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Petition to Bioware- Victory Through Refusal


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#201
SpamBot2000

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Skirata129 wrote...

Kataphrut94 wrote...
the fanbase hasn't done anything to deserve a better ending.



Not entirely sure how to respond to this part.


Maybe point at the articles that say how many hundreds of millions of dollars the fanbase paid for the games?

#202
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By the time the story gets to the Catalyst, it's already too late to fix it. Conventional victory would've been possible if the galaxy started doing something about the Reapers in ME2.

#203
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laecraft wrote...

By the time the story gets to the Catalyst, it's already too late to fix it. Conventional victory would've been possible if the galaxy started doing something about the Reapers in ME2.

Agreed actually.
ME1, the council knew about the Reapers.  As a governing body, it makes sense to deny there are others like Sovereign to the general public but the militaries should have been gearing up.
ME2, should of had Shepard find clues to either more powerful weapons or at least introduce the concept of the crucible there.  Culminating at finding the final clue at the end of the game.
ME3, really should have had the trial to start and hints of military build-ups due to intel from the batarian sector.
But, as the game stands now.  The galaxy is hosed and destined to rely on space magic and poorly conceived plot devices, supposed deus ex devices and silly concepts to devastate the galaxy all for the betterment of gaming art.

#204
3DandBeyond

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ZLurps wrote...


After two missiles hit Shepard says, "Hit it with everything you got". Then it goes down. Also, it needed very special kind of hero and team to make it possible.

Overall, London is key point of ME3. Alliance is concentrating everything they can to London. Results, 2 Reaper destroyers are eliminated while Alliance take really awful losses. In the final run only Shepard and Anderson makes ti to the beam for all the forces that makes that run.

It's just that taking down one single Reaper takes enermous amounts of resources and unless you have air superioty, you are going to take awful losses. At the same time Reapers keep getting stronger by indotrinating your population.

I really don't see conventional victory here.




Not true. Listen to it again.  The two missiles hit and a teammate yells "it's going down" and then Shepard says to perhaps the Normandy to hit it with everything.  Reapers are more vulnerable planetside.  They lower their mass and that reduces the effectiveness of their shields.

You don't see conventional victory because you were told it's impossible repeatedly-that is not what great military minds would do even if they knew it to be impossible where there is no such option as retreat.  But, you were continually told it was impossible.  It's only impossible because even though reapers do have vulnerabilities, no one is allowed to explore them and make a real go of it.  Conventional victory is also only shown as running up and shooting at reapers.

Eezo when subjected to electricity creates a mass effect field that can raise or lower the mass of an object within that field.  Reapers with lower mass are weaker-the whole thing about what happens planetside.  Lower their mass or raise yours.  Reapers use kinetic barriers-they are not resistant to temperature, toxins, and radiation.

Reapers use Quantum Entanglement-something EDI might know a bit about.  This may also be how indoctrination is used to control people. 

The rachni might know something helpful about the reapers, but no one ever asks.  They are tech marvels and were alive when the protheans were.  They also have genetic memory and might "know" what happened back then that might have had some success.

#205
LinksOcarina

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If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?

#206
MrDavid

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I don't wanna sound like a hater but are we all just gonna ignore any and every of the hundred times Hackett (or someone else) explicitly states that conventional victory isn't possible? The writers went more than out of their way to let players know. Can we all just drop it and move on?

#207
Legion of 1337

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3DandBeyond wrote...

ZLurps wrote...


After two missiles hit Shepard says, "Hit it with everything you got". Then it goes down. Also, it needed very special kind of hero and team to make it possible.

Overall, London is key point of ME3. Alliance is concentrating everything they can to London. Results, 2 Reaper destroyers are eliminated while Alliance take really awful losses. In the final run only Shepard and Anderson makes ti to the beam for all the forces that makes that run.

It's just that taking down one single Reaper takes enermous amounts of resources and unless you have air superioty, you are going to take awful losses. At the same time Reapers keep getting stronger by indotrinating your population.

I really don't see conventional victory here.




Not true. Listen to it again.  The two missiles hit and a teammate yells "it's going down" and then Shepard says to perhaps the Normandy to hit it with everything.  Reapers are more vulnerable planetside.  They lower their mass and that reduces the effectiveness of their shields.

