Seival wrote...
No, Greylycantrope. You are just too indecisive to accept the endings... No offence.
ME Trilogy and its ending is Masterpiece. And in time everyone will understand that.
Are you high or something?
Seival wrote...
No, Greylycantrope. You are just too indecisive to accept the endings... No offence.
ME Trilogy and its ending is Masterpiece. And in time everyone will understand that.
Seival wrote...
No, Greylycantrope. You are just too indecisive to accept the endings... No offence.
ME Trilogy and its ending is Masterpiece. And in time everyone will understand that.
ZLurps wrote...
Terraforming2154 wrote...
I feel like this would have been the best compromise.
The Crucible should have been used as a way to weaken the Reapers and the EMS should have been effectively used to finish them off.
I also think the Catalyst should have been something other than what it was. Maybe something simple - just a way to understand how to use the Crucible, rather than a rogue AI with three choices.
Oh how I wish people would read more posts in threads before they reply.
Crusible is unnecessary and IMO it's even silly. Say Crusible were used like you say. Then we would be here debating how damn silly it's that the ultimate war machines, whatever, are stupid enough not to move Citadel away from Crusible even if the Catalyst were so damn helpless that it can't close a back door.
Skirata129 wrote...
What do you do when you first begin a war and the opposing side approaches your lines holding a civilian as a human shield?
EDIT: then you just go with plan B, stage the fake assault, fall back in what appears to be a route, and ram the relay on the edge of the system with the Reaper fleet in tow. Provided this doesn't work and not enough of the Reapers are close enough to ensure incineration, have the rest of the fleet waiting the travel through to the Sol system in formation and hit the now disorganized pursuing force.
Modifié par mango smoothie, 17 juillet 2012 - 10:04 .
Guest_Calinstel_*
All I ask for is proof. Otherwise, it's just speculation.ZLurps wrote...
Calinstel wrote...
With all due respect, it is not I who needs to redo the ending of ME1.taggen86 wrote...
You guys seriously need to replay the end of ME1. It took the ENTIRE CITADEL FLEET to take down one sovereign class reaper. The end of ME2 reveals that there are at least 200 of these. The only reapers shepard took down in me3 were the very small destroyers.
Conventional victory do not make sense without space magic.
The geth engaged the Citadel fleet, not Sovereign.
Sovereign did swat one turian vessel (unsure if it was a cruiser or dreadnaught) but that was all.
Also, in the battle of the Alliance ships with Sovereign, only 8 cruisers were destroyed. No dreadnaughts. So, the battle was not so one sided as it seems.
Edit... I was too hasty.
Only 8 cruisers were destroyed, and that's because Sovereign's shields went down, not because fleet was firing it, but because what happened in Citadel when Sovereign tried open the Citadel relay.
Modifié par Calinstel, 17 juillet 2012 - 10:46 .
Guest_Calinstel_*
The codex states 1 cruiser can take out a Reaper destroyer as well.Haiyato wrote...
Calinstel wrote...
With all due respect, it is not I who needs to redo the ending of ME1.taggen86 wrote...
You guys seriously need to replay the end of ME1. It took the ENTIRE CITADEL FLEET to take down one sovereign class reaper. The end of ME2 reveals that there are at least 200 of these. The only reapers shepard took down in me3 were the very small destroyers.
Conventional victory do not make sense without space magic.
The geth engaged the Citadel fleet, not Sovereign.
Sovereign did swat one turian vessel (unsure if it was a cruiser or dreadnaught) but that was all.
Also, in the battle of the Alliance ships with Sovereign, only 8 cruisers were destroyed. No dreadnaughts. So, the battle was not so one sided as it seems.
Well according to the Wiki, a dreadnought (SSV Logan) only slowed a Reaper destroyer down. And we lost the SSV Shasta in the Horse Head Nebula during a fight. The second, fourth, and fifth fleets are destroyed. I am assuming the three dreadnoughts are toast as well. Thats 4 dreadnoughts gone because there is no mention of the capital ships surviving from these three. We also don't know how many dreadnoughts were lost from the other council species. I don't know a conventional win would even work if they attack in a group. Fleet versus one yes.
http://masseffect.wi...i/Alliance_Navy
taggen86 wrote...
Thore2k10 wrote...
jeffyg93 wrote...
No. It's pathetic how many people want conventional victory. Despite it NOT being possible within the game's lore, it would cheapen the Reapers, and the ending would be uninspired.
dont call us pathetic just because were not happy with how it turned out.. its absolutely possible to kill a reaper conventionaly.
i voted for yes because everything is better than what we got. besides they said that there wont be a "giant reaper off switch" witch i actually hoped would be genuine...
HOW is it possible to kill the reaper armada conventionally? Tell me cause I would like to know:)
Terraforming2154 wrote...
