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Petition to Bioware- Victory Through Refusal


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#701
Ukomba

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incinerator950 wrote...

Ukomba wrote...

*SNIP*


One wasn't destroyed immidiatly, the Reaper over Earth had its tendrels blown off and its Barriers knocked out, it was still turning and fighting going down.  By the end of the battle, Hacket pulled Sword to help defend the Crucible.  You're trying to defend your point, but the endings are pretty clear, there are more Reapers than Council ships.  That alone is the problem, you cannot rebuild fast enough to replace them. 

What powerful guns?  The Citadel is barely armed, enough to perhaps stave off boarding, but that obviously isn't going to work against the Reapers.  The Citadel's strength is closing itself, otherwise it needs a defensive fleet to work. 

Please stop pretending Guerilla Warfare is good against a superior enemy.  90% of these engagements win the war by making the enemy pull out and give up, not routed and destroyed.  Anderson was using Guerilla warfare to keep his forces organized and fighting to delay the Reapers.  These are delaying tactics, you are not presenting viable solutions to Repair, Arm, and constuct weapons and vehicles of War.

Its fairly obvious from the Leviathan datamine that if they do add it, that the only thing added might be Leviathan itself trying to help you, which is almost farfetched.  Oh, and then there's the history dialogue you'll have about the Leviathans themselves with the Catalyst, but what is that going to change?  DLC didn't change game cutscenes and ending gameplay in any of the other MEs or DA, why is it now?

If you're serious about the ships that are not present, don't count them.  What you see is what you get.  They're just EMS numbers, and the ships surviving in the Destruction ending are what you get. Minus a few stranded or flung off like the Normandy, but its highly unlikely that there are a significant number.  Its also unlikely the Salarians have backup fleets enough to challenge every Reaper, when your own forces couldn't defeat the Reaper Defense over Earth.

Like I said, Conventional war will be possible when this plot is written to accept it.  It is not now, nor will it be with DLC without the Crucible.  

Edit:  I forgot to mention something.  You do realize the Reapers destroy Industrial planets instead of capturing and processing them unless they're their homeworld (major Harvest)?  Do you not realize you're throwing all you have to defend your own planets for this Crucible?


Fine, not immediately.  But I kind of doubt it would survive the second salvo if that’s the effect the first had on it.  My POINT was that the number of ships they show suffers from the same issue the arriving battle had.  Bioware isn’t making multiple cinematic, just one to cover everything.  Can’t show Batarians, can’t show Quarians, can’t show Geth, can’t show ANY ships that the player didn’t HAVE to get.  So the ending fleet number will depend on your choices, that cinematic is the just the basic, bottom of the barrel, numbers.  As to how fast the ships can be built, if you converted the crucible staging ground it could be done quite fast.  The crucible was created quickly when they had to figure it out as they went along.  A set design would progress much faster.  Most of the Crucible recourses could be re-used then, since it was mostly engineers, workers, and technology.

There’s no information one way or the other as to how many guns the citadel has, so you can’t say barely armed.  In the short walk to the council cambers in ME1 there were several automated Citadel defense turrets on the interior of the citadel.  Their existence would point to similar or more powerful weapons else were, especially on the outer shell.  Since nothing says they do or don’t it’s up to a story writer to put it in.  Just Turtling isn’t that useful.

Pretending?  Guerilla Warfare is the only effective tactic against a superior enemy.  In the American revolution and Veitnam it was used to make the enemy pull out, not rout them, but it was a viable tactic against a superior force.  Of course the Reapers won’t pull out, but if you make it a war of attraction, the alliance can build ships faster and easier than the reapers can.  And yes, Guerilla missions to sabotage or destroy Reapers being produced could be effective.  Do you want me to actually write out a canon story line for how the alliance would prosecute the war?  I could, but I doubt you’d want to read a fan fic.  In short, I would set up ship yards in much the same way they set up the Crucible construction.  Secret facilities in the middle of no where.  They have already gathered work crews, engineers, and lots of new technology.  Not every world has fallen and they can continue to gather resources.  A production line of ships would be far easier to build then a massive, experimental device like the crucible.  The crucible was nearly the size of the Citadel, several times larger than a Reaper.  Turn that same manufacturing power to making war ships.  The Geth already have bases set out in the middle on no where and they can reproduce very quickly.  Space the bases out and limit knowledge of their locations and it would be very hard for the reapers to track them down and destroy them.  Individual reapers searching would be vulnerable attack.