You don't see conventional victory because you were told it's impossible repeatedly-that is not what great military minds would do even if they knew it to be impossible where there is no such option as retreat.  But, you were continually told it was impossible.  It's only impossible because even though reapers do have vulnerabilities, no one is allowed to explore them and make a real go of it.  Conventional victory is also only shown as running up and shooting at reapers.

Eezo when subjected to electricity creates a mass effect field that can raise or lower the mass of an object within that field.  Reapers with lower mass are weaker-the whole thing about what happens planetside.  Lower their mass or raise yours.  Reapers use kinetic barriers-they are not resistant to temperature, toxins, and radiation.

Reapers use Quantum Entanglement-something EDI might know a bit about.  This may also be how indoctrination is used to control people. 

The rachni might know something helpful about the reapers, but no one ever asks.  They are tech marvels and were alive when the protheans were.  They also have genetic memory and might "know" what happened back then that might have had some success.

"Exploiting weakness" usually involves waiting for the Reaper to expose a weakpoint. In the meantime, it's still killing stuff. Plus, almost all the Reapers that are actually killed are Destroyers, and are tackled individually  without support from other Reapers. Teams are considerably more difficult to destroy, but you never face them in-game because, well, you wouldn't be able to stop them and you'd die.

Each Reaper Dreadnought require dozens of ships, and Dreadnoughts typically appear in large-scale invasions, meaning they are rarely ever alone. We never even see any Dreadnoughts destroyed on-screen unless you pick the Destroy ending.

Quantum Entanglement is a communication tech, so that can't help us do anything except get more 'resistance is futile' speeches from Harbinger.

Manipulating Eezo is a skeptchy subject. The game does not explain at all how the stuff works, or how an Element #0 can even exist. Eezo is more 'space magic' than even the endings are, and while the civilizations of the current cycle can manipulate it to an extent, they do not know enough about it to construct mass relays and the like. How they would figure out how to manipulate Eezo into a weapon is an unknown, though it could be a reality if Leviathan teaches you something - we shall see. That, of course, assumes the Reapers don't have countermeasures to such things.

Raccni cannot have anything of use because none of the previous cycles have even been this close to success before. This cycle has done more 'right' than any previous.

#208
AresKeith

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LinksOcarina wrote...

If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?


we shouldn't have to do it if Bioware made it possible but never ran with it just to have their damn God-Child and Synthesis

that will only proved that they were lazy and bad writing

#209
LinksOcarina

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AresKeith wrote...

LinksOcarina wrote...

If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?


we shouldn't have to do it if Bioware made it possible but never ran with it just to have their damn God-Child and Synthesis

that will only proved that they were lazy and bad writing



And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 

#210
AresKeith

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LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?


we shouldn't have to do it if Bioware made it possible but never ran with it just to have their damn God-Child and Synthesis

that will only proved that they were lazy and bad writing



And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 


it was possible because they put out Reaper Vulnerabilities data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3Din the codex for ME3 which hinted that Conventional Victory, and constantly saying that its not possible through out the game is also stupid

and if your so tired of people saying this then Gtfo

#211
3DandBeyond

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LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?


we shouldn't have to do it if Bioware made it possible but never ran with it just to have their damn God-Child and Synthesis

that will only proved that they were lazy and bad writing



And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 


Well that was real mature.  AresKeith makes a very valid point and you choose to act like a child.  Book publishers by and large reject more books that contain some of the plot devices that are in this one story (MacGuffins and Deus ex Machinas) because it is lazy writing.  They are used to avoid writing actual solutions to problems within stories.

These items do not exist to this type of extent anywhere else in the ME games.  And the total tone of the games was destroyed in ME3 in big ways.  The crucible could have been and was supposed to be part of a sort of conventional victory with some unconventional means.  And that would have worked.  The star kid is totally off track as far as all that came before and is out of place because his story was stolen or ahem borrowed from other sources and tacked onto ME3.  It is borrowed heavily from other games, movies, and tv shows and telling anyone to shut up won't change that.

No, we won't change their minds either I know, and apparently you are just oh so happy with mediocre lazy nonsensical writing.  So go enjoy.

