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Petition to Bioware- Victory Through Refusal


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#426
KotorEffect3

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Delerius_Jedi wrote...

AtreiyaN7 wrote...

How about no and you accept the consequences of your actions? *rolleyes* You got your opportunity to refuse, and of course, it's still not enough.


To be fair, though - refuse patently ignores the EMS system and any choices made throughout the series, so in that sense it's even less fleshed out than the shipped content. I honestly see no reason why a hard-won victory could not have come from Refuse if the player had done enough to work for it throughout the series, other than writer say-so here, and after how haphazardly ME3's endgame was thrown together, I just don't consider that a valid reason anymore.


It is said several times through out the game and heavily implied through out the whole series that conventional victory is not possible.  The reapers have the galaxy outmanned and outgunned.  They are not going to be beaten conventionaly period.  Nor should they be beaten conventionaly period.  Once I got the SM figured out the collectors became easy pickings.  Don't ever want the reapers to be easy pickings.

#427
AlanC9

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3DandBeyond wrote...
I will repeat it again.  The crucible was originally supposed to be a dark energy weapon which could manipulate Mass effect fields and lower the mass of objects in the field.  Reapers on a planet lower their mass which weakens their kinetic barriers making them more vulnerable.  So, had the crucible been used to create dark energy to lower the mass of reapers and weaken their barriers they might have been more vulnerable.


Would it also have stopped the Reapers from just running away out of  range until they could fix their barriers? Or maybe hand them the Idiot Ball (like in Independence Day) so they stand there and fight even though they're suddenly at a disadvantage?

Edit: not that the ID aliens were more idiotic than the humans. With the aliens' shields down, the humans should have just nuked all the saucers.

Modifié par AlanC9, 21 juillet 2012 - 07:38 .


#428
RiouHotaru

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Geneaux486 wrote...

Delerius_Jedi wrote...
To be fair, though - refuse patently ignores the EMS system and any choices made throughout the series


Mike:  Wanna know why they called it the Seven Hour War?

Dave:  Because it lasted seven hou-

Mike:  Because it lasted seven hours!

Dave:  Yeah but they caught us off guard.

Mike:  Okay so let's say we had time to prepare?  Then it'd be called the TEN hour war.


THIS.  Do people just ignore the news about the Reapers occupying well over 50%+ of the known galaxy?

There is NO fleet big enough to stop them the old-fashioned way.

#429
AlanC9

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3DandBeyond wrote...
The trailers all said the game would have us fight to take Earth back.  Where does that happen exactly?  


Hmm... I distinctly remember a big space and ground battle on and over Earth, resulting in the delivery of a superweapon which utterly defeats the Reapers and.... wait for it... takes Earth back. The main difference from the trailer is that the ground battle in the trailer was during the day.

Modifié par AlanC9, 21 juillet 2012 - 07:28 .


#430
AresKeith

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RiouHotaru wrote...

Geneaux486 wrote...

Delerius_Jedi wrote...
To be fair, though - refuse patently ignores the EMS system and any choices made throughout the series


Mike:  Wanna know why they called it the Seven Hour War?

Dave:  Because it lasted seven hou-

Mike:  Because it lasted seven hours!

Dave:  Yeah but they caught us off guard.

Mike:  Okay so let's say we had time to prepare?  Then it'd be called the TEN hour war.


THIS.  Do people just ignore the news about the Reapers occupying well over 50%+ of the known galaxy?

There is NO fleet big enough to stop them the old-fashioned way.


then there would be no point in gathering war assets, and wrote in Reaper Vulnerabilities for a reason

Modifié par AresKeith, 21 juillet 2012 - 07:31 .


#431
KotorEffect3

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AresKeith wrote...

RiouHotaru wrote...

Geneaux486 wrote...

Delerius_Jedi wrote...
To be fair, though - refuse patently ignores the EMS system and any choices made throughout the series


Mike:  Wanna know why they called it the Seven Hour War?

Dave:  Because it lasted seven hou-

Mike:  Because it lasted seven hours!