I’ve read what’s come out from Leviathan and it doesn’t discount any other options.  Could be Leviathan fights with you, could be you discover how it killed another reaper, or what it killed it with.  Exposing week points could help, ways to jam it’s AI could help, new weapons could help, Leviathan it’s self could help, it could point you to resource cashes, or any number of things.  Anyways, I don’t think Leviathan will be the DLC that gives a possible 4th ending victory.  Your asking why games that are clearly part early parts of an intended series didn’t have dlc that would change the ending and effect further parts of that series? I’m sorry but that’s apples and oranges. When you end a series, then you can keep creating endings as much as you like since there’s no future games you have to take it into account with.  Not to mention non of ME1’s DLC had any barring on the over all story.  ME2’s DLC effected the story slightly in that you could change around the roster a little, but what other ending was possible?  Same for Dragon Age, what other ending is possible other than kill the dragon? 

ME3 you’re building up war assets for a large fight.  Lets say you do get Leviathan to fight with you, well now you have a large boost in power due to Reaper support.  The next DLC might give you new Geth Jamming equipment to disrupt the Reaper AI.  Then Prothian missiles with mass relay war heads that can kill a reaper in a single shot. 

Each increase in strength improves your chances.  Each boost in strength means less ships lost when assaulting earth and more reapers dead and a step closer to being able to win without the crucible.  Remember, the DLC will be before the assault.  So how many ships are left after doesn’t matter. 

You want to go with what you can see?  Fine but lets be balanced, in the ending cinematic, where not many alliance ships are left, before the crucible fires, I only see about 6 reapers left out of the hundred or more that started the battle.  What kind of losses did the reapers experience? If you look at the ending to ME2, it looked like most of their fleet was at Earth when the alliance attacked.  By your rule, since I don’t see more reapers, there aren’t more reapers, it’s just numbers.

The limit is really only on the imagination of the writer.  If some group of writers decide to write DLC that allows for a victory with conventional warfare then it will be possible.  If not, not.  I could certainly think of ways, and they could if they wanted to.  Arguing over theoretical strengths of fictitious sides and guessed at future releases is an exercise in futility.  We might as well argue Star Trek vs Star Wars while were making up numbers.

#702
AlanC9

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The imagination of the writer? I'm confused. Are we talking about whether the writers could have written a different situation, or whether Refuse could have possibly worked in the game world as it was?

#703
Ukomba

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AlanC9 wrote...

Ukomba wrote...
If they actualy played the 4th ending out, the aliance could have eventualy devleoped stronger weapons, pulled hit and run surpise attacks,


Why do so many people keep saying the Alliance would be able to use hit-and-run surprise attacks against the Reapers? If anything, it's the Reapers who could do that against the Citadel races. The Reapers are the side that doesn't need to defend anything, because they don't have any bases.


They have harvest worlds.  To perform those harvests they have to land and the codex indicates that the power need to land on a world weekens it's kinetic barriers.  A great time to hit a target.  They also, presumably, have 'ship  yards' where they create new reapers with thier harvested organics, like the collector base.  So yes, they have two places were they are vulnerable to a hit and run.  Since the Aliance ships could sit in the void between stars, it's hard for a reaper to use a similar tactic.  Soverign couldn't find the Mu Relay on it's own, and that's hooked up to the mass relay network and has a massive energy output.

#704
Blueprotoss

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AresKeith wrote...

Blueprotoss wrote...

AresKeith wrote...

my thing is the refuse option should've worked around EMS,

Yet it didn't and you can't refuse until the end after you collect enough resources to use the Crucible.


I didn't say anything about not using the Crucible

You directly mentioned the EMS, which means you indirectly mentioned the Crucible like how you can't mention the Geth without the Qaurians.

Modifié par Blueprotoss, 31 juillet 2012 - 02:19 .


#705
Blueprotoss

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Ukomba wrote...

AlanC9 wrote...

Ukomba wrote...
If they actualy played the 4th ending out, the aliance could have eventualy devleoped stronger weapons, pulled hit and run surpise attacks,


Why do so many people keep saying the Alliance would be able to use hit-and-run surprise attacks against the Reapers? If anything, it's the Reapers who could do that against the Citadel races. The Reapers are the side that doesn't need to defend anything, because they don't have any bases.


They have harvest worlds.  To perform those harvests they have to land and the codex indicates that the power need to land on a world weekens it's kinetic barriers.  A great time to hit a target.  They also, presumably, have 'ship  yards' where they create new reapers with thier harvested organics, like the collector base.  So yes, they have two places were they are vulnerable to a hit and run.  Since the Aliance ships could sit in the void between stars, it's hard for a reaper to use a similar tactic.  Soverign couldn't find the Mu Relay on it's own, and that's hooked up to the mass relay network and has a massive energy output.