ZLurps wrote...
Terraforming2154 wrote...
I feel like this would have been the best compromise.
The Crucible should have been used as a way to weaken the Reapers and the EMS should have been effectively used to finish them off.
I also think the Catalyst should have been something other than what it was. Maybe something simple - just a way to understand how to use the Crucible, rather than a rogue AI with three choices.
Oh how I wish people would read more posts in threads before they reply.
Crusible is unnecessary and IMO it's even silly. Say Crusible were used like you say. Then we would be here debating how damn silly it's that the ultimate war machines, whatever, are stupid enough not to move Citadel away from Crusible even if the Catalyst were so damn helpless that it can't close a back door.
I never suggested that moving the Citadel wasn't a huge contrivance, because it was.
I'm not even saying that I like the Crucible plot device or how it was introduced and implemented, but I still think it could have been handled a lot better than it was in the finished product.
Calinstel wrote...
The codex states 1 cruiser can take out a Reaper destroyer as well.Haiyato wrote...
Calinstel wrote...
With all due respect, it is not I who needs to redo the ending of ME1.taggen86 wrote...
You guys seriously need to replay the end of ME1. It took the ENTIRE CITADEL FLEET to take down one sovereign class reaper. The end of ME2 reveals that there are at least 200 of these. The only reapers shepard took down in me3 were the very small destroyers.
Conventional victory do not make sense without space magic.
The geth engaged the Citadel fleet, not Sovereign.
Sovereign did swat one turian vessel (unsure if it was a cruiser or dreadnaught) but that was all.
Also, in the battle of the Alliance ships with Sovereign, only 8 cruisers were destroyed. No dreadnaughts. So, the battle was not so one sided as it seems.
Well according to the Wiki, a dreadnought (SSV Logan) only slowed a Reaper destroyer down. And we lost the SSV Shasta in the Horse Head Nebula during a fight. The second, fourth, and fifth fleets are destroyed. I am assuming the three dreadnoughts are toast as well. Thats 4 dreadnoughts gone because there is no mention of the capital ships surviving from these three. We also don't know how many dreadnoughts were lost from the other council species. I don't know a conventional win would even work if they attack in a group. Fleet versus one yes.
http://masseffect.wi...i/Alliance_Navy
Funny, the codex used to actually make some sense. Now, it's what part of it you read that you believe in.
Calinstel wrote...
All I ask for is proof. Otherwise, it's just speculation.ZLurps wrote...
Calinstel wrote...
With all due respect, it is not I who needs to redo the ending of ME1.taggen86 wrote...
You guys seriously need to replay the end of ME1. It took the ENTIRE CITADEL FLEET to take down one sovereign class reaper. The end of ME2 reveals that there are at least 200 of these. The only reapers shepard took down in me3 were the very small destroyers.
Conventional victory do not make sense without space magic.
The geth engaged the Citadel fleet, not Sovereign.
Sovereign did swat one turian vessel (unsure if it was a cruiser or dreadnaught) but that was all.
Also, in the battle of the Alliance ships with Sovereign, only 8 cruisers were destroyed. No dreadnaughts. So, the battle was not so one sided as it seems.
Edit... I was too hasty.
Only 8 cruisers were destroyed, and that's because Sovereign's shields went down, not because fleet was firing it, but because what happened in Citadel when Sovereign tried open the Citadel relay.
Modifié par ZLurps, 18 juillet 2012 - 12:01 .
Calinstel wrote...
The codex states 1 cruiser can take out a Reaper destroyer as well.Haiyato wrote...
Calinstel wrote...
With all due respect, it is not I who needs to redo the ending of ME1.taggen86 wrote...
You guys seriously need to replay the end of ME1. It took the ENTIRE CITADEL FLEET to take down one sovereign class reaper. The end of ME2 reveals that there are at least 200 of these. The only reapers shepard took down in me3 were the very small destroyers.
Conventional victory do not make sense without space magic.
The geth engaged the Citadel fleet, not Sovereign.
Sovereign did swat one turian vessel (unsure if it was a cruiser or dreadnaught) but that was all.
Also, in the battle of the Alliance ships with Sovereign, only 8 cruisers were destroyed. No dreadnaughts. So, the battle was not so one sided as it seems.
Well according to the Wiki, a dreadnought (SSV Logan) only slowed a Reaper destroyer down. And we lost the SSV Shasta in the Horse Head Nebula during a fight. The second, fourth, and fifth fleets are destroyed. I am assuming the three dreadnoughts are toast as well. Thats 4 dreadnoughts gone because there is no mention of the capital ships surviving from these three. We also don't know how many dreadnoughts were lost from the other council species. I don't know a conventional win would even work if they attack in a group. Fleet versus one yes.
http://masseffect.wi...i/Alliance_Navy
Funny, the codex used to actually make some sense. Now, it's what part of it you read that you believe in.
