bible they used to keep it all straight.  


But what is ME, "itself?" I don't see ME3 trying to be something it isn't; for me it feels like pure concentrated Bioware.

Not that I want you to recap the argument or anything. Just pointing out that the Platonic Ideal of ME is not something that either one of us has privileged access to.

And just to get back to the main topic, for me the important thing about Shep wasn't that she can "do the impossible," since there are plenty of impossible things she can't do. The thing that I found important was that she will face the unpleasant truths that others can't face, and do the things they can't or won't do. So for me, making Refuse work out for the galaxy would be pretty close to an atrocity.

Though if they want to do it as paid DLC, I'm OK with that.


Well we bought our access to the ME world-I know I did by buying the games.  The ME "world" was not constructed to be outside the realm of possibility.  It stretched that with some things, but it also took some pains to try and make even the incredible plausible.  That's not platonic ideal-that's creative writing 101.  If I create a story of a family on a farm and the goal is sending a kid to college and the kid does odd jobs to earn money, I don't suddenly in the end have a clown from the planet Gotlotsamoney drop down and buy the kid a car, a new house, and a university.  The stage was set in ME1 as the beginning of a series.  By virtue of the fact that ME3 has a 3 in its name, it is an implicit promise (creative writing 101) that ME3 will follow within some leeway the "world" and lore of its predecessors.  As the purchaser of other content within that "world" I bought ME3 based mostly on that promise-that ME3 would remaind true to its roots, that Shepard would achieve the goal, that I participated in the unfolding of events.

In ME1, you chase Saren who is trying to get to the citadel to set off the signal the protheans stopped the keepers from sending.  You don't know why even necessarily that you are chasing Saren but you know he is working to help the reapers and that means he's doing bad things.  He must be stopped and then when you find out why, you really know he must be stopped in order to keep the reapers from returning.  The goal is impossible, but simple and against all odds it is carried out by people-reapers delayed, Saren dead, Sovereign destroyed, galaxy saved for now.

In ME2, the collectors have arrived as some advance party for the reapers-the reapers have been delayed due to a lot of things and perhaps humans have aroused their curiosity; no other race before has thwarted them in such a way-even destroying Sovereign, their vanguard.  We feel that there will at some point (maybe in ME3) some context given for their interest in humans and obsession with Shepard.  But one thing is clear-the reapers are coming and they are using the collectors to soften things up for their arrival.  The goal is urgent and present-create a team (I hope, I hope these great people will be with me in ME3) and stop the collectors.  In ME1, the reapers used the geth and you stopped them.  In ME2, the reapers are using the collectors and the geth and you must stop them.  Along the way, you learn more about indoctrination and you gain some information on dark energy-seems important (ME3 anyoone?)  The goal is impossible but simple and it is achieved by people-collectors defeated, galaxy saved for now, Harbinger says the reapers will find a new way.

In ME3, the reapers are here.  They must be stopped.  But, it's impossible so let's just hold hands (This isn't about tactics and strategy.  We stand together or we die).  Ok so where did Shepard go?  We can't defeat them so what-we form a chorus line?  Uh, ME1 and 2-the goal is impossible.  Shepard-nothing's impossible.  ME3-the goal is impossible.  Shepard-this is impossible.  This is the same person that was brought back to life, the very definition of impossible, walking around and breathing.  The game had nowhere to go but down from here as far as main plotline and main goal.  Main goal: destroy the reapers-not stop them, because that means they still exist and that's not good enough.  Solution:  Nothing, they can't be destroyed.  Enter major magical MacGuffin, the crucible.  Well, thank the goddess because otherwise we had nothing.  The tangential goal to meet the main goal is the creation of the crucible and the uniting of the galaxy to save Earth, presumably before saving the rest of the galaxy, well hopefully the rest of the galaxy, because the emphasis is on Earth, not the galaxy.  But well the writers are human and so, yeah let's save Earth.