#212
rahf226

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Convnetional victory is an impossibility. The reapers were far too numerous, and had the tech advantage. It took an ENTIRE FLEET to destroy one of the small reapers.

#213
3DandBeyond

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Legion of 1337 wrote...


"Exploiting weakness" usually involves waiting for the Reaper to expose a weakpoint. In the meantime, it's still killing stuff. Plus, almost all the Reapers that are actually killed are Destroyers, and are tackled individually  without support from other Reapers. Teams are considerably more difficult to destroy, but you never face them in-game because, well, you wouldn't be able to stop them and you'd die.

Each Reaper Dreadnought require dozens of ships, and Dreadnoughts typically appear in large-scale invasions, meaning they are rarely ever alone. We never even see any Dreadnoughts destroyed on-screen unless you pick the Destroy ending.

Quantum Entanglement is a communication tech, so that can't help us do anything except get more 'resistance is futile' speeches from Harbinger.

Manipulating Eezo is a skeptchy subject. The game does not explain at all how the stuff works, or how an Element #0 can even exist. Eezo is more 'space magic' than even the endings are, and while the civilizations of the current cycle can manipulate it to an extent, they do not know enough about it to construct mass relays and the like. How they would figure out how to manipulate Eezo into a weapon is an unknown, though it could be a reality if Leviathan teaches you something - we shall see. That, of course, assumes the Reapers don't have countermeasures to such things.

Raccni cannot have anything of use because none of the previous cycles have even been this close to success before. This cycle has done more 'right' than any previous.


The game does explain how Eezo works to a degree and in fact Conrad's story and the original intent of the crucible was for just such a thing-it was to be a dark energy weapon-which manipulates mass effect fields.

Exploiting a weakness does not mean waiting.  Luring, decoying, even as many have said-arm geth with cains and send them to try and even see if they can board reapers.  Even without weakening reaper's shields, they are not resistant to temperature, toxins, and radiation.  And a cain took down a Hades Cannon.  Mini-nukes or even warheads might take down some and might weaken the whole. 

How do you know the Rachni have nothing of use?  No one asked them what happened with the Protheans.  Javik's sphere of knowledge is limited and Liara says (somehow knows according to the writers) that the Protheans came close to defeating the reapers.  The Rachni wouldn't have knowledge of how the Protheans defeated them because they didn't, but they might know what things they tried did work.  You don't know if you don't ask.  Why was it important to know that the Rachni were around when the Protheans were if not that they might know something?  They might even have been aware of the crucible and what's missing.  Instead all they are used for is as tech guys.

All I am saying is they could have made this the story and not some artificially inserted choices that had nothing to do with the goal of the game.  The crucible still could have been an integral part of it.  I know we have what we have, but with imagination the ending could have been truly epic.  And I don't mean lots of explosions and all, but even a war of words between Shepard and Harbinger-a dying Harbinger being asked by Shepard, "tell me just what all of this was for."  A dying Harbinger that knows who killed him and who killed the reapers.  The story and the game was making us race to the fight and to the end-we would take Earth back and start to take the galaxy back.  Instead we got dreamy slow motion, trumped up choices.  It is what it is and it reeks.

#214
LinksOcarina

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3DandBeyond wrote...

LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?


we shouldn't have to do it if Bioware made it possible but never ran with it just to have their damn God-Child and Synthesis

that will only proved that they were lazy and bad writing



And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 


Well that was real mature.  AresKeith makes a very valid point and you choose to act like a child.  Book publishers by and large reject more books that contain some of the plot devices that are in this one story (MacGuffins and Deus ex Machinas) because it is lazy writing.  They are used to avoid writing actual solutions to problems within stories.

These items do not exist to this type of extent anywhere else in the ME games.  And the total tone of the games was destroyed in ME3 in big ways.  The crucible could have been and was supposed to be part of a sort of conventional victory with some unconventional means.  And that would have worked.  The star kid is totally off track as far as all that came before and is out of place because his story was stolen or ahem borrowed from other sources and tacked onto ME3.  It is borrowed heavily from other games, movies, and tv shows and telling anyone to shut up won't change that.

