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Petition to Bioware- Victory Through Refusal


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#126
Iakus

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ZLurps wrote...

Skirata129 wrote...

apparently because they only got to use it once. Also, yes, which is why detonating the relay seems a good idea. sacrifice the Sol system, take out the majority of the Reaper fleet in one blow.


And your whole marketing is build around "Take Earth Back".

In some sense I really like your idea.


They'd have to change marketing to "Top o'the world, ma!" :D

#127
ZLurps

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Skirata129 wrote...

ZLurps wrote...

Skirata129 wrote...

apparently because they only got to use it once. Also, yes, which is why detonating the relay seems a good idea. sacrifice the Sol system, take out the majority of the Reaper fleet in one blow.


And your whole marketing is build around "Take Earth Back".

In some sense I really like your idea.

that marketing slogan was incomplete. it say in full, "take Earth Back to the primordial Ooze"


Okay, still the better ending than we got.

#128
Blueprotoss

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ZLurps wrote...

Skirata129 wrote...

you're forgetting the plot points they ignored, such as the weapon that apparently one shotted a sovereign class Reaper.


If it was so great, how did it's builders ended up to be harvested?

The builders willingly became the1stReaper(s) while the Catalyst guided them.

Skirata129 wrote...

apparently because they only got to use it once. Also, yes, which is why detonating the relay seems a good idea. sacrifice the Sol system, take out the majority of the Reaper fleet in one blow.

Or most of the Reapers could barely be damaged especially when we're talking about the Sovreign class Reapers. 

#129
Seival

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Greylycantrope wrote...

Seival wrote...

Greylycantrope wrote...

Seival wrote...

No. Conventional victory can only ruin the ME Trilogy.

Joke's on you it's already ruined

Image IPB



/thread

This statement is false ^_^


No, Greylycantrope. You are just too indecisive to accept the endings... No offence.

ME Trilogy and its ending is Masterpiece. And in time everyone will understand that.

Modifié par Seival, 17 juillet 2012 - 08:48 .


#130
AlanC9

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Skirata129 wrote...

apparently because they only got to use it once. Also, yes, which is why detonating the relay seems a good idea. sacrifice the Sol system, take out the majority of the Reaper fleet in one blow.


If you can somehow manage to crash an asteroid into the relay without the Reapers seeing it coming, sure. Otherwise they just FTL out the moment it hits, and you've managed to destroy both the Catalyst and Earth. Which makes non-conventional victory as impossible as conventional victory.

#131
ZLurps

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iakus wrote...

ZLurps wrote...

Skirata129 wrote...

apparently because they only got to use it once. Also, yes, which is why detonating the relay seems a good idea. sacrifice the Sol system, take out the majority of the Reaper fleet in one blow.


And your whole marketing is build around "Take Earth Back".

In some sense I really like your idea.


They'd have to change marketing to "Top o'the world, ma!" :D


I get this image, people on Earth hoping to be saved and everyone wishing the best for Shepard...

But Shepard, with sly grin shoots another asteroid to the Sol relay and says "Screw you succers, once a spacer, always a spacer."

#132
Blueprotoss

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jeffyg93 wrote...

No. It's pathetic how many people want conventional victory. Despite it NOT being possible within the game's lore, it would cheapen the Reapers, and the ending would be uninspired.

ZLurps wrote...


And yet it would still be a better ending 

I'm sure you would find a reason to complain either way.

Modifié par Blueprotoss, 17 juillet 2012 - 08:51 .


#133
Skirata129

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If they could survive an explosion on the level of a supernova, my Shep will find a nice, quiet planet to build a hut on with Miranda and ignore the reaper threat until the Husks drag him out of bed.

#134
Iakus

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Blueprotoss wrote...

iakus wrote...

jeffyg93 wrote...

No. It's pathetic how many people want conventional victory. Despite it NOT being possible within the game's lore, it would cheapen the Reapers, and the ending would be uninspired.


And yet it would still be a better ending 

I'm sure you would find a reason to complain either way.


We'll never know.

#135
Skirata129

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AlanC9 wrote...

Skirata129 wrote...

apparently because they only got to use it once. Also, yes, which is why detonating the relay seems a good idea. sacrifice the Sol system, take out the majority of the Reaper fleet in one blow.