Dave:  Yeah but they caught us off guard.

Mike:  Okay so let's say we had time to prepare?  Then it'd be called the TEN hour war.


THIS.  Do people just ignore the news about the Reapers occupying well over 50%+ of the known galaxy?

There is NO fleet big enough to stop them the old-fashioned way.


then there would be no point in gathering war assets


look up the the low ems destroy ending on youtube and then come back.

#432
Father_Jerusalem

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AresKeith wrote...

the threads are still here because the EC didn't do anything but add scenes that should have been in the game in the first place


In your opinion. 

Whether they should have been or not, they weren't. And then BioWare, seeing how unhappy people were, decided to - out of their own pockets - create new scenes and release them for free.

Yet, that's not enough for some people. You threw a temper fit in the grocery store and mommy bought you a candy bar, but that's not good enough. Now you want three candy bars AND some cotton candy before you'll quit throwing tantrums.

Move on with your life. If that means no more BioWare products, then so be it. But once, just once, I'd love to see someone say "I'm done with BioWare forever!" and actually, you know, prove that point by leaving the BSN for good.

#433
AresKeith

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KotorEffect3 wrote...

AresKeith wrote...

RiouHotaru wrote...

Geneaux486 wrote...

Delerius_Jedi wrote...
To be fair, though - refuse patently ignores the EMS system and any choices made throughout the series


Mike:  Wanna know why they called it the Seven Hour War?

Dave:  Because it lasted seven hou-

Mike:  Because it lasted seven hours!

Dave:  Yeah but they caught us off guard.

Mike:  Okay so let's say we had time to prepare?  Then it'd be called the TEN hour war.


THIS.  Do people just ignore the news about the Reapers occupying well over 50%+ of the known galaxy?

There is NO fleet big enough to stop them the old-fashioned way.


then there would be no point in gathering war assets


look up the the low ems destroy ending on youtube and then come back.


um I have and once again your EMS still doesn't mean a damn thing, but make stupid space magic

#434
Father_Jerusalem

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AresKeith wrote...



um I have and once again your EMS still doesn't mean a damn thing, but make stupid space magic


So, to you, low EMS Destroy, High EMS Destroy, Control, and Synthesis are all the exact same thing?

#435
KotorEffect3

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AresKeith wrote...

KotorEffect3 wrote...

AresKeith wrote...

RiouHotaru wrote...

Geneaux486 wrote...

Delerius_Jedi wrote...
To be fair, though - refuse patently ignores the EMS system and any choices made throughout the series


Mike:  Wanna know why they called it the Seven Hour War?

Dave:  Because it lasted seven hou-

Mike:  Because it lasted seven hours!

Dave:  Yeah but they caught us off guard.

Mike:  Okay so let's say we had time to prepare?  Then it'd be called the TEN hour war.


THIS.  Do people just ignore the news about the Reapers occupying well over 50%+ of the known galaxy?

There is NO fleet big enough to stop them the old-fashioned way.


then there would be no point in gathering war assets


look up the the low ems destroy ending on youtube and then come back.


um I have and once again your EMS still doesn't mean a damn thing, but make stupid space magic


Damn you people are a broken record.  Waah space magic this, star child that, blah blah blah.  They aren't changing it! Get over it.

#436
AresKeith

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Father_Jerusalem wrote...

AresKeith wrote...

the threads are still here because the EC didn't do anything but add scenes that should have been in the game in the first place


In your opinion. 

Whether they should have been or not, they weren't. And then BioWare, seeing how unhappy people were, decided to - out of their own pockets - create new scenes and release them for free.

Yet, that's not enough for some people. You threw a temper fit in the grocery store and mommy bought you a candy bar, but that's not good enough. Now you want three candy bars AND some cotton candy before you'll quit throwing tantrums.