No, we won't change their minds either I know, and apparently you are just oh so happy with mediocre lazy nonsensical writing.  So go enjoy.


I'm sick of being nice to you people to be frank, because in the end, your countless complaining is falling on deaf ears and you are either too stubborn, or foolish to realize it.

And don't talk to me like you know what mediocre or lazy is, although I forget everyone on here is  an expert at creative writing, dialouge, scene creation and script writing. Espeically considering Mass Effect 1 had the same issues as 3 in terms of its narrative, a deus ex machina plot point, a Macguffin item to find, and so forth. but no one gave a care back then it seemed. 

Oh yeah, they do exist in the other Mass Effect games. The Conduit, for example, is a pure McGuffin, because it is what you are chasing throughout the game. You are trying to stop Saren from getting there first. The Cypher was a Deus Ex Machina so you can understand how the Conduit works. Oh, and lets not forget the Prothean Beacons, which started this all. 

Or game 2, where the mcguffin was all about team building for a suicide mission, and gaining the loyalty of your squadmates. True, its not an actual item in terms of a traditional Mcguffin, but it was the focus of playing the game and pushed the plot forward, it was the carrot dangling in fron you.  In terms of narrative its also a side-mission story in the grand scheme of things that did little to push a plot forward in any real, meaningful way. THAT is bad storytelling since it sort of ignores the principal plot, with the exception of the bookends which, to be honest, were really good. Then all of a sudden you have a choice to stop fighting and take the collector based, while you are in a suicide mission to destroy the entire base from the horrors you saw. Thats not game breaking at all. 

Oh, and the fact that Shepard dies and is revived is not a Deus Ex Machnina in any way? 

So don't tell me they don't exist in the other games. That is where you are wrong, and no, this is not debatable either. If we are using the same rules as what a Deus Ex Machina is from a literary standpoint, then how the hell do you ignore the issues from previous games and say "they weren't present " then, when they clearly were. So I will continue to tell people to shut up over it, because all of us made our bed five years ago and ignored the issues because we liked the games, maybe because we won in the end and didn't die either. Who knows.

So again, if you don't like the endings, make your own. No one is stopping you from doing that, and no one will care other than yourself, which is what is most important in the end, isen't it? 

Modifié par LinksOcarina, 18 juillet 2012 - 04:10 .


#215
3DandBeyond

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rahf226 wrote...

Convnetional victory is an impossibility. The reapers were far too numerous, and had the tech advantage. It took an ENTIRE FLEET to destroy one of the small reapers.


Apparently in real life when someone tells you something is impossible, you should have that tattooed on your arm to remind you of this.  Never attempt the impossible-it's just not possible.  Only ever attempt the possible.  We all live under swastikas and no one ever walked on the moon and Apollo 13 is up in space with dead astronauts aboard it and the Titanic was never found and we all ride horses and the Earth is flat and a total eclipse will kill us and a cure for polio and small pox was never found and the US is 2 countries, one with slavery and one without, no wait the US does not exist because it is still a part of England, so some modern democratic ideals do not exist either.  And, Britain was bombed to hell and surrendered after the Blitz and Lindbergh never flew across the Atlantic and the Russians surrendered to Napoleon and the Germans and Australia is only a penal colony and South Africa is run under Apartheid.  All of this is true because the impossible must never be attempted.  Enjoy a mediocre game which says you should live a mediocre life and not confront the impossible ever.

#216
LinksOcarina

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AresKeith wrote...

LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?


we shouldn't have to do it if Bioware made it possible but never ran with it just to have their damn God-Child and Synthesis

that will only proved that they were lazy and bad writing



And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 


it was possible because they put out Reaper Vulnerabilities data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3Din the codex for ME3 which hinted that Conventional Victory, and constantly saying that its not possible through out the game is also stupid

and if your so tired of people saying this then Gtfo


No, I need to educate people still :devil:

In all seriousness, why is trusting the codex good, and what the characters say in-game stupid? How does one reconcile that logic?

Modifié par LinksOcarina, 18 juillet 2012 - 04:11 .


#217
robertthebard

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Not a pro ender, since my ending isn't officially supported either, but I want some clarification on conventional victory before I vote:

1.  How long is a CV going to take to accomplish?

2.  Are we going to assume that everyone directly related to the story survives?  ie:  are we giving them plot armor, so that people can get their fairy tale ending?

