incinerator950 wrote...
Ukomba wrote...
*SNIP*
One wasn't destroyed immidiatly, the Reaper over Earth had its tendrels blown off and its Barriers knocked out, it was still turning and fighting going down. By the end of the battle, Hacket pulled Sword to help defend the Crucible. You're trying to defend your point, but the endings are pretty clear, there are more Reapers than Council ships. That alone is the problem, you cannot rebuild fast enough to replace them.
What powerful guns? The Citadel is barely armed, enough to perhaps stave off boarding, but that obviously isn't going to work against the Reapers. The Citadel's strength is closing itself, otherwise it needs a defensive fleet to work.
Please stop pretending Guerilla Warfare is good against a superior enemy. 90% of these engagements win the war by making the enemy pull out and give up, not routed and destroyed. Anderson was using Guerilla warfare to keep his forces organized and fighting to delay the Reapers. These are delaying tactics, you are not presenting viable solutions to Repair, Arm, and constuct weapons and vehicles of War.
Its fairly obvious from the Leviathan datamine that if they do add it, that the only thing added might be Leviathan itself trying to help you, which is almost farfetched. Oh, and then there's the history dialogue you'll have about the Leviathans themselves with the Catalyst, but what is that going to change? DLC didn't change game cutscenes and ending gameplay in any of the other MEs or DA, why is it now?
If you're serious about the ships that are not present, don't count them. What you see is what you get. They're just EMS numbers, and the ships surviving in the Destruction ending are what you get. Minus a few stranded or flung off like the Normandy, but its highly unlikely that there are a significant number. Its also unlikely the Salarians have backup fleets enough to challenge every Reaper, when your own forces couldn't defeat the Reaper Defense over Earth.
Like I said, Conventional war will be possible when this plot is written to accept it. It is not now, nor will it be with DLC without the Crucible.
Edit: I forgot to mention something. You do realize the Reapers destroy Industrial planets instead of capturing and processing them unless they're their homeworld (major Harvest)? Do you not realize you're throwing all you have to defend your own planets for this Crucible?
Fine, not immediately. But I kind of doubt it would survive the second salvo if that’s the effect the first had on it. My POINT was that the number of ships they show suffers from the same issue the arriving battle had. Bioware isn’t making multiple cinematic, just one to cover everything. Can’t show Batarians, can’t show Quarians, can’t show Geth, can’t show ANY ships that the player didn’t HAVE to get. So the ending fleet number will depend on your choices, that cinematic is the just the basic, bottom of the barrel, numbers. As to how fast the ships can be built, if you converted the crucible staging ground it could be done quite fast. The crucible was created quickly when they had to figure it out as they went along. A set design would progress much faster. Most of the Crucible recourses could be re-used then, since it was mostly engineers, workers, and technology.
There’s no information one way or the other as to how many guns the citadel has, so you can’t say barely armed. In the short walk to the council cambers in ME1 there were several automated Citadel defense turrets on the interior of the citadel. Their existence would point to similar or more powerful weapons else were, especially on the outer shell. Since nothing says they do or don’t it’s up to a story writer to put it in. Just Turtling isn’t that useful.
Pretending? Guerilla Warfare is the only effective tactic against a superior enemy. In the American revolution and Veitnam it was used to make the enemy pull out, not rout them, but it was a viable tactic against a superior force. Of course the Reapers won’t pull out, but if you make it a war of attraction, the alliance can build ships faster and easier than the reapers can. And yes, Guerilla missions to sabotage or destroy Reapers being produced could be effective. Do you want me to actually write out a canon story line for how the alliance would prosecute the war? I could, but I doubt you’d want to read a fan fic. In short, I would set up ship yards in much the same way they set up the Crucible construction. Secret facilities in the middle of no where. They have already gathered work crews, engineers, and lots of new technology. Not every world has fallen and they can continue to gather resources. A production line of ships would be far easier to build then a massive, experimental device like the crucible. The crucible was nearly the size of the Citadel, several times larger than a Reaper. Turn that same manufacturing power to making war ships. The Geth already have bases set out in the middle on no where and they can reproduce very quickly. Space the bases out and limit knowledge of their locations and it would be very hard for the reapers to track them down and destroy them. Individual reapers searching would be vulnerable attack.
I’ve read what’s come out from Leviathan and it doesn’t discount any other options. Could be Leviathan fights with you, could be you discover how it killed another reaper, or what it killed it with. Exposing week points could help, ways to jam it’s AI could help, new weapons could help, Leviathan it’s self could help, it could point you to resource cashes, or any number of things. Anyways, I don’t think Leviathan will be the DLC that gives a possible 4th ending victory. Your asking why games that are clearly part early parts of an intended series didn’t have dlc that would change the ending and effect further parts of that series? I’m sorry but that’s apples and oranges. When you end a series, then you can keep creating endings as much as you like since there’s no future games you have to take it into account with. Not to mention non of ME1’s DLC had any barring on the over all story. ME2’s DLC effected the story slightly in that you could change around the roster a little, but what other ending was possible? Same for Dragon Age, what other ending is possible other than kill the dragon?
ME3 you’re building up war assets for a large fight. Lets say you do get Leviathan to fight with you, well now you have a large boost in power due to Reaper support. The next DLC might give you new Geth Jamming equipment to disrupt the Reaper AI. Then Prothian missiles with mass relay war heads that can kill a reaper in a single shot.
Each increase in strength improves your chances. Each boost in strength means less ships lost when assaulting earth and more reapers dead and a step closer to being able to win without the crucible. Remember, the DLC will be before the assault. So how many ships are left after doesn’t matter.
You want to go with what you can see? Fine but lets be balanced, in the ending cinematic, where not many alliance ships are left, before the crucible fires, I only see about 6 reapers left out of the hundred or more that started the battle. What kind of losses did the reapers experience? If you look at the ending to ME2, it looked like most of their fleet was at Earth when the alliance attacked. By your rule, since I don’t see more reapers, there aren’t more reapers, it’s just numbers.
The limit is really only on the imagination of the writer. If some group of writers decide to write DLC that allows for a victory with conventional warfare then it will be possible. If not, not. I could certainly think of ways, and they could if they wanted to. Arguing over theoretical strengths of fictitious sides and guessed at future releases is an exercise in futility. We might as well argue Star Trek vs Star Wars while were making up numbers.





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