Move on with your life. If that means no more BioWare products, then so be it. But once, just once, I'd love to see someone say "I'm done with BioWare forever!" and actually, you know, prove that point by leaving the BSN for good.


did I say that in my comments, no, don't put words in people mouth because they don't want there favorite RPG game to become a generic shooter

your trying telling people to move on but your here doing the samething, if you don't wanna see these then don't reply, its that simple

#437
Fraevar

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Edit: On the whole "we need the crucible!" thing - see what iakus said earlier - assertion presented as fact, nothing more.

EMS falls flat mostly because there's no actual content showcasing its value. We never see the various assets in play - like the Rachni - they're just not there.

Personally what I would have preferred was an ending without a forced choice, but thematic consistency - basically making the Crucible a bomb. We get to the Citadel, we have the showdown with TIM, open the arms, the Crucible docks and then the EMS rating determines what the outcome of the explosion is, low EMS means we take out the Reapers but have very little chance of surviving outselves, leaving the galaxy for the next cycle. High EMS destroys the Reapers, but does not pull a random forced consequence like the death of all synthetics out of nowhere, and instead lays the foundation for organics and synthetics living in peace as they are, respecting one another. No poorly-conceived plot-twist, no space magic (or very little) and no breaking of themes.

Shepard takes her last breath alongside Anderson on the Citadel as the Crucible fires, having given her all to save the galaxy.

That, would have been a worthwhile ending. Simple doesn't always mean bad, which unfortunately Casey Hudson and Mac Walters forgot.

Modifié par Delerius_Jedi, 21 juillet 2012 - 07:47 .


#438
AresKeith

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KotorEffect3 wrote...

Damn you people are a broken record.  Waah space magic this, star child that, blah blah blah.  They aren't changing it! Get over it.


and you going every thread saying "move on, move on" isn't you being a broken record, come on

pls stop trying to argue with people, and take your own advice

#439
Father_Jerusalem

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Delerius_Jedi wrote...

EMS falls flat mostly because there's no actual content showcasing its value. We never see the various assets in play - like the Rachni - they're just not there.

Personally what I would have preferred was an ending without a forced choice, but thematic consistency - basically making the Crucible a bomb. We get to the Citadel, we have the showdown with TIM, open the arms, the Crucible docks and then the EMS rating determines what the outcome of the explosion is, low EMS means we take out the Reapers but have very little chance of surviving outselves, leaving the galaxy for the next cycle. High EMS destroys the Reapers, but does not pull a random forced consequence like the death of all synthetics out of nowhere, and instead lays the foundation for organics and synthetics living in peace as they are, respecting one another. No poorly-conceived plot-twist, no space magic (or very little) and no breaking of themes.

Shepard takes her last breath alongside Anderson on the Citadel as the Crucible fires, having given her all to save the galaxy.

That, would have been a worthwhile ending. Simple doesn't always mean bad, which unfortunately Casey Hudson and Mac Walters forgot.


And I would have preferred an ending where the Crucible turned all the Reapers into jelly babies. But do you see me whining about not getting that? I think not, sir.

#440
Fraevar

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Father_Jerusalem wrote...

And I would have preferred an ending where the Crucible turned all the Reapers into jelly babies. But do you see me whining about not getting that? I think not, sir.


Ah yes, because critique = whining. Why didn't I think of that!

Modifié par Delerius_Jedi, 21 juillet 2012 - 07:51 .


#441
elitehunter34

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Delerius_Jedi wrote...

Edit: On the whole "we need the crucible!" thing - see what iakus said earlier - assertion presented as fact, nothing more.

EMS falls flat mostly because there's no actual content showcasing its value. We never see the various assets in play - like the Rachni - they're just not there.

Personally what I would have preferred was an ending without a forced choice, but thematic consistency - basically making the Crucible a bomb. We get to the Citadel, we have the showdown with TIM, open the arms, the Crucible docks and then the EMS rating determines what the outcome of the explosion is, low EMS means we take out the Reapers but have very little chance of surviving outselves, leaving the galaxy for the next cycle. High EMS destroys the Reapers, but does not pull a random forced consequence like the death of all synthetics out of nowhere, and instead lays the foundation for organics and synthetics living in peace as they are, respecting one another. No poorly-conceived plot-twist, no space magic (or very little) and no breaking of themes.