Crucible gets completed and finally the goal is in sight, you know the goal of ME1, saving Earth, so let's go take Earth back.  Yay!!!  Loved kicking Sovereign's butt, and smacking some Collector's behinds, this is going to be good.  Impossible my eye, this is Mass Effect and that word does not exist, the fight is on! 

Don't believe me read the words of the Bioware boss of Marketing, David Silverman, "I'd love to see this get into as many hands as possible. I think this is definitely the best chance we have in the series to really break out
and go truly blockbuster. It really is a natural entry point for people: giant alien race launches all-out war, you have to rally the forces of the universe to counter and see if you can take them down. That's pretty clear. You don't need to be like: 'Well, what about when I had this love affair?' It's like, who cares? It's all out war!"  (There's so much that is so wrong in that one statement, but oh well today we fight).

So, the goal is there (destroy the reapers, strength through unity and diversity in place-we are good to go and have the best chance yet, so says Javik).  Let's race and rub Harby's face in some good old-fashioned Earth dirt.  Uh oh.  Can't move. New gun. No clips. Where did my armor go?  Great.  I.....can........barely........................move.  Big...........fight...........coming..........need...................my.................real.................gun.    CRAP.

Ok, blah blah TIM, no won't control them, that's crazy.  You look like you tried to become them.  Must destroy that's the only way.  Goal of 3 games, I mean my goal all along.  Oh Anderson what's going on poopie head?  Oh I shot you, sorry, now you're dead, double sorry, too bad.  Who the hell are you?  Oops sorry, bad manners, nice glow.

Original goal: destroy the reapers.
After meeting the lovechild of Shepard and the insane obsession with one poorly written boy, the new goal: stop the conflict between organics and synthetics.

Old wisdom in all ME games and even throughout ME3: Nothing is impossible even if the writers say it is-they are fooling you and you know that's what ME games are really about, achieving the impossible.  This is the redeeming value or moral of the stories and redemption is a core concept throughout.
New wisdom at the end of ME and in relation to the main goal: When we say something is impossible we mean it is impossible.  Why wouldn't you believe that idiot (reinforced if you reject or refuse Mr. Happy Glow Boy) when we said it was impossible?  Stupid fans, don't understand the meaning of the word, apparently.

Old vision: goals are achieved in keeping with the values and morality of the Shepard you create and by people through perseverance and because of their belief in Shepard.
New vision: original goals well uh not really necessarily achieved.  Hopefully, they are, but not if the choices aren't true, but if they are one might achieve the goal and who the hell cares about morals and values and people that believed in Shepard anyway?  This is Shepard's choice, not theirs.  And, anyway we have a new goal and any choice but reject will achieve that cooler goal, the kid's goal-you know Shepard's new BFF.  Coool words, god Shepard.  Coool look, green eyed cyborgs.  Who cares about EDI and the geth, never were important and they certainly weren't people.  What idiot fan ever got the idea that they mattered and why destroy the reapers anyway when it's so cool to see them fixing stuff?  What were they expecting, a real ending that met the goals of 3 games?  Stupid fans.  F off and pick reject if you think you're smarter than us.  We made a cool bunch of endings, that look really cool, because that's what the games were always all about-not the story, but looking cool.  Oh, you wanna know if you took Earth back, well sure maybe sort of.  The galaxy, sure it's out there.  Who cares?  God Shreaper looks and sounds cool.  And green eyed Krogan babies-that is what this series was all about.  Go ask your new friends, the reapers to have a look and see if Earth and the galaxy are ok.

Modifié par 3DandBeyond, 19 juillet 2012 - 02:19 .


#297
3DandBeyond

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SpamBot2000 wrote...

Nightwriter wrote...

I really, really, really wish people would stop connecting refusing the Catalyst with winning conventionally. Really.

You are handing people a reason to shoot your idea down. You're handing it to them on a silver platter.

Why can't you just make a poll asking people if they would have preferred to refuse the Catalyst and then win non-conventionally? There is a possibility that doesn't reject everything the game spends hours telling you.