Modifié par ZLurps, 18 juillet 2012 - 12:08 .
If you think caring about fans means only doing what fans specifically ask for, then you have literally zero perspective.flanny wrote...
I agree with you but bioware don't care about their fans anymore, they only care about their 'art'.
bioware will never make an ending better than their 'art'. at this point all you can do is headcanon
Modifié par xsdob, 18 juillet 2012 - 12:17 .
Hudathan wrote...
If you think caring about fans means only doing what fans specifically ask for, then you have literally zero perspective.flanny wrote...
I agree with you but bioware don't care about their fans anymore, they only care about their 'art'.
bioware will never make an ending better than their 'art'. at this point all you can do is headcanon
Hudathan wrote...
If you think caring about fans means only doing what fans specifically ask for, then you have literally zero perspective.flanny wrote...
I agree with you but bioware don't care about their fans anymore, they only care about their 'art'.
bioware will never make an ending better than their 'art'. at this point all you can do is headcanon
Calinstel wrote...
The codex states 1 cruiser can take out a Reaper destroyer as well.
Funny, the codex used to actually make some sense. Now, it's what part of it you read that you believe in.
Skirata129 wrote...
who needs an asteroid? dreadnoughts are roughly the same size, right?AlanC9 wrote...
Skirata129 wrote...
apparently because they only got to use it once. Also, yes, which is why detonating the relay seems a good idea. sacrifice the Sol system, take out the majority of the Reaper fleet in one blow.
If you can somehow manage to crash an asteroid into the relay without the Reapers seeing it coming, sure. Otherwise they just FTL out the moment it hits, and you've managed to destroy both the Catalyst and Earth. Which makes non-conventional victory as impossible as conventional victory.
Modifié par AlanC9, 18 juillet 2012 - 01:30 .
3DandBeyond wrote...
Reapers as well may lose some power if you keep diminishing their numbers-one by one even. The geth seem to weaken when one is destroyed-I recall reading or hearing that in the game. Maybe the reapers as well.
Bioware abandoned the story in ME3-the one that had been created in ME1. They began with this: Unity through diversity to destroy the reapers. They ended with this: Stop the inevitable conflict between synthetics and organics.Kamfrenchie wrote...
Hudathan wrote...
If you think caring about fans means only doing what fans specifically ask for, then you have literally zero perspective.flanny wrote...
I agree with you but bioware don't care about their fans anymore, they only care about their 'art'.
bioware will never make an ending better than their 'art'. at this point all you can do is headcanon
I think that however, making a bunch o promises and making th exact opposite means thy don't care bout their fan. Same for the inconsistent writing quality
AlanC9 wrote...
3DandBeyond wrote...
Reapers as well may lose some power if you keep diminishing their numbers-one by one even. The geth seem to weaken when one is destroyed-I recall reading or hearing that in the game. Maybe the reapers as well.
Ummm... you do realize that the only way this sort of wishful thinking could work out is if Bio wanted it to, right?
3DandBeyond wrote...
Calinstel wrote...
The codex states 1 cruiser can take out a Reaper destroyer as well.
Funny, the codex used to actually make some sense. Now, it's what part of it you read that you believe in.
The codex also outlines reaper vulnerabilities, states their shields are kinetic barriers, and kinetic barriers are not resistant to temperature, toxins, or radiation.
Reapers are more vulnerable when on a planet. And Cains do appear to be effective. And 2 missiles took down one reaper in London-EDI did the targeting, the missiles hit the reaper, the reaper was "coming down". Reapers as well may lose some power if you keep diminishing their numbers-one by one even. The geth seem to weaken when one is destroyed-I recall reading or hearing that in the game. Maybe the reapers as well.
One derelict reaper was also boarded-send the geth with Cains into space out airlocks and direct them to reapers to try and board them and destroy them from the inside. Since the geth have reaper code in them, the reapers might not see them as they apparently can see individual people.
Perhaps there might be some use in the Rachni singing or their ability to hear frequencies others cannot hear. They might have been used to work on disrupting reaper communication and coordination of their attacks.
AlanC9 wrote...
Destroying a relay would take a lot more than a couple of shots from a dreadnought, from what they say in Arrival.
Furthermore, it's an obvious form of attack. And it's pretty easy to defend against if you put a bunch of monitoring buoys around the relay. If they all go dark the relay's blown, but you've got several hours to get going before the blast hits you since the blast travels only at lightspeed.
And this is yet another wonder strategy to defeat the Reapers that actually would work better for the Reapers than for the Citadel races. If the Reapers were taking the Citadel fleets seriously the smart play would be to blow all the primaries themselves.
Guest_The Mad Hanar_*