Yet you forget that the Reapers have limitless resources to live off of based on how they have been around at least a billion years based on the Leviathan of Dis.

#706
AlanC9

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Ukomba wrote...

They have harvest worlds.  To perform those harvests they have to land and the codex indicates that the power need to land on a world weekens it's kinetic barriers.  A great time to hit a target.  They also, presumably, have 'ship  yards' where they create new reapers with thier harvested organics, like the collector base.  So yes, they have two places were they are vulnerable to a hit and run.  Since the Aliance ships could sit in the void between stars, it's hard for a reaper to use a similar tactic.  Soverign couldn't find the Mu Relay on it's own, and that's hooked up to the mass relay network and has a massive energy output.


So let's see if I'm following this. The Reapers need to defend their production capacity, and the Alliance does not?

Exactly how do you get to that conclusion? The Reapers don't need supplies and fuel.

#707
Master Xanthan

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Victory through refusal would be a great ending.

#708
ld1449

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AlanC9 wrote...

Ukomba wrote...

They have harvest worlds.  To perform those harvests they have to land and the codex indicates that the power need to land on a world weekens it's kinetic barriers.  A great time to hit a target.  They also, presumably, have 'ship  yards' where they create new reapers with thier harvested organics, like the collector base.  So yes, they have two places were they are vulnerable to a hit and run.  Since the Aliance ships could sit in the void between stars, it's hard for a reaper to use a similar tactic.  Soverign couldn't find the Mu Relay on it's own, and that's hooked up to the mass relay network and has a massive energy output.


So let's see if I'm following this. The Reapers need to defend their production capacity, and the Alliance does not?

Exactly how do you get to that conclusion? The Reapers don't need supplies and fuel.


I think he's more suggesting to attack the reapers while they've got their pants down. Which is something that was never done in the opening theaters of war. The Turians and the Asari tried to dig their heels in and not give any ground at all, stop them from reaching Thessia and Palaven, exhausting themselves early on against an enemy that was like a charging krogan.

However, in atmosphere, The Reapers massive size does them more harm than good. They need to significantly reduce their "Mass" through the use of their Mass Effect core, something most ships do not need to do unless they're the destiny ascencion or something.

Meaning that if the Turians Asari and Human all engaged in low atmosphere engagements, or even high atmosphere engagements the Humans could pretty much take the reapers on pound for pound since their significantly more powerful kinetic barriers would be almost useless.

This is the primary reason why neither on Earth (Thannix Missiles) or on Rannoch do we see the destroyers employing any kind of kinetic barrier protection. Their sheer size makes it impossible for them to use it since they're putting everything into making themselves weigh less.

Capital Ships might still have some barriers to speak of, but nothing like they'd have in high orbit.

#709
AlanC9

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OK. But this only works as long as the Reapers accept ground engagements. They don't have to.

The reason they're on the ground is because they're not really fighting a war. They're harvesting crops.

Modifié par AlanC9, 31 juillet 2012 - 06:39 .


#710
Blueprotoss

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AlanC9 wrote...

OK. But this only works as long as the Reapers accept ground engagements. They don't have to.

The reason they're on the ground is because they're not really fighting a war. They're harvesting crops.

Actually his plan still won't work based on how Reaper ships whether on the ground or in space don't need resorces based on how they have the most advandced technology and they're synthetic that allows them to almost have limitless resources.  Organics need to eat, sleep, and crap while synthetics have none of those weaknesses.

#711
Ukomba

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Blueprotoss wrote...

AlanC9 wrote...

OK. But this only works as long as the Reapers accept ground engagements. They don't have to.

The reason they're on the ground is because they're not really fighting a war. They're harvesting crops.

Actually his plan still won't work based on how Reaper ships whether on the ground or in space don't need resorces based on how they have the most advandced technology and they're synthetic that allows them to almost have limitless resources.  Organics need to eat, sleep, and crap while synthetics have none of those weaknesses.


That's true, harvesting crops.  The thing is, when a farmer goes to harvest his crops, you know exactly where he's going to be.  He will be there for a while and is vunerable while he is.  Sure they don't HAVE to land and harvest those crops, but I'm pretty sure people would be plenty happy if they didn't.  You see, they do have to land. It's thier whole purpose for existing in the first place.  In order to fufill thier primary directive, they need to land and harvest inteligent species.  That is thier only way for creating more of themselves.

Sure they have some advantage in techonlogy, and don't have the limitations of biologial creatures, but they also don't have their strengths.  Rearpers reproduction is very, very slow and requires large ammounts of a very specific material.  If you kill a reaper, that's it, it CAN NOT be replaced since it was the bilogical repsitory of a now extinct race.  They can make a new reaper with races that are not currently extinct, but they are limited there too.  They clear cut, they don't farm.  They could have a thousand planets worth of metal and Eezo, enough material for humans to build a massive fleet, and it is no good to them since they simply don't build ships that way.  