If you can somehow manage to crash an asteroid into the relay without the Reapers seeing it coming, sure. Otherwise they just FTL out the moment it hits, and you've managed to destroy both the Catalyst and Earth. Which makes non-conventional victory as impossible as conventional victory.

who needs an asteroid? dreadnoughts are roughly the same size, right? and until the moment it hits, it'll just look like it's trying to get away.

#136
Thore2k10

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Blueprotoss wrote...

Or most of the Reapers could barely be damaged especially when we're talking about the Sovreign class Reapers. 


common now, dont overdo it with the might of the reapers. they cant survive a supernova.. otherwise they couldnt be taken down by 3-4 dreadnoughts

#137
mango smoothie

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Skirata129 wrote...

also, luring the reaper fleet back to Earth's mass relay and then detonating it seems a reasonable course of action.


Before Mass Effect 3 was released people discussed this course of action. In the end it was tossed out the window for many reasons. How would you lure all the reapers, What about the Reapers using FTL to escape. How would you destroy the Relays without the reapers noticing. Too many problems with the theory for it to work.

#138
ZLurps

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AlanC9 wrote...

Skirata129 wrote...

apparently because they only got to use it once. Also, yes, which is why detonating the relay seems a good idea. sacrifice the Sol system, take out the majority of the Reaper fleet in one blow.


If you can somehow manage to crash an asteroid into the relay without the Reapers seeing it coming, sure. Otherwise they just FTL out the moment it hits, and you've managed to destroy both the Catalyst and Earth. Which makes non-conventional victory as impossible as conventional victory.


I wrote about it earlier, but Crusible is unnecessary and IMO not very well thought idea.

We see in ME3 how Reapers are able to move Citadel to Sol system, just like that.

So if we weren't debating about the other things for now, we would be debating about why in the world Reaper's didn't either closed Citadel arms, or just jumped Citadel away from Crusible.

#139
Skirata129

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mango smoothie wrote...

Skirata129 wrote...

also, luring the reaper fleet back to Earth's mass relay and then detonating it seems a reasonable course of action.


Before Mass Effect 3 was released people discussed this course of action. In the end it was tossed out the window for many reasons. How would you lure all the reapers, What about the Reapers using FTL to escape. How would you destroy the Relays without the reapers noticing. Too many problems with the theory for it to work.

So tossed out the window before people realized the Reapers would be conveniently clustered around the biggest mass relay of them all, namely the Citadel?

#140
Blueprotoss

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ZLurps wrote...

Okay, still the better ending than we got.

Its meaningless especially when it would contradicted the entire ME universe.

Thore2k10 wrote...

common now, dont overdo it with the might of the reapers. they cant survive a supernova.. otherwise they couldnt be taken down by 3-4 dreadnoughts

Yet we don't know based on the Reapers have the most advanced technology in the Milky Way and look what Sovreign did by himself. 

#141
ZLurps

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[quote]Blueprotoss wrote...

[quote]ZLurps wrote...

Okay, still the better ending than we got. [/quote]Its meaningless especially when it would contradicted the entire ME universe.[/quote]

[/quote]

I was joking.

#142
Blueprotoss

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Skirata129 wrote...

So tossed out the window before people realized the Reapers would be conveniently clustered around the biggest mass relay of them all, namely the Citadel?

The Citadel is a Mass Relay from Dark Space.

ZLurps wrote...

I was joking.

Nevermind then but surprisingly some people here have said crazier things while being serious. 

Modifié par Blueprotoss, 17 juillet 2012 - 08:59 .


#143
mango smoothie

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Skirata129 wrote...

mango smoothie wrote...

Skirata129 wrote...

also, luring the reaper fleet back to Earth's mass relay and then detonating it seems a reasonable course of action.


Before Mass Effect 3 was released people discussed this course of action. In the end it was tossed out the window for many reasons. How would you lure all the reapers, What about the Reapers using FTL to escape. How would you destroy the Relays without the reapers noticing. Too many problems with the theory for it to work.

So tossed out the window before people realized the Reapers would be conveniently clustered around the biggest mass relay of them all, namely the Citadel?


First off how would detonate the Relay/or Citadel without the Reapers stopping you, and second the reapers would probably figure out what's going on and fly to FTL before the blast would hit them. This would only delay them for a few months.

Modifié par mango smoothie, 17 juillet 2012 - 08:59 .


