Skirata129 wrote...
nah, just attack with enough of the fleet to make it look genuine and crash one or two dreadnoughts at maximum speed . Until the end it would look like a charge to break through to the Citadel, rather than destroy it. and we know from the Reaper's inability to dodge a thresher maw that identifying and escaping from an explosion is probably a bit far fetched.
The reapers ability to move on land isn't the same as in space. Reapers don't seem like they were designed to be agile on the ground. Also space has a lot more room to maneuver and is much bigger than on a planet. The explosion from Arrival seemed to move very slow and would give plenty of time for the reapers to jump to FTL before it hits them. I'm sorry but the idea of blowing up a relay is way too risky for the number of lives that would be lost.
EDIT: I also don't think a Dreadnaught or two ramming at the Citadel would be enough for it to explode into something similar as in arrival, and thinking about in the ending when the Citadel exploded in Destroy and Synthesis it didn't seem to set anything off. The Citadel's Mass Relay ability is probably only active when the reapers activate it. Which could mean that trying to blow it up like in Arrival might be impossible unless it's actually activated as a Relay.
Modifié par mango smoothie, 17 juillet 2012 - 09:19 .