In other words, there are only 2 places where the reapers need to be fought. 
1. While they are on the ground and at thier weekest.  Attack quick, kill as many as possible then run.  Do not engage in protracted battle and don't fight in space if you don't have to.  Strike at random where ever vunlerable.
2. Destroy any fasility processing organics and building new reapers.  Don't attempt to destroy any reapers here, just hit the vunerable one in costruction and withdraw.

Have your ground forces deployed to slow harvests and kill reaper ground forces.  Every organic they use to create a reaper soldier is an organic they can't use to make a new reaper.

As Admiral Hackett said:

"The reality is, the Reapers have almost every conceivable advantage — numbers, firepower, technology – and we make do with what we have. We  strike and retreat because facing the foe head-on would be a disaster.  Nowhere is this truer than at Earth.

We have started to give them a death by a thousand cuts. Take heart in this, celebrate, and relax tonight. Tomorrow morning, we will get  down to business, because there’s nine hundred and ninety left to go."

It's a long slog, but the Reapers really don't heal.  The Derelict Reaper from ME2 shows they can't even repair broken reapers.  There will never be more prothians to make new prothian reapers.  There are no more arthenn, Inusannon, Zeioph, ext.  Every Reaper is unique and irriplacable.  The normandy gets blown up and Cerberus builds another, bigger one and one dreadnought is like any other.  Do you know what a Pyrrhic victory is?  By thier very nature, any victory the Reapers have in which they loose even one ship is a Pyrrhic victory.  The allies could send ships anywhere to gather materials and bring them back to anywhere to build the ships, grow food, ext.  It doesn't matter if the titanium is from Earth or an asteroid in the middle of uninhapited space.  Space is massive, the reapers can't search everywhere.  Ilos proved that, The curcible construction yard proves it, and Leviathan proved it for several cycles.  

Modifié par Ukomba, 01 août 2012 - 01:16 .


#712
AlanC9

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Ukomba wrote...
In other words, there are only 2 places where the reapers need to be fought. 
1. While they are on the ground and at thier weekest.  Attack quick, kill as many as possible then run.  Do not engage in protracted battle and don't fight in space if you don't have to.  Strike at random where ever vunlerable.
2. Destroy any fasility processing organics and building new reapers.  Don't attempt to destroy any reapers here, just hit the vunerable one in costruction and withdraw.


Right. But the Reapers don't have to accept engagement in either of those places. They can delay the harvest asnd constructing new Reapers as long as seesm prudent.

It's a long slog, but the Reapers really don't heal.  The Derelict Reaper from ME2 shows they can't even repair broken reapers.  There will never be more prothians to make new prothian reapers.  There are no more arthenn, Inusannon, Zeioph, ext.  Every Reaper is unique and irriplacable.  The normandy gets blown up and Cerberus builds another, bigger one and one dreadnought is like any other.  Do you know what a Pyrrhic victory is?  By thier very nature, any victory the Reapers have in which they loose even one ship is a Pyrrhic victory.  The allies could send ships anywhere to gather materials and bring them back to anywhere to build the ships, grow food, ext.  It doesn't matter if the titanium is from Earth or an asteroid in the middle of uninhapited space.  Space is massive, the reapers can't search everywhere.  Ilos proved that, The curcible construction yard proves it, and Leviathan proved it for several cycles.  


And here's where you've entered fantasy land. Alliance production capacity is dropping rapidly over the course of the game. By the endgame the Reapers control over 50% of the galaxy. They've destroyed the industry of many of the planets that they don't control. That's in a few months. In a few more Allicance production capacity will be just about zero. The Reapers don't need to find shipyards in deep space when the planets that support them are gone.

Modifié par AlanC9, 01 août 2012 - 01:29 .


#713
Ukomba

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AlanC9 wrote...

Ukomba wrote...
In other words, there are only 2 places where the reapers need to be fought. 
1. While they are on the ground and at thier weekest.  Attack quick, kill as many as possible then run.  Do not engage in protracted battle and don't fight in space if you don't have to.  Strike at random where ever vunlerable.
2. Destroy any fasility processing organics and building new reapers.  Don't attempt to destroy any reapers here, just hit the vunerable one in costruction and withdraw.


Right. But the Reapers don't have to accept engagement in either of those places. They can delay the harvest asnd constructing new Reapers as long as seesm prudent.