3.  What's the condition of the galaxy at it's end, because if it's pretty much exactly like it is before it starts, what's the point?

#218
AresKeith

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LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?


we shouldn't have to do it if Bioware made it possible but never ran with it just to have their damn God-Child and Synthesis

that will only proved that they were lazy and bad writing



And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 


it was possible because they put out Reaper Vulnerabilities data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3Din the codex for ME3 which hinted that Conventional Victory, and constantly saying that its not possible through out the game is also stupid

and if your so tired of people saying this then Gtfo


No, I need to educate people still :devil:

In all seriousness, why is trusting the codex good, and what the characters say in-game stupid? How does one reconcile that logic?


maybe because the Reaper Vulnerabilities actually does work

so your saying Conventional Victory is illogical and a beam that rewrites DNA and turns people in hybrids (which are really husks) is logical

#219
Jayleia

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LinksOcarina wrote...

And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 


How many times is the hero of a story told "You can't do that, they're too powerful"?  Oh...that's pretty much every book, movie, play, spoken story and TV show since we are able to make fictional constructs and communicate them to the other members of our species.

#220
LinksOcarina

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AresKeith wrote...

LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?


we shouldn't have to do it if Bioware made it possible but never ran with it just to have their damn God-Child and Synthesis

that will only proved that they were lazy and bad writing



And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 


it was possible because they put out Reaper Vulnerabilities data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3Din the codex for ME3 which hinted that Conventional Victory, and constantly saying that its not possible through out the game is also stupid

and if your so tired of people saying this then Gtfo


No, I need to educate people still :devil:

In all seriousness, why is trusting the codex good, and what the characters say in-game stupid? How does one reconcile that logic?


maybe because the Reaper Vulnerabilities actually does work

so your saying Conventional Victory is illogical and a beam that rewrites DNA and turns people in hybrids (which are really husks) is logical


Not at all. I am trying to find out why conventional victory is possible, when all the evidence to the contrary points against it.  

What do you mean by reaper vulnerabilities? The information in the codex?  

I question this because it is impossible due to what we know in-game, including informaton in the codexes. For example, by the logic of that it would take 4 dreadnaughts to kill one reaper (even with thanix cannons), the treaty of Farixen limits the number of dreadnaughts per race. So even with all of them in one place, they can't stand to kill every reaper in the galaxy, and can't even build enough dreadnaughts to  counter them.

and that is just one example. 

#221
LinksOcarina

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Jayleia wrote...

LinksOcarina wrote...

And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 


How many times is the hero of a story told "You can't do that, they're too powerful"?  Oh...that's pretty much every book, movie, play, spoken story and TV show since we are able to make fictional constructs and communicate them to the other members of our species.


So? Thats a typical trope in most books/movies/games and so forth. It doesn't mean it has to happen in everything though. 

Lord of the Rings, for example, evil is destroyed (by accident) and the hero survives, only to die later from his wounds and go off to the Gray Havens (all of which is implied and never explained fully, either.) 

So I mean, not everything has to conform to what we see all the time. 

Modifié par LinksOcarina, 18 juillet 2012 - 04:31 .


#222
3DandBeyond

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LinksOcarina wrote...


I'm sick of being nice to you people to be frank, because in the end, your countless complaining is falling on deaf ears and you are either too stubborn, or foolish to realize it.

And don't talk to me like you know what mediocre or lazy is, although I forget everyone on here is  an expert at creative writing, dialouge, scene creation and script writing. Espeically considering Mass Effect 1 had the same issues as 3 in terms of its narrative, a deus ex machina plot point, a Macguffin item to find, and so forth. but no one gave a care back then it seemed. 

And yeah, they do exist in the other Mass Effect games. The Conduit, for example, is a pure McGuffin, because it is what you are chasing throughout the game. You are trying to stop Saren from getting there first. The Cypher was a Deus Ex Machina so you can understand how the Conduit works. Oh, and lets not forget the Prothean Beacons, which started this all. 