By asking for both, you're marrying the two in the eyes of half the fanbase and in the eyes of BioWare, ensuring it will never happen.


QFT, as the saying goes.

This is not directed at the two people posting here but is directed at the idea of what is meant when someone says conventional.

The problem is that people choose to hear what they want to hear.  People are saying STFU because people say the only reason you must use the crucible is because the writers determined that a conventional win was impossible.  For some reason, this then becomes gold, etched in stone.  Yeah, it's impossible, idiot.  They set it up as if this is a contact sport and in order to "win" they must make the other person look like a fool.  Win what?  And please, use your brains and interpret what people are saying, I know when someone says a conventional victory, people know that they don't mean you keep shooting guns at reapers and you win.  But for some reason people have found it necessary to be so picky about what someone else says, that they just don't even want to show they have an imagination.  But then these same people will insist anyone that wanted more from the torso ending needs to just imagine it all.

Act like you are human beings and read between the lines.  You wage a war with conventional (non-magical crucibles and citadels and star kids) items in an unconventional way.  I don't think that even Bioware doesn't understand what people mean since it's been talked about over and over again.  They just didn't want to have to write it-that would mean more money for writers, for actors, for graphic artists, for modellers and so on.  It was much easier to replace all that with Mr. Magic and his 2 friends.

This is the core problem that exists amongst all supposed fans here.  If I say I didn't like something, someone else may say, "yeah, that could have been better" and still call me a hater.  There's some real juvenile need to prove superiority and to be right.  It's all opinion, but it only means something when you back it up with facts.  At the end of the day, even if you are right, does that mean you just won something?  Oooh, Bioware loves you now because you agreed with them?  I don't think so.  They may not like me much for being scathing, but I seriously doubt they are going to give you free stuff because you agree with them.

Use your brains-I know you all have them.  You like these games, so that means you have thoughts.

If I say conventional war or even conventional victory, I know you know what I mean.  And I am just as sure that Bioware does.  They have reasons for not wanting to show one or make one or like one, but what are yours?

I also know what Bioware has meant when they've said a goal was impossible before - in order to do this, I must work extra hard or do it again.  They decided to change the meaning.

#298
AresKeith

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3DandBeyond wrote...

AlanC9 wrote...

3DandBeyond wrote...
What I want is for ME to be itself.  It's unique and that's its strength.  In the end it tried to be something it isn't.  This was a game that basically existed in a defined "world" with rules the devs even said were in a bible they used to keep it all straight.  


But what is ME, "itself?" I don't see ME3 trying to be something it isn't; for me it feels like pure concentrated Bioware.

Not that I want you to recap the argument or anything. Just pointing out that the Platonic Ideal of ME is not something that either one of us has privileged access to.

And just to get back to the main topic, for me the important thing about Shep wasn't that she can "do the impossible," since there are plenty of impossible things she can't do. The thing that I found important was that she will face the unpleasant truths that others can't face, and do the things they can't or won't do. So for me, making Refuse work out for the galaxy would be pretty close to an atrocity.

Though if they want to do it as paid DLC, I'm OK with that.


Well we bought our access to the ME world-I know I did by buying the games.  The ME "world" was not constructed to be outside the realm of possibility.  It stretched that with some things, but it also took some pains to try and make even the incredible plausible.  That's not platonic ideal-that's creative writing 101.  If I create a story of a family on a farm and the goal is sending a kid to college and the kid does odd jobs to earn money, I don't suddenly in the end have a clown from the planet Gotlotsamoney drop down and buy the kid a car, a new house, and a university.  The stage was set in ME1 as the beginning of a series.  By virtue of the fact that ME3 has a 3 in its name, it is an implicit promise (creative writing 101) that ME3 will follow within some leeway the "world" and lore of its predecessors.  As the purchaser of other content within that "world" I bought ME3 based mostly on that promise-that ME3 would remaind true to its roots, that Shepard would achieve the goal, that I participated in the unfolding of events.

In ME1, you chase Saren who is trying to get to the citadel to set off the signal the protheans stopped the keepers from sending.  You don't know why even necessarily that you are chasing Saren but you know he is working to help the reapers and that means he's doing bad things.  He must be stopped and then when you find out why, you really know he must be stopped in order to keep the reapers from returning.  The goal is impossible, but simple and against all odds it is carried out by people-reapers delayed, Saren dead, Sovereign destroyed, galaxy saved for now.

In ME2, the collectors have arrived as some advance party for the reapers-the reapers have been delayed due to a lot of things and perhaps humans have aroused their curiosity; no other race before has thwarted them in such a way-even destroying Sovereign, their vanguard.  We feel that there will at some point (maybe in ME3) some context given for their interest in humans and obsession with Shepard.  But one thing is clear-the reapers are coming and they are using the collectors to soften things up for their arrival.  The goal is urgent and present-create a team (I hope, I hope these great people will be with me in ME3) and stop the collectors.  In ME1, the reapers used the geth and you stopped them.  In ME2, the reapers are using the collectors and the geth and you must stop them.  Along the way, you learn more about indoctrination and you gain some information on dark energy-seems important (ME3 anyoone?)  The goal is impossible but simple and it is achieved by people-collectors defeated, galaxy saved for now, Harbinger says the reapers will find a new way.

In ME3, the reapers are here.  They must be stopped.  But, it's impossible so let's just hold hands (This isn't about tactics and strategy.  We stand together or we die).  Ok so where did Shepard go?  We can't defeat them so what-we form a chorus line?  Uh, ME1 and 2-the goal is impossible.  Shepard-nothing's impossible.  ME3-the goal is impossible.  Shepard-this is impossible.  This is the same person that was brought back to life, the very definition of impossible, walking around and breathing.  The game had nowhere to go but down from here as far as main plotline and main goal.  Main goal: destroy the reapers-not stop them, because that means they still exist and that's not good enough.  Solution:  Nothing, they can't be destroyed.  Enter major magical MacGuffin, the crucible.  Well, thank the goddess because otherwise we had nothing.  The tangential goal to meet the main goal is the creation of the crucible and the uniting of the galaxy to save Earth, presumably before saving the rest of the galaxy, well hopefully the rest of the galaxy, because the emphasis is on Earth, not the galaxy.  But well the writers are human and so, yeah let's save Earth.

Crucible gets completed and finally the goal is in sight, you know the goal of ME1, saving Earth, so let's go take Earth back.  Yay!!!  Loved kicking Sovereign's butt, and smacking some Collector's behinds, this is going to be good.  Impossible my eye, this is Mass Effect and that word does not exist, the fight is on! 

Don't believe me read the words of the Bioware boss of Marketing, David Silverman, "I'd love to see this get into as many hands as possible. I think this is definitely the best chance we have in the series to really break out
and go truly blockbuster. It really is a natural entry point for people: giant alien race launches all-out war, you have to rally the forces of the universe to counter and see if you can take them down. That's pretty clear. You don't need to be like: 'Well, what about when I had this love affair?' It's like, who cares? It's all out war!"  (There's so much that is so wrong in that one statement, but oh well today we fight).

So, the goal is there (destroy the reapers, strength through unity and diversity in place-we are good to go and have the best chance yet, so says Javik).  Let's race and rub Harby's face in some good old-fashioned Earth dirt.  Uh oh.  Can't move. New gun. No clips. Where did my armor go?  Great.  I.....can........barely........................move.  Big...........fight...........coming..........need...................my.................real.................gun.    CRAP.

Ok, blah blah TIM, no won't control them, that's crazy.  You look like you tried to become them.  Must destroy that's the only way.  Goal of 3 games, I mean my goal all along.  Oh Anderson what's going on poopie head?  Oh I shot you, sorry, now you're dead, double sorry, too bad.  Who the hell are you?  Oops sorry, bad manners, nice glow.

Original goal: destroy the reapers.
After meeting the lovechild of Shepard and the insane obsession with one poorly written boy, the new goal: stop the conflict between organics and synthetics.