It's a long slog, but the Reapers really don't heal.  The Derelict Reaper from ME2 shows they can't even repair broken reapers.  There will never be more prothians to make new prothian reapers.  There are no more arthenn, Inusannon, Zeioph, ext.  Every Reaper is unique and irriplacable.  The normandy gets blown up and Cerberus builds another, bigger one and one dreadnought is like any other.  Do you know what a Pyrrhic victory is?  By thier very nature, any victory the Reapers have in which they loose even one ship is a Pyrrhic victory.  The allies could send ships anywhere to gather materials and bring them back to anywhere to build the ships, grow food, ext.  It doesn't matter if the titanium is from Earth or an asteroid in the middle of uninhapited space.  Space is massive, the reapers can't search everywhere.  Ilos proved that, The curcible construction yard proves it, and Leviathan proved it for several cycles.  


And here's where you've entered fantasy land. Alliance production capacity is dropping rapidly over the course of the game. By the endgame the Reapers control over 50% of the galaxy. They've destroyed the industry of many of the planets that they don't control. That's in a few months. In a few more Allicance production capacity will be just about  zero. The Reapers don't need to find shipyards in deep space when the  planets that support them are gone.

Delaying Reaping is fine.  That's exactly what the alliance would like them to do as well, and by all means hold off making new reapers.  Attacking a Reaper production facility would be the most likely to cause alliance losses, if they aren't making any new ones then they don't have to attack them.

Production capacity is dropping.  Old ship yards and planet based production facilities are easy targets.  There are other production facilities outside normal production lines such as the remote heritic geth base, and the illusive man's base.  As I said before, the crucible production yard is a good example.  The facility they are using to build the crucible could also build war ships.  they already have production equipment, engineers, and workers.  Do you have any idea how big the crucible is?  It's roughly the size of a Mass Relay.  Size alone means building 1 Crucible is equivalent to 200 Dreadnaughts, the largest and most powerful alliance ship class.  Given you already have a proven design, production method, and tooling for a Dreadnaught, they would actually be easier to build (Simple production fact).  200 Dreadnaughts in, what, about 6 months?  A large part of that time span would be building the construction facilities and gathering engineers and workers.  You never even had Quarian or Geth working on it since it was completed by the time they were acquired.  The two most prolific species at engineering and construction.  Then you go the rapid growth of both the geth and Rachni.  Every day that would go by would give you larger and larger work crews.

So you say the reapers stop landing on planets to avoid Alliance ambush?  Fine, the result would be a Krogan population explosion, breathing room to regroup besieged ground forces, and time to build up defenses.  Forget holding off building a new reaper, if they aren't harvesting they can't build a new reaper.  But the alliance WILL be mass producing war ships.  The reapers control 50% of the galaxy?  How far are their forces stretched to pull that off?  You know there are an estimated 100 Billion planets.  I suspect 50% control refers to control over populated systems.  There simply aren't enough reapers to control half the total star systems in the galaxy.  holding that much territory will be hard.    Most of those controlled worlds will have only token reaper presence, like Tuchanka or Rannoch.  Even the fleets on Thessia and Palaven would be small enough for the alliance fleet to take.  Concerted systems like most of Batarian space would have minimal reaper presence.  Earth is a special case, it's got the bulk of the reaper forces as it's the current center of their campaign (Harbinger is there and it is where the Citadel is moved to).

So to start off, perform a coordinated strike on several of the lone reapers currently landed on planets.  They won't be hard to destroy for in that position for a hand full of star ships.  Salvage what ever you can from those worlds and withdraw.  Use that material to build new ships.  The reapers now have to choose to send new ships to those worlds or cede them to the alliance.  If the reapers let those worlds go, they become sources of resources for the alliance.  If they send reapers to re-take them, they have to send a larger force to each (stretching their forces thinner).  Oh, but here's the big problem for them.  They simply don't have enough ships to defend every planet from a large scale alliance attack. Try to hold all those worlds and the alliance will attack one world in force and wipe out the reapers there, and then what?  You have to spread forces thinner to take the world back, if you even can, or abandon it.  Then really begins the slide to destruction.  A smart enemy would see that they have to regroup and abandon most of that taken territory since spread out, every world is vulnerable to attack.  So the Reapers maybe withdraw to 25% of the galaxy? holding enough ships at each world to hold off alliance forces if they attack.  Great, but now what?  The Alliance now hold a sizable chunk of the galaxy and is building ships like mad and every day the production capacity grows.  The Reapers are...  Well, if they land to try harvesting the alliance attacks them.  If they set up a facility to make new reapers the alliance raids it.  Every day that goes by the Alliance gets stronger and the reapers remain the same. 

Modifié par Ukomba, 01 août 2012 - 06:35 .