Or game 2, where the mcguffin was all about team building for a suicide mission, and gaining the loyalty of your squadmates. True, its not an actual item, but its a side-mission story in the grand scheme of things that did little to push a plot forward in any real, meaningful way. THAT is bad storytelling since it sort of ignores the principal plot, with the exception of the bookends which, to be honest, were really good. Then all of a sudden you have a choice to stop fighting and take the collector based, while you are in a suicide mission to destroy the entire base from the horrors you saw. Thats not game breaking at all. 

Oh, and the fact that Shepard dies and is revived is not a Deus Ex Machnina in any way? 

So don't tell me they don't exist in the other games. That is where you are wrong, and no, this is not debatable either. So I will continue to tell people to shut up over it, because all of us made our bed five years ago and ignored the issues because we liked the games, maybe because we won in the end and didn't die either. Who knows.

So again, if you don't like the endings, make your own. No one is stopping you from doing that, and no one will care other than yourself, which is what is most important in the end, isen't it? 



You have no idea what a MacGuffin is.  The conduit is not one-especially not at the point where it is fully understood and explained.  It's a mass relay.  Just exactly what is the crucible?

Team building is in no way a MacGuffin of any type.  You need a group of people to help you fight and you can't do that alone.  You build a team.  You are offered the choice to save the base sure, but so what?  You are told that all Collectors will be destroyed.  You have the choice there to do that and save the tech or to complete your mission and destroy the base.  It's not the collectors or harbinger offering that, it is your current "ally" and "boss" who is giving you that choice.  If Harby popped up and said you had 2 choices that's something different and just as stupid as the ME3 ending choices.

ME1 has no Deus ex Machina.  DeMs provide the solution.  Saren must activate the signal which the protheans had shut off-Shepard is racing to beat Saren.  In fact this very point bears out one of the idiot points in the ME3 ending.  The kid is there on the citadel and it's a part of him-why doesn't he activate the signal in ME1.

No Shepard being revived is not a Deus ex Machina-god from the machine.  However implausible it is better minds than mine have explained how it could happen.  It may be space magic but it has some explanation to it.  The 3 choices are never explained as far as how they can do what they do-they are total space magic and meant to replace the most significant part of the plot of any story.  That is where the protagonist achieves his goal and where everything you have worked for gets resolved in some satisfying way.  At the end of ME3 you end up solving the kid' problem and not your hero's.

I'm not the one stating that MacGuffins and DeMs are lazy writing-that is the characterization of book publishers-they reject stories because of them because they consider them to be lazy devices.  And I agree.

If you have to write that a hero is gathering weapons and others are learning new tech, amassing knowledge to confront a foe, that takes far more work then if you create a device that will be used to fight for you.  Further when you write about an actual fight especially against huge overpowered foes, you have to setup a lot of different settings, fights, and character involvement.  If you replace all that with one being with the solution, you don't have to work as hard and write all that other stuff.  If these items (MacGuffin and DeM) further are just magical things that no one understands or as in the case of the star kid, have never been hinted at before in 3 stories that's a DeM that is just nonsense.  That is lazy writing.  It's also lazy writing if the content is wholly gleaned from other sources and is not original.  The ME3 ending is a compilation of endings from other movies, games, and tv shows.  Deus ex (2000 videogame), the Matrix (revolutions), Babylon 5 (chaos and order).  Sorry, it is lazy.

If our complaining is falling on deaf ears then how come you "heard" it?  You could ignore it and take your own advice but have chosen to be confrontative.  How does any of this hurt you?  You chose to come here and to read it and then to be nasty.  You had another choice a better one.

#223
Baronesa

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LinksOcarina wrote...

I question this because it is impossible due to what we know in-game, including informaton in the codexes. For example, by the logic of that it would take 4 dreadnaughts to kill one reaper (even with thanix cannons), the treaty of Farixen limits the number of dreadnaughts per race. So even with all of them in one place, they can't stand to kill every reaper in the galaxy, and can't even build enough dreadnaughts to  counter them.

and that is just one example. 



Actually, read the codex agin on that part.

It considers the use of Thannix separated from Dreadnaughts, and that is because 1 simple thing. Only the newer BROADSIDE Dreadnaughts that don't have a main gun are equipped with Thannix cannons. The only Drednaught with broadside and a MAIN gun is the Kwunu.