Shepard takes her last breath alongside Anderson on the Citadel as the Crucible fires, having given her all to save the galaxy.

That, would have been a worthwhile ending. Simple doesn't always mean bad, which unfortunately Casey Hudson and Mac Walters forgot.

Something like this is exactly what we need.  It would satisfy those who think that the entire problem with the ending is the Catalyst and the contrived choices.

Would it be perfect?  No, but I'm not asking for perfection.  I'm asking for an ending that is satisfying and makes sense, and right now I can't have the former because for me it depends on the latter, and the current endings don't make sense.

The people who say that we will never be satisfied are simply poisoning the well.  Disregarding a group as a whole is a childish and ignorant.  It's nothing but an attempt to drown out legitimate criticism.

#442
SpamBot2000

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elitehunter34 wrote...

Something like this is exactly what we need.  It would satisfy those who think that the entire problem with the ending is the Catalyst and the contrived choices.

Would it be perfect?  No, but I'm not asking for perfection.  I'm asking for an ending that is satisfying and makes sense, and right now I can't have the former because for me it depends on the latter, and the current endings don't make sense.

The people who say that we will never be satisfied are simply poisoning the well.  Disregarding a group as a whole is a childish and ignorant.  It's nothing but an attempt to drown out legitimate criticism.


QFT.

#443
Geneaux486

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AresKeith wrote...
then there would be no point in gathering war assets, and wrote in Reaper Vulnerabilities for a reason


Point is to gather resources and people to build the Crucible, and to amass a fleet capable of distracting the Reapers long enough to get the Crucible into place and fire it.  No coincidence that that's exactly what most of the war assets in the game are used for.  Reapers aren't invincible, yes, but defeating one of them at a time is still a challenge.  Trying to defeat one while hundreds of its buddies are attacking at the same time is damn near an impossibility.

#444
AresKeith

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Geneaux486 wrote...

AresKeith wrote...
then there would be no point in gathering war assets, and wrote in Reaper Vulnerabilities for a reason


Point is to gather resources and people to build the Crucible, and to amass a fleet capable of distracting the Reapers long enough to get the Crucible into place and fire it.  No coincidence that that's exactly what most of the war assets in the game are used for.  Reapers aren't invincible, yes, but defeating one of them at a time is still a challenge.  Trying to defeat one while hundreds of its buddies are attacking at the same time is damn near an impossibility.


thats why the Crucible was meant to be Dark Energy weapon

#445
Geneaux486

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AresKeith wrote...
thats why the Crucible was meant to be Dark Energy weapon


It is.  It was stated repeatedly in the game that the Crucible does use dark energy.

#446
AresKeith

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Geneaux486 wrote...

AresKeith wrote...
thats why the Crucible was meant to be Dark Energy weapon


It is.  It was stated repeatedly in the game that the Crucible does use dark energy.


no its not a weapon, its a device, it was suppose to help exploit their Vulnerabilities

#447
R3MUS

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You guys are never satisfied, aren't you? Petition after petition... Sigh...

#448
incinerator950

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No.jpg

#449
darthoptimus003

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Geneaux486 wrote...

AresKeith wrote...
thats why the Crucible was meant to be Dark Energy weapon


It is.  It was stated repeatedly in the game that the Crucible does use dark energy.

thanks for proving the point
IT was supose to be a dark energy wepon but now in the last 5 min  it shoots space magic with no ties to the main plot and introduces a space brat
conventional victory is possible we have done it
blow the catalist and weaken the reapers cause there boss is dead yeah space brat said he controls them so there

#450
RebelTitan428

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like ive said before, my space hamster survived a collector attack, the collector ship, a trip through the omega 4 relay, the invasion of earth and its escape and finally the battle for earth.
if that bad-ass little guy can do that, than with the right training an army of space hamsters can send those reapers packing!