Old wisdom in all ME games and even throughout ME3: Nothing is impossible even if the writers say it is-they are fooling you and you know that's what ME games are really about, achieving the impossible.  This is the redeeming value or moral of the stories and redemption is a core concept throughout.
New wisdom at the end of ME and in relation to the main goal: When we say something is impossible we mean it is impossible.  Why wouldn't you believe that idiot (reinforced if you reject or refuse Mr. Happy Glow Boy) when we said it was impossible?  Stupid fans, don't understand the meaning of the word, apparently.

Old vision: goals are achieved in keeping with the values and morality of the Shepard you create and by people through perseverance and because of their belief in Shepard.
New vision: original goals well uh not really necessarily achieved.  Hopefully, they are, but not if the choices aren't true, but if they are one might achieve the goal and who the hell cares about morals and values and people that believed in Shepard anyway?  This is Shepard's choice, not theirs.  And, anyway we have a new goal and any choice but reject will achieve that cooler goal, the kid's goal-you know Shepard's new BFF.  Coool words, god Shepard.  Coool look, green eyed cyborgs.  Who cares about EDI and the geth, never were important and they certainly weren't people.  What idiot fan ever got the idea that they mattered and why destroy the reapers anyway when it's so cool to see them fixing stuff?  What were they expecting, a real ending that met the goals of 3 games?  Stupid fans.  F off and pick reject if you think you're smarter than us.  We made a cool bunch of endings, that look really cool, because that's what the games were always all about-not the story, but looking cool.  Oh, you wanna know if you took Earth back, well sure maybe sort of.  The galaxy, sure it's out there.  Who cares?  God Shreaper looks and sounds cool.  And green eyed Krogan babies-that is what this series was all about.  Go ask your new friends, the reapers to have a look and see if Earth and the galaxy are ok.


once again hitting the nail on the head and well said, since Drew left ME part of the goal and vision for the series just took a turn, Bioware made it possible for a victory from unconventional way, but completely ignored it

Modifié par AresKeith, 19 juillet 2012 - 03:00 .


#299
Rhiens VI

Rhiens VI
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Galenwolf wrote...

Zjarcal wrote...

OMFG... it will never end with you people will it?

GET OVER IT! You didn't like the ending to a game, big deal, now just move on! Ugh.

(Or just write a damn fanfic where you can specifically get every single little thing you want, since clearly you won't be pleased with anything else)


OMFG... it will never end with you people will it?

GET OVER IT! You don't like SOPA or ACTA, big deal, now just move on!! Ugh.


OMFG... it will never end with you people will it?

GET OVER IT! You don't like BPs Oil Spill, big deal, now just move on!! Ugh.



OMFG... it will never end with you people will it?

GET OVER IT! You don't like the TSA, big deal, now just move on!! Ugh.



Are you seriously comparing those to a videogame's ending? 

...

I don't know what to say...


It's kinda sad.

#300
Blueprotoss

Blueprotoss
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AresKeith wrote...

Skirata129 wrote...

Yeah, the mistake Bioware made was by trying to immediately make the leap to multiplayer fame and cash in on Call of Duty's fan base at the cost of the single player game and their original supporters.


thats true, even though most of us did want a MP for Mass Effect, we literally told Bioware for a Co-op story campaign mode, but instead they did a Gears of War Horde mode

Yet this isn't true at all especially when CoD is a FPS not an Action RPG done in 3rd person. 

AresKeith wrote...

thats why the Crucible was meant to be a Dark Energy weapon to exploit their vulnerabilities, but like I said Bioware went against their own story just to have there God-Child with his BS flawed Terminator logic and there love child Synthesis or it really is true that Casey and Mac wrote the ending, which points to it

Either way you won't get what you and its still not a conventional victory.  Ironically Mac and Casey were a big part of the ME franchise since ME1, which is a red herring just like Chris Metzen in Starcraft 2.

Modifié par Blueprotoss, 19 juillet 2012 - 03:51 .