That means, 4 normal dreadnaughts with kinetic guns (Remember the 20 Kg ferroslug the drill sargent was talking about in ME2?) would take down a Reaper capital ship.

That is not considering the Thannix that bypass shields, and a broadside Dreadnaught basically has a WALL of thannix pointing on the same direction (Think about old naval battles)

Now, if these Broadside batteries are the same kind of Thannix weapons used on Cruisers, Frigates and fighters, evena  swarm of fighters, a small Frigate pack or a couple of Cruisers can take down the Reapers, specially since for Reaper capital ships to keep their barriers up they become less maneurable than a Dreadnaught! (Battle of Palaven)

#224
AresKeith

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LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

AresKeith wrote...

LinksOcarina wrote...

If you want a conventional victory ending...

Make it yourself. That is what a fan edit is, is it not?


we shouldn't have to do it if Bioware made it possible but never ran with it just to have their damn God-Child and Synthesis

that will only proved that they were lazy and bad writing



And yet, it was never possible since they said in-game it wasn't.

So make your fan edit and shut the **** up about it already. BioWare will let you do that, hell, they let you run with the indoctrination theory. 


it was possible because they put out Reaper Vulnerabilities data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3Din the codex for ME3 which hinted that Conventional Victory, and constantly saying that its not possible through out the game is also stupid

and if your so tired of people saying this then Gtfo


No, I need to educate people still :devil:

In all seriousness, why is trusting the codex good, and what the characters say in-game stupid? How does one reconcile that logic?


maybe because the Reaper Vulnerabilities actually does work

so your saying Conventional Victory is illogical and a beam that rewrites DNA and turns people in hybrids (which are really husks) is logical


Not at all. I am trying to find out why conventional victory is possible, when all the evidence to the contrary points against it.  

What do you mean by reaper vulnerabilities? The information in the codex?  

I question this because it is impossible due to what we know in-game, including informaton in the codexes. For example, by the logic of that it would take 4 dreadnaughts to kill one reaper (even with thanix cannons), the treaty of Farixen limits the number of dreadnaughts per race. So even with all of them in one place, they can't stand to kill every reaper in the galaxy, and can't even build enough dreadnaughts to  counter them.

and that is just one example. 



thats why the Crucible was meant to be a Dark Energy weapon to exploit their vulnerabilities, but like I said Bioware went against their own story just to have there God-Child with his BS flawed Terminator logic and there love child Synthesis or it really is true that Casey and Mac wrote the ending, which points to it

#225
3DandBeyond

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LinksOcarina wrote...

Not at all. I am trying to find out why conventional victory is possible, when all the evidence to the contrary points against it.  

What do you mean by reaper vulnerabilities? The information in the codex?  

I question this because it is impossible due to what we know in-game, including informaton in the codexes. For example, by the logic of that it would take 4 dreadnaughts to kill one reaper (even with thanix cannons), the treaty of Farixen limits the number of dreadnaughts per race. So even with all of them in one place, they can't stand to kill every reaper in the galaxy, and can't even build enough dreadnaughts to  counter them.

and that is just one example. 



You are questioning this because you were told it was impossible.  Reapers do have vulnerabilities.  That makes it possible no matter that it may be unlikely.  The fact isn't that it's impossible.  The fact is no one wanted to even show people trying to launch any real fight exploiting any vulnerabilities.  Instead, they are shown shooting guns at reapers.  Yeah, how many times do you do that before you realize it isn't working.  You give out cains even just to Hammer team-where the hell was a cain on the run up to the conduit?  And that was a great scene.  Everyone running directly down the middle right at a reaper.  That's a great use of military strategy.  Harbinger ignored the Normandy--why not fly Shepard and Anderson or whoever to the other side of the conduit from where Harbinger is and drop them off so if Harbinger started shooting he'd have to shoot the conduit?  Talk about stupid.  And it really was working running right at it wasn't it?  2 teammates nearly were killed, others lay dead and dying (but of course the Normandy only picks up the teammates) and they continue running right at it.  Hi, Harbinger.  Where's the strategy in this?

Modifié par 3DandBeyond, 18 juillet 2012 - 04:40 .