#144
Terraforming2154

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taggen86 wrote...

i agree that it might have been better if the crucible only weakened the reapers, thus providing a better balance between conventional weapons (uniting the galaxy) and superweapons (the crucible). however to enable a full conventional victory bw would have to redo mass effect. it was the writing of the previous games and the lore that forced them to create the crucible in the end, not a sudden urge for "artistic integrity" at the end of me3


I feel like this would have been the best compromise.
The Crucible should have been used as a way to weaken the Reapers and the EMS should have been effectively used to finish them off.

I also think the Catalyst should have been something other than what it was. Maybe something simple - just a way to understand how to use the Crucible, rather than a rogue AI with three choices.

#145
Skirata129

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nah, just attack with enough of the fleet to make it look genuine and crash one or two dreadnoughts at maximum speed . Until the end it would look like a charge to break through to the Citadel, rather than destroy it. and we know from the Reaper's inability to dodge a thresher maw that identifying and escaping from an explosion is probably a bit far fetched.

#146
ZLurps

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Terraforming2154 wrote...

taggen86 wrote...

i agree that it might have been better if the crucible only weakened the reapers, thus providing a better balance between conventional weapons (uniting the galaxy) and superweapons (the crucible). however to enable a full conventional victory bw would have to redo mass effect. it was the writing of the previous games and the lore that forced them to create the crucible in the end, not a sudden urge for "artistic integrity" at the end of me3


I feel like this would have been the best compromise.
The Crucible should have been used as a way to weaken the Reapers and the EMS should have been effectively used to finish them off.

I also think the Catalyst should have been something other than what it was. Maybe something simple - just a way to understand how to use the Crucible, rather than a rogue AI with three choices.


Oh how I wish people would read more posts in threads before they reply.

Crusible is unnecessary and IMO it's even silly. Say Crusible were used like you say. Then we would be here debating how damn silly it's that the ultimate war machines, whatever, are stupid enough not to move Citadel away from Crusible even if the Catalyst were so damn helpless that it can't close a back door.

#147
mauro2222

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Blueprotoss wrote...

ZLurps wrote...

Skirata129 wrote...

you're forgetting the plot points they ignored, such as the weapon that apparently one shotted a sovereign class Reaper.


If it was so great, how did it's builders ended up to be harvested?

The builders willingly became the1stReaper(s) while the Catalyst guided them.


I think the "They did not approve" was proof enough of how the Catalyst harvested its own creators.

#148
mango smoothie

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Skirata129 wrote...

nah, just attack with enough of the fleet to make it look genuine and crash one or two dreadnoughts at maximum speed . Until the end it would look like a charge to break through to the Citadel, rather than destroy it. and we know from the Reaper's inability to dodge a thresher maw that identifying and escaping from an explosion is probably a bit far fetched.


The reapers ability to move on land isn't the same as in space. Reapers don't seem like they were designed to be agile on the ground. Also space has a lot more room to maneuver and is much bigger than on a planet. The explosion from Arrival seemed to move very slow and would give plenty of time for the reapers to jump to FTL before it hits them. I'm sorry but the idea of blowing up a relay is way too risky for the number of lives that would be lost.

EDIT: I also don't think a Dreadnaught or two ramming at the Citadel would be enough for it to explode into something similar as in arrival, and thinking about in the ending when the Citadel exploded in Destroy and Synthesis it didn't seem to set anything off. The Citadel's Mass Relay ability is probably only active when the reapers activate it. Which could mean that trying to blow it up like in Arrival might be impossible unless it's actually activated as a Relay.

Modifié par mango smoothie, 17 juillet 2012 - 09:19 .


#149
Skirata129

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What do you do when you first begin a war and the opposing side approaches your lines holding a civilian as a human shield?

EDIT: then you just go with plan B, stage the fake assault, fall back in what appears to be a route, and ram the relay on the edge of the system with the Reaper fleet in tow. Provided this doesn't work and not enough of the Reapers are close enough to ensure incineration, have the rest of the fleet waiting the travel through to the Sol system in formation and hit the now disorganized pursuing force.

Modifié par Skirata129, 17 juillet 2012 - 09:20 .


#150
v3paR

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ZLurps wrote...

flanny wrote...

I agree with you but bioware don't care about their fans anymore, they only care about their 'art'.


Well, fans made several topics about how bad Ashley's new armour looked like and then we got something decent.

There were also fans who made several topics how Shepard should show signs of stress and stuff, and we got nightmare kid and starbrat.

Some you win, some you lose.


some people wanted to remove Mako, remove inventory, remove looting, better combat and multiplayer